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Might help on the realism side of things if the dot was the same color and had the same lighting effects as the player's helmet, so it wouldn't be so obviously different from the rest of the look of the game.
Would also be good if it disappeared if they went behind a wall or something.
It wouldn't be quite as effective at stopping friendly fire, especially at night, but then again friendly fire is a constant issue in real life, and even more so at night.
And i think picking up enemy weapons needs to be added back in, but have it to where when you pick it up it only has what ammo was left in the clip. This would allow you to pick up a dead guys gun if yours ran out at a critical moment, but wouldn't be useful in general game play.
There's some holes in the sheet. They throw very carefully through them, lol
they were too late
i have to say i really disagree with the setup here, it's not so much of having too much of a good thing as it is having one trait without another.
For example extreme courage without discernment is foolhardiness, but if you have both then you are courageous when you need to be, but know when to step back too
lol, the image wasn't the part to fill the humor quota, it was just there to invoke the comments
Nighttime, no moon, and a mirror flat sea. The only way to see the iceberg would be to notice the stars disappearing on the horizon, and by that time they would only be a few hundred feet away, which is nowhere near enough room to steer around it in an ocean liner. They likly could have avoided sinking by hitting it head on, and therefore only flooding a couple of bulkheads at the front, but in trying to avoid it it ripped a gash along six bulkheads (if I remember correctly), and the flooding was too severe
Edit: just saw your second post.... Lol
Best way to get it is to buy the first decade pack, then fix the exe how I discribed below
"desert city in the middle of the desert"
Oh, that's where it is.
Thanks, and thanks for letting me know about feedback.
About the heli though, i'm not having issues with the rotation of the vehicle itself, the acceleration/engine power seems sluggish.
After playing around with it some more, i've noticed its not because of a delay, its because the heli dosn't have any power until about the throttle is above 80%. Control wise it makes it to where the engine basically has an on/off switch instead of a variable throttle, and makes hovering and slow flying almost impossible.
I think it could be improved by making it to where the heli falls quickly with throttle below 50%, basically engine off. Around 75% it would hover, then at 100% it would have the same control feel as it does now at 100%.
This would make hovering and slow flight possible, while keeping it realistic.
A side note; making it the same as other games where you simply tell it to go up or down and it will hold that height no matter what, would make it easy for anyone to fly without any learning curve. But it would make it much less fun overall.
Thanks for changing apc's to cars, it will be interesting to see how it affects gameplay. APC's just seemed overpowered there, if you controlled the APC you controlled the bottom half of the map lol.
Edit; meant for this to be a reply below.. oops
Sent some feedback through the game on helis, and on the scoreboard still saying red team.
In case there's a bug in the feedback thing i'll restate what i sent here;
I like how the helis are, they're rather realistic right now which i think makes them alot more fun than if you simply set an altitude and it constantly stayed there. The thing i would change though is the throttle seems to have a delay, it needs to respond quicker i think. This would also add to the realism a bit, because helis in real life change power instantly by changing rotor pitch, not RPM
Edit: also, when you run out of space in the feedback bar it sends it instead of stopping you from typing more, which for me resulted in an incomplete message, sent a second one to complete it
Hundreds of lines of if/then statements that tell the AI when to do. Extremely complex. But, they're all prewritten for vanilla generals, so all you have to do is import a file into the map
Sorry, just now checked my page again
Did slow down for a bit.
I didn't say anything though because I never post anything lol
It's not simply a matter of turning it on and off, sadly.
The ai are controlled by a network of dozens of invisible pre-placed paths, areas, and points, and the ai scripting has to be imported to the map manually. If the vanilla ai won't work on a vanilla unofficial map it's because these things haven't been added or have been added incorrectly.
No idea if anyone is still looking back at this. Been building a house, about to get married, that sort of thing. It may be a while, but I hope to revive this eventually. Would be nice to get back into modding.
Could try making your own simple-ish damaged textures by opening them in GIMP and adding black marks. Make sure you don't accedentally overwrite the old texture though.
Gimp is basically photoshop, except it's free. I never had much success with the textures Generals uses, i always made .tga which isn't as good.
Textures is the one thing i never really took the time to figure out.
From what i remember, some of the stuff like this usually ends up being really simple, like a name was one letter off or something.
Also beware of invisible characters, i've heard they're scattered throughout Generals' code for some reason, i think i've hit one or two of those myself. Try putting a space after your faction name in both INIs and see if that fixes it.
I've also fixed this before by simply erasing the name entries in both files, then writing them back in exactly as they were, and it worked. No idea why.
Glad to see i could help. Noticed your .big file is set to be opened by notepad, so i'm guessing you manually open the files in final big.
Your modding might go slightly faster if you right click the .big file and go to Open With, and change that to final big, then you can just double click the file and final big will just appear with your file open.
Should make things slightly less tedious.
gmax works on 10, what issues are you having?
Not sure then
Whenever you specify a name, discription, or any other text, you're pointing toward an entry in Generals.cfs. If you haven't added an entry there you get that MISSING string that you're seeing. There are special editors for that file, but none of them work. Replace it with an STR file and then you can edit it with notepad or the edit function inside finalbig.
You can find it here -
Go to the post made by me myself and pi and you'll see it
If you went to windows 10 then you can't play generals with a Cd.You'll need a modified .exe file which bypasses the CD. It is legal. Gamecopyworld.com
They have exe's like that for almost every game, it's really nice to not have to mess with disks to play different games.
INIZH is the .big that contains all of zh's ini files. When you open it, the list of ini's on the left is a list of text files inside of the .Big. to make your own .Big, use finalbig to create a new .Big and put whatever ini's you want in there. Put a zero infront of the .big's name so that the game will see it. Ini's are just text files, big just contains them. You can also put other files in there such as textures models and sound.
you'll need FinalBIG to create .big files. .big is basically a container for ini's, sorta like a .zip, that's all. As far as knowing how to make buildings or anything else, just look at the in-game files. Incase you don't know how to make models, this is probably the best tutorial out there- Derelictstudios.net
Also, the place to get any files you might need to edit Generals, including FinalBIG - Cnclabs.com
Experimenting is the best way to learn, starting with simple stuff like changing fire rates and work your way up.
Note that having edited files present in your game will cause a mismatch in multiplayer if the other players don't have the exact same modifications.
Nice game, pretty fun
pro; Has helicopters
con; Helicopters are rather hard to fly lol
hmm.. big fork means much food..
Where do I sign up?
then again, most of the jokes comes from the fact that 95% of the air force is ground crew and desk jobs, not from the pilots' jobs being easy or safe (cause they're not lol)