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Comment History  (120 - 147 of 147)
Robok Jan 21 2010, 5:44pm says:

Excuse me but you're goddamn genius. Mad props yo (pun intended HAR HAR I AM SO WITTY >_>)

+4 votes   media: Sky roads - map prop
Robok Dec 27 2009, 5:13am says:

It resembles the Su-27 and above serie, but looks awesome nonetheless :)

+1 vote   media: WMA F/A-33 Falcon
Robok Oct 21 2009, 12:14pm says:

You've certainly come a long way, and the mod is rather getting better and better with each version, so keep it up and good luck with future releases :)

+2 votes   article: Veitnam Glory Obscured - Pegasus v1.4 Released!
Robok Sep 15 2009, 3:50am says:

This is just amazing, you are very skilled as a mapper :)

+2 votes   download: Ardennes Hills
Robok Jul 10 2009, 2:36am replied:

Seconded on that, if you keep switching engines you will never get anything done.

+2 votes   article: Ceasing development until CnC4 is out.
Robok Jun 30 2009, 9:50pm says:


I didn't expect it so soon, downloading noaw!

ps. Greetings from the CWC community

+1 vote   article: "Soon" is "Now"
Robok Mar 23 2009, 11:12am says:

Thanks :D

it's a concept art made by Michael Kutsche, you can find it in his site:

+1 vote   member: Robok
Robok Feb 27 2009, 5:19pm says:

Excellent news, keep at it :)

+1 vote   article: The Haunted: Still alive
Robok Jan 24 2009, 5:07pm says:

I second that, if you want to create something interesting, then go try Cold War Crisis' Advanced Skirmish maps, I think they represent what you wanted to achieve.

0 votes   article: Map Showcase: Dangerous Cargo
Robok Jan 24 2009, 7:22am says:

HOLY ****, I thought this was a real photo for a second there D:

+1 vote   media: Sunset
Robok Jan 21 2009, 10:24am says:

I can has see j00

ps. you never told me you were so active in the mod scene D:

+1 vote   member: ShadowStalker
Robok Jan 13 2009, 2:20am says:

Awesome, I saw the updates on my profile and was wondering if there was a media update, and there was!

Good work guys :D

+1 vote   article: Rise of the Reds: Hardware Update, Media Update #24
Robok Dec 12 2008, 4:02am says:


/dusts off MP2 discs

+4 votes   article: 7th Serpent: Genesis released!
Robok Oct 27 2008, 10:07am says:

I hope that you people realize that this is a pretty huge project. At any rate, good luck with it, hopefully we'll see a release from you :)

+1 vote   mod: The Ilsamiren Wars
Robok Oct 4 2008, 5:44pm says:

Not yet, I believe the next beta version which is supposed to have a bunch of new features including a new war theater will be ported to the Orange Box.

Anyhow, I'm quite fond of how Insurgency played with teamwork, otherwise it's crap.

-1 votes   article: Insurgency - Live on Steam
Robok Sep 14 2008, 4:35pm says:

Probably not, from what I can see the gameplay is focused on infantry combat, and to realistically make a tank "driveable" you'll have to open up 3 slots in the tank for different jobs, besides it's a city, even if you did it would be just annoying.

+2 votes   article: Ham and Jam September Update
Robok Dec 10 2008, 5:24pm replied:

It certainly isn't a good or "professional" way of putting it. But you've got my attention with your gameplay/atmosphere concepts.

+1 vote   mod: BLACKSECTOR
Robok Dec 2 2008, 10:02am says:

Words cannot possibly describe the AWESOME in this trailer :O

+3 votes   download: Black Mesa Official Trailer
Robok Dec 2 2008, 9:58am says:

Spore was a really great concept, I loved it when they first advertised it, the harsh natural reality and whatnot, but when they changed it to "fit" all audiences it started to fade for me, and I must say with the release they've completely striped all the awesome and replay value out of it :/

Hopefully, mods can change my view on this matter, although I'm keeping my fingers crossed.

-1 votes   game: Spore
Robok Dec 1 2008, 8:09am says:

Tracked and looking forward to it.

Just wanted to ask, how many maps are we looking at for the upcoming release? Speaking of that, you should put up a list or something along these lines of what you have to offer in NeoTokyo :)

+3 votes   mod: NEOTOKYO┬░
Robok Nov 29 2008, 11:35am replied:

I thought so too, it was really brilliant and I thought other mods should try to do something like that as well.

