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Comment History  (120 - 150 of 356)
RINGLEADER
RINGLEADER Mar 10 2012, 8:33pm replied:

10,000km in diameter.

+1 vote   media: Installation 04
RINGLEADER
RINGLEADER Sep 17 2011, 2:52am replied:

Well, it does have to look different somehow, the lower boom is basically just one big tower with a gun on it, this particular assault frigate doesn't have a lower cargo bay section. Ignore the bridge though, it's basically going to look just like the one on the other frigate (I just quickly sketched that area without much though because I already had it modeled and textured)

I did want it to look really similar to the frigate in some areas though, in fact the engines are identical to the classic frigates, as well as the bridge, two areas of the ship that I don't think would vary much among frigate classes.

+1 vote   media: UNSC Assault Frigate
RINGLEADER
RINGLEADER Jun 24 2011, 4:52pm says:

Nice!

+1 vote   media: Forklift
RINGLEADER
RINGLEADER Dec 1 2010, 10:27am replied:

Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.

+1 vote   article: Skies Over Reach
RINGLEADER
RINGLEADER Nov 29 2010, 7:23pm replied:

Listen to the people in regards to what ship?

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 29 2010, 10:13am replied:

I'm afraid not, we here at HSI weren't too pleased with the alterations.

+1 vote   media: Ol' Ironside
RINGLEADER
RINGLEADER Nov 29 2010, 10:12am says:

We have similar reasoning as to why we aren't using the Phoenix class as Halo: Homefront, along the lines of 'Halo Wars is bad'. We've done as much as we can do without physically including the Phoenix class itself, and you will simply not be happy unless things are exactly the way you want them.

Regardless, you're not convincing us here at Starside Intercept to use Halo Wars material, so please discontinue you're efforts.

+1 vote   article: Mod Of The Year
RINGLEADER
RINGLEADER Nov 29 2010, 9:52am replied:

Well, since the CCS cruisers are revolving around the Keyship, we figure averaging out the lengths of the two ships at the near and far sides would give us a rough approximation.

Here's another view:

Ascendantjustice.com

Even if we can't get exact measurements, we can probably assume it's not 14km tall.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Jan 23 2008, 4:52pm replied:

Well, you look at the longsword fighter, and it doesn't look that blocky at all, this just has the horizontal hull and vertical tail reversed.

+1 vote   media: ONI Stealth Prowler
RINGLEADER
RINGLEADER Oct 15 2006, 12:25am says:

how would u set up the resaourcing for the keepers, would you have to change the hardpoints?

+1 vote   article: Setting up a New Race
RINGLEADER
RINGLEADER Dec 1 2010, 1:53am replied:

I'm pretty sure I never said mass = length. Tonnage refers to internal volume in cubic meters. Please, if you must respond to everything you don't like, at least take the liberty of actually reading the comments you respond to before responding to them. It will save me time not having to restate the same thing.

Also, we've already stated we wouldn't be using Halo Wars material, so please stop asking about it.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Dec 1 2010, 12:25am says:

Thanks guys!

+1 vote   article: Skies Over Reach
RINGLEADER
RINGLEADER Nov 30 2010, 2:45pm says:

Ah, well, in the books, it mentions that the Marathon is triple the tonnage of the Halcyon, while the eye/ingame measurements and the corresponding Halo: Encyclopedia entry place them at nearly the same size, with the Marathon being slightly smaller in size then the Halcyon, so I suppose that makes sense. I was just confused when he said "listen to the people" because as far as I knew, I was the only one that thought the TFOR measurement was the only reasonable one.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 30 2010, 2:09pm replied:

Which book?

Not to bash the writers of the Halo Encyclopedia, but I'm sure the thought process that went into that adding that particular measurement was: 'does it exist online within 5 seconds of now?', and not: 'does it already exist within our established canon?'.

