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Early stage models for propaganda, signs and an industrial monument.
Early Look at the knight model and his weapon. Model optimization, animation concerns and camera showing detail.
Time spent modeling divided among creating, editing, and optimizing models from an early to finished state
New models based on concept work in varying levels of doneness. A comparison of modeled buildings.
This week we have an early Industrial faction bank model
Animation rigging/skinning concerns on very low poly characters. Early iteration
An early character model sculpt and a group of new props for both the character and environment
Talk of modeling and efficiency with a concept in mind
Fractured State now has a new team member doing 3d art!