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well uhhh beautiful looking weapon you got there :) i just bought UT3 and its because of mods like this. keep up the good work!
just curious is this for the MSU contest? because that means it'll be released sooner :D
weapon accuracy isn't any better?
this is *very* good news if it plays out to be true. I have no doubt that this mod can reach a high level of greatness, but in the first release, the bugs really hindered everything. If it runs twice as well... I'm definitely in
here's my two cents
don't release it if it looks so unrealistic that it's completely unbelievable.
Now that may sound harsh, but you guys really really need a lot more animations for this. I would really rather have had two characters to play whose animations were fully working, so if you kick twice, you don't move forward seemingly floating on the air. The amount of content for 6 months is really good, I just wish you guys had focused on getting one character done at a time, so that people would keep comming back when you added new content, instead of not having much to look forward too except for new animations. I really don't mean to offend anyone on this team. It's just that being a gamer, games that really don't work too well (take iron grip's first release, i haven't played it since it crashed on me on the first release) people don't come back for seconds. If they have less content but work great, then i'll go back for fifths and sixths. So next release, if you cut back on characters and prioritized animations and gameplay mechanics, i'm definitely downloading it.
again, im not trying to insult you, just giving you a hardcore gamer's opinion.
a little too glitchy for meh, its too hard to setup for the average gamer, it also takes so long to load...
It's an actual game now Raider... Ten dollars on steam, not just a mod anymore ;)
looks good, i didn't even relize that bullsquids had eyes lolz
whos concept is this?
lol all mod updates are repetitive in that sense, just maps models and such shown off, just because they are numbered? lol chaos, they are fine and they showcase what MJ has been working on. Thats what a mod update is isn't it? They showcase what people have been working on.
first watch XD i just noticed it from the forums and though i didn't really have a reason to watch it yet, you seem dedicated enough creating a thread for it and stuff like that :D
actually it won't downaload =(
this mod is such a tight one, this is great news!
that website is amazingly cool
wow was that quick or is it just me?
yall did a very good job with the names IMO, except for the gods name, i don't no, zyrum sounds sort like a medication to me... I would look up greek and latin words and base your god's name of of that, so that people would think that it was a cool name because they are familiar, but they still wouldn't know why. Look at oblivion for example, most of their names come from different languages
this is probably the first mod of its caliber to only have 12 watching it =P well i guaruntee once people start seeing this media its gonna skyrocket, either that or ppl are just crazy
eclipse was a fun mod, and i hope that this will be just the same, always nice to have random mods unexpectedly released =)
that is really good, really sounds like the music they used in hl2 that made it such a good game
hello :) just thought i'd welcome you to the community :D
nice looking model you got there ;)
congrats on the award mike! :):) :beer: :beer: :beer:
interesting profile pick ;)
well the dire circumstances could definitely use that instrument at the end taken out IMO, other than that the song is extremely catchy and well done ;)
nice music :)
looks like a good model to me :)
only thing i wish is that you didn't choose christmas :( it's hard playing video games when you are simultaneosly spneding time with ur family
it is a nice christmas present to the world tho :D
*votes for MOTY*
omg so pretty :D
does no one here like using ms paint?
awww archived :(
hes repetive because he likes to show his progress off and he's organized. Tell me he's not either of these things and you might have a point. But really, i wish all updates were repetitive as his because he's actually showing things off... not just sitting there getting no publicity or anything whatsoever
my birthday was yesterday ;)
great idea man
yeah I love how stable it is, been using it for 4 months now (actually only been into creating music for 4 months) and it may have crashed on me once because of a VST, never crashed on it's own.
lol u never respond to my comments :( but anyways i figured out automations pretty much completely got the synth to go from blippy to crunch and got the drums to do that thing in yur song with fruity free filter :) so yeah... u find any good free synths or filters? i havn't found to many cept this vst effects pack that fruity loops probably comes with all of them cept i'm just to lazy to find out :D
i read one year when they originally made the thread :( or i coulda sworn i did
ummm well lol, november 2005 is what it says with join date ;) you might have been here for longer than that, and as far as i can tell it's november 12, 2006
ok well never mind i watched the tutorial at least six times before i realized that what you right click on is what got to the automation lol, i could just get pan at first =( oh well, yeah but i got it to work cool eh?
i swear its eating away at my soul
Ok so i started messing around with automations, and i can't seem to get them... It says in the FL Studio Automation tutorial "Native controls (FL interface and plugins) can be right-clicked to show a pop-up menu, select 'Create automation clip'." So I right click on my simsynth plugin, and there isn't a "create automation clip" option. Theres a "insert automation clip" and "Replace with automation clip". So I "insert automation clip" and my simsynth gets moved to the main automation channel. And then nothing happens... :flame: I draw the lines and stuff down below, but i'm not getting the blippy to crunchy sound i'm looking for. And i can't even figure out how to get envelopes and that crap...
help me out please :)
hey thanks for the input =) at the end there are three melodies going at the same time :D but yeah i definitely think that that one was my best and it wasn't too monotonous heh :)
ok the one question i have been dying to know is how do you go from blippy to crunchy with synths? I can't figure it out apart from live mode