I'm a longtime modder who has been on and off the scene for almost a decade. I started modding in 2000 starting off with Westwood Studios' Command and Conquer series. My first ever mod was a solo effort dubbed "Soviet Revenge" for Red Alert 2. Quickly after producing my first mod I met a team of the most skilled individuals I have ever worked with and lead development for a Red Alert 2 total conversion named "Warhammer 40k - Red Alert." With over 42,000 downloads this was by far the most successful and full-fledged mod I have been a part of. After the end of that mod and the decline of Command and Conquer: Red Alert 2 as a modding platform I've made minor mods for other games. My most current mod was Final Fantasy Tactics: Rebirth, a modification of the PSOne game Final Fantasy Tactics.
Posted by Rodman49 on Sep 13th, 2011
Continuing my tradition of weekly blog posts - this week to you I present the modding of Infinity Engine games. The Infinity Engine was a game engine developed by BioWare for use in their isometric RPGs in the late 1990s and early 2000s. The four most notable games that utilized the Infinity Engine were Baldur's Gate, Baldur's Gate II, Planescape: Torment, and Icewind Dale.
Modding RPGs has always been an iffy procedure because users typically want to run many mods at one time. Modding from this time period generally meant (for most games) that mods were not co-compatible (able to be installed concurrently). Fortunately the Baldur's Gate community figured out a way to distribute mods in a scripted executable that modifies other files based on markers - resulting in mods that could be installed concurrently. Using this format many mods that alter completely different aspects of these games can be installed.