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This sounds good :)
Wow! Fantastic work! Thanks to all involved persons for this great improvement. Only a little (noob-) question: Would it be possible, to go prone like in Enemy territory or is this a kind of engine-limitation?
Anyway, thanks for this nice christmas present. Merry Christmas to you all and best regards.
Thanks for fast reply, pals. I'll try it again! Can't wait for the full version...
Great work!! Reason enough to install RTCW again on my HD. Sorry, if already mentioned: After finding the first secret room at the very beginning, I can crouch in, unlocking the room via the book in the book shelf, but I can't get out. Can't jump onto the boxes (seems, the space between room an boxes is to small). Could have bypass via the console command, but console is not available.
Anyway, a great piece of modding art. So keep up this good work!
This really looks fantastic...
Will some of these big buildings be enterable? Looks good so far!
How can I enable Anti Aliasing (cant choose it in video options) and how to enable the console? If I use:
...Far Cry\FC-Classic.exe" -devmode
in the target line, game starts not with the loading screen. Only a DOS-like window appears with an option to start a server or something like this. If I start Far Cry Classic via the exe file in the Far Cry root directory, it comes up with the loading screen. Any help appreciated. Thanks in advance and rgds.
looks very good...
breathtaking good work....
One of the best mods ever!
Any little news / screens or else to see? Just to see that isn't cancelled. :)
Would be great, if You don't cancel this promising project. Looking very good so far - a shame, if this bites the dust....
Keep up this fantastic work!
You're right! It is a big bunch of work for one person and therefore, it looks fantastic. Hope, he get's more support from the community to carry on.
It looks fantastic! Keep this quality.
7 Month without any update = dead (makes me sad, because looks very promising...)
Looks real good so far! Tracking it! Would it make a difference, when using DOOM 3 BFG Edition or the older DOOM 3 Standard Edition?
Real great work!
Did the Installation like described, but I have no crosshairs (wether pistol nor the smg). Also changed steamID to 215 (sdk 2006)in the gameinfo.
Did I missed something? Thanks in advance for help.
...Looks great! Tracking! :)
Looks very, very interesting!! Sorry, if it was already mentioned - does it need the complete Crysis game or is Crysis Wars enough? Anyway, keep up the good work!! :)
sorry for disturbing you with a little question of how to implement the walk feature to UT 3. Looking in the config, there are some bindings about walking, but ingame, I cant walk. In the ...UTGame\Config\DefaultInput.ini, there is nothing to find with "walk", in the ...Engine\config\BaseInput.ini, there I find following:
using left shift ingame, I still cant walk. It is also not choosable from the key-assignemt. Could you give me (a absolute newbee to UT-editing) a hint, how to implement? Thanks for reading and keep up this nice looking project.
Very nice project!
Did you managed to let the player sneak / Walk slowly? As fas as I noticed, in UT 3 itself there is no key for switching from "run" to "walk". Especially in this Mod you should be able to sneak around, because always running like a hunted chicken does not fit in this kind of gameplay. It's already bothering, that is not available by default.
Nonetheless, it looks great so far!