This member has provided no bio about themself...

Comment History  (180 - 210 of 356)
RINGLEADER
RINGLEADER Oct 6 2014, 1:49am replied:

It looks fine in game, I use high poly + normal mapping.

These high detail models are intended for the remakes if they're as mod-able as the originals. I sure hope they are, lol.

+1 vote   media: Red Dragon
RINGLEADER
RINGLEADER Jan 4 2014, 10:32pm replied:

Yeah, that's the plan. I'm cautiously hopeful of the remakes.

There were a number of undeveloped graphical features in game, like bloom, that I'm sure they will fully implement in the remakes. Shadowing is another big issue for me, like on the 'No Z-Clipping' pic, parts of the Halo that are shadowed by other parts are still lit up, just because the lighting angle.

+1 vote   media: Z-Clipping
RINGLEADER
RINGLEADER Sep 14 2012, 11:46pm replied:

IT CAN BE DONE... Just look at my planetary atmospheres!

I890.photobucket.com

I890.photobucket.com

A window is basically just a tiny atmosphere, as Galileo put it.

+1 vote   media: Sleek
RINGLEADER
RINGLEADER Sep 14 2012, 11:48am replied:

Bingo.

+1 vote   media: Silent
RINGLEADER
RINGLEADER Jun 16 2012, 8:42pm says:

Props for sticking with the original Halcyon design!

+2 votes   media: Halcyon-Class Cruiser (Textured)
RINGLEADER
RINGLEADER Mar 13 2012, 3:18pm replied:

Wings 3D, rendered in Kerkythea.

+1 vote   media: Dreadnought
RINGLEADER
RINGLEADER Sep 18 2011, 2:37pm says:

Wave after wave of Cardassian, exploding.

0 votes   media: Dominion Alliance Ships
RINGLEADER
RINGLEADER Sep 11 2011, 11:52pm replied:

Thanks, I'm getting close!

+1 vote   media: Corvette
RINGLEADER
RINGLEADER Aug 15 2011, 12:06am says:

Thanks!

+1 vote   media: Halo Interior
RINGLEADER
RINGLEADER Apr 25 2011, 10:13pm says:

Nope, they use Lead in the future.

+2 votes   media: Get the Lead Out!
RINGLEADER
RINGLEADER Apr 25 2011, 8:17pm says:

Nah, it's vertices, Ill smooth it down + Increase the texture resolution. I have a pretty good idea for making the atmosphere smoother in appearance too.

+1 vote   media: Atmosphere
RINGLEADER
RINGLEADER Apr 22 2011, 9:38pm replied:

Right, high poly counts alone haven't been shown to drastically decease performance in the tests Matt and I ran, I know his ships are far more detailed then mine are and they run fine in game with modern-ish hardware.

+1 vote   article: Forged in the Fire
RINGLEADER
RINGLEADER Apr 22 2011, 12:55pm says:

I ain't even gonna lie, it's pretty darn high poly, but using a clever system of LODs, I think it can manage with minimal performance drop.

+1 vote   media: Radome
RINGLEADER
RINGLEADER Jan 19 2011, 6:39pm says:

Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.

+1 vote   media: Halcyon (Re-done)
RINGLEADER
RINGLEADER Jan 19 2011, 6:32pm says:

Sulaco.

+7 votes   media: Athens Carrier
RINGLEADER
RINGLEADER Jan 1 2011, 11:58pm says:

Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.

+3 votes   media: Tosche Station
RINGLEADER
RINGLEADER Dec 1 2010, 10:51am replied:

Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...

We are planning on adding ship upgrades which will include engine, armor and weapons improvements.

+1 vote   article: Skies Over Reach
RINGLEADER
RINGLEADER Nov 30 2010, 2:10am says:

I used the best elements of both, however it is more so the Halo 1 version then the Reach version.

+1 vote   media: Halcyon Days
RINGLEADER
RINGLEADER Nov 30 2010, 2:09am says:

I used the UV lines to give the normal mapping a plated look.