Additionally, every mention of the Halcyon and Marathon cruiser makes the Marathon seem a lot larger even though it's only a few dozen meters longer. Firstly, a 1,190 meter Marathon is not larger then a 1,170 meter Halcyon because the Marathon is a skinnier, more open ship. Its like saying a 1.001km length of rope is larger then a 1km skyscraper, that's not really how things are measured in this universe or the Halo universe. You see, in both universes, ships are measured by tonnage, and tonnage doesn't refer to mass as it refers to internal volume in cubic meters, and the only mention of tonnage in Halo is in The Fall of Reach when it stated how the Halcyon was 1/3 the tonnage of the Marathon, which makes the Marathon appx. 1.7km, however because the Halcyon is a bulkier ship, the Marathon should really be larger, but for the aforementioned reasons we chose to scale the ship exactly as I have portrayed it above. I could really go on as to why we scaled these ships the way we did, but I think it's clear you will simply not be satisfied until things are exactly as you want them.

Which is unfortunate, we here at HSI are really trying to do our best to provide the best, which sometimes involves countermanding popular perception. Remember that Bungie itself was quick to override it's own established canon when they felt it would serve their next installments better.

+2 votes   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 30 2010, 11:16am replied:

Yes, this mod is currently being developed on a Windows 7 64b OS.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 30 2010, 11:15am replied:

Well, we're going to try and get a beta out before New Years, however beyond that, we don't know.

We currently need a modeler and texture artist that can make Covenant ships from concept art, as soon as we get a hold of one, this mod will really be able to take off.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 30 2010, 11:05am says:

Yeah, sorry for the confusion, I was in fact responding to Zero's comment.

+1 vote   article: Mod Of The Year
RINGLEADER
RINGLEADER Nov 30 2010, 2:10am says:

I used the best elements of both, however it is more so the Halo 1 version then the Reach version.

+1 vote   media: Halcyon Days
RINGLEADER
RINGLEADER Nov 30 2010, 2:09am says:

I used the UV lines to give the normal mapping a plated look.

+3 votes   media: Frigate Strike
RINGLEADER
RINGLEADER Nov 29 2010, 10:16am replied:

Thanks!

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 29 2010, 12:01am replied:

Fortunately we provided our explanation in the update, before you asked this question.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 28 2010, 12:30pm says:

The Marathon model was used to show the Pillar of Autumn escaping a burning Reach in Halo 2, so as far as in game models go, we know that Bungie liked to use material interchangeably, so we aren't accepting that measurement. We chose to base our measurements off of The Fall of Reach novel by Eric Nylund, which offers the only size comparative between the Marathon and the Halcyon that we know of.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 28 2010, 12:01pm replied:

The keyship really isn't that big, on the Tsavo Highway level of Halo 3, you can see 2 CCS class battlecruisers excavating the portal generator, and it's only marginally larger then them:

I222.photobucket.com

Loftus based his measurements off of the in game models and how large they would be when compared to High Charity, but remember that Bungie often times used exaggeration of scale to accentuate game elements or because of engine constraints. We don't have to adhere to these constraints because the limitations of Homeworld 2 are far less pronounced.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Nov 27 2010, 11:17am replied:

Many mods use Halo Wars material, I think the majority of them do.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 27 2010, 10:53am replied:

We apologize, however we do plan to implement colony ships and planetary assault ships, as well as ships that appear stylistically similar to the SoF.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 27 2010, 10:37am replied:

These lines give definition to the ships, and bevels are costly, and generally do not show oblique angles very well.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 27 2010, 10:29am replied:

Homeworld 2 engine, and thanks!

+1 vote   media: En-Route
RINGLEADER
RINGLEADER Nov 26 2010, 8:25am says:

The mod your thinking of is Halo: Homefront, and they recently released a beta about a week ago, so I don't think they'd be locked for inactivity. I originally created this ship, (concept, model and texture), while I was working for HHF, however when I decided to leave HHF, I brought the ship with me, among other materials.

