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Comment History  (330 - 360 of 373)
Roh
Roh Dec 13 2011, 6:57pm says:

I think calling it a gameplay trailer is a bit deceiving. While it may have been generated in the engine we see absolutely nothing of what its like to play the game. No UI. Most of the longer clear shorts are edited to be views from an entirely too "cinematic" view.

Too much drama not enough substance for a gameplay trailer for my tastes. Should have just been a preview trailer.

+2 votes     media: Chivalry: Medieval Warfare Gameplay Trailer
Roh
Roh Dec 12 2011, 6:49pm buried:

(buried)

Really, really, really want to buy this. But Im broke. And wary after the fail that was RO2. Come on fellas! Give us a sale on individual pre-orders this year instead of a deal on two like last year. Please!

-7 votes     game: Natural Selection 2
Roh
Roh Dec 7 2011, 1:26am replied:

You buy the game once. It is yours. Updates to improve the game are free once you have paid for the game.

And they are done semi-automatically. Even with the demo when you begin the game it tells you of a new version. And gives you an option to update.

+3 votes     game: Kenshi
Roh
Roh Dec 7 2011, 1:01am says:

Is this the Age of Chivalry mod team? Either way looks interesting. Hope you do better work with the Unreal Engine then Tripwire did making RO2. Huge disappointment there.

+1 vote     game: Chivalry: Medieval Warfare
Roh
Roh Dec 4 2011, 1:11am says:

Really tempted to take the money for this. Just because I love where it is going. I so need an open ended game with combat that is actually interesting and goals worth working at.

And really there is only one more thing I need to see before I can convince myself that it's worth the ten bucks. Sound. Even just place holder sounds. Some 8 bit music that doesnt suck and some simple generic sounds for the more basic actions. Something. Anything. It's needed.

+3 votes     game: Kenshi
Roh
Roh Nov 29 2011, 12:28am says:

So wish this mod would move over to Cryengine3. Could be completely free! I already got crysis just to play this mod. Still refuse to buy crysis wars now that crysis has been abandoned.

+1 vote     mod: MechWarrior: Living Legends
Roh
Roh Nov 29 2011, 12:01am says:

Bookmarked and waiting for that English version. I mean this as a compliment, one of the best a game dev can get from me. Watching that video made me think of Elderscrolls. Just a feel. And for an alpha indie game the movement animations were very good.

Hoping it turns out to be as good as it looks, goes sub and not F2P, and eventually has a north american server. ;)

+1 vote     game: Ether Fields
Roh
Roh Nov 6 2011, 1:01pm replied:

Aww. Less hardcore=Sad Roh.

Damn easy mode whiners.

-1 votes     game: Kenshi
Roh
Roh Nov 6 2011, 12:59pm replied:

Congratz!

+2 votes     game: Star Apocalypse
Roh
Roh Oct 31 2011, 4:14pm says:

Looking good for an early version! Character seems to move snappy. Love the character customization what making your guy. I am getting a LOT of crashes though. Enough that I can't really properly poke around at this build. But it was cool enough that I am looking forward to the next!

+1 vote     game: Kenshi
Roh
Roh Oct 31 2011, 4:27am says:

MP? I could have sworn this was going to be SP only. Will it be adversarial or some sort of co-op that tosses you back into the linear story?

I find the graphics pleasing and the mechanics down right amazing for this game. But had absolutely no plans of buying an SP linear story game. They feel like a waste of money to me. Open ended games are just so much of a better value. Possibly endless gameplay as apposed to what.. 12 hours of gameplay if you are lucky? That you can sure.. repeat over and over and over.. >.>

But if there is going to be some sort of interesting adversarial MP involved my interest in the game will go beyond marveling at the mechanics of the dev logs again!

+2 votes     game: Overgrowth
Roh
Roh Oct 29 2011, 1:48pm says:

Meh, I like the idea that there are no levels. Everyone has access to the same amount of skills. The mod and website are even well polished. But I cant see playing the mod until there is a point.

As it is now you just collect every item in the mod. Have them... And watch your gold pile up. There is no long term challenge or point of interest. No gold sink. No real point to the mod. Seems silly considering the nice quality of the work done to have no point.

Now it has been a couple months since I played so there may have been further developments. But I see nothing here to make me think there have been.

+3 votes     mod: Mercenaries
Roh
Roh Oct 29 2011, 1:39pm says:

Sure like the art so far!

+1 vote     article: Fray: Dev Status and New Screens
Roh
Roh Oct 28 2011, 3:30pm replied:

Sexy! More options=more awesome!