+3 votes   media: Frigate Strike
RINGLEADER
RINGLEADER Nov 28 2010, 12:01pm replied:

The keyship really isn't that big, on the Tsavo Highway level of Halo 3, you can see 2 CCS class battlecruisers excavating the portal generator, and it's only marginally larger then them:

I222.photobucket.com

Loftus based his measurements off of the in game models and how large they would be when compared to High Charity, but remember that Bungie often times used exaggeration of scale to accentuate game elements or because of engine constraints. We don't have to adhere to these constraints because the limitations of Homeworld 2 are far less pronounced.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 27 2010, 10:29am replied:

Homeworld 2 engine, and thanks!

+1 vote   media: En-Route
RINGLEADER
RINGLEADER Nov 26 2010, 8:25am says:

The mod your thinking of is Halo: Homefront, and they recently released a beta about a week ago, so I don't think they'd be locked for inactivity. I originally created this ship, (concept, model and texture), while I was working for HHF, however when I decided to leave HHF, I brought the ship with me, among other materials.

+1 vote   article: Daily Dosage
RINGLEADER
RINGLEADER Nov 24 2010, 8:09pm says:

I like it, it's a really well made ship, but it seems like you guys already established what the Tobari ships look like, and this one doesn't seem to follow that precedent.

+1 vote   media: tbr_resourcecontroller
RINGLEADER
RINGLEADER Nov 24 2010, 10:50am says:

Longswords are a little too big to fit inside these hanger bays, however We've been tinkering with the idea of having crew/officer exchange via pelicans similar to what the Complex boys are doing with crew pods.

None of us at the moment are savvy enough with animations to do something that complex, but we really intend to flesh out the gameplay with details such as the one you mentioned.

+1 vote   media: Hanger Bay
RINGLEADER
RINGLEADER Nov 22 2010, 5:02pm says:

Thanks gents.

+1 vote   media: Orbital Drop
RINGLEADER
RINGLEADER Jul 2 2010, 8:49pm says:

It does look a heck a' a lot better, especially the tiles on the far right corner of the building.

The brick wall does look a little repetitive though. Also, the street looks questionably modern, and there ain't no leaves under the tree!

0 votes   media: FAKEFACTORY CINEMATIC MOD
RINGLEADER
RINGLEADER Jun 6 2010, 9:49pm says:

Looks more like a jumbo jet.

+15 votes   media: FAKEFACTORY CINEMATIC MOD
RINGLEADER
RINGLEADER Jun 4 2010, 11:29pm says:

I don't know about the pagoda roofing. I think if you just made it look completely utilitarian, with minimal detail, and put some traditional scrawls on the side, it would convey the Chinese look better then traditional Chinese architecture of the 1200s awkwardly added to a modern structure.

It looks good though.

+1 vote   media: Monthly Overview - April 2010
RINGLEADER
RINGLEADER May 16 2010, 1:32am says:

Lookin' good!

+1 vote   media: version 2 updated release is out now
RINGLEADER
RINGLEADER May 6 2010, 9:29pm says:

An amazing work in an amazing program, keep up the amazing work!

+1 vote   media: HMS Invincible bow-UL
RINGLEADER
RINGLEADER Apr 30 2010, 11:13pm says:

I'm going to have to agree with dusty on this.

+1 vote   media: Acclamator-III Class Assault Ship
RINGLEADER
RINGLEADER Apr 25 2010, 10:09pm says:

K-wing.

+1 vote   media: A Look Through the Testers Eyes IV
RINGLEADER
RINGLEADER Apr 23 2010, 4:36pm says:

This must be one of the stingray shaped vessels mentioned in the novels. Nice work guys!

+1 vote   media: Apex Studios Weekly Update 23/04/2010
RINGLEADER
RINGLEADER Nov 29 2009, 8:36pm says:

Nice!

+1 vote   media: Behind the Scene Trailer
RINGLEADER
RINGLEADER Nov 29 2009, 7:05pm says:

50m? where'd yah get that from?

It's closer to 150m, maybe even 175 depending on how it appears in game.

