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I'm honestly in favor of paid modding if the system benefits everyone, i.e. the cut for the modders is significant enough to encourage higher quality/effort and maybe support, it'll help the modding ecosystem to the point it might be viable way to generate income (that's a stretch and probably will apply to only the top percentile of modders, but still the prospect is appealing).
That said, they need to address a few issues first before that can be a thing:
-Refunds (should be a first priority, and fair enough for both the players and the modders).
-Curation, automated systems can only do so much before stuff slips between the cracks.
-Mod requirements, by that I mean things like SKSE or SkyUI, there needs to be a way for the modding scene to support them without pay-gating these mods, maybe a different monetization method for them where they get a percentage of any mod sold that requires them while staying free for the players themselves.
All in all the idea definitely has potential, but the implementation needs to be well thought-out.
I don't even comment on here but I ******* love your pixel artwork, it's definitely standout amazing.
I've always thought you guys had some impressive level designers, and I'm really happy to see this is still the case with Enderal, the environments are not only stunning but they also look unique and memorable, which are the two main goals you want to hit with level design, so kudos to you and your team.
Damn, looks gritty. Sort of reminds me of that game on the PS1 called Nightmare: Creatures.
For more information about the map:
Also the map lacks a few features such as 1vs2 situations, if anyone wants to fix any bugs they come across and add other features they are more than welcome to, just credit me when you decide to distribute it.
I've always loved the style of Yuri's faction in Red Alert 2, glad you guys are going with the same theme for the new Children of the Sun faction, tracking :)
Wow, just wow. I second korge's comment, I'm so gonna replay MP2 with this mod when it's out.
Best of luck, this looks rather promising :>
Being a CS major, I'm always interested in reading about how a certain developer implemented a (new) feature in their game, so I voted for text. But a few images to show progress can sometimes speak volumes in terms of progress and implemented features, so yeah.
Simply amazing, I didn't think this was even possible with Source :O
Sounds like you guys have been busy, nice work :)
Mass Effect 2? Anyone? Seriously, it's like the evolved version of ME1 with even deeper storyline and _even more_ choices to make with variable consequences.
So yeah, sequels can suck and they can be more awesome than the original, there is no general rule. It makes much more sense if you start treating them like separate games.
Turns out it's not just the rain, it's everything, and not just Rainy Days, it also seems to happen in Crysis :(
So false alarm, I'll go dig and see what's causing this, but your mod seems to be clean (and the voice acting is pretty spectacular from what I heard so far).
Ok scratch that figured it out, now I'm running it, except it's giving me lots of particles in the rain, I can't see anything :S
How can I check which version of Crysis I have? I'm almost sure I have 1.2, but I'm not getting the choice to load mods, and the game crashes on startup with this error:
[Error] <Scaleform> Error: GFxLoader failed to open 'Libs/UI/FrontEnd/Mod.swf' [Libs/UI/Menus_StartMenu.gfx]
So if this gets destroyed, it's game over for everyone and everything? :P
We'll have to to see how units scale against the barrier to decide, otherwise they won't be able to fire form behind it.
Great concept, but the plates don't look like much cover with that space under them, might want to fill it with something and have them thicker to look more believable.
It's pretty much at 20c in winter here and as high as 40c in the summer, but the sun is a killer, so is the dust, and the humidity :(
So yeah I prefer it between the 20-30 range, preferably with 30% or 50% humidity.
Might want to remove your e-mail. Someone (or something) might register your e-mail to some spam mailing list (or homoerotica).
And yes the mod looks good, shame I don't have W7 or Vista, at least not right now.
Used to share, but now I have my own. Still let my brother use the compootar if that counts :d
"mods like this"? Do you even know what you are talking about? PVK2 is without doubt one of the highest quality mods released for HL2, and even if you didn't like the gameplay you have to give the team some credit for all the work they've done on the graphical design, which is pretty impressive and surpasses that of commercial games to be honest.
And yes it is good news that it finally made it to Steamworks, been pondering if I should reinstall PVK2 or not since I last removed it for low HDD space, and the new version over Steam is a good incentive to do just that :)
Ever thought about adding AI Tyranids? They would give the proper feeling of the swarm in my opinion, maybe have each player get 2 hormagaunt (or termagaunt depending on profession: ranged/melee) following them around.
That was epic, combat looks like tons of fun, definitely gonna mark the date on my calendar :)
I'd say either Raindrop or Airborn. Airborn particularly reminded me of fond memories in Japanese PSX games (RPGs and others) following the same theme, and Raindrop because obviously the quality of level design is amazing, the general idea itself is very interesting too.
Keeping my fingers crossed though, my guesses are not too good (I mean, last time I guessed either NS2 or E.Y.E., and it was neither...).
I'd say either E.Y.E or Natural Selection 2, both sound original and interesting to me.
Editors' Choice. Simply put because I like to think of this site's editors as people of informed opinions, sure they might be biased but they're still more informed than the rest. Plus you don't have to worry about the validity of the choice (unlike Players' Choice where a certain mod gets more votes based on the community it's centered in). Fiasco with last year's Players' Choice just proves that :P
But this is just me, maybe this year around it'll be different, guess we'll have to see and find out.
I would probably be more interested if a Crysis mod (yours or anyone's) removed the usage of the Nanosuit, god that has to be the most horrible gameplay idea anyone has come up with :/