I am a retard and it took me 20 years to figure this out!...

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Report RSS A true ork settlement. (view original)
A true ork settlement.
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Description

With the clean and crisp nature of the orks I felt it was too fake to be truly orkish.

Not ramshackle enough.
Not dis-coordinate enough. :P
So as a series of walls to produce infantry and also for a larger ork populace with every new wall section, so the true waaaagh can be used.

I found myself breaking down the settlement into wall sections, so you could build your own settlement and have greater diversity in your orkish horde.

Since not all orks are alike and not every structure is a carbon copy of the other, it seemed fitting to break the settlement down into four sections of walls and the top tent as well else where for and outpost. :P

I may even go for a corner piece somehow. :P As my aims work is dodgy it will most likely be another work around of the settlement.

I am yearning to leave the piles of junk in the game throughout playing as junk is a precious commodity that so much can be built out of and used as good cover and also strengthen a building. :)

2 walls to go when I get time. :)

How does the gunz work if I just ffe over the top of the settlement?

80 3f visibility work on the gunz. every animation as there is no Vis in the ork settlement.
with corsix work to disable the gunz that I do not want in firing.

with the last two walls I feel that I may actually not use the open gate in the settlement, instead going with the wall section once again rotated and brought in through FFE.

Eh, Orks are to nice and clean in any DOW version, and I am ashamed they couldn't have done a better job.