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I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.
I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.
It's very finicky, most of the time it does this, some times it has no problems. Sometimes the atmosphere doesn't show up, sometimes the whole thing doesn't show up at all, lol.
That ship looks pretty sweet btw, the engines are quite nice.
God... Yes, YES!!!
True, I wanted this ship to break design norms with the stealth engine and body, but keep some of it more conventional, like the bridge and radar dish.
I also tried to make it look a little like the ONI logo itself.
Yes, we'll probably scale it up a little so it's not too small.
Click 'view original' to see the full size image.
Heh, pretty sure that's not how you handle a plasma sword.
and I've seen many swords in my time.
Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.
Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.
How do you get sh ships to fly around like this?
Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?
I would surely hope so...
Quite a lot, I'm on the 250th+ save of the model.
She's still got a few surprises left in her.
Of course, we encourage question asking. To answer your first question, yes, the city/orbital elevator will be part of a planet model with an atmosphere, the city itself will be situated on top of another, higher detail terrain model which in turn be situated atop the spherical planet surface. Planets as you have seen them in the image gallery are simply spherical objects with no variance in topography. Since even the largest of our maps will not be large enough to encircle an entire planet, this higher detail terrain model will only occupy a small area of the planet surface, despite the player being able to transition between the surface and thousands of km in altitude in game.
If this doesn't clarify your concerns completely, don't worry, we will provide screenshots and diagrams later that will hopefully do just that.
Unfortunately, we do not anticipate on adding scorpions or warthogs for engine limitations and the fact that they would be too small to see or effectively use in game, however we do plan on adding defensive ground structures such as plasma and missile batteries, shield generators and mission specific buildings as subsystems to the model seen above.
I drew the schematic and Liam made the model. He's been working on Halo models for quite some time now, so some of the objects, such as the elevator, are among his previous works.
But, the 60 round clip was the one thing they should NOT have changed.
Yep, if there's time I plan on remodeling it, and hopefully by that time I'll have found a professional texture artist that can really flesh out the detail.
This has to be one of my favorite ship designs, but I don't think I'll be able to do her justice in the texture department.
That's in-game art.
Not soon enough my friend, not soon enough.
That's a really nice screenshot.
Ha ha, ye olde madcat.
I remember scripting this in game, but I think the issue was that you couldn't get out?
That map looks like it will be fun to play on.
That looks amazing!
Can you crash them into the walls?
The Nabooffel Tower.
Are those new trees?
That's what I like to see!
Does it have a code clearance?
That armors too thick for blasters!
Aim for the balls!
Could use some more work.
I implore you to use the upgraded and updated models for these ships.
There is a new Somtaw mining vessel that is more appropriate for HW2, you should consider negotiating with the modeler to use their assets.
I implore you not to use any Halo Wars content/material to base your mod on.
hmm, maybe a bit over the top.
How is it enhanced? it's missing its heat gauge.
Significantly cooler then the movie version.
Reminds me of tomb raider, in some distant manner.
Reminds me of firefight.
are you planning on a Tiidan race?
almost like the old Kushan destroyer with weapon hanging under the wing like that.
kind of too many guns.
hmm, that effect doesn't seem very... realistic? no light and debris. It looks like a plasma sea urchin
I wish I could make things that look that good.
The guns are facing outward.
If that's the mega station off to the side, that the 15th HQ is colossal!
It's great whisper, but I'm dubious of the stripe pattern size and the stripes on the main turret.
Hey, new pyramid textures!
Sand looks good, shadows look good, everything looks good.
Keep up the superb work guys!
Looks like Gastonia from Primal Prey.
Nice work guys, amazing quality.
nice, looks like the armageddon, verticle and trimmer.
I like the design consistancy
what modeling program did you use for this?
wait, is Talros doing concepts for this mod? or for SOT or both?
you have two of those giant ships, I would get rid of the outer one, in both cases
how do you map like this? I need to learn how for a mod I plan on making.
any more ships then the harbor ship?
he he he, you should make a script that makes the combine chase after the flares.
looks well made
nice, looks like something that aperture would make.
What is that? the Eye of Arran?
This is my favorite ship.
Sounds pretty nice
SHIVA- nuclear missile,
if you have your HW2 Big. already extracted you would put the extracted folders from either the ZIP or the RAR and put the missile, the weapon and the scripts folder into your (G:\Program Files\Sierra\Homeworld2\Data) directory and if you wish to use the nuke, then you would open a ship file, and then add the hgn_nuke as one of the weapons.
