Previously known as lgbtrainkid.

Comment History  (90 - 120 of 137)
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 20 2012, 7:46pm replied:

Well, im using one of the default infantry as a measure. so no, i dont currently have plans to rescale them.

as far as skinning, what is in this pic is my current ability to do so, lol(using MSpaint, which is all i have atm.). im trying to look more places than C&C fourms tho, like random computer artist places.

If i cant get a skinner by the last Alpha release, ill have a try at reskinning the stuff myself, but no guarantees.

+1 vote     media: Mark 1 Support Platform Artillery
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 19 2012, 10:00pm replied:

and....Done. lol

+1 vote     media: Царь-танк
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 19 2012, 9:59pm says:

lol, the skins are only there to keep it from being pink :D

+2 votes     media: Mark 1 Support Platform Artillery
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 19 2012, 8:57am replied:

this should be about the right scale. as far as i saw from pics, the wheel on the gun is supposed to be about chest high

+1 vote     media: Mark 1 Support Platform Artillery
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 16 2012, 2:45pm says:

i think the armor showing should stay. you should have to choose between armor or invisibility

+35 votes     media: Invisibility potion effect
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 15 2012, 12:20am says:

cool developments :)

+3 votes     article: StarMade 0.0831: Multiplayer Stability & Performance (Video)
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 9 2012, 8:58pm replied:

thanks for the support :D

+1 vote     article: Resource Reorganization
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 9 2012, 2:41am replied:

thanks :)

+1 vote     media: Morane Saulnier Type N
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 9:52pm replied:

i think it was me.. its saving now. sorry for any convenience. So far its been really cool tho :)

+2 votes     game: Star Made
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 8:34pm replied:

ok. ill look into it again first tho, its entirely possible im doing somthing wrong.

+2 votes     game: Star Made
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 8:31pm says:

..what does this do?

+1 vote     media: The new building tool
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 1:17pm says:

I found out somthing about ship design. if you build a long stick off of your ship, then build at the end of it, then delete the stick, your new chuck of a ship will continue to go along as if it was attached to the ship. this way you could fly a fleet of ships at once, lol.

on another note, is there currently a way to save game?

+2 votes     game: Star Made
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 1:09pm replied:

forgot to ask, can i start PMing you for info? i still have the entire Central Powers faction to go, an you seem to know everything that i need to know

+1 vote     media: Morane Saulnier Type N
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 1:03pm replied:

hmm, ok. thanks for the feedback and link

+1 vote     media: Morane Saulnier Type N
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 7 2012, 12:01am says:

I've recently made a list of how im wanting to release this thing, incase someone wants to see.

Version||Number||Whats being added

Alpha .02 Allied Units
Alpha .04 Allied Buildings
Alpha .05 Allied Upgrades
Alpha .07 Axis Units
Alpha .09 Axis Buildings
Beta .1 Axis Upgrades
Beta .2 Random fixes
Beta .5 Damaged/Destroyed Models
Beta .6 More random fixes (if needed)
Full 1 Skins

+2 votes     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 11:10pm says:

A little news for this model;

Due to the way C&C Gen's engine works, i cant make the side guns angle backwards or to the side. if i let them do that, one gun would look good and the other would be pointing/shooting through the tank. Therefore, they will only shoot about 5 degrees left and right of strait forward. The MGs on the side will be able to shoot as they are supposed to, but if you look closely, they wont angle.

+1 vote     media: Mark4
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 11:05pm replied:

Yes, as close as i can get with my resources (..google...)
With a couple of exceptions, im hoping to make this as historically correct as possible. how would you suggest the body be modified?

+1 vote     media: Morane Saulnier Type N
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 10:52pm replied:

Again, as with the Mark 1, thanks for all the info. And the background image is of the Commercial version, but from what i saw the main difference was the rounded nose. ill probley change the main allied bomber of the mod to the 0/400, but ill keep the Vimy as a bomber buyable after a building upgrade of some sort (i know it wont be historically correct like that, but the Tsar Tank dident ever see combat ether). Again, thanks for the info :)

+1 vote     media: Vickers Vimy
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 10:45pm replied:

Thanks for all the info, lol. i image searched "60pdr Medium Gun" and it came up with a bunch of photos for the Mark 1 itself (i only had 1 photo before, and that was only of the front). Since i haven't started any animation work, ill probley go ahead and rework the entire model. Again, thanks for the info :)

+1 vote     media: Mark 1 Support Platform Artillery
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 10:28pm replied:

it would be easier to focus on one, but it shouldn't be much more coding to do both. and if Generals doesn't support visible infantry, ill just have to make do somehow

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 6 2012, 10:25pm replied:

a rafting trip

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 4 2012, 11:12pm replied:

thanks for the tips :)

+1 vote     media: Царь-танк
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 4 2012, 10:48pm replied:

im doing my best to keep it going, but ill need skinners soon to make it to completion :/

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 4 2012, 10:45pm replied:

well, i still have some watchers on Generals. Plus alot of people already have mods for ZH. And as i dont know how to make a launcher, this mod wont be compatible with any others. Anyways, it shouldn't be much more work to put it in both, just a bunch of debugging.

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 4 2012, 2:00am says:

I'm back. Not as big as a surprise as i was hoping for, but hopefully a Tsar Tank should do for now :D

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Aug 4 2012, 1:59am says:

I'm back. Not as big as a surprise as i was hoping for, but hopefully a Tsar Tank should do for now :D

+2 votes     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Jul 31 2012, 7:36pm says:

Small update;
i will not be posting anything for the next few days, due to a trip im taking. i hope to have a small surprise for yall when i get back tho :D

Progress;
I only have (as far as i know) one unit left to make for the Allies. after that there is some buildings im wanting to make/edit, and then all thats left for the Allies is INI work.

Help!
The list of models to complete is getting shorter and shorter. As such, when i have no more model/INI work to do, i will no longer be able to make any progress. If i cant get a skinner by that time, the mod will not be able to leave the Beta stage. If you have any experience with photoshop, please send me a PM. you dont have to know anything about modding, just how to make realistic pics of wood, fabric, textures in general, ect. i will need all skins in ether Jpeg or TGA format.

Note that i got all the WW1 pics to make this stuff from the web, if you need pics you can google the name of the unit or send me a PM requesting them.

Thanks for any help :)

+2 votes     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Jul 31 2012, 7:36pm says:

Small update;
i will not be posting anything for the next few days, due to a trip im taking. i hope to have a small surprise for yall when i get back tho :D

Progress;
I only have (as far as i know) one unit left to make for the Allies. after that there is some buildings im wanting to make/edit, and then all thats left for the Allies is INI work.

Help!
The list of models to complete is getting shorter and shorter. As such, when i have no more model/INI work to do, i will no longer be able to make any progress. If i cant get a skinner by that time, the mod will not be able to leave the Beta stage. If you have any experience with photoshop, please send me a PM. you dont have to know anything about modding, just how to make realistic pics of wood, fabric, textures in general, ect. i will need all skins in ether Jpeg or TGA format.

Note that i got all the WW1 pics to make this stuff from the web, if you need pics you can google the name of the unit or send me a PM requesting them.

Thanks for any help :)

+1 vote     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Jul 30 2012, 12:45pm replied:

the mod is on ZH too. cool models!

+2 votes     mod: The War to End All Wars
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu Jul 28 2012, 7:40pm replied:

lol, hmm, mabey i could make a patch for it someday that adds Movie Style sub factions :D

+1 vote     media: Mark4
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