+1 vote   media: Random Pictures
RINGLEADER
RINGLEADER Oct 27 2009, 8:41pm says:

Oh God, Starship Troopers 3...

+1 vote   media: Drop Capsule Orig. Concepts
RINGLEADER
RINGLEADER Aug 27 2009, 9:18pm says:

yeah, about the texturing, did you just paste an original HW2 texture without properly aligning the UV map with the HW2 texture's sections?

I see that some of it is, and other parts not so much, I think that if you really just, pushed the texturing a little bit farther, the ship would look absolutely pristine.

It looks good now though, don't get me wrong, I just think texturing is really really important.

+1 vote   media: Criidarian Battle Frigate
RINGLEADER
RINGLEADER Aug 27 2009, 9:14pm says:

The dishes and sensors look kind of awkward, but it still looks pretty good.

+1 vote   media: New Hiigaran unit
RINGLEADER
RINGLEADER Aug 25 2009, 9:01pm says:

He's jiggling his fingers in the sand.

+1 vote   media: Spinosaure
RINGLEADER
RINGLEADER Aug 20 2009, 6:50pm says:

Yeah, lookin good

still, integrate the custom fuel trail mod.

+1 vote   media: tbr_heavyinterceptor
RINGLEADER
RINGLEADER Jul 1 2009, 8:03pm says:

he he, amphibious landing

+1 vote   media: Playtest Impressions June IV
RINGLEADER
RINGLEADER Jul 1 2009, 8:02pm says:

I would guess jump jets

+1 vote   media: Playtest Impressions June IV
RINGLEADER
RINGLEADER Jun 6 2009, 12:43pm says:

yeah, I was just thinking that, I think it needs to be a lot brighter, and a lot more yellow.

+1 vote   media: SA_Sandblasted - Updated Panorama View
RINGLEADER
RINGLEADER Jun 4 2009, 7:09pm says:

Looks like a crylophosaurus, an amazing one at that.

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jun 4 2009, 7:06pm says:

too cool

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jun 4 2009, 4:57pm says:

nice.

You should implement the paint job in the concept.

+1 vote   media: Cloaking Frigate
RINGLEADER
RINGLEADER Feb 28 2009, 12:01pm says:

Well, I'm not sure if you can play HW2 online against people form different countries.

Cool mod, but you should use better sky boxes, IE blank stary ones, that wont detract from the scale of the superstition.

+1 vote   mod: Superstation Mini-Mod
RINGLEADER
RINGLEADER Feb 22 2009, 7:18pm says:

check out the signature and date, this is a concept from the original game

+1 vote   media: Early Relic Concept Art
RINGLEADER
RINGLEADER Nov 17 2008, 2:50pm says:

This mod looks about the best in terms of ships.

+1 vote   media: Heavy Corvette HD
RINGLEADER
RINGLEADER Oct 6 2008, 4:15pm says:

Beast House Party

+1 vote   media: Beast Strike Craft & More
RINGLEADER
RINGLEADER Sep 27 2008, 12:18am says:

it looks like something off of that tv show numbers

+1 vote   media: Michael's Vision
RINGLEADER
RINGLEADER Sep 27 2008, 12:17am says:

I have been looking forward to for the moment when cat-men can walk the streets

+1 vote   media: A Soldier from The Army of Man
RINGLEADER
RINGLEADER Aug 14 2008, 7:16pm says:

like a Turanic acolyte, superb modeling and texturing jobs!!!

keep up the good work.

+2 votes   media: tur_bomber 2
RINGLEADER
RINGLEADER Aug 9 2008, 6:21pm says:

impressive, very top notch material, keep up the good work

+1 vote   media: A New Effect
RINGLEADER
RINGLEADER Jul 22 2008, 10:23am says:

looks like a rabbit, with shorter ears.

+1 vote   media: Navenger (Head Close-Up)
RINGLEADER
RINGLEADER May 13 2010, 12:44pm says:

The Nabooffel Tower.

