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Comment History  (30 - 60 of 342)
rSlade
rSlade Jul 22 2013, 3:29pm replied:

The only thing that keep me from playing the mod is its language, because with such quantity of new gameplay features it is pretty hard to understand 80% of it, and because I prefer full immersion while playing, it is unacceptable for me to Alt+Tab to Google Translate everytime I meet a new word. That's all.

0 votes   mod: Edain Mod
rSlade
rSlade Jul 22 2013, 2:23pm replied:

The less time they spend making news, the less I and many others want to play it, 'cause the interest must be warmed up all the time. And you, sir, are acting like spoiled angry child, that's disgusting.

-1 votes   mod: Edain Mod
rSlade
rSlade Jul 22 2013, 4:09am replied:

First. The post that guy left was a garbage info. I know, that Edain team is hosted on Modding Union, I know, that it is in German and I know, that the only place where I can ASK for some news in ENGLISH is ModDB. Second. Are you sure you know the meaning of a word "demand"?
Third. I don't care at all what kind of emotions I envoke in you. So basically your post is the other kind of garbage info.
Thank you for my next most useless comment.

-2 votes   mod: Edain Mod
rSlade
rSlade Jul 21 2013, 4:28am replied:

I can't. That's the problem. But thank you for my personal today's most useless comment.

+1 vote   mod: Edain Mod
rSlade
rSlade Jul 20 2013, 5:55pm says:

Some news, please.

+4 votes   mod: Edain Mod
rSlade
rSlade Jul 1 2013, 6:07pm replied:

Ну так займись, в чем проблема.

-1 votes   mod: The Last Days (of The Third Age of Middle Earth)
rSlade
rSlade Jun 26 2013, 9:54am replied:

Hope is candle.

+2 votes   mod: MERP | Middle Earth Roleplaying Project
rSlade
rSlade Jun 25 2013, 4:33pm replied:

So what? Guys didn't use any of WB LoTR models/sounds/textures. They've done it from scratch, on their own. So now WB must send
ceise & desist to anyone who draws a pictures from LoTR and uploads them to Internet, or sue everyone, who mentions Legolas, Sauron or nazgul with visual description, is that right? 'cause for me it equals.

+1 vote   mod: MERP | Middle Earth Roleplaying Project
rSlade
rSlade Jun 25 2013, 4:19pm replied:

In which way? Nobody is making profit from it, why they care? I still can not understand. Copyright problems == someone has stolen somebody's idea (intellectual property) and try to make profit from it. The key word in this situation is "profit", no?

+3 votes   mod: MERP | Middle Earth Roleplaying Project
rSlade
rSlade May 25 2013, 4:24pm replied:

I was thinking (and not only me, I guess) of a sort of time-trial game mode. But I almost certain, this would be impossible implement due to engine possibilities and a huge amount of actual coding. But, nevertheless, I'll try to explain, if you don't mind.
For example, some players (Council, Cerberus only) start a game with more than one occupied planet, maybe even whole galaxy. In a certain amount of time the Reapers come with enormous armada.
Council players' main goal is to secure the Citadel, enforce planets defences and do a lot of research to finally build the Crucible.
Cerberus players', on the contrary, must capture the Citadel and either capture already-built Crucible, or, if they've done all the research, build their own. That would be pretty hard, but if they succeed and lead the Crucible near captured Citadel, they will gain control over Reapers and will use them to wipe out Council fleet.
The tricky part is in doing so that neigher of sides (Council or Cerberus) would be able to build Crucible before Reapers come. Maybe make dependence between time of arrival and controllable planets.
Thanks for your time, I needed to please my imagination.

+4 votes   mod: Dawn of the Reapers
rSlade
rSlade May 21 2013, 1:06pm replied:

Hope so.

+3 votes   mod: Edain Mod
rSlade
rSlade May 21 2013, 11:41am says:

So, a small word from devs, maybe? It's been a long time.

