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4

MISERY

Mod review

Let me just say this.
I really enjoyed Misery 1.0.
It had the perfect balance of simplicity and challenge. Each step forward felt fun and rewarding, it REALLY did give me more hope that maybe the modding community could hold up the now abandoned series.
Not only that but it was relatively customizable, I personally didn't like the boring bleak textures, so I added Absolute Nature green on top.
Beautiful.

But 2.0?
It has way too many items for it's own good, the limitations to a ton of equipment and weapons are annoying, and trying to manage all of this together makes things an absolute headache. I'm not saying I don't appreciate what you guys are doing, because I do tremendously. It's the final outcome that makes me extremely disappointed, this is multiplied tenfold due to all the hype you guys built up, and the way you lead us on in some ways.
Want to improve more?
Keep.
Things.
Simple.
This DOES NOT mean you should remove features, it means you should explain them to the player in a way that they can grasp, and makes them WANT to keep playing.
Make things easier to access, for instance make cleaning weapons not limited to a certain condition percentage.
Adding limitations IS NOT difficulty, it's tedious. It makes the player frustrated and overwhelmed, especially with the huge amount of features.

I do appreciate what you guys have done, I've been following your work since the beginning, but it just isn't working.
I remember one of you mentioning a while back that you wanted to keep this mod simple and to the point.
I'm not seeing it.