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Cannot run any mod on my Zero Hour, which I got from Origin in the C&C Ultimate Collection.
Please help on how to fix this.
And by "Cannot run", I don't mean any error message, but it automatically starts with the 'vanilla' game launcher.
PLEASE TELL ME how to get this working in C&C The Ultimate Collection (Origin edition).
So it is, in 2015!
Sorry for any delay, but please do understand that we all are very busy.
Here are the annual updates -
Phase I (collection of required historical facts) is 100% done.
Phase II is under-way. It includes finalizing storyline.
Phase III is the actual development. This will be taken up after Phase II is complete (next update, deadline not yet announced).
This is the progress so far.
I tell this, we're not scrapping the project without any announcements, but at the same time, we can't release it too quickly (reason's in the first line of the comment). Plus, our team is new to this business. There's a lot to experiment before finalizing actual gameplay and things, so I repeat once again - no, I assure you - we're not cancelling it without any announcement.
That will be all for now.
Extrabox! Well done!
Just a question - can I save the maps for custom singleplayer (combining your mod with 63 bots on 64 player singleplayer maps)? Also, can more models be added to this, and if yes, then how?
ROFL! Some are hilarious! And it seems that Black Falcon (another name from the above fanon) killed a great terrorist of 21st century (you know who)!
Edit: And the Fuhrer as well.
By the way, speaking of name mods, I have one too (it's in "Mods" section, called "Bot Name Mod"). I have put various names, and those are from various other games, and some from a fanon (http://fanon.wikia.com/wiki/Terminator_Machine_2). I record most videos with that, but I'll use this for some as well! Thanks a ton!
Volumetric light, right? (Notice the rhyme?)
Ahem. Any possible ideas on extracting high-poly models and/or textures (of objects like soldiers and vehicles present in BF2) from BF4?
Error in installation (#1024)
Can you work on Cry3 SDK? I am gathering together developers for a war-themed non-commercial indie.
Sorry for late reply, but by "Play as Dutch", I gave an example of "Play as human hero".
Can I use my "Bot Name Mod" with this?
More accurately, 6.6667 people per metre square. Now calculate the 0.6667 person!
Population Density - Approximately 20 people per 3 metre square.
I am willing to contribute as story writer.
Please let me know if you need someone with this skill.
"He who controls the past, commands the future. He who commands the future, conquers the past."
Nice. Any expected release (of the full version or an Alpha or Beta build)?
That big size and still some things left out?!?!?!?!?! I think Tiberian Sun AND Firestorm was 1.1GB. Models would be really high definition, or lots of effects.
Just wanted to know, why are such mods not possible with Tiberian Twilight?
Reach models? If this is featured in Halo 4, how about featuring that version? (or even better - Halo 4 version with rear turret)?
I would say that this is a "Tiberian Twilight Permanent Base" mod.
If the MCV and buildings were given their C&C 3 appearance, I would think that this was the REAL C&C 3...
In other words, great graphics!
Little note for the makers: How about "Zero Hour Crawler Battle" (Crawler as in Tiberian Twilight)?
If you're looking for story, I can help. Reply by private message if singleplayer is to be included.
One question. Is there a mod in which one can build this behemoth?
GREATLY disappointed at the actual product. Graphics are not like this at all. The only thing I like is the addition of some new units.
We're ready to take up this project if we have permission as well as support from CryENGINE 3 developers.
-Need- Cry for Speed: The -Run- Fun
Note: "-" (without "") before and after a word means strikethrough.
Please...keep this alive...
Can you help with this project (indie game instead of mod), on Unreal 3?