+2 votes   media: More Naboo
RINGLEADER
RINGLEADER May 11 2010, 9:36pm says:

*Morphine administered*

Awwww yeahhhh!

+1 vote   media: Morphine
RINGLEADER
RINGLEADER May 9 2010, 12:59am says:

Are those new trees?

+1 vote   media: News Post 4 Images
RINGLEADER
RINGLEADER May 4 2010, 11:21pm says:

Shake Sooly.

+1 vote   media: Revenge of Revan Images
RINGLEADER
RINGLEADER May 3 2010, 8:39pm says:

Yeah, it's me!

What is the texture limit size in HW2? I heard CFHOD has limitations with anything bigger then 2048x2048.

+1 vote   media: 'nother Borg Pic
RINGLEADER
RINGLEADER May 3 2010, 8:37pm says:

Sweet Jesus!

+1 vote   media: The End of Earth 2
RINGLEADER
RINGLEADER Apr 30 2010, 10:51pm says:

Use a generic Borg texture, so it looks like there are windows and metallic plating. Bump mapping with new textures? If you just make a basic texture with light and dark areas/lines, it does give a layered effect with the new shaders. Having a section by section texture is kind of impractical for a model like this.

+1 vote   media: 'nother Borg Pic
RINGLEADER
RINGLEADER Apr 30 2010, 5:08pm says:

That's what I like to see!

+1 vote   media: Screenshots of weapons
RINGLEADER
RINGLEADER Apr 25 2010, 10:05pm says:

Does it have a code clearance?

+2 votes   media: Remaking of the Star Wars Space Scenes
RINGLEADER
RINGLEADER Apr 25 2010, 10:02pm says:

That armors too thick for blasters!

Aim for the balls!

+1 vote   media: Color Correction Demonstration
RINGLEADER
RINGLEADER Mar 21 2010, 11:15am says:

Could use some more work.

+2 votes   media: Ion destroyer
RINGLEADER
RINGLEADER Mar 10 2010, 7:14pm says:

I was referring to Whisper's models, he made several Somtaww ships that hold up to closer scrutiny then the original Cataclysm models.

+1 vote   media: BH command Carrier
RINGLEADER
RINGLEADER Mar 9 2010, 9:24pm says:

I implore you to use the upgraded and updated models for these ships.

There is a new Somtaw mining vessel that is more appropriate for HW2, you should consider negotiating with the modeler to use their assets.

+1 vote   media: BH command Carrier
RINGLEADER
RINGLEADER Mar 6 2010, 8:07pm says:

I implore you not to use any Halo Wars content/material to base your mod on.

-1 votes   media: A Skylkk
RINGLEADER
RINGLEADER Mar 6 2010, 8:06pm says:

Hot

+1 vote   media: A Spirit
RINGLEADER
RINGLEADER Jan 5 2010, 6:57pm says:

Awesome...

+1 vote   media: One of the cinematics in 5.3 o_o
RINGLEADER
RINGLEADER Jan 3 2010, 12:24pm replied:

yep

+1 vote   mod: Homefront
RINGLEADER
RINGLEADER Jan 1 2010, 5:22pm replied:

Yes, in fact I was looking into this individual several weeks ago. I know he works off of concept work provided to him, which is definitely a golden opportunity for us.

+1 vote   mod: Homefront
RINGLEADER
RINGLEADER Dec 29 2009, 10:48am says:

Hey everyone, MOTY is coming up...

and we want YOU... to vote for us please :D


and remember, every vote counts! so get voting today.

+1 vote   mod: Homefront
RINGLEADER
RINGLEADER Dec 15 2009, 5:54pm says:

Nice!

+2 votes   media: 3D
RINGLEADER
RINGLEADER Dec 6 2009, 10:19pm says:

hum...

+2 votes   media: Assault Rifle , Plasma Pistol
RINGLEADER
RINGLEADER Dec 6 2009, 5:42pm says:

Where!?

