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Earth had 100 geosync platforms, Johnson said so in the first 5 mins of Halo 2.
You can base ships off of other ships, that's actually pretty cool, but not so far as taking exact details like the fin on top.
I don't understand how you reached that conclusion my friend.
But, the 60 round clip was the one thing they should NOT have changed.
You'll soon see.
Right, the normal maps actually utilize these lines to give depth to the texture, giving the ship a more plated look.
Well, the books describe the UNSC as being hopelessly outmatched by the Covenant in nearly every conceivable way aside from the occasional super weapon, NOVA and the like. We aim to balance this out by having the UNSC ships cheaper and faster to build, also we were going to make the 3:1 ratio 5:2 for gameplay's sake.
Heh, I'm glad someone got it.
Yeah, the ship was initially textured for use in the Homeworld 2 engine, which had since undergone a number of technical hurdles since its release. I hope to see some similar advances for the Sins engine in the near future.
When making the ship, I used elements from the Dawn and the Savannah, taking the best of both.
Is what legal?
The LactAIDS virus.
Yes, however I am going to add more detail and make a few alterations before the final version.
Halo Wars destroyer = not in this mod.
That is precisely what we are doing, space combat in Halo is a relatively unexplored area, meaning we have lots of creative freedom/elbow room at our fingertips.
The Forerunner Sentinel wall seen in Halo 2, and the aircraft carrier seen in the Halo 3 Mythic map 'Longshore'.
Yeah, it's more of a support ship, the weapons are largely antifighter.
Like I've said, it's a possibility we aren't going to dismiss at the current.
Yes, after I finish my finals I'll get to modeling and texturing the Anchor station that will be shared between HSI and HHF.
Afraid not, we here at HSI weren't too pleased with the Reach redesign, besides, the refit and everything that occurred in TFOR has now been retconned, so...
We are planning on adding ship upgrades which will include engine, armor and weapons improvements.
Yes but again, tonnage refers to internal volume and not mass. It's not just the assumption that the cruisers get heavier when they get longer/larger, we can open the ship meshes in a modeling program and find out exactly how much volume each one occupies which allows us to scale them accordingly.
Also, we're going to add A Covenant destroyer, just not the one featured in Halo Wars.
Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.
I'm pretty sure I never said mass = length. Tonnage refers to internal volume in cubic meters. Please, if you must respond to everything you don't like, at least take the liberty of actually reading the comments you respond to before responding to them. It will save me time not having to restate the same thing.
Also, we've already stated we wouldn't be using Halo Wars material, so please stop asking about it.
Ah, well, in the books, it mentions that the Marathon is triple the tonnage of the Halcyon, while the eye/ingame measurements and the corresponding Halo: Encyclopedia entry place them at nearly the same size, with the Marathon being slightly smaller in size then the Halcyon, so I suppose that makes sense. I was just confused when he said "listen to the people" because as far as I knew, I was the only one that thought the TFOR measurement was the only reasonable one.
Not to bash the writers of the Halo Encyclopedia, but I'm sure the thought process that went into that adding that particular measurement was: 'does it exist online within 5 seconds of now?', and not: 'does it already exist within our established canon?'.
Additionally, every mention of the Halcyon and Marathon cruiser makes the Marathon seem a lot larger even though it's only a few dozen meters longer. Firstly, a 1,190 meter Marathon is not larger then a 1,170 meter Halcyon because the Marathon is a skinnier, more open ship. Its like saying a 1.001km length of rope is larger then a 1km skyscraper, that's not really how things are measured in this universe or the Halo universe. You see, in both universes, ships are measured by tonnage, and tonnage doesn't refer to mass as it refers to internal volume in cubic meters, and the only mention of tonnage in Halo is in The Fall of Reach when it stated how the Halcyon was 1/3 the tonnage of the Marathon, which makes the Marathon appx. 1.7km, however because the Halcyon is a bulkier ship, the Marathon should really