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Dino... droppings? dropping?
50m? where'd yah get that from?
It's closer to 150m, maybe even 175 depending on how it appears in game.
hmm, maybe a bit over the top.
How is it enhanced? it's missing its heat gauge.
Significantly cooler then the movie version.
Oh God, Starship Troopers 3...
Reminds me of tomb raider, in some distant manner.
looks a little too dirty.
and it's fire emergency boosters
If those are water tanks, could you make them a little bit rusty?
Reminds me of firefight.
I cant view the videos.
I am using Google Chrome.
yeah, about the texturing, did you just paste an original HW2 texture without properly aligning the UV map with the HW2 texture's sections?
I see that some of it is, and other parts not so much, I think that if you really just, pushed the texturing a little bit farther, the ship would look absolutely pristine.
It looks good now though, don't get me wrong, I just think texturing is really really important.
The dishes and sensors look kind of awkward, but it still looks pretty good.
He's jiggling his fingers in the sand.
are you planning on a Tiidan race?
Yeah, lookin good
still, integrate the custom fuel trail mod.
Detail = Awesome!
almost like the old Kushan destroyer with weapon hanging under the wing like that.
kind of too many guns.
I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.
I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.
It's very finicky, most of the time it does this, some times it has no problems. Sometimes the atmosphere doesn't show up, sometimes the whole thing doesn't show up at all, lol.
That ship looks pretty sweet btw, the engines are quite nice.
God... Yes, YES!!!
True, I wanted this ship to break design norms with the stealth engine and body, but keep some of it more conventional, like the bridge and radar dish.
I also tried to make it look a little like the ONI logo itself.
Yes, we'll probably scale it up a little so it's not too small.
Click 'view original' to see the full size image.
Heh, pretty sure that's not how you handle a plasma sword.
and I've seen many swords in my time.
Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.
Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.
How do you get sh ships to fly around like this?
Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?
I would surely hope so...
Quite a lot, I'm on the 250th+ save of the model.
She's still got a few surprises left in her.
Of course, we encourage question asking. To answer your first question, yes, the city/orbital elevator will be part of a planet model with an atmosphere, the city itself will be situated on top of another, higher detail terrain model which in turn be situated atop the spherical planet surface. Planets as you have seen them in the image gallery are simply spherical objects with no variance in topography. Since even the largest of our maps will not be large enough to encircle an entire planet, this higher detail terrain model will only occupy a small area of the planet surface, despite the player being able to transition between the surface and thousands of km in altitude in game.
If this doesn't clarify your concerns completely, don't worry, we will provide screenshots and diagrams later that will hopefully do just that.
Unfortunately, we do not anticipate on adding scorpions or warthogs for engine limitations and the fact that they would be too small to see or effectively use in game, however we do plan on adding defensive ground structures such as plasma and missile batteries, shield generators and mission specific buildings as subsystems to the model seen above.
I drew the schematic and Liam made the model. He's been working on Halo models for quite some time now, so some of the objects, such as the elevator, are among his previous works.
But, the 60 round clip was the one thing they should NOT have changed.
Yep, if there's time I plan on remodeling it, and hopefully by that time I'll have found a professional texture artist that can really flesh out the detail.
This has to be one of my favorite ship designs, but I don't think I'll be able to do her justice in the texture department.
That's in-game art.
Not soon enough my friend, not soon enough.
That's a really nice screenshot.
Ha ha, ye olde madcat.
I remember scripting this in game, but I think the issue was that you couldn't get out?
That map looks like it will be fun to play on.
That looks amazing!
Can you crash them into the walls?
The Nabooffel Tower.
Are those new trees?
That's what I like to see!
Does it have a code clearance?
That armors too thick for blasters!
Aim for the balls!
Could use some more work.
I implore you to use the upgraded and updated models for these ships.
There is a new Somtaw mining vessel that is more appropriate for HW2, you should consider negotiating with the modeler to use their assets.
I implore you not to use any Halo Wars content/material to base your mod on.
hmm, that effect doesn't seem very... realistic? no light and debris. It looks like a plasma sea urchin
I wish I could make things that look that good.
The guns are facing outward.
If that's the mega station off to the side, that the 15th HQ is colossal!
It's great whisper, but I'm dubious of the stripe pattern size and the stripes on the main turret.
Hey, new pyramid textures!
Sand looks good, shadows look good, everything looks good.
Keep up the superb work guys!
Looks like Gastonia from Primal Prey.
Nice work guys, amazing quality.
nice, looks like the armageddon, verticle and trimmer.
I like the design consistancy
what modeling program did you use for this?
wait, is Talros doing concepts for this mod? or for SOT or both?
you have two of those giant ships, I would get rid of the outer one, in both cases
how do you map like this? I need to learn how for a mod I plan on making.
any more ships then the harbor ship?
he he he, you should make a script that makes the combine chase after the flares.
looks well made
nice, looks like something that aperture would make.
What is that? the Eye of Arran?
This is my favorite ship.
Sounds pretty nice
SHIVA- nuclear missile,
if you have your HW2 Big. already extracted you would put the extracted folders from either the ZIP or the RAR and put the missile, the weapon and the scripts folder into your (G:\Program Files\Sierra\Homeworld2\Data) directory and if you wish to use the nuke, then you would open a ship file, and then add the hgn_nuke as one of the weapons.