Previously known as lgbtrainkid.
Welcome. i meant to have it out sooner, but at least its here
glad you like the giant tricycle :D
and ya, the rifleman needs some fixing, lol. TGTW team did good on him tho
and good to hear you like the arty :)
thanks for the tip!
(and *Beta, not Alpha, lol)
thanks for the support, (and criticism)!
im hoping to have the first Alpha release soon :D
Well, im using one of the default infantry as a measure. so no, i dont currently have plans to rescale them.
as far as skinning, what is in this pic is my current ability to do so, lol(using MSpaint, which is all i have atm.). im trying to look more places than C&C fourms tho, like random computer artist places.
If i cant get a skinner by the last Alpha release, ill have a try at reskinning the stuff myself, but no guarantees.
lol, the skins are only there to keep it from being pink :D
this should be about the right scale. as far as i saw from pics, the wheel on the gun is supposed to be about chest high
i think the armor showing should stay. you should have to choose between armor or invisibility
cool developments :)
thanks for the support :D
i think it was me.. its saving now. sorry for any convenience. So far its been really cool tho :)
ok. ill look into it again first tho, its entirely possible im doing somthing wrong.
..what does this do?
I found out somthing about ship design. if you build a long stick off of your ship, then build at the end of it, then delete the stick, your new chuck of a ship will continue to go along as if it was attached to the ship. this way you could fly a fleet of ships at once, lol.
on another note, is there currently a way to save game?
forgot to ask, can i start PMing you for info? i still have the entire Central Powers faction to go, an you seem to know everything that i need to know
hmm, ok. thanks for the feedback and link
I've recently made a list of how im wanting to release this thing, incase someone wants to see.
Version||Number||Whats being added
Alpha .02 Allied Units
Alpha .04 Allied Buildings
Alpha .05 Allied Upgrades
Alpha .07 Axis Units
Alpha .09 Axis Buildings
Beta .1 Axis Upgrades
Beta .2 Random fixes
Beta .5 Damaged/Destroyed Models
Beta .6 More random fixes (if needed)
Full 1 Skins
A little news for this model;
Due to the way C&C Gen's engine works, i cant make the side guns angle backwards or to the side. if i let them do that, one gun would look good and the other would be pointing/shooting through the tank. Therefore, they will only shoot about 5 degrees left and right of strait forward. The MGs on the side will be able to shoot as they are supposed to, but if you look closely, they wont angle.
Yes, as close as i can get with my resources (..google...)
With a couple of exceptions, im hoping to make this as historically correct as possible. how would you suggest the body be modified?
Again, as with the Mark 1, thanks for all the info. And the background image is of the Commercial version, but from what i saw the main difference was the rounded nose. ill probley change the main allied bomber of the mod to the 0/400, but ill keep the Vimy as a bomber buyable after a building upgrade of some sort (i know it wont be historically correct like that, but the Tsar Tank dident ever see combat ether). Again, thanks for the info :)
Thanks for all the info, lol. i image searched "60pdr Medium Gun" and it came up with a bunch of photos for the Mark 1 itself (i only had 1 photo before, and that was only of the front). Since i haven't started any animation work, ill probley go ahead and rework the entire model. Again, thanks for the info :)
it would be easier to focus on one, but it shouldn't be much more coding to do both. and if Generals doesn't support visible infantry, ill just have to make do somehow
a rafting trip
thanks for the tips :)
im doing my best to keep it going, but ill need skinners soon to make it to completion :/
well, i still have some watchers on Generals. Plus alot of people already have mods for ZH. And as i dont know how to make a launcher, this mod wont be compatible with any others. Anyways, it shouldn't be much more work to put it in both, just a bunch of debugging.
I'm back. Not as big as a surprise as i was hoping for, but hopefully a Tsar Tank should do for now :D