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breathtaking good work....
One of the best mods ever!
Any little news / screens or else to see? Just to see that isn't cancelled. :)
Would be great, if You don't cancel this promising project. Looking very good so far - a shame, if this bites the dust....
Keep up this fantastic work!
You're right! It is a big bunch of work for one person and therefore, it looks fantastic. Hope, he get's more support from the community to carry on.
It looks fantastic! Keep this quality.
7 Month without any update = dead (makes me sad, because looks very promising...)
Looks real good so far! Tracking it! Would it make a difference, when using DOOM 3 BFG Edition or the older DOOM 3 Standard Edition?
Real great work!
Did the Installation like described, but I have no crosshairs (wether pistol nor the smg). Also changed steamID to 215 (sdk 2006)in the gameinfo.
Did I missed something? Thanks in advance for help.
...Looks great! Tracking! :)
Looks very, very interesting!! Sorry, if it was already mentioned - does it need the complete Crysis game or is Crysis Wars enough? Anyway, keep up the good work!! :)
sorry for disturbing you with a little question of how to implement the walk feature to UT 3. Looking in the config, there are some bindings about walking, but ingame, I cant walk. In the ...UTGame\Config\DefaultInput.ini, there is nothing to find with "walk", in the ...Engine\config\BaseInput.ini, there I find following:
using left shift ingame, I still cant walk. It is also not choosable from the key-assignemt. Could you give me (a absolute newbee to UT-editing) a hint, how to implement? Thanks for reading and keep up this nice looking project.
Very nice project!
Did you managed to let the player sneak / Walk slowly? As fas as I noticed, in UT 3 itself there is no key for switching from "run" to "walk". Especially in this Mod you should be able to sneak around, because always running like a hunted chicken does not fit in this kind of gameplay. It's already bothering, that is not available by default.
Nonetheless, it looks great so far!
Great news!! But download is not working.
The first delta sector was fascinating. Can't wait to get the second version. Looks great as usual! Please, someone make a campaign for it (not only five singelplayer mission...).
Interesting stuff, but filefront can't find the download "Instagib_Campaign_Quake_4_single_player.zip". Any mirror available?
Fantastic! I never played the original Outcast-game, because it was already 4 years old since I purchased it - and the graphics with it's blocky resolution was already out to date at that time. I really, really hope you have enough energy to complete this mod! It would be very sad to see such good work cancelled or stopped. So keep on going with this fine project.
One of the very rare reasons to install half life 1 again. Keep going with this great peace of work!
Fantastic work! Seems to be one of the very rare reasons to reinstall the whole steam-terror on my hd again, once it is released. Keep on good work.
Great thing! Anyone should do a high quality remake of the original Unreal story with more poly and stunning textures. It was one of the best games ever and would be one of the best mods ever! Just think about this great story in an visual updated environment and the characters in higher poly-count - would be fascinating.
Hope to see a sequel to this fantastic mod or a new one, made by your staff (please ^^)
Very sorry to read this!
Because of its potential, this mod would have been one of the very best HL 2 conversions ever! Anyway, my best wishes and thanks go to CaptainSource and team for his/their great efforts. Hope, that some "exceptionally gifted" person(s) will continue with the already existing great stuff.
Looking great like the first part! Keep up good work!
Great! Some news of progress? This mod could be the reason for me to buy UT 3.
Cant getting started with Sandscrawler-mod. No new Shortcut, no new exe-file to find, files are all at their place. Do I have to create a shortcut with targetline "...launcher.exe" -Sandscrawler_Mod_v1" ?
Any Help would be appreciated.