A member of the VVVTW mod for Rome Total War. Want to ask me anything then post a comment or PM and I will get back to you.

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DictatorOfRome
DictatorOfRome Feb 3 2015, 1:32pm replied:

Probably didnt see but as I said in a previous comment.

"

Yes this is true, but it won't allow us to actually alter the shape of the map itself.

However, we could theoretical create battle maps for every settlement.

Basically it means if you attacked Rome, it's battlemap could be Minas Tirith, or if you attack another city its battlemap might be Erebor etc etc.

Because of this we will be moving to Attila sometime around late April, we will continue to work on Rome 2 and hopefully have some form of Alpha released on that before moving.

"

+5 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Feb 2 2015, 3:52pm replied:

Yes this is true, but it won't allow us to actually alter the shape of the map itself.

However, we could theoretical create battle maps for every settlement.

Basically it means if you attacked Rome, it's battlemap could be Minas Tirith, or if you attack another city its battlemap might be Erebor etc etc.

Because of this we will be moving to Attila sometime around late April, we will continue to work on Rome 2 and hopefully have some form of Alpha released on that before moving.

+1 vote   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 26 2015, 2:59pm replied:

Modding doesn't affect multiplayer, just as long as you and other players have the same mods turned on you can play any multiplayer mode.

Hope that answers your question.

+3 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 16 2015, 6:48am replied:

That is very kind of you, but for legal and ethical reasons we wont make use of a kickstarter or any funds of that kind.

Thank you though.

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 15 2015, 10:20am replied:

You may be required to get some faction DLCS like the Greek cultures. However the campaign DLCs wont be required.

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 14 2015, 4:43pm replied:

Thank you, other sections as in what?

We are working on the campaign (buildings, edicts and various other features), units, visuals like unit cards, UI, re-designed mechanics etc etc

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 13 2015, 3:36pm replied:

we will most likely do a rendered image of the actual unit, just makes it easier to identify.

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 12 2015, 2:31pm says:

I'm surprised at the lack of comments, what do you guys think of it? the previous version got a couple of comments and suggestions so I assumed I'd get the same here....

+2 votes   media: Gondor: Dol Amroth Soldier (Final)
DictatorOfRome
DictatorOfRome Jan 11 2015, 7:08pm replied:

As I've said countless times, when we have completed Gondor, Mordor, Isengard and Rohan.

Isengard 60%
Rohan 80%
Gondor 20%
Mordor 0%

+7 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 11 2015, 12:02pm replied:

CA have contacted us and we wont be allowed to upload it to the steam workshop for certain issues.

So we will host it on TWCenter when we release.

Steam greenlight is for indie developers...

+3 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 10 2015, 8:28pm replied:

yes the mod will feature them,

+5 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 10 2015, 5:41pm says:

To those who are spreading rumours that this mod won't continue due to currently not having campaign map tool need to stop.

LET ME BE CLEAR, REGARDLESS OF WHETHER WE GET CAMPAIGN TOOLS OR NOT THIS MOD WILL STILL CONTINUE. FOR WE HAVE AN ALTERNATIVE PLAN THAT IS IN THE WORKS IF NO TOOLS ARE EVER RELEASED.

+6 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 7 2015, 7:19pm replied:

I will post up an updated version when it's done.

+2 votes   media: Gondor: Dol Amroth Soldier (WIP)
DictatorOfRome
DictatorOfRome Jan 5 2015, 6:43pm says:

Since we are basing the mod on the books, we've used various illustrations that were created by tolkien himself. The helmet above itself was an illustration of the crown of gondor helmet that was made by Tolkien.

Tolkiengateway.net

However we are in talks of an alternative solution, one that came up was to make the helmet only for Tier 1 units,

+2 votes   media: Gondor: Swordsmen
DictatorOfRome
DictatorOfRome Jan 5 2015, 4:56pm replied:

They are in-game. It's the Settings on our team members GEM that causes it to look like it.

We will post raw images fro now on then.

+3 votes   media: Rohan: Noble Cavalry
DictatorOfRome
DictatorOfRome Jan 5 2015, 3:53pm replied:

Yes there will, some of the Gondor units will also have leg greaves and arm guards. You will start to see this most likely in tier 3 and 4 units when we start on them.

+3 votes   media: Gondor: Dol Amroth Soldier (WIP)
DictatorOfRome
DictatorOfRome Jan 5 2015, 3:04pm replied:

Why thank you, in response that I will post up a sneak peak at Dol Amroth early texture unit.

+4 votes   media: Rohan: Noble Cavalry
DictatorOfRome
DictatorOfRome Jan 3 2015, 3:04pm replied:

It is for Gondor cavalry....

+3 votes   media: Gondor: Shield designs
DictatorOfRome
DictatorOfRome Jan 2 2015, 5:37pm replied:

If you saw the video you would know that Isengard will be redone to the same standard as Rohan but at the moment it's not top priority.

+3 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 2 2015, 12:21pm says:

--More content!

We've released a mod development diary answering a range of questions and talking more about the aspects that will be with the mod, whilst showing a very exciting battle.

Moddb.com

+3 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Jan 2 2015, 12:19pm says:

Covering the range of questions that have appeared about the mod and also talking about the different aspects that the mod will bring.

LINK TO VIDEO HERE - Youtube.com

+2 votes   media: Mod Dev Diary 1 - Information
DictatorOfRome
DictatorOfRome Jan 1 2015, 8:46am replied:

it's a bit too early to say, but in terms of diversity it could be dependable on the type of Dwarf faction.

+4 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Dec 31 2014, 6:06am says:

Some more content!!

Image 1 - Warriors of Pinnath Gelin (WIP)
Moddb.com

Image 2 - Misc: Denethor (Early WIP) Will be a general or maybe single unit
Moddb.com

Image 3 - Misc: Gandalf (Early WIP)Will be a general or maybe single unit
Moddb.com

Image 4 - Gondor: Shield designs (WIP)
Moddb.com

Image 5- Rohan: Standard bearer (WIP)
Moddb.com

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Dec 30 2014, 7:23pm replied:

Yes he is, and thanks.

+2 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Dec 30 2014, 2:11pm replied:

Just an early version nothing final, don't forget this mod is based on the books so it won't be a clear copy of the movie version.

+4 votes   media: Gondor: Swordsmen
DictatorOfRome
DictatorOfRome Dec 30 2014, 12:26pm replied:

Warman222 person who rigged the model said He got permission to use it. So we will credit both him and The Last Days team.

+4 votes   media: Isengard: Warg Riders
DictatorOfRome
DictatorOfRome Dec 30 2014, 10:07am says:

Some new contents,

First look at a Gondorian unit, the Swordsmen. Which also shows our finding of being able to edit the surcoats allowing for more diverse units.

Secondly the image showing a warg in-game for the Isengard faction.

+3 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Dec 30 2014, 9:53am replied:

I'm not sure, seems like He wont be going through with it.

+1 vote   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Dec 10 2014, 2:05pm replied:

1. Have we officially announced a release date? no,
2. if we haven't you can be sure that we've not discussed it
3. It tells you in the mod profile section, "Release date: TBD"

+6 votes   mod: Total War: Middle Earth
DictatorOfRome
DictatorOfRome Nov 25 2014, 10:07am replied:

Its something we are looking into, being related to a custom campaign map, which since has been acheived on Shogun 2 total war, we are trying to transfer the method on Rome 2.

If you mean the same scale as TATW then I can say no.

If however CA released some form of battlefield editor like for Shogun 2, then I can say yes for custom battle type scenarios.

+1 vote   media: Gondor: In-game UI Preview
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