No profile bio about this fellah.
It still need a little polishing on the anatomy in my opinion.
here, take a look at this quick photoshop sketch.
You could rely on the given textures you know.
Pardon my intrusion but,
I don't see the Ideal logic in this pic.
Hey, this is pretty cool.
It reminds me of Toy Story. :D
Finger poser isn't supported with these ragdolls.
Sure, why not.
The mapping is quite exquisite, Im looking forward to it.
Rock on Zombie Dude!
Wow, this is great.
I see what IamError means, the magazines are too thin, other than that, it's really quite cool.
Your modeling skills is rapidly expanding.
Wow! Pretty lights.
Remember this is just a basic face structure. It can still be improved but unfortunately it will cost you alot of poly counts. It's still looks very alieny without any textures though. ;D
Wow! This got my attention. Nicely done!
Oh hey! Happy New Year!
Wow! You said it!
Great use of light source, Me like!
Best Christmas Ever!
If I was the last man on earth, I don't mind staying here til I die.
You should really consider making a more decent trailer and try making it a little more interesting, judging from your latest screenshots I say you haven't even started 1% of progress.
It's truly an honor to download this mod from the real owner. I hear that impostor is making a Life’s End 2, its said so in his mod description.
Well I'm glad to download this mod from the original owner, not from some faker who thinks he did all the work. Oh and thanks for this mod, I had fun.
I'm not quite sure actually.
It appears that he's name is Saruman.
Tho I'm not quite sure if he's good or bad, but just in-case...
This is the kind of atmosphere that feels like there's something behind you.
Once you master 3dsmax, it'll only take you a minute to finish a model.
oh you mean in the dark side?
That's not Gandolf. I'm not quite sure who he is but I'm pretty sure he's more likely the opposite Gandolf with a slighty darker robe and hair.
It's been done before.
Hey Dex, what version of 3dsmax do you use?
I got 3dsmax 2010 BTW and it's not very "developer friendly" if you ask me, not like Milkshape 3d.
It over complicate things.
But a friend did mention that one you've got the hang of it, it'll be a piece of cake.
I can't help but notice this interesting blog, this had certainly made my day.
I've been a Goldscr fan since 1999 and I'm still a fan even today(2010).
There are lots of Source Tools out there that doesn't make any sense, the fact that Source SDK isn't very "developer friendly", that's probably why there are alot of unreleased mods in source that died during development, most of them are zombie mods with lack of quality(recycled zombie animations in HL2) and some of the mods are obviously rushed.
I love goldscr, that's why I bought 2, that's how much I love it and the fact that some of the old WON HL1 CD-Key I bought doesn't work on steam, I think it's very very old.
But still, goldsrc has proven to be one outstanding engine that couldn't be killed by some cheezy graphics we've seen every day.
Goldsource is a living legend.
Congratulations! you've done it!
Sorry pal but that's not what I did it ;)
You sir, are so rite.
I couldn't agree with you more.
I were suppose to improve this but the saved game corrupt.
Perhaps, But I'm still polishing my 3d modeling skills so it'll be alot faster building a model.
Thank you for noticing ;)
You'll need to slightly pucker his lips.
I respect that.
It supports model bump-mapping too?
This is actually a big deal to alot of devs like the "ERROR.mdl" thing in Source.
The ERROR.mdl is a model error warning, it warns you and prevents the game from crashing.
Let's just say I'm not comfortable with some oldies comments, it doesn't make my profile more subtle.
I double post in your profile. I'm not comfortable with that too.
It's just that, some of the comments were 1 - 2 years old and I just got tired seeing them all the time.
Besides, it doesn't have that much "decorative" feeling, if you know what I mean.
that facial structure is awesome and it's very well detailed!
Hey wow! that's pretty cool.
Skill isn't the problem, it having a lack of time making it and lesser development crew.
I can Code, Model, Map, Skin and Animate but I don't think it'll get me any further since my two team mates had left.
Talent < TeamWork
Though I wasn't skillful before when I made this mod, just barely.
It's a very old video since 2007.
How I did the music you say?
Then, I sure hope that he pulls that trigger.
This is very well done, I can see alot of details on the creature's face where pretty much the focal point is, and the art style and execution is very loose which is a good thing.
*holding a cup-a-joe*
Ah, Black mesa east I suppose.
Wow! Very nice, and you've lessened the poly counts too.
Wow! It's feels like dawn.
It sounds like a demonically possed choir.
That's pretty good!
Lovely isn't she?
I wouldn't go for scary.
I'd say it's, Mentally disturbing if you ask me.
That's my opinion. :D
Anyone notice it's face?
*picking up any kind of melee weapon*
I could make a room like this.
You did it lad!
It packs a pair of mean Goo-goo eyes!
Woah! That's awesome!
Wow! I never doubted buying Half-life 1, its an Amazing Work!
Mr. Friendly & Kingpin Combine!
This is your blog...
Mind blowing codes!
I remember coding a couple of days back and I can't take much more of it.
Hey there buddy!
hey there aaron, you probably didn't know me yet so let me introduce my self, I am rosend, from half-life spirit forums, a fellow mapper and a fellow C++ programmer, a very amateur one to be precised. I believe you are switching to hl2 source mapping am I right? I can't remember the last time I saw you in half-life Spirit forums.
other than that, I'm pleased to make you acquaintance pal.
hey there stranger.
Hey if you guys catch him later, he'll buy you all some beer.