This member has provided no bio about themself...

Comment History  (90 - 120 of 358)
RINGLEADER
RINGLEADER Sep 15 2012, 11:00am replied:

Aw, awwww come on...

+1 vote   media: ONI Prowler
RINGLEADER
RINGLEADER Nov 5 2011, 11:07pm says:

Love it!

Nice background too ;)

+2 votes   media: Javelin Class close up
RINGLEADER
RINGLEADER Sep 11 2011, 11:50pm replied:

Yeah, I'm probably going to tweak the front a little, probably not going to keep that fin inside the 'maw'.

+1 vote   media: UNSC Assault Frigate
RINGLEADER
RINGLEADER Sep 11 2011, 11:49am replied:

NEVER! I mean, heh, no, were sticking to the original (Halo CE, Halo 2, Halo 3 ring)

+1 vote   media: Installation 04
RINGLEADER
RINGLEADER Apr 22 2011, 3:36pm says:

I'm thinking about making the antenna more oblique and perhaps reducing it a little although I know that modern stealthed faces on aircraft can be smoother, it depends on the material. It will be mostly black and I can make it so you'll have to move the camera close to it in order to attack it.

As far as it being too wide, I'll admit that it does look better at some angles more then others, but I'm not sure which extant ship to compare it too, the one known oblique, angular faced ship being the Longsword is more horizontally oriented then vertically, also the F117 is also more horizontally shaped as most aircraft are now. The ship is actually really thin and sleek, from the front it would be like a knife or arrowhead. I wanted it to be a class all its own even when relying on known ship design elements. I wouldn't do justice to the Prowler design if I just combined a Longsword with a frigate.

+1 vote   media: ONI Prowler
RINGLEADER
RINGLEADER Feb 17 2011, 12:20pm replied:

Yes, white nebula puffs will function as clouds within the planet's atmosphere, I hadn't tested this out before my hard drive failed, but I believe the effect will turn out nicely when I do get around to adding it in.

We don't want maps that are millions of KM in diameter because they would overwhelm the player, even a large planet in all that space could become lost, along with the entirety of your fleet. All this extra space would not be utilized in game either.

Making large maps is easy, making appropriately sized maps is a good deal more difficult.

+1 vote   article: A minor setback...
RINGLEADER
RINGLEADER Feb 17 2011, 12:00pm replied:

We may consider it, however we would only need a relatively small area of the planet with realistic terrain. If it's possible to adjust the resolution of the model, then it would definitely be a valuable tool for generating these terrain sections.

It doesn't need to be shown in super detail for it to look good in HW2.

+1 vote   media: Megacity
RINGLEADER
RINGLEADER Feb 16 2011, 8:43am replied:

Yes, it's a very doable thing. Unlike the final mission of HW2, you will be able to physically fly down to the surface of the planet, over the city (or any other structure), and shoot plasma and energy projectors all over the place.

+2 votes   media: Megacity
RINGLEADER
RINGLEADER Dec 11 2010, 11:55pm replied:

Thanks Nacho

+1 vote   media: Halcyon Days
RINGLEADER
RINGLEADER Dec 1 2010, 12:25am says:

Thanks guys!

+1 vote   article: Skies Over Reach
RINGLEADER
RINGLEADER Nov 29 2010, 12:01am replied:

Fortunately we provided our explanation in the update, before you asked this question.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Jun 6 2010, 10:55am says:

Maybe the missile racks could be integrated onto the front? I think they look kind of awkward sticking out out the sides like that.

0 votes   media: Nod Recon Bike
RINGLEADER
RINGLEADER Sep 23 2009, 8:43pm says:

If those are water tanks, could you make them a little bit rusty?

+1 vote   media: SA_ClearCut: Updated Scenery
RINGLEADER
RINGLEADER Aug 14 2008, 7:15pm says:

very nice models

+2 votes   mod: Homeworld 3 The Sands Of Time
RINGLEADER
RINGLEADER Jul 22 2008, 10:21am says:

plasma rifle

0 votes   media: Hew Shot 2.0
RINGLEADER
RINGLEADER Nov 17 2007, 2:34pm says:

Just dont do what Halogem did, for crying out loud they made a box for the game, which implies they were going to market it, or make it a marketable option, which microsoft could have taken advantage of by themselves aka Halo Wars

+1 vote   article: Progress
RINGLEADER
RINGLEADER Oct 15 2006, 12:38am says:

if u guys want to get thios mod look to teh right of this page there is a link that says tefnor.com and it will take u to his homepage where all teh trails are,,,

just thought id let you know

+1 vote   mod: Engine Trail Mods and Enhancements
RINGLEADER
RINGLEADER Feb 15 2011, 7:45pm replied:

Of course, we encourage question asking. To answer your first question, yes, the city/orbital elevator will be part of a planet model with an atmosphere, the city itself will be situated on top of another, higher detail terrain model which in turn be situated atop the spherical planet surface. Planets as you have seen them in the image gallery are simply spherical objects with no variance in topography. Since even the largest of our maps will not be large enough to encircle an entire planet, this higher detail terrain model will only occupy a small area of the planet surface, despite the player being able to transition between the surface and thousands of km in altitude in game.

