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Comment History  (0 - 30 of 140)
Rookie718
Rookie718 Jul 8 2012, 11:39am says:

Very nice model, nicely detailed

+25 votes     media: Media
Rookie718
Rookie718 Jul 8 2012, 11:38am says:

Look's great! Can't wait to play it!

+16 votes     media: Media
Rookie718
Rookie718 Mar 19 2012, 10:05pm says:

It's good to see you're primary coder isn't dead! haha, glad to see the mod is back in progress, great work so far guys. The idea of North Korea could be a very interesting idea, however I'm not sure if it should be involved in the NAZI zombies theme. Nazi's were Axis, and the Axis were Germany, Italy, and Japan. There was no North Korea really involved >.> But it could potentially be a good idea. I'd recommend you find someone who actually speaks Korean to translate it though. Because translators are a little different than normal native speakers speak the language. Keep up the good work!

+1 vote     article: The Future of NZS2 is brighter than we thought...
Rookie718
Rookie718 Aug 14 2011, 9:22pm says:

Finally an update lol ;P, best of luck on the other projects.

+1 vote     article: The Mortewood Plaza - Dead?
Rookie718
Rookie718 Aug 5 2011, 7:22pm says:

I've been mapping for source engine for around 4 years, I have very good knowledge of hammer editor, however I do not know much about coding....But anyways I'd love to be a tester ;)

+1 vote     article: NZS2 Weekly Update #4 (Delayed Edition!)
Rookie718
Rookie718 Mar 16 2011, 6:18pm replied:

i agree with dis guy

+1 vote     media: Suburbia update
Rookie718
Rookie718 Nov 29 2010, 7:29am says:

when's there to be an update?

+2 votes     mod: Nazi Zombies Source
Rookie718
Rookie718 Nov 10 2010, 4:41pm says:

Looks good, tracking.

+3 votes     mod: Treasure of Horrors
Rookie718
Rookie718 Nov 10 2010, 4:41pm replied:

in my opinion it seems to bright outside considering its suppose to be night time aside from that it looks decent.

+1 vote     media: Lz_Yard
Rookie718
Rookie718 Nov 4 2010, 7:13am says:

whoa that sucks.Have you tried changing the graphics to fast, making the fog short/tiny, then makingsure limit framerates is on?Those should help if you haven't done so already

+2 votes     member: MitchellS
Rookie718
Rookie718 Oct 29 2010, 7:29am says:

Ye i still play xbox, but aint played it much for the past 3 months lol. finally got back into the xbox so playin it more often now. Btw you got minecraft?That game is epic

+2 votes     member: MitchellS
Rookie718
Rookie718 Oct 27 2010, 4:29pm replied:

********

+1 vote     article: My Xbox Live
Rookie718
Rookie718 Oct 25 2010, 9:37pm says:

Can we expect an update soon?..Been a bit since I seen somethin on this mod.

+1 vote     mod: Exodus
Rookie718
Rookie718 Oct 25 2010, 9:29pm says:

whats up. aint talked 2 u in a bit lol.

+2 votes     member: MitchellS
Rookie718
Rookie718 Sep 16 2010, 3:20pm replied:

agreed.

+1 vote     media: Early pictures of a map I'm working on
Rookie718
Rookie718 Jul 18 2010, 6:25pm replied:

just so u guys know in advance, don't be expecting any work from me for a couple weeks, im really busy with other stuff =\ Just saying, kinda dumb I made a post saying i'd send you work, but then some stuff came up...so yeah..

+1 vote     mod: Modern Warfare: Source
Rookie718
Rookie718 Jul 8 2010, 1:28pm replied:

Also, what game modes will be included in this? btw I'll send you some of my work as soon as I can, gonna actually re-make a CoD map cuz I don't have any of my good work posted lol, sooo yeah. Anyways as I said what game modes will be included, and also is there a ranking system(probably is due to the +50), and if so are the ranking systems global(if you're lvl 50 in 1 server, will you be lvl 50 in a different server?And my last question, what is the max lvl gonna be?

Well anyways thats all I got to ask lol.

+1 vote     mod: Modern Warfare: Source
Rookie718
Rookie718 Jul 5 2010, 9:58am says:

Yay, I love CoD4 :D Lol I got 8days gameplay 18k kills and I rape everyone online in it =). Good to see some1 remaking, and btw mod coming along good.
Think if I could show you some of my work(like I attempt to remake one of the CoD4 maps) and you find it good I might could join the team? P.S. I'll be honest I am not constantly on steam as my comp can't run the games too good, but I will get on enough to make ATLEAST 1 map every 2-3weeks maybe fewer..Depends what I am doing.

btw tracked :D

EDIT : I left this out, but you probably already realized, I am a mapper :D

+1 vote     mod: Modern Warfare: Source
Rookie718
Rookie718 Jul 5 2010, 9:50am says:

P.S. forgot to mention this. it appears to me as if you are ignorant(i guess thats what you can say, can't think of another word to describe it atm) to hire a better mapper. I was looking through the other images and found this..

