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Comment History  (180 - 210 of 507)
rofl106 Oct 19 2008, 12:05am says:

well uhhh beautiful looking weapon you got there :) i just bought UT3 and its because of mods like this. keep up the good work!

+1 vote   media: G36C
rofl106 Oct 18 2008, 11:56pm says:

just curious is this for the MSU contest? because that means it'll be released sooner :D

+1 vote   mod: Eden
rofl106 Jan 1 2008, 12:14pm says:

weapon accuracy isn't any better?

0 votes   article: Patch v.1.1 is released!
rofl106 Oct 17 2007, 10:52pm says:

this is *very* good news if it plays out to be true. I have no doubt that this mod can reach a high level of greatness, but in the first release, the bugs really hindered everything. If it runs twice as well... I'm definitely in

+1 vote   article: Empires Beta 2 - Coming Soon
rofl106 Apr 15 2007, 10:58pm says:

here's my two cents

don't release it if it looks so unrealistic that it's completely unbelievable.

Now that may sound harsh, but you guys really really need a lot more animations for this. I would really rather have had two characters to play whose animations were fully working, so if you kick twice, you don't move forward seemingly floating on the air. The amount of content for 6 months is really good, I just wish you guys had focused on getting one character done at a time, so that people would keep comming back when you added new content, instead of not having much to look forward too except for new animations. I really don't mean to offend anyone on this team. It's just that being a gamer, games that really don't work too well (take iron grip's first release, i haven't played it since it crashed on me on the first release) people don't come back for seconds. If they have less content but work great, then i'll go back for fifths and sixths. So next release, if you cut back on characters and prioritized animations and gameplay mechanics, i'm definitely downloading it.

again, im not trying to insult you, just giving you a hardcore gamer's opinion.

+1 vote   article: DBSource v0.1 Released
rofl106 Feb 10 2007, 8:32pm says:

a little too glitchy for meh, its too hard to setup for the average gamer, it also takes so long to load...

+1 vote   article: Single Player HL2 mod CSS SCI FI released
rofl106 Dec 3 2006, 4:55pm says:

It's an actual game now Raider... Ten dollars on steam, not just a mod anymore ;)

+1 vote   game: Garry’s Mod 10
rofl106 Nov 28 2006, 9:58pm says:

looks good, i didn't even relize that bullsquids had eyes lolz

+1 vote   media: Bullsquid
rofl106 Nov 22 2006, 10:38pm says:

whos concept is this?

+1 vote   media: Burster Concept
rofl106 Oct 21 2006, 11:38am says:

lol all mod updates are repetitive in that sense, just maps models and such shown off, just because they are numbered? lol chaos, they are fine and they showcase what MJ has been working on. Thats what a mod update is isn't it? They showcase what people have been working on.

+2 votes   article: Dream Casters' Duel Week 8 - MJK's renders and video!
rofl106 Oct 17 2006, 7:21pm says:

first watch XD i just noticed it from the forums and though i didn't really have a reason to watch it yet, you seem dedicated enough creating a thread for it and stuff like that :D

+1 vote   mod: NOLF: A spy on a misson
rofl106 Oct 15 2006, 10:17pm says:

watchin =D

+1 vote   mod: Frost Blank
rofl106 Oct 14 2006, 12:09pm says:

very nice

+1 vote   article: Get A Life : Gameplay demonstration & alpha 6.2
rofl106 Oct 8 2006, 2:13pm says:

actually it won't downaload =(

+1 vote  
rofl106 Oct 5 2006, 7:33pm says:

this mod is such a tight one, this is great news!

+2 votes   article: Science & Industry 1.1 in development
rofl106 Sep 16 2006, 10:30pm says:

that website is amazingly cool

+1 vote   mod: Sacrator
rofl106 Sep 11 2006, 8:16pm says:

wow was that quick or is it just me?

+1 vote   article: Dream Casters' Duel week 1 supplemental - PR schedule!
rofl106 Jul 29 2006, 11:39am says:

yall did a very good job with the names IMO, except for the gods name, i don't no, zyrum sounds sort like a medication to me... I would look up greek and latin words and base your god's name of of that, so that people would think that it was a cool name because they are familiar, but they still wouldn't know why. Look at oblivion for example, most of their names come from different languages

+1 vote   mod: Elements
rofl106 Jul 15 2006, 1:28am says:

this is probably the first mod of its caliber to only have 12 watching it =P well i guaruntee once people start seeing this media its gonna skyrocket, either that or ppl are just crazy

+2 votes   game: E.Y.E: Divine Cybermancy
rofl106 May 15 2006, 6:42pm says:

eclipse was a fun mod, and i hope that this will be just the same, always nice to have random mods unexpectedly released =)

+1 vote   article: Absence Released!
rofl106 Mar 15 2006, 2:27pm says:

that is really good, really sounds like the music they used in hl2 that made it such a good game

+1 vote   article: Original Soundtrack
rofl106 Nov 28 2006, 9:58pm says:

hello :) just thought i'd welcome you to the community :D

+1 vote   member: DrowningPhoenix
rofl106 Nov 28 2006, 9:01am says:

nice looking model you got there ;)