+1 vote   media: Timer tests
RINGLEADER
RINGLEADER Dec 6 2009, 11:50am says:

wow

+1 vote   media: CRYSIS - BASKA
RINGLEADER
RINGLEADER Dec 6 2009, 11:50am says:

Nice!

+1 vote   media: CRYSIS - BASKA
RINGLEADER
RINGLEADER Dec 5 2009, 12:18am says:

Nice.

+2 votes   media: screens
RINGLEADER
RINGLEADER Jan 4 2014, 10:27pm replied:

I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.

I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.

+1 vote   article: A Brief Report
RINGLEADER
RINGLEADER Jan 4 2014, 12:44am replied:

Thanks!

It's very finicky, most of the time it does this, some times it has no problems. Sometimes the atmosphere doesn't show up, sometimes the whole thing doesn't show up at all, lol.

+2 votes   media: Z-Clipping
RINGLEADER
RINGLEADER Jan 1 2014, 10:08pm replied:

Enjoy!

That ship looks pretty sweet btw, the engines are quite nice.

+1 vote   media: The Messenger
RINGLEADER
RINGLEADER Dec 2 2013, 2:26pm says:

God... Yes, YES!!!

+3 votes   media: Mr Reds adventure in The Missing Balls trailer!
RINGLEADER
RINGLEADER Sep 14 2012, 11:17am replied:

True, I wanted this ship to break design norms with the stealth engine and body, but keep some of it more conventional, like the bridge and radar dish.

I also tried to make it look a little like the ONI logo itself.

+1 vote   media: Silent
RINGLEADER
RINGLEADER Mar 14 2012, 12:10am replied:

Yes, we'll probably scale it up a little so it's not too small.

+1 vote   article: Not Dead Yet!
RINGLEADER
RINGLEADER Mar 13 2012, 4:11am says:

Click 'view original' to see the full size image.

+1 vote   media: Keyship
RINGLEADER
RINGLEADER Mar 13 2012, 4:11am says:

Click 'view original' to see the full size image.

+1 vote   media: Teeth of a Titan
RINGLEADER
RINGLEADER Mar 13 2012, 3:49am says:

Click 'view original' to see the full size image.

+1 vote   media: Dreadnought
RINGLEADER
RINGLEADER Sep 1 2011, 10:11pm says:

Heh, pretty sure that's not how you handle a plasma sword.

and I've seen many swords in my time.

+1 vote   media: Weapons
RINGLEADER
RINGLEADER Aug 14 2011, 8:07pm replied:

Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.

+1 vote   media: Halo Outer Details
RINGLEADER
RINGLEADER Aug 14 2011, 5:19pm replied:

Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.

+1 vote   media: Corvette
RINGLEADER
RINGLEADER Jul 5 2011, 11:06pm says:

How do you get sh ships to fly around like this?

+1 vote   media: ss
RINGLEADER
RINGLEADER Jun 26 2011, 11:34pm says:

Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?

I would surely hope so...

0 votes   article: [RELEASE] Morrowind Rebirth 1.1!
RINGLEADER
RINGLEADER Jun 18 2011, 9:30pm replied:

Quite a lot, I'm on the 250th+ save of the model.

+1 vote   media: Installation 04
RINGLEADER
RINGLEADER Jun 18 2011, 8:59pm replied:

She's still got a few surprises left in her.

+3 votes   media: Installation 04
RINGLEADER
RINGLEADER Feb 15 2011, 7:45pm replied:

Of course, we encourage question asking. To answer your first question, yes, the city/orbital elevator will be part of a planet model with an atmosphere, the city itself will be situated on top of another, higher detail terrain model which in turn be situated atop the spherical planet surface. Planets as you have seen them in the image gallery are simply spherical objects with no variance in topography. Since even the largest of our maps will not be large enough to encircle an entire planet, this higher detail terrain model will only occupy a small area of the planet surface, despite the player being able to transition between the surface and thousands of km in altitude in game.

If this doesn't clarify your concerns completely, don't worry, we will provide screenshots and diagrams later that will hopefully do just that.