+1 vote   article: Daily Dosage
RINGLEADER
RINGLEADER Nov 26 2010, 8:21am replied:

The covenant destroyer and Phoenix class featured in Halo Wars will not be included in this mod, however I am taking elements from the Spirit of Fire and incorporating them into other ships.

+3 votes   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 25 2010, 11:23pm replied:

Yep, if there's time I plan on remodeling it, and hopefully by that time I'll have found a professional texture artist that can really flesh out the detail.

This has to be one of my favorite ship designs, but I don't think I'll be able to do her justice in the texture department.

+1 vote   media: Angel Bomber
RINGLEADER
RINGLEADER Nov 25 2010, 11:11pm replied:

Tell me about it dude, that alone will save me countless hours of tinkering.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Nov 25 2010, 4:45pm replied:

ODST drop pods for crew transfer? Crew transfer is a completely different system from ship to ground/ship to ship capturing. We intend to use pelicans to bring crew to the ships from a crew station or Colony ship, while ODST pods would be used to capture terrain or ground based constructs.

+1 vote   media: Hanger Bay
RINGLEADER
RINGLEADER Nov 24 2010, 8:09pm says:

I like it, it's a really well made ship, but it seems like you guys already established what the Tobari ships look like, and this one doesn't seem to follow that precedent.

+1 vote   media: tbr_resourcecontroller
RINGLEADER
RINGLEADER Nov 24 2010, 5:31pm replied:

That's in game already.

+2 votes   media: Orbital Drop
RINGLEADER
RINGLEADER Nov 24 2010, 10:50am says:

Longswords are a little too big to fit inside these hanger bays, however We've been tinkering with the idea of having crew/officer exchange via pelicans similar to what the Complex boys are doing with crew pods.

None of us at the moment are savvy enough with animations to do something that complex, but we really intend to flesh out the gameplay with details such as the one you mentioned.

+1 vote   media: Hanger Bay
RINGLEADER
RINGLEADER Oct 6 2014, 1:49am replied:

It looks fine in game, I use high poly + normal mapping.

These high detail models are intended for the remakes if they're as mod-able as the originals. I sure hope they are, lol.

+1 vote   media: Red Dragon
RINGLEADER
RINGLEADER Jan 4 2014, 10:32pm replied:

Yeah, that's the plan. I'm cautiously hopeful of the remakes.

There were a number of undeveloped graphical features in game, like bloom, that I'm sure they will fully implement in the remakes. Shadowing is another big issue for me, like on the 'No Z-Clipping' pic, parts of the Halo that are shadowed by other parts are still lit up, just because the lighting angle.

+1 vote   media: Z-Clipping
RINGLEADER
RINGLEADER Sep 14 2012, 11:46pm replied:

IT CAN BE DONE... Just look at my planetary atmospheres!

I890.photobucket.com

I890.photobucket.com

A window is basically just a tiny atmosphere, as Galileo put it.

+1 vote   media: Sleek
RINGLEADER
RINGLEADER Sep 14 2012, 11:48am replied:

Bingo.

+1 vote   media: Silent
RINGLEADER
RINGLEADER Jun 16 2012, 8:42pm says:

Props for sticking with the original Halcyon design!

+2 votes   media: Halcyon-Class Cruiser (Textured)
RINGLEADER
RINGLEADER Mar 13 2012, 3:18pm replied:

Wings 3D, rendered in Kerkythea.

+1 vote   media: Dreadnought
RINGLEADER
RINGLEADER Sep 18 2011, 2:37pm says:

Wave after wave of Cardassian, exploding.

0 votes   media: Dominion Alliance Ships
RINGLEADER
RINGLEADER Sep 11 2011, 11:52pm replied:

Thanks, I'm getting close!

+1 vote   media: Corvette
RINGLEADER
RINGLEADER Aug 15 2011, 12:06am says:

Thanks!

