No profile bio about this fellah.
Fascinating! This tremendous landscape makes my heart very happy to witness such great view.
Thank you for sharing.
Oh, I suppose that's cool too. But fact still stands that most people are having alot of trouble releasing something pretty decent, like for example a more stable map or non-hack models. I find those task quite difficult and thus leaving me with nothing to release.
And another thing why I'm having trouble releasing a map content is, making a biggie map with lots of effort in it will sometimes lead the mapper to disaster. Seeing the limitless of a mapper's true potential in enhancing his map doesn't seem to apply in the game engine(Goldsrc) causing some maps to crash. Thus leaving some mappers to frustration and disappointment with nothing to release... again.
Modding is really fun, especially if you don't run out of ideas, but I don't think my persistence and time can handle it.
Sorry for Bragging gibberish thoughts in your blog, I couldn't help my self. At least I got it off my chest.
This kind of darkness makes your own footsteps sounds much creepier.
Oh my! Is that...?
I can't help but noticing but, I know what you mean.
I used to map with BrainBread a couple of years ago but I wasn't content with mapping, I need to acqiure more skills in modding so I decided to study coding. It was very complicated than I thought, I merely put up a working code without crashing, but sadly every effort I make keeps failing no matter what. So I notice I can not do it alone even how hard I try, that's the reason I can't even release my own mod project.
Oh, and cheers fellow mapper and thanks for sharing this blog.
I missed brainbread...
Mind blowing codes!
I remember coding a couple of days back and I can't take much more of it.
Nalaro ko na yung Brainbread noong 2003 pa
I suppose that they can't handle the truth.
Too much pressure.
As far as I can recall, you comment is about "giving a **** about non-steam if no one really cares" or something like that.
I think non-steam is for people who cant afford the original hl1 steam.
That's my personal opinion.
I bet you've seen alot of ghost out there while your testing your map, even though it shouldn't have one.
Hey there buddy!
That would probably be a surprise.
If it wasn't for Goldsrc, I wouldn't be in this community.
Thank you Goldsource and id software.
Oh! I like this one. :D
If I was the last man on earth, I don't mind staying here til I die.
hey there aaron, you probably didn't know me yet so let me introduce my self, I am rosend, from half-life spirit forums, a fellow mapper and a fellow C++ programmer, a very amateur one to be precised. I believe you are switching to hl2 source mapping am I right? I can't remember the last time I saw you in half-life Spirit forums.
other than that, I'm pleased to make you acquaintance pal.
"its not fun if human vs human like CS Zombie Mod,CSS Zombie Mod,Zombie Panic : Source and Zombie Mod Source"
So, your saying that its not fun to play any of those mods you've mentioned.
I'm confused as you are.
hey there stranger.
You obtained a Rusty Hammer.
Damage 18 - 34
Critical 46 - 68
Woah! Nice maps! I feel like mapping again...
"Q: Why are you doing this for HL1 when you should be doing it for HL2?"
"A: I'm an old school moron, cant ya just leave me alone on that question? ;P"
I think it's tremendous. You don't usually find people these day that has a good taste for classics.
I admire your enthusiasm.
This is the makings of a better gaming experience. Very intriguing
Great mod KingDaniel, this is why BlackMesa had won plenty of awards with thier research than the Aperture Science Enrichment Center since these 2 companies are rivals.(Aperture Science was seen in Portal)
You should really consider making a more decent trailer and try making it a little more interesting, judging from your latest screenshots I say you haven't even started 1% of progress.
Indeed, what a shame.
I'm glad to know that!