Unfortunately, we do not anticipate on adding scorpions or warthogs for engine limitations and the fact that they would be too small to see or effectively use in game, however we do plan on adding defensive ground structures such as plasma and missile batteries, shield generators and mission specific buildings as subsystems to the model seen above.

+2 votes   article: A minor setback...
RINGLEADER
RINGLEADER Feb 15 2011, 7:12pm replied:

I drew the schematic and Liam made the model. He's been working on Halo models for quite some time now, so some of the objects, such as the elevator, are among his previous works.

+1 vote   media: Megacity
RINGLEADER
RINGLEADER Jan 12 2011, 11:39am says:

But, the 60 round clip was the one thing they should NOT have changed.

+4 votes   media: Halo 3 ODST and Marine
RINGLEADER
RINGLEADER Nov 25 2010, 11:23pm replied:

Yep, if there's time I plan on remodeling it, and hopefully by that time I'll have found a professional texture artist that can really flesh out the detail.

This has to be one of my favorite ship designs, but I don't think I'll be able to do her justice in the texture department.

+1 vote   media: Angel Bomber
RINGLEADER
RINGLEADER Nov 22 2010, 10:52am replied:

That's in-game art.

+1 vote   media: Ol' Ironside
RINGLEADER
RINGLEADER Nov 21 2010, 11:30pm replied:

Not soon enough my friend, not soon enough.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Jul 23 2010, 5:36pm says:

Psychedelic

+1 vote   media: AtmosFear 2 for CoP - Blowout [W.I.P]
RINGLEADER
RINGLEADER Jul 17 2010, 10:36pm says:

That's a really nice screenshot.

+1 vote   media: Homeworld:Evolved
RINGLEADER
RINGLEADER Jun 14 2010, 1:02pm says:

Sweet.

+1 vote   media: MechWarrior: Living Legends Open Beta 0.3.0
RINGLEADER
RINGLEADER Jun 10 2010, 1:47am says:

Ha ha, ye olde madcat.

+1 vote   media: SA Mirage
RINGLEADER
RINGLEADER Jun 10 2010, 1:46am says:

too good.

+1 vote   media: SA Mirage
RINGLEADER
RINGLEADER Jun 8 2010, 6:21pm says:

I remember scripting this in game, but I think the issue was that you couldn't get out?

+1 vote   media: Elite Campaign Assault on the Control Room
RINGLEADER
RINGLEADER Jun 2 2010, 5:33pm says:

That map looks like it will be fun to play on.

+1 vote   media: Inner Sphere Uziel
RINGLEADER
RINGLEADER Jun 2 2010, 5:32pm says:

That looks amazing!

+2 votes   media: Inner Sphere Uziel
RINGLEADER
RINGLEADER Jun 2 2010, 5:32pm says:

Uziel!

+1 vote   media: Inner Sphere Uziel
RINGLEADER
RINGLEADER May 22 2010, 10:22pm says:

wow, nice.

+1 vote   media: Snow Speeder Cockpit
RINGLEADER
RINGLEADER May 22 2010, 5:42pm says:

Can you crash them into the walls?

+1 vote   media: Rhen Var Research Facility
RINGLEADER
RINGLEADER May 17 2010, 7:53am says:

Nice.

+1 vote   media: Proton Torpedo Effect
RINGLEADER
RINGLEADER Nov 11 2009, 7:13pm says:

hmm, maybe a bit over the top.

+3 votes   media: NEW truck
RINGLEADER
RINGLEADER Nov 6 2009, 5:31pm says:

nice

+2 votes   media: Frontiers beta 1.7 is out - sahara update
RINGLEADER
RINGLEADER Nov 3 2009, 10:53pm says:

How is it enhanced? it's missing its heat gauge.

+1 vote   media: Plasma Rifle v3
RINGLEADER
RINGLEADER Oct 27 2009, 8:42pm says:

Significantly cooler then the movie version.

+1 vote   media: Misc. Weapons & Suits Orig. Concept
RINGLEADER
RINGLEADER Oct 24 2009, 11:02pm says:

and my...sword?