+2 votes   mod: Edain Mod
rSlade
rSlade Apr 18 2013, 5:32pm says:

Where are the shiny team-colored dots?

+1 vote   media: Battle for Earth
rSlade
rSlade Apr 11 2013, 3:08pm replied:

First I've read "moral boobs", then understood that something doesn't fit.

+1 vote   mod: Dawn of the Reapers
rSlade
rSlade Feb 9 2013, 3:42am replied:

I know. But isn't Harbinger's version from ME2 better? Cuz ME3 version looks like a regular reaper, but without frontal leg and with glowing eyes.

+8 votes   media: Assuming Control of this Mod
rSlade
rSlade Feb 9 2013, 2:38am replied:

But... what about its on-body crest? Where is it?

+4 votes   media: Assuming Control of this Mod
rSlade
rSlade Feb 2 2013, 3:56pm says:

Just look at these details! Awesome work, guys. Keep it up!

+1 vote   media: Reaper Capital Shipyard
rSlade
rSlade Jan 31 2013, 11:55am replied:

I've been proposing the same thing.

+1 vote   media: Reaper Team Colors
rSlade
rSlade Jan 29 2013, 5:20pm says:

Was this one planned, lol?
Postimage.org

+3 votes   media: Featuring ME Lens Flare effect + Alliance Cruiser
rSlade
rSlade Jan 29 2013, 5:11pm says:

How about this one, guys?
http://www.youtube.com/watch?v=81f-bBKkhGw

I know, it has nothing to do with ME series, but IMO it sounded epic in this trailer.

-1 votes   media: You want to choose the gameplay trailer music ?
rSlade
rSlade Jan 28 2013, 11:28am says:

I don't know if this question was asked before, but I don't really want to gj through 462 pages. Hope you'll understand.

Will there be a music from ME series, or only self-made tracks?

0 votes   mod: Dawn of the Reapers
rSlade
rSlade Jan 25 2013, 5:20am says:

Great. That's the idea for reapers' team colors I tried to explain some pictures ago.

Maybe you should make more of those red dots? I mean, make them more dense.

+1 vote   media: Reaper Team Colors
rSlade
rSlade Jan 22 2013, 6:37am replied:

I guess, only Sovereign in first ME could fire from all of his legs. It was his unique thing.
Canonically reapers had their main gun exactly at the middle of them. Anyway, I never saw a reaper shooting from his legs, except Sovereign, though.

+2 votes   media: Reapers battle Citadel forces
rSlade
rSlade Jan 19 2013, 5:59am replied:

On the body, for example. Look at the picture I've posted before.

+1 vote   media: Reapers battle Citadel forces
rSlade
rSlade Jan 17 2013, 12:55pm replied:

And make them a little thinner. Or it would be great if team make these parts team colored:
S017.radikal.ru

+2 votes   media: Reapers battle Citadel forces
rSlade
rSlade Jan 17 2013, 7:58am replied:

*red rectangles

+2 votes   media: Reapers battle Citadel forces
rSlade
rSlade Jan 17 2013, 4:53am says:

Well, I don't really like those rid squares on reapers' legs. Except that, everything's great.

+2 votes   media: Reapers battle Citadel forces
rSlade
rSlade Jan 9 2013, 5:51pm replied:

Especially the ending theme.

+3 votes   media: Launch Trailer - 2013
rSlade
rSlade Jan 6 2013, 9:42am replied:

That's the plan.

+1 vote   mod: Edain Mod
rSlade
rSlade Jan 3 2013, 11:38am replied:

Chasms in "burned" Isengard are made via map editor, I guess. The mechanism of adding/editing map bjects is quite different from building structures.

+1 vote   mod: Edain Mod
rSlade
rSlade Jan 2 2013, 4:17am replied:

Game engine doesn't allow to make structures with negative number height. Edain team encountered this trouble when tried to make movie-like chasms instead of vanilla baracks for Isengard.

+2 votes   mod: Edain Mod
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