+1 vote   media: Halo Interior
RINGLEADER
RINGLEADER Apr 25 2011, 10:13pm says:

Nope, they use Lead in the future.

+2 votes   media: Get the Lead Out!
RINGLEADER
RINGLEADER Apr 25 2011, 8:17pm says:

Nah, it's vertices, Ill smooth it down + Increase the texture resolution. I have a pretty good idea for making the atmosphere smoother in appearance too.

+1 vote   media: Atmosphere
RINGLEADER
RINGLEADER Apr 22 2011, 9:38pm replied:

Right, high poly counts alone haven't been shown to drastically decease performance in the tests Matt and I ran, I know his ships are far more detailed then mine are and they run fine in game with modern-ish hardware.

+1 vote   article: Forged in the Fire
RINGLEADER
RINGLEADER Apr 22 2011, 12:55pm says:

I ain't even gonna lie, it's pretty darn high poly, but using a clever system of LODs, I think it can manage with minimal performance drop.

+1 vote   media: Radome
RINGLEADER
RINGLEADER Jan 19 2011, 6:39pm says:

Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.

+1 vote   media: Halcyon (Re-done)
RINGLEADER
RINGLEADER Jan 19 2011, 6:32pm says:

Sulaco.

+7 votes   media: Athens Carrier
RINGLEADER
RINGLEADER Jan 1 2011, 11:58pm says:

Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.

+3 votes   media: Tosche Station
RINGLEADER
RINGLEADER Dec 1 2010, 10:51am replied:

Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...

We are planning on adding ship upgrades which will include engine, armor and weapons improvements.

+1 vote   article: Skies Over Reach
RINGLEADER
RINGLEADER Nov 22 2010, 5:02pm says:

Thanks gents.

+1 vote   media: Orbital Drop
RINGLEADER
RINGLEADER Jul 2 2010, 8:49pm says:

It does look a heck a' a lot better, especially the tiles on the far right corner of the building.

The brick wall does look a little repetitive though. Also, the street looks questionably modern, and there ain't no leaves under the tree!

0 votes   media: FAKEFACTORY CINEMATIC MOD
RINGLEADER
RINGLEADER Jun 6 2010, 9:49pm says:

Looks more like a jumbo jet.

+15 votes   media: FAKEFACTORY CINEMATIC MOD
RINGLEADER
RINGLEADER Jun 4 2010, 11:29pm says:

I don't know about the pagoda roofing. I think if you just made it look completely utilitarian, with minimal detail, and put some traditional scrawls on the side, it would convey the Chinese look better then traditional Chinese architecture of the 1200s awkwardly added to a modern structure.

It looks good though.

+1 vote   media: Monthly Overview - April 2010
RINGLEADER
RINGLEADER May 16 2010, 1:32am says:

Lookin' good!

+1 vote   media: version 2 updated release is out now
RINGLEADER
RINGLEADER May 6 2010, 9:29pm says:

An amazing work in an amazing program, keep up the amazing work!

+1 vote   media: HMS Invincible bow-UL
RINGLEADER
RINGLEADER Apr 30 2010, 11:13pm says:

I'm going to have to agree with dusty on this.

+1 vote   media: Acclamator-III Class Assault Ship
RINGLEADER
RINGLEADER Apr 25 2010, 10:09pm says:

K-wing.

+1 vote   media: A Look Through the Testers Eyes IV
RINGLEADER
RINGLEADER Apr 23 2010, 4:36pm says:

This must be one of the stingray shaped vessels mentioned in the novels. Nice work guys!

+1 vote   media: Apex Studios Weekly Update 23/04/2010
RINGLEADER
RINGLEADER Nov 29 2009, 8:36pm says:

Nice!

+1 vote   media: Behind the Scene Trailer
RINGLEADER
RINGLEADER Nov 29 2009, 7:05pm says:

50m? where'd yah get that from?

It's closer to 150m, maybe even 175 depending on how it appears in game.

