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Comment History  (90 - 120 of 359)
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Play nice.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Megacity

Yes, it's a very doable thing. Unlike the final mission of HW2, you will be able to physically fly down to the surface of the planet, over the city (or any other structure), and shoot plasma and energy projectors all over the place.

Good karma+2 votes
RINGLEADER
RINGLEADER @ A minor setback...

Of course, we encourage question asking. To answer your first question, yes, the city/orbital elevator will be part of a planet model with an atmosphere, the city itself will be situated on top of another, higher detail terrain model which in turn be situated atop the spherical planet surface. Planets as you have seen them in the image gallery are simply spherical objects with no variance in topography. Since even the largest of our maps will not be large enough to encircle an entire planet, this higher detail terrain model will only occupy a small area of the planet surface, despite the player being able to transition between the surface and thousands of km in altitude in game.

If this doesn't clarify your concerns completely, don't worry, we will provide screenshots and diagrams later that will hopefully do just that.

Unfortunately, we do not anticipate on adding scorpions or warthogs for engine limitations and the fact that they would be too small to see or effectively use in game, however we do plan on adding defensive ground structures such as plasma and missile batteries, shield generators and mission specific buildings as subsystems to the model seen above.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Megacity

I drew the schematic and Liam made the model. He's been working on Halo models for quite some time now, so some of the objects, such as the elevator, are among his previous works.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Megacity

It's one of the megacities/manufacturing complexes on Reach.

Tis' just my brainchild, however I do plan on making more canonical ones such as Elysium if this one turns out well in game.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Yeah, sorry about that.

Update will clarify things.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Thanks, I'm glad to hear we rekindled your interests.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Alpha Demo GamePlay (Spanish)

EL ESCORPION!

Thank you for not making this like Halo Wars.

Good karma+1 vote
RINGLEADER
RINGLEADER @ HFFG

Yeah, I have some done, Halo 3 versions, but I was going to redo/retexture them.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halcyon (Re-done)

Canadaman, please find a way to turn down the ambient lighting, or at least find some newer shaders.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Defend Home

Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Athens Carrier

You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.

Good karma+3 votes
RINGLEADER
RINGLEADER @ Athens Carrier

Sulaco.

Good karma+7 votes
RINGLEADER
RINGLEADER @ Covenant Destroyer Concept

I don't understand how you reached that conclusion my friend.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo 3 ODST and Marine

But, the 60 round clip was the one thing they should NOT have changed.

Good karma+4 votes
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

You'll soon see.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Tosche Station

Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.

Good karma+3 votes
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Bullet in the Breach

Heh, I'm glad someone got it.

Good karma+1 vote
RINGLEADER
RINGLEADER @ FFG

Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.

Good karma+1 vote
RINGLEADER
RINGLEADER @ HFFG

When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Illumination

Is what legal?

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

The LactAIDS virus.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Yes, however I am going to add more detail and make a few alterations before the final version.

Good karma+3 votes
RINGLEADER
RINGLEADER @ Halcyon Days

Thanks Nacho

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Halo Wars destroyer = not in this mod.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Revised Scale Chart

The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.

Good karma+1 vote
RINGLEADER
RINGLEADER @ UNSC Assault Frigate Concept

Yeah, it's more of a support ship, the weapons are largely antifighter.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Like I've said, it's a possibility we aren't going to dismiss at the current.

Good karma+1 vote
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