Img203.imageshack.us

You responded

"lett just say we need people whit allitle mor e skills in the source SDK Hammer cus your map donĀ“t look a thing like killhouse. but keep your mapping up mapping is hard "

A little more skill?First off this guy has 10x more skill than your current mapper. 2nd off you say that doesn't look a thing like kill house. it does look pretty similar to the real kill house.

Just saying, be open to hiring new people, especially those with more skill than your current members.

Also, his maps are more blockier but he could work on that =) just saying.

Well anyways, best of luck on this mod.

+4 votes     media: MW_Killhouse
Rookie718
Rookie718 Jul 5 2010, 9:45am says:

no offence but this looks very bad and nothing like kill house.
Good luck, CoD4 maps are pretty hard to recreate

+2 votes     media: MW_Killhouse
Rookie718
Rookie718 Jun 18 2010, 6:20pm says:

Eh, mod is not dead guys but I won't be able to post much or do any work for a bit. My comp isn't very great and I have trouble being able to run stuff for the mod, I am getting new comp in a few months tho. So mod will resume work then. So just so ya kno mod aint dead, just..delayed :D

+1 vote     mod: Once And For All
Rookie718
Rookie718 Jun 13 2010, 5:02pm replied:

If its to early for in-game you shouldn't be posting a screenshot of it.

+1 vote     media: Early pictures of a map I'm working on
Rookie718
Rookie718 Jun 13 2010, 2:43pm says:

kind of undetailed, i can tell very W.I.P. but please take an ingame screen? it looks horrible this way.

+3 votes     media: Early pictures of a map I'm working on
Rookie718
Rookie718 May 31 2010, 8:55am says:

Sorry for no updates every1, been busy with other things! Expect new content in a week or two.

+1 vote     mod: Once And For All
Rookie718
Rookie718 May 15 2010, 7:32am says:

Not anymore, lol :D

0 votes     member: Rookie718
Rookie718
Rookie718 May 15 2010, 7:28am says:

Good job, sounds good.

+1 vote     media: Panic Attack
Rookie718
Rookie718 May 14 2010, 3:39pm replied:

Eh, i don't know much coding but I am trying to learn, by saying "I am doing decent at it" I mean I am not having too much trouble understanding it, so I don't have to constantly look back at tutorials for example. But no I don't know coding that is useful for modding. True it is often a bad idea to start a mod without a coder, but I thought I would post this, and show the mod is progressing to hopefully attract a coder.

+1 vote     mod: Once And For All
Rookie718
Rookie718 May 14 2010, 3:37pm replied:

My responses for..
1:Then leave the group if you aren't gonna work on it...
2:You say I am not clever?Well oh well I don't really care what you say.
3:"3. I had many good mod ideas in the past. But i didnt make a page for every one,uploading a bunch of fullbright map pictures and other useless ****." you simply cannot get it through your head, you my friend are a DUMB ***, A COMPLETE DUMB ***! You continuously repeat the idea saying I have made multiple mods, this I have not, this is only my 2nd one... Out of sheer boredom OVER A YEAR AGO I made 1 mod, but that was it... And these maps aren't full bright either, which I guess you can't see, making you blind too... And the point of uploading these"random pictures" is too somewhat keep the public tracking my mod entertained. I know I am not the greatest, I know I am not some big shot at modding either, but the main reason of showing these supposed"random" pictures, is to show I am atleast working on my mod... Unlike many who give up within days.
4:I don't give a **** if it ended, if you would read the storyline "The combine RETURN" Sorry I had to emphasize that last part just to make sure you noticed that. The point is to let the player play through a time SIMILAR to half life 2's but a bit different, new weapons, enemies, etc.
5:Maybe I won't get a team, but I will atleast try and do what I can and hope for the best, I know odds are against me, but I don't care.

And also, you obviously don't have any dedication to your work. As lets look at your summary, "I Make Maps,Most Of The Time i Dont Finish Em' 138 unfinished maps so far" Also, you don't capitalize every single letter..learn some english.. And also I never saw a bit of work from you on "the vague" and you had been on the team for a long time.. Not a single piece of work from you..

Get the **** off my mod page, you sorry *** troll.

+1 vote     mod: Once And For All
Rookie718
Rookie718 May 13 2010, 5:59pm replied:

finally someone comments :D Been waiting on that for a while ^-^
Anyways, hopefully I will be able to create this custom menu, but if not I will find another way to get arena mode working, this will be added into the mod either way ^_^

+1 vote     media: Arena Mode Concept Art - READ DESCRIPTION!!
Rookie718
Rookie718 May 13 2010, 5:58pm replied:

I see what you mean, but theres an explanation, which will be better explained in the future. But there is a slight storyline in this map for arena mode, that also has to do with the storyline entirely. These "junkyards" were setup by the combine to dispose of all trash pretty much, this way it wouldn't be in there way, the trash was thrown into random areas such as this. As for the train part, it was picked up by a crane, which was taken away when this area became abandoned, and dropped into the junkyard, when the crane dropped the train, it was then pushed a bit farther down, so it would be facing out of the ground, so it wouldn't take up so much space. So basically its stuck in the ground too far for gravity to pull it all the way down.

+1 vote     media: Am_Junkyard - First Arena Mode Map - W.I.P.
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