+2 votes     game: Kenshi
Roh
Roh Oct 28 2011, 3:29pm says:

Really hope this is going to bring back the JJ strafing from MW2. I loved that so much.

+1 vote     game: Assault Tech 1: Battletech
Roh
Roh Oct 25 2011, 1:28pm says:

I'm curious. You talk about the large game world and having your own buildings or wilderness bases. I'm curious. Will the large world hold resources used by your or npc business and factions? Or will that all be less RTS and more rpg were what you need is assumed and you just pay for it with gold gotten from enemies or quests?

+1 vote     game: Kenshi
Roh
Roh Oct 23 2011, 3:26pm replied:

Is it really in a playable state already? I thought the pre-order coming up was more of a support and show your enthusiasm deal. I hope people aren't expecting too much from an earlier stage of development then they are anticipating.

+1 vote     game: Kenshi
Roh
Roh Oct 21 2011, 2:38pm says:

I wouldnt rush him on the preorder. Would luck for everyone to get the game without enough features functional to keep everyone interested.

+1 vote     article: Clear ups
Roh
Roh Oct 21 2011, 2:37pm says:

I personally look for a game where I have a chance to lose things. But of course you first need a game where you can really build things.

A good balance of both would be my gaming holyland.

I've also considered the concept of dealing with no saving and reloading. Mostly for a different type of game. But the general concept still applies. What I was considering was how to handle permadeath. And I also fell to making it harder then most games to actually die as well. I like your blurring the lines term.

I don't know where games got stuck on this idea that you are either alive and completely functional or dead. Dead and gone to be reloaded or resurrected by your friendly neighborhood god. I very much like your advanced health and damage system.

+1 vote     article: Saving, loading, and the absent fear of death
Roh
Roh Oct 21 2011, 1:00pm says:

Not my usual thing but it does look even more promising then last time I saw it!

If times weren't so hard I would probably buy it and maybe even donate a couple more bucks to the cause.

Sadly times are hard and I just spent money I shouldn't have on RO2.. Complete waste of money that it was.

+1 vote     game: Kenshi
Roh
Roh Oct 8 2011, 10:31pm replied:

Very interesting answer. Sadly I don't think my computer is going to be handling a million stars. Or even half a million. Only on an Ahtlon II x2 240 with four gigs of ram and a barely usable Nvidia 240 GS graphics card.

And of course you have to react to situations around you. My hope is that you all will be able to allow for more then one valid reaction to most situations. More then one way to tackle it. And not one that is just so much easily then all others that it becomes the default reaction. Make any sense?

+2 votes     game: Star Apocalypse
Roh
Roh Oct 6 2011, 1:21pm says:

This sounds pretty interesting! I love open ended games where I can sort of choose what Im doing at the time instead of being guided along. Am I right in thinking this is that sort of game?

+2 votes     game: Star Apocalypse
Roh
Roh Oct 4 2011, 9:53pm says:

It looks like it might be fun but.. Maybe you went a little too simple with the graphics. Could have used juuust enough detail to give the characters some personality.

+1 vote     game: Berserker Quest VI
Roh
Roh Sep 29 2011, 2:56am replied:

Glad to know Im not the only one who had to change his undies after watching this.

+1 vote     media: Predbannik Preview
Roh
Roh Sep 4 2011, 10:17am replied:

Sweet! Just hope my eyes are still good enough to be able to see by the time that .5 comes around! ;p

0 votes     mod: S.M.R.T.E.R. Pripyat
Roh
Roh Aug 21 2011, 10:06pm says:

Not really a star trek fan but the video made the game sound interesting enough that I'm going to have to take a deeper look.

That being said... Poor... Poor paper holding guy. Gotta feel harsh to spend a noticeable portion of an interview covering your own face with a large sheet of paper.

0 votes     game: Star Trek Excalibur
Roh
Roh Aug 21 2011, 6:12pm replied:

I am just waiting to come back and find that we have driven smrt to an epic rage quit of publicly working on this mod.

+2 votes     mod: S.M.R.T.E.R. Pripyat
Roh
Roh Aug 17 2011, 12:45am replied:

Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.

+1 vote     article: New Overgrowth a144 video devlog
Roh
Roh Aug 16 2011, 3:23pm says:

The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.

+2 votes     article: New Overgrowth a144 video devlog
Roh
Roh Aug 15 2011, 5:25pm says:

It's kind of sad. I cant get myself interested in playing stalker anymore. The idea of playing without all the areas coming in the next version of this mod seems... silly and pointless.

So yes I can't play anymore and it's all smrtphoneusr's fault!!!

+1 vote     mod: S.M.R.T.E.R. Pripyat
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