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It's one of the megacities/manufacturing complexes on Reach.
Tis' just my brainchild, however I do plan on making more canonical ones such as Elysium if this one turns out well in game.
Yeah, sorry about that.
Update will clarify things.
Thanks, I'm glad to hear we rekindled your interests.
Thank you for not making this like Halo Wars.
Yeah, I have some done, Halo 3 versions, but I was going to redo/retexture them.
Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.
Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.
You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.
I don't understand how you reached that conclusion my friend.
But, the 60 round clip was the one thing they should NOT have changed.
You'll soon see.
Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.
Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.
Heh, I'm glad someone got it.
Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.
When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.
Is what legal?
The LactAIDS virus.
Yes, however I am going to add more detail and make a few alterations before the final version.
Halo Wars destroyer = not in this mod.
That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.
The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.
Yeah, it's more of a support ship, the weapons are largely antifighter.
Like I've said, it's a possibility we aren't going to dismiss at the current.
Yes, after I finish my finals I'll get to modeling and texturing the Anchor station that will be shared between HSI and HHF.
Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...
We are planning on adding ship upgrades which will include engine, armor and weapons improvements.
Yes but again, tonnage refers to internal volume and not mass. It's not just the assumption that the cruisers get heavier when they get longer/larger, we can open the ship meshes in a modeling program and find out exactly how much volume each one occupies which allows us to scale them accordingly.
Also, we're going to add A Covenant destroyer, just not the one featured in Halo Wars.
Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.