+1 vote   media: Random Pictures
RINGLEADER
RINGLEADER Oct 27 2009, 8:41pm says:

Oh God, Starship Troopers 3...

+1 vote   media: Drop Capsule Orig. Concepts
RINGLEADER
RINGLEADER Aug 27 2009, 9:18pm says:

yeah, about the texturing, did you just paste an original HW2 texture without properly aligning the UV map with the HW2 texture's sections?

I see that some of it is, and other parts not so much, I think that if you really just, pushed the texturing a little bit farther, the ship would look absolutely pristine.

It looks good now though, don't get me wrong, I just think texturing is really really important.

+1 vote   media: Criidarian Battle Frigate
RINGLEADER
RINGLEADER Aug 27 2009, 9:14pm says:

The dishes and sensors look kind of awkward, but it still looks pretty good.

+1 vote   media: New Hiigaran unit
RINGLEADER
RINGLEADER Aug 25 2009, 9:01pm says:

He's jiggling his fingers in the sand.

+1 vote   media: Spinosaure
RINGLEADER
RINGLEADER Aug 20 2009, 6:50pm says:

Yeah, lookin good

still, integrate the custom fuel trail mod.

+1 vote   media: tbr_heavyinterceptor
RINGLEADER
RINGLEADER Jul 1 2009, 8:03pm says:

he he, amphibious landing

+1 vote   media: Playtest Impressions June IV
RINGLEADER
RINGLEADER Jul 1 2009, 8:02pm says:

I would guess jump jets

+1 vote   media: Playtest Impressions June IV
RINGLEADER
RINGLEADER Jun 6 2009, 12:43pm says:

yeah, I was just thinking that, I think it needs to be a lot brighter, and a lot more yellow.

+1 vote   media: SA_Sandblasted - Updated Panorama View
RINGLEADER
RINGLEADER Jun 4 2009, 7:09pm says:

Looks like a crylophosaurus, an amazing one at that.

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jun 4 2009, 7:06pm says:

too cool

+1 vote   media: June Update
RINGLEADER
RINGLEADER Jun 4 2009, 4:57pm says:

nice.

You should implement the paint job in the concept.

+1 vote   media: Cloaking Frigate
RINGLEADER
RINGLEADER Feb 28 2009, 12:01pm says:

Well, I'm not sure if you can play HW2 online against people form different countries.

Cool mod, but you should use better sky boxes, IE blank stary ones, that wont detract from the scale of the superstition.

+1 vote   mod: Superstation Mini-Mod
RINGLEADER
RINGLEADER Feb 22 2009, 7:18pm says:

check out the signature and date, this is a concept from the original game

+1 vote   media: Early Relic Concept Art
RINGLEADER
RINGLEADER Nov 17 2008, 2:50pm says:

This mod looks about the best in terms of ships.

+1 vote   media: Heavy Corvette HD
RINGLEADER
RINGLEADER Oct 6 2008, 4:15pm says:

Beast House Party

+1 vote   media: Beast Strike Craft & More
RINGLEADER
RINGLEADER Sep 27 2008, 12:18am says:

it looks like something off of that tv show numbers

+1 vote   media: Michael's Vision
RINGLEADER
RINGLEADER Sep 27 2008, 12:17am says:

I have been looking forward to for the moment when cat-men can walk the streets

+1 vote   media: A Soldier from The Army of Man
RINGLEADER
RINGLEADER Aug 14 2008, 7:16pm says:

like a Turanic acolyte, superb modeling and texturing jobs!!!

keep up the good work.

+2 votes   media: tur_bomber 2
RINGLEADER
RINGLEADER Aug 9 2008, 6:21pm says:

impressive, very top notch material, keep up the good work

+1 vote   media: A New Effect
RINGLEADER
RINGLEADER Jul 22 2008, 10:23am says:

looks like a rabbit, with shorter ears.

+1 vote   media: Navenger (Head Close-Up)
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