It's one of the megacities/manufacturing complexes on Reach.
Tis' just my brainchild, however I do plan on making more canonical ones such as Elysium if this one turns out well in game.
Yeah, sorry about that.
Update will clarify things.
Thanks, I'm glad to hear we rekindled your interests.
Thank you for not making this like Halo Wars.
Yeah, I have some done, Halo 3 versions, but I was going to redo/retexture them.
Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.
Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.
You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.
I don't understand how you reached that conclusion my friend.
You'll soon see.
Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.
Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.
Heh, I'm glad someone got it.
Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.
When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.
Is what legal?
The LactAIDS virus.
Yes, however I am going to add more detail and make a few alterations before the final version.
Halo Wars destroyer = not in this mod.
That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.
The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.
Yeah, it's more of a support ship, the weapons are largely antifighter.
Like I've said, it's a possibility we aren't going to dismiss at the current.
Yes, after I finish my finals I'll get to modeling and texturing the Anchor station that will be shared between HSI and HHF.
Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...
We are planning on adding ship upgrades which will include engine, armor and weapons improvements.
Yes but again, tonnage refers to internal volume and not mass. It's not just the assumption that the cruisers get heavier when they get longer/larger, we can open the ship meshes in a modeling program and find out exactly how much volume each one occupies which allows us to scale them accordingly.
Also, we're going to add A Covenant destroyer, just not the one featured in Halo Wars.
Smooth perhaps, but is it smooth enough?
Some larger buildings such as the elevator hub, and the reactor complex may become physically damaged or inoperative under fire, however most of the skyscrapers are divided up into districts which themselves can only become damaged. Were leaning towards having every building in the district a static ship subsystem to the district ground (the ship), which would be an indestructible plot of land.
I haven't decided on whether or not we should have buildings destructible or not, we know from the vanilla HW2 that subsystems can become damaged, and also inoperative.
I'm pretty sure I never said mass = length. Tonnage refers to internal volume in cubic meters. Please, if you must respond to everything you don't like, at least take the liberty of actually reading the comments you respond to before responding to them. It will save me time not having to restate the same thing.
Also, we've already stated we wouldn't be using Halo Wars material, so please stop asking about it.
Not to bash the writers of the Halo Encyclopedia, but I'm sure the thought process that went into that adding that particular measurement was: 'does it exist online within 5 seconds of now?', and not: 'does it already exist within our established canon?'.
Additionally, every mention of the Halcyon and Marathon cruiser makes the Marathon seem a lot larger even though it's only a few dozen meters longer. Firstly, a 1,190 meter Marathon is not larger then a 1,170 meter Halcyon because the Marathon is a skinnier, more open ship. Its like saying a 1.001km length of rope is larger then a 1km skyscraper, that's not really how things are measured in this universe or the Halo universe. You see, in both universes, ships are measured by tonnage, and tonnage doesn't refer to mass as it refers to internal volume in cubic meters, and the only mention of tonnage in Halo is in The Fall of Reach when it stated how the Halcyon was 1/3 the tonnage of the Marathon, which makes the Marathon appx. 1.7km, however because the Halcyon is a bulkier ship, the Marathon should really be larger, but for the aforementioned reasons we chose to scale the ship exactly as I have portrayed it above. I could really go on as to why we scaled these ships the way we did, but I think it's clear you will simply not be satisfied until things are exactly as you want them.
Which is unfortunate, we here at HSI are really trying to do our best to provide the best, which sometimes involves countermanding popular perception. Remember that Bungie itself was quick to override it's own established canon when they felt it would serve their next installments better.
The Marathon model was used to show the Pillar of Autumn escaping a burning Reach in Halo 2, so as far as in game models go, we know that Bungie liked to use material interchangeably, so we aren't accepting that measurement. We chose to base our measurements off of The Fall of Reach novel by Eric Nylund, which offers the only size comparative between the Marathon and the Halcyon that we know of.
We may consider working together in the future, but in the meantime, we implore you to think of HHF and HSI as two separate mods. Don't forget to tell people about us both!
Yeah, I understand this mod is supposed to make this game look like a Hollywood production, but even they film on site. The asphalt does not complete the picture here.
Detail = Awesome!
The lighting looks a bit over the top, I would prefer more realistic lighting then "movie" lighting
map scenery, really far out.
That's Enterprise-E's ship.
level of detail
whow!!! that is one of the best ships I have ever seen! keep up the superb work.
still, for the marathon.
There you go again with the scaling...