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/dusts off MP2 discs
It certainly isn't a good or "professional" way of putting it. But you've got my attention with your gameplay/atmosphere concepts.
Words cannot possibly describe the AWESOME in this trailer :O
Spore was a really great concept, I loved it when they first advertised it, the harsh natural reality and whatnot, but when they changed it to "fit" all audiences it started to fade for me, and I must say with the release they've completely striped all the awesome and replay value out of it :/
Hopefully, mods can change my view on this matter, although I'm keeping my fingers crossed.
Tracked and looking forward to it.
Just wanted to ask, how many maps are we looking at for the upcoming release? Speaking of that, you should put up a list or something along these lines of what you have to offer in NeoTokyo :)
I thought so too, it was really brilliant and I thought other mods should try to do something like that as well.
Wouldn't expect any less from you guys, keep it up :)
I thought you bastards were dead too! Good to hear from you, looking forward to it.
Looks great, but I must say the empty spot you have in the "cockpit" doesn't add up too well.
I must say you piqued my interest with your approach. But I have to ask, how different will the gameplay you're aiming for be in comparison to vanilla RA3?
It looks good, but the way dinosaurs move is just irritating, T-Rex for example likes wave his hand and bite the air occasionally while walking, velos also tend to spasm randomly. The mod is great, but needs a lot more tweaking, and it needs to have its own gamemode and not be just a mutator(which doesn't work all that well in its favour by the way).
I hope that you people realize that this is a pretty huge project. At any rate, good luck with it, hopefully we'll see a release from you :)
That was my first reaction after noticing that Dystopia isn't on their list, it certainly deserves it much more than some of the mods that were put up there.
Congrats guys, you really worked hard for this one. It seems both you and CWC have reached the peak of exploiting SAGE to its maximum potential, what now? :P
HOLY SHITE, this sounds AMAZING, DO WANT
Not yet, I believe the next beta version which is supposed to have a bunch of new features including a new war theater will be ported to the Orange Box.
Anyhow, I'm quite fond of how Insurgency played with teamwork, otherwise it's crap.
Probably not, from what I can see the gameplay is focused on infantry combat, and to realistically make a tank "driveable" you'll have to open up 3 slots in the tank for different jobs, besides it's a city, even if you did it would be just annoying.
From what I've gathered, they're focusing on the singeplayer part for the time being while still planning for the multiplayer part, leaving them quite some choice when it comes to finally making up the MP part.
You really nailed the night urban theme, I must say this is really looking great, I just hope that you keep working on those and never leave us with a long hiatus like you people did a few months ago :)
Good job as always guys, the patch really makes tanks badass :D
What are your specs ? I think you'd need an upgrade, but I'll have to know your specs to judge.
Also, try this tweak: Cold-war-crisis.de
Yeah, lal, you can hear it when you order officers :]
ps. If you're wondering how I got this information, that's because I'm a beta tester
Just watched it and I think it's quite great, few pointers:
- Even though the lip-syncing was great, the character models were the default, if I were you I would've used FakeFactory's high-res pack for this.
- I didn't like how the camera was static most of the time, you're not limited to the physical world, use that to your advantage.
- The story was quite awesome, but you did leave a few things unexplained (as to how he died and whatnot).
Overall, really great work, I didn't expect this level of quality.
Wow, an Arab mod team, I'm impressed :)
Looking good, keep up the good work.
Hmmmm... sounds interesting, is it based on that British werewolf movie that I can't remember its name, exact same story except that the soldiers were cadets on a training mission.
There aren't bunker buster bombs in Cold War Crisis, mainly because there wouldn't be hardened structures to begin with.
Dealing with garrisoned troops in Cold War Crisis is a different story, you can either let your snipers do the job, or rain the building with grenades (fired from the grenade launcher carried by the Officers/Riflemen), or if you an afford it, you can combat drop on the building with a Blackhawk.
The CWC team has beta testers (Me included) who are hunting bugs and balance issues everyday, I assure you that I'm liking what I'm seeing right now.