+2 votes   article: NeoTokyo: Source - November Media
Robok Nov 29 2008, 10:20am says:

Wouldn't expect any less from you guys, keep it up :)

+4 votes   article: NeoTokyo: Source - November Media
Robok Nov 28 2008, 6:28am says:

I thought you bastards were dead too! Good to hear from you, looking forward to it.

+6 votes   article: Developer Banter: Neotokyo
Robok Nov 26 2008, 3:59pm says:

Looks great, but I must say the empty spot you have in the "cockpit" doesn't add up too well.

+1 vote   media: WMA "Wasp" Fighter drone
Robok Nov 23 2008, 5:26pm says:

I must say you piqued my interest with your approach. But I have to ask, how different will the gameplay you're aiming for be in comparison to vanilla RA3?

+1 vote   article: Small update
Robok Oct 29 2008, 7:17pm says:

It looks good, but the way dinosaurs move is just irritating, T-Rex for example likes wave his hand and bite the air occasionally while walking, velos also tend to spasm randomly. The mod is great, but needs a lot more tweaking, and it needs to have its own gamemode and not be just a mutator(which doesn't work all that well in its favour by the way).

+1 vote   article: Jurassic Rage III Released!
Robok Oct 27 2008, 6:42am replied:

That was my first reaction after noticing that Dystopia isn't on their list, it certainly deserves it much more than some of the mods that were put up there.

+1 vote   article: Dystopia: October Update - Exodus-topia!
Robok Oct 26 2008, 4:59pm says:

Congrats guys, you really worked hard for this one. It seems both you and CWC have reached the peak of exploiting SAGE to its maximum potential, what now? :P

+1 vote   article: Vietnam | Glory Obscured - Pegasus v1.2 Released!
Robok Oct 13 2008, 9:53am says:


+1 vote   article: The Haunted: RELEASED!
Robok Sep 1 2008, 1:10am replied:

From what I've gathered, they're focusing on the singeplayer part for the time being while still planning for the multiplayer part, leaving them quite some choice when it comes to finally making up the MP part.

+1 vote   article: Monthly Update - August
Robok Aug 31 2008, 8:43pm says:

You really nailed the night urban theme, I must say this is really looking great, I just hope that you keep working on those and never leave us with a long hiatus like you people did a few months ago :)

+1 vote   article: Monthly Update - August
Robok Aug 17 2008, 5:58am says:

Good job as always guys, the patch really makes tanks badass :D

+1 vote   article: CWC Patch v496
Robok Jul 29 2008, 2:55am replied:

What are your specs ? I think you'd need an upgrade, but I'll have to know your specs to judge.

Also, try this tweak:

+2 votes   article: CWC is released!
Robok Jul 12 2008, 6:28pm replied:

Yeah, lal, you can hear it when you order officers :]

ps. If you're wondering how I got this information, that's because I'm a beta tester

+1 vote   article: Cold War Crisis Preview
Robok Apr 5 2008, 1:10pm says:

Just watched it and I think it's quite great, few pointers:
- Even though the lip-syncing was great, the character models were the default, if I were you I would've used FakeFactory's high-res pack for this.
- I didn't like how the camera was static most of the time, you're not limited to the physical world, use that to your advantage.
- The story was quite awesome, but you did leave a few things unexplained (as to how he died and whatnot).

Overall, really great work, I didn't expect this level of quality.

+1 vote   article: The Monad - HL2/Source machinima
Robok Jan 23 2008, 3:03am says:

Wow, an Arab mod team, I'm impressed :)

Looking good, keep up the good work.

+2 votes   article: New Skinned Models and Announcing New Projects
Robok Jan 5 2008, 7:29pm says:

Hmmmm... sounds interesting, is it based on that British werewolf movie that I can't remember its name, exact same story except that the soldiers were cadets on a training mission.

+1 vote   mod: Fullmoon
Robok Dec 31 2007, 2:05pm says:

There aren't bunker buster bombs in Cold War Crisis, mainly because there wouldn't be hardened structures to begin with.

Dealing with garrisoned troops in Cold War Crisis is a different story, you can either let your snipers do the job, or rain the building with grenades (fired from the grenade launcher carried by the Officers/Riflemen), or if you an afford it, you can combat drop on the building with a Blackhawk.

+3 votes   mod: Cold War Crisis
Robok Dec 5 2007, 6:23am says:

The CWC team has beta testers (Me included) who are hunting bugs and balance issues everyday, I assure you that I'm liking what I'm seeing right now.

+1 vote   mod: Cold War Crisis
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