If this doesn't clarify your concerns completely, don't worry, we will provide screenshots and diagrams later that will hopefully do just that.

Unfortunately, we do not anticipate on adding scorpions or warthogs for engine limitations and the fact that they would be too small to see or effectively use in game, however we do plan on adding defensive ground structures such as plasma and missile batteries, shield generators and mission specific buildings as subsystems to the model seen above.

+2 votes   article: A minor setback...
RINGLEADER
RINGLEADER Feb 15 2011, 7:12pm replied:

I drew the schematic and Liam made the model. He's been working on Halo models for quite some time now, so some of the objects, such as the elevator, are among his previous works.

+1 vote   media: Megacity
RINGLEADER
RINGLEADER Feb 15 2011, 7:10pm replied:

It's one of the megacities/manufacturing complexes on Reach.

Tis' just my brainchild, however I do plan on making more canonical ones such as Elysium if this one turns out well in game.

+1 vote   media: Megacity
RINGLEADER
RINGLEADER Feb 15 2011, 12:41pm replied:

Yeah, sorry about that.

Update will clarify things.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Feb 10 2011, 12:48pm replied:

Thanks, I'm glad to hear we rekindled your interests.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Feb 4 2011, 1:39pm says:

EL ESCORPION!

Thank you for not making this like Halo Wars.

+1 vote   media: Alpha Demo GamePlay (Spanish)
RINGLEADER
RINGLEADER Jan 31 2011, 9:03am replied:

Yeah, I have some done, Halo 3 versions, but I was going to redo/retexture them.

+1 vote   media: HFFG
RINGLEADER
RINGLEADER Jan 19 2011, 6:39pm says:

Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.

+1 vote   media: Halcyon (Re-done)
RINGLEADER
RINGLEADER Jan 19 2011, 6:37pm replied:

Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.

+1 vote   media: Defend Home
RINGLEADER
RINGLEADER Jan 19 2011, 6:36pm says:

You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.

+3 votes   media: Athens Carrier
RINGLEADER
RINGLEADER Jan 19 2011, 6:32pm says:

Sulaco.

+7 votes   media: Athens Carrier
RINGLEADER
RINGLEADER Jan 17 2011, 1:30am replied:

I don't understand how you reached that conclusion my friend.

+1 vote   media: Covenant Destroyer Concept
RINGLEADER
RINGLEADER Jan 12 2011, 11:39am says:

But, the 60 round clip was the one thing they should NOT have changed.

+4 votes   media: Halo 3 ODST and Marine
RINGLEADER
RINGLEADER Jan 9 2011, 1:02pm replied:

You'll soon see.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Jan 1 2011, 11:58pm says:

Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.

+3 votes   media: Tosche Station
RINGLEADER
RINGLEADER Jan 1 2011, 8:04pm replied:

Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Jan 1 2011, 7:57pm replied:

Heh, I'm glad someone got it.

+1 vote   article: Bullet in the Breach
RINGLEADER
RINGLEADER Dec 31 2010, 7:47pm replied:

Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.

+1 vote   media: FFG
RINGLEADER
RINGLEADER Dec 31 2010, 7:43pm replied:

When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.

+1 vote   media: HFFG
RINGLEADER
RINGLEADER Dec 26 2010, 12:26pm replied:

Is what legal?

+1 vote   media: Illumination
RINGLEADER
RINGLEADER Dec 25 2010, 1:40pm replied:

The LactAIDS virus.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 16 2010, 3:30pm replied:

Yes, however I am going to add more detail and make a few alterations before the final version.

+3 votes   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 11 2010, 9:41pm replied:

Halo Wars destroyer = not in this mod.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 8 2010, 4:16pm replied:

That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 8 2010, 11:03am replied:

The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.

+1 vote   media: Revised Scale Chart
RINGLEADER
RINGLEADER Dec 6 2010, 12:32pm says:

Yeah, it's more of a support ship, the weapons are largely antifighter.

+1 vote   media: UNSC Assault Frigate Concept
RINGLEADER
RINGLEADER Dec 2 2010, 7:27pm replied:

Like I've said, it's a possibility we aren't going to dismiss at the current.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 2 2010, 12:22am replied:

Yes, after I finish my finals I'll get to modeling and texturing the Anchor station that will be shared between HSI and HHF.

+1 vote   mod: Halo: Starside Intercept
Level
Avatar
Avatar
Offline Since
Jan 28, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Mods
97
Articles
19
Media
259
Downloads
1
Groups
1