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Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ DEUS VULT!

i wish there was an option in WOT to show other's custom tank skins, would be really cool

Reply Good karma+4 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Network Addon Mod - Version 36 [Windows]

Awesome that people are still modding this, keep it up

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ 30 kills later, and it's the dog that gets me...

Wasn't it beaten in a dogfight by an f16?

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ BRrRRrRRrrrrRRRRttttTTTTT

lined up for war... Wouldn't they be lined up at a staging area near a dock, to be loaded onto ships? people don't think they can drive across the ocean do they? lol

edit; i wonder if they had any break down and get swamped by the tide before they could move it off the beach

Reply Good karma+3 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Don't get hungry in a combat zone, bring tactical snickers.

reminds me of Gnome Ann;
Xkcd.com
edit; just looked at that comic again, it actually spoofs this same seen lol

Reply Good karma+4 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Dev Blog #33: Player Identification

Might help on the realism side of things if the dot was the same color and had the same lighting effects as the player's helmet, so it wouldn't be so obviously different from the rest of the look of the game.

Would also be good if it disappeared if they went behind a wall or something.

It wouldn't be quite as effective at stopping friendly fire, especially at night, but then again friendly fire is a constant issue in real life, and even more so at night.

And i think picking up enemy weapons needs to be added back in, but have it to where when you pick it up it only has what ammo was left in the clip. This would allow you to pick up a dead guys gun if yours ran out at a critical moment, but wouldn't be useful in general game play.

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Explanatory.

lol

Reply Good karma+6 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Construction Vehicle, Gun Nest, Campaigns

There's some holes in the sheet. They throw very carefully through them, lol

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Just... stab Caesar.

they were too late

Reply Good karma+7 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ The Virtue Continuum

i have to say i really disagree with the setup here, it's not so much of having too much of a good thing as it is having one trait without another.

For example extreme courage without discernment is foolhardiness, but if you have both then you are courageous when you need to be, but know when to step back too

Reply Good karma+3 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ 1940 Tour de France.

Poor kalga.

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Like you.

lol, the image wasn't the part to fill the humor quota, it was just there to invoke the comments

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ .....

Nighttime, no moon, and a mirror flat sea. The only way to see the iceberg would be to notice the stars disappearing on the horizon, and by that time they would only be a few hundred feet away, which is nowhere near enough room to steer around it in an ocean liner. They likly could have avoided sinking by hitting it head on, and therefore only flooding a couple of bulkheads at the front, but in trying to avoid it it ripped a gash along six bulkheads (if I remember correctly), and the flooding was too severe

Edit: just saw your second post.... Lol

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ C&C: Generals Zero Hour

Best way to get it is to buy the first decade pack, then fix the exe how I discribed below

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ When you're out of name ideas for your game.

"desert city in the middle of the desert"
Oh, that's where it is.

Reply Good karma+11 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Strid

Thanks, and thanks for letting me know about feedback.

About the heli though, i'm not having issues with the rotation of the vehicle itself, the acceleration/engine power seems sluggish.

After playing around with it some more, i've noticed its not because of a delay, its because the heli dosn't have any power until about the throttle is above 80%. Control wise it makes it to where the engine basically has an on/off switch instead of a variable throttle, and makes hovering and slow flying almost impossible.

I think it could be improved by making it to where the heli falls quickly with throttle below 50%, basically engine off. Around 75% it would hover, then at 100% it would have the same control feel as it does now at 100%.
This would make hovering and slow flight possible, while keeping it realistic.

A side note; making it the same as other games where you simply tell it to go up or down and it will hold that height no matter what, would make it easy for anyone to fly without any learning curve. But it would make it much less fun overall.

Thanks for changing apc's to cars, it will be interesting to see how it affects gameplay. APC's just seemed overpowered there, if you controlled the APC you controlled the bottom half of the map lol.

Edit; meant for this to be a reply below.. oops

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Strid

Sent some feedback through the game on helis, and on the scoreboard still saying red team.
In case there's a bug in the feedback thing i'll restate what i sent here;
I like how the helis are, they're rather realistic right now which i think makes them alot more fun than if you simply set an altitude and it constantly stayed there. The thing i would change though is the throttle seems to have a delay, it needs to respond quicker i think. This would also add to the realism a bit, because helis in real life change power instantly by changing rotor pitch, not RPM

Edit: also, when you run out of space in the feedback bar it sends it instead of stopping you from typing more, which for me resulted in an incomplete message, sent a second one to complete it

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ C&C: Generals Zero Hour

Hundreds of lines of if/then statements that tell the AI when to do. Extremely complex. But, they're all prewritten for vanilla generals, so all you have to do is import a file into the map

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Rrtaya_Tsamsiyu

Sorry, just now checked my page again

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Humor, satire, parody

Did slow down for a bit.
I didn't say anything though because I never post anything lol

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ C&C: Generals Zero Hour

It's not simply a matter of turning it on and off, sadly.
The ai are controlled by a network of dozens of invisible pre-placed paths, areas, and points, and the ai scripting has to be imported to the map manually. If the vanilla ai won't work on a vanilla unofficial map it's because these things haven't been added or have been added incorrectly.

Reply Good karma+2 votes
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Mini Mod

No idea if anyone is still looking back at this. Been building a house, about to get married, that sort of thing. It may be a while, but I hope to revive this eventually. Would be nice to get back into modding.

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Change The Crusader Model!

Could try making your own simple-ish damaged textures by opening them in GIMP and adding black marks. Make sure you don't accedentally overwrite the old texture though.

Gimp is basically photoshop, except it's free. I never had much success with the textures Generals uses, i always made .tga which isn't as good.
Textures is the one thing i never really took the time to figure out.

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Problems while adding a new faction!

From what i remember, some of the stuff like this usually ends up being really simple, like a name was one letter off or something.

Also beware of invisible characters, i've heard they're scattered throughout Generals' code for some reason, i think i've hit one or two of those myself. Try putting a space after your faction name in both INIs and see if that fixes it.

I've also fixed this before by simply erasing the name entries in both files, then writing them back in exactly as they were, and it worked. No idea why.

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ FINALLY!

Glad to see i could help. Noticed your .big file is set to be opened by notepad, so i'm guessing you manually open the files in final big.

Your modding might go slightly faster if you right click the .big file and go to Open With, and change that to final big, then you can just double click the file and final big will just appear with your file open.
Should make things slightly less tedious.

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ New Models!

gmax works on 10, what issues are you having?

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ Problems while adding a new faction!

Whenever you specify a name, discription, or any other text, you're pointing toward an entry in Generals.cfs. If you haven't added an entry there you get that MISSING string that you're seeing. There are special editors for that file, but none of them work. Replace it with an STR file and then you can edit it with notepad or the edit function inside finalbig.
You can find it here -
Cnclabs.com
Go to the post made by me myself and pi and you'll see it

Reply Good karma+1 vote
Rrtaya_Tsamsiyu
Rrtaya_Tsamsiyu @ C&C: Generals Zero Hour

If you went to windows 10 then you can't play generals with a Cd.You'll need a modified .exe file which bypasses the CD. It is legal. Gamecopyworld.com
They have exe's like that for almost every game, it's really nice to not have to mess with disks to play different games.

Reply Good karma+1 vote
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