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Comment History  (90 - 120 of 355)
RINGLEADER
RINGLEADER Feb 15 2011, 7:10pm replied:

It's one of the megacities/manufacturing complexes on Reach.

Tis' just my brainchild, however I do plan on making more canonical ones such as Elysium if this one turns out well in game.

+1 vote     media: Megacity
RINGLEADER
RINGLEADER Feb 15 2011, 12:41pm replied:

Yeah, sorry about that.

Update will clarify things.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Feb 10 2011, 12:48pm replied:

Thanks, I'm glad to hear we rekindled your interests.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Feb 4 2011, 1:39pm says:

EL ESCORPION!

Thank you for not making this like Halo Wars.

+1 vote     media: Alpha Demo GamePlay (Spanish)
RINGLEADER
RINGLEADER Jan 31 2011, 9:03am replied:

Yeah, I have some done, Halo 3 versions, but I was going to redo/retexture them.

+1 vote     media: HFFG
RINGLEADER
RINGLEADER Jan 19 2011, 6:39pm says:

Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.

+1 vote     media: Halcyon (Re-done)
RINGLEADER
RINGLEADER Jan 19 2011, 6:37pm replied:

Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.

+1 vote     media: Defend Home
RINGLEADER
RINGLEADER Jan 19 2011, 6:36pm says:

You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.

+3 votes     media: Athens Carrier
RINGLEADER
RINGLEADER Jan 19 2011, 6:32pm says:

Sulaco.

+7 votes     media: Athens Carrier
RINGLEADER
RINGLEADER Jan 17 2011, 1:30am replied:

I don't understand how you reached that conclusion my friend.

+1 vote     media: Covenant Destroyer Concept
RINGLEADER
RINGLEADER Jan 12 2011, 11:39am says:

But, the 60 round clip was the one thing they should NOT have changed.

+4 votes     media: Halo 3 ODST and Marine
RINGLEADER
RINGLEADER Jan 9 2011, 1:02pm replied:

You'll soon see.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Jan 1 2011, 11:58pm says:

Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.

+3 votes     media: Tosche Station
RINGLEADER
RINGLEADER Jan 1 2011, 8:04pm replied:

Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Jan 1 2011, 7:57pm replied:

Heh, I'm glad someone got it.

+1 vote     article: Bullet in the Breach
RINGLEADER
RINGLEADER Dec 31 2010, 7:47pm replied:

Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.

+1 vote     media: FFG
RINGLEADER
RINGLEADER Dec 31 2010, 7:43pm replied:

When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.

+1 vote     media: HFFG
RINGLEADER
RINGLEADER Dec 26 2010, 12:26pm replied:

Is what legal?

+1 vote     media: Illumination
RINGLEADER
RINGLEADER Dec 25 2010, 1:40pm replied:

The LactAIDS virus.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 16 2010, 3:30pm replied:

Yes, however I am going to add more detail and make a few alterations before the final version.

+3 votes     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 11 2010, 11:55pm replied:

Thanks Nacho

+1 vote     media: Halcyon Days
RINGLEADER
RINGLEADER Dec 11 2010, 9:41pm replied:

Halo Wars destroyer = not in this mod.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 8 2010, 4:16pm replied:

That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 8 2010, 11:03am replied:

The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.

+1 vote     media: Revised Scale Chart
RINGLEADER
RINGLEADER Dec 6 2010, 12:32pm says:

Yeah, it's more of a support ship, the weapons are largely antifighter.

+1 vote     media: UNSC Assault Frigate Concept
RINGLEADER
RINGLEADER Dec 2 2010, 7:27pm replied:

Like I've said, it's a possibility we aren't going to dismiss at the current.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 2 2010, 12:22am replied:

Yes, after I finish my finals I'll get to modeling and texturing the Anchor station that will be shared between HSI and HHF.

+1 vote     mod: Halo: Starside Intercept
RINGLEADER
RINGLEADER Dec 1 2010, 10:51am replied:

Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...

We are planning on adding ship upgrades which will include engine, armor and weapons improvements.

+1 vote     article: Skies Over Reach
RINGLEADER
RINGLEADER Dec 1 2010, 10:39am replied:

Yes but again, tonnage refers to internal volume and not mass. It's not just the assumption that the cruisers get heavier when they get longer/larger, we can open the ship meshes in a modeling program and find out exactly how much volume each one occupies which allows us to scale them accordingly.

Also, we're going to add A Covenant destroyer, just not the one featured in Halo Wars.

+1 vote     media: Revised Scale Chart
RINGLEADER
RINGLEADER Dec 1 2010, 10:27am replied:

Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.

+1 vote     article: Skies Over Reach
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