+3 votes   media: TDH renders: Thorin III Stonehelm
RINGLEADER
RINGLEADER Oct 23 2009, 5:15pm says:

hot

+1 vote   media: Extrem mod 1.0
RINGLEADER
RINGLEADER Oct 19 2009, 3:43pm says:

Reminds me of tomb raider, in some distant manner.

+1 vote   media: Gmod ingame
RINGLEADER
RINGLEADER Sep 23 2009, 8:42pm says:

Reminds me of firefight.

+1 vote   media: Wasp
RINGLEADER
RINGLEADER Sep 20 2009, 12:23pm says:

whow!

+1 vote   media: Weekly Update XXIV - Playtest Impressions
RINGLEADER
RINGLEADER Sep 20 2009, 12:22pm says:

hot

+1 vote   media: Weekly Update XXIV - Playtest Impressions
RINGLEADER
RINGLEADER Sep 14 2009, 12:29am says:

bang!

+1 vote   media: Weekly Update XXII - Playtest Impressions
RINGLEADER
RINGLEADER Sep 5 2009, 9:40am says:

Spellbinding.

+1 vote   media: Early progress pictures
RINGLEADER
RINGLEADER Aug 20 2009, 6:53pm says:

are you planning on a Tiidan race?

+1 vote   media: Tai_supportfrigate
RINGLEADER
RINGLEADER Aug 19 2009, 8:06pm says:

nice.

+1 vote   media: Polishing the UI up.
RINGLEADER
RINGLEADER Aug 12 2009, 8:57pm says:

very cool

+1 vote   media: Some more for your satisfaction!
RINGLEADER
RINGLEADER Aug 8 2009, 6:24pm says:

almost like the old Kushan destroyer with weapon hanging under the wing like that.

+1 vote   media: FB-11C Strategic Bomber Concept
RINGLEADER
RINGLEADER Aug 8 2009, 6:22pm says:

kind of too many guns.

0 votes   media: Vaygr Fighters
RINGLEADER
RINGLEADER Aug 2 2009, 12:13pm says:

hmm, that effect doesn't seem very... realistic? no light and debris. It looks like a plasma sea urchin

cool though

+3 votes   media: Weekly Update XVII - Playtest Impressions
RINGLEADER
RINGLEADER Aug 2 2009, 12:11pm says:

awsome

+1 vote   media: Weekly Update XVII - Playtest Impressions
RINGLEADER
RINGLEADER Aug 1 2009, 1:20pm says:

I wish I could make things that look that good.

+1 vote   media: If you hadn't noticed, I <3 Galactica
RINGLEADER
RINGLEADER Aug 1 2009, 1:19pm says:

The guns are facing outward.

+1 vote   media: Galactica stuff
RINGLEADER
RINGLEADER Jul 14 2009, 3:06pm says:

nice beams

+1 vote   media: Weekly Update XIV - Playtest Impressions
RINGLEADER
RINGLEADER Jul 14 2009, 3:00pm says:

cool

+1 vote   media: Mothership Model 2
RINGLEADER
RINGLEADER Jul 11 2009, 7:05pm says:

wow

+1 vote   media: Concept two
RINGLEADER
RINGLEADER Jul 5 2009, 11:28pm says:

If that's the mega station off to the side, that the 15th HQ is colossal!

+1 vote   media: Early Textures 15th HQ
RINGLEADER
RINGLEADER Jul 5 2009, 11:26pm says:

It's great whisper, but I'm dubious of the stripe pattern size and the stripes on the main turret.

+1 vote   media: Concept Turret
RINGLEADER
RINGLEADER Jun 29 2009, 9:43pm says:

very cool

+2 votes   media: New version part 2
RINGLEADER
RINGLEADER Jun 29 2009, 9:43pm says:

Atlantis right?

+1 vote   media: New version part 2
RINGLEADER
RINGLEADER Jun 26 2009, 9:38pm says:

Hey, new pyramid textures!

Sand looks good, shadows look good, everything looks good.

Keep up the superb work guys!