+1 vote   media: PLA A-PAC Type 6 Remote Medium Range Mortar System
rofl106 Nov 26 2006, 10:13pm says:

congrats on the award mike! :):) :beer: :beer: :beer:

+1 vote   mod: DreamCasters' Duel
rofl106 Nov 26 2006, 2:08pm says:

interesting profile pick ;)

+1 vote   member: 0BoX0
rofl106 Nov 26 2006, 2:06pm says:

well the dire circumstances could definitely use that instrument at the end taken out IMO, other than that the song is extremely catchy and well done ;)

+1 vote   article: Media and Music
rofl106 Nov 26 2006, 2:05pm says:

nice music :)

+1 vote   mod: Final Escape
rofl106 Nov 24 2006, 12:03pm says:

nice concept

+1 vote   media: Laser Strike
rofl106 Nov 24 2006, 12:02pm says:

looks like a good model to me :)

+1 vote   media: alkev T-77 (WIP)
rofl106 Nov 22 2006, 8:04pm says:

only thing i wish is that you didn't choose christmas :( it's hard playing video games when you are simultaneosly spneding time with ur family

it is a nice christmas present to the world tho :D

+1 vote   article: A letter from the Goldeneye source team:
rofl106 Nov 22 2006, 1:23pm says:

*votes for MOTY*

+1 vote   game: Contagion Theory
rofl106 Nov 22 2006, 1:23pm says:


+1 vote   media: CT Pistol Model
rofl106 Nov 22 2006, 1:22pm says:

omg so pretty :D

+1 vote   media: Grenade Launcher Model First View
rofl106 Nov 21 2006, 7:08pm says:

does no one here like using ms paint?

+1 vote   poll: Tool of choice for 2D graphics work
rofl106 Nov 21 2006, 10:16am says:

ms paint!!!!

+1 vote   poll: Tool of choice for 2D graphics work
rofl106 Nov 20 2006, 6:24pm says:

awww archived :(

+1 vote   game: Miasmata
rofl106 Nov 19 2006, 5:06pm says:

hes repetive because he likes to show his progress off and he's organized. Tell me he's not either of these things and you might have a point. But really, i wish all updates were repetitive as his because he's actually showing things off... not just sitting there getting no publicity or anything whatsoever

+1 vote   article: Dream Casters' Duel Week 12 - All 4 alternate costumes!
rofl106 Nov 16 2006, 10:05pm says:

my birthday was yesterday ;)

+1 vote   member: ::idiot::
rofl106 Nov 14 2006, 8:37am says:

great idea man

+1 vote   download: The Thirteenth Bullet
rofl106 Mar 7 2007, 11:54pm says:

yeah I love how stable it is, been using it for 4 months now (actually only been into creating music for 4 months) and it may have crashed on me once because of a VST, never crashed on it's own.

+1 vote   member: Gin
rofl106 Nov 13 2006, 8:05pm says:

lol u never respond to my comments :( but anyways i figured out automations pretty much completely got the synth to go from blippy to crunch and got the drums to do that thing in yur song with fruity free filter :) so yeah... u find any good free synths or filters? i havn't found to many cept this vst effects pack that fruity loops probably comes with all of them cept i'm just to lazy to find out :D

+1 vote   member: RatoN
rofl106 Nov 13 2006, 7:35pm says:

i read one year when they originally made the thread :( or i coulda sworn i did

+1 vote   member: Jambozal
rofl106 Nov 13 2006, 5:40pm says:

ummm well lol, november 2005 is what it says with join date ;) you might have been here for longer than that, and as far as i can tell it's november 12, 2006

+1 vote   member: Jambozal
rofl106 Feb 10 2007, 7:01pm says:

alright cool

+1 vote   mod: SST:LD
rofl106 Nov 12 2006, 5:11pm says:

ok well never mind i watched the tutorial at least six times before i realized that what you right click on is what got to the automation lol, i could just get pan at first =( oh well, yeah but i got it to work cool eh?

+1 vote   member: RatoN
rofl106 Nov 11 2006, 11:46am says:

i swear its eating away at my soul

+1 vote   member: RatoN
rofl106 Nov 11 2006, 11:44am says:

Ok so i started messing around with automations, and i can't seem to get them... It says in the FL Studio Automation tutorial "Native controls (FL interface and plugins) can be right-clicked to show a pop-up menu, select 'Create automation clip'." So I right click on my simsynth plugin, and there isn't a "create automation clip" option. Theres a "insert automation clip" and "Replace with automation clip". So I "insert automation clip" and my simsynth gets moved to the main automation channel. And then nothing happens... :flame: I draw the lines and stuff down below, but i'm not getting the blippy to crunchy sound i'm looking for. And i can't even figure out how to get envelopes and that crap...

help me out please :)

+1 vote   member: RatoN
rofl106 Nov 10 2006, 8:40pm says:

hey thanks for the input =) at the end there are three melodies going at the same time :D but yeah i definitely think that that one was my best and it wasn't too monotonous heh :)

+1 vote   member: ::idiot::
rofl106 Nov 9 2006, 8:11pm says:

ok the one question i have been dying to know is how do you go from blippy to crunchy with synths? I can't figure it out apart from live mode

+1 vote   member: RatoN
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