+1 vote   media: Playtest Impressions June III
RINGLEADER
RINGLEADER Jun 26 2009, 9:34pm says:

Nice

+1 vote   media: Earth Alliance Nova Class
RINGLEADER
RINGLEADER Jun 4 2009, 7:14pm says:

Looks like Gastonia from Primal Prey.

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jun 4 2009, 7:07pm says:

Nice work guys, amazing quality.

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jan 7 2009, 7:45pm says:

nice, looks like the armageddon, verticle and trimmer.

I like the design consistancy

+1 vote   media: W.I.P Kushan race Modeled in style of Lazarus
RINGLEADER
RINGLEADER Nov 28 2008, 2:07pm says:

what modeling program did you use for this?

+1 vote   media: New Model's
RINGLEADER
RINGLEADER Nov 19 2008, 7:46pm says:

woot

+1 vote   media: Taiidan frigate engine
RINGLEADER
RINGLEADER Nov 3 2008, 5:37pm says:

nice

+1 vote   media: Double Dragon Interceptor
RINGLEADER
RINGLEADER Nov 3 2008, 5:35pm says:

wait, is Talros doing concepts for this mod? or for SOT or both?

+1 vote   media: Some recent Concept Art
RINGLEADER
RINGLEADER Oct 16 2008, 7:36am says:

you have two of those giant ships, I would get rid of the outer one, in both cases

+1 vote   media: mission 01
RINGLEADER
RINGLEADER Oct 10 2008, 10:34pm says:

dino detector

+1 vote   media: GPS Uplink
RINGLEADER
RINGLEADER Oct 10 2008, 10:23pm says:

nice

+1 vote   media: Screenshots Ceuta
RINGLEADER
RINGLEADER Oct 10 2008, 10:22pm says:

how do you map like this? I need to learn how for a mod I plan on making.

+1 vote   media: screenshots sahara level
RINGLEADER
RINGLEADER Oct 10 2008, 10:11pm says:

any more ships then the harbor ship?

+1 vote   media: Bentus
RINGLEADER
RINGLEADER Oct 8 2008, 5:35pm says:

infection beam?

+1 vote   media: Array Corvette
RINGLEADER
RINGLEADER Sep 27 2008, 12:09am says:

charged flare?

+1 vote   media: Weapon Demonstration 1
RINGLEADER
RINGLEADER Sep 27 2008, 12:08am says:

he he he, you should make a script that makes the combine chase after the flares.

+1 vote   media: Weapon Demonstration 2
RINGLEADER
RINGLEADER Aug 9 2008, 6:20pm says:

looks well made

+1 vote   media: Interceptor
RINGLEADER
RINGLEADER Jul 22 2008, 10:22am says:

nice, looks like something that aperture would make.

+2 votes   media: Latruis Air Bike
RINGLEADER
RINGLEADER May 11 2008, 10:25am says:

cool

+1 vote   media: Ancient Sat
RINGLEADER
RINGLEADER May 11 2008, 10:03am says:

What is that? the Eye of Arran?

+1 vote   media: Eye of Arran
RINGLEADER
RINGLEADER Dec 6 2007, 6:44pm replied:

This is my favorite ship.

+1 vote   media: ONI Stealth Prowler
RINGLEADER
RINGLEADER Dec 1 2007, 12:05pm says:

Sounds pretty nice

+1 vote   mod: Half Life 2: Reality Decay
RINGLEADER
RINGLEADER Nov 18 2007, 7:13pm says:

SHIVA- nuclear missile,

if you have your HW2 Big. already extracted you would put the extracted folders from either the ZIP or the RAR and put the missile, the weapon and the scripts folder into your (G:\Program Files\Sierra\Homeworld2\Data) directory and if you wish to use the nuke, then you would open a ship file, and then add the hgn_nuke as one of the weapons.

+1 vote   download: SHIVA-
Level
Avatar
Avatar
Offline Since
Oct 18, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Mods
95
Articles
19
Media
259
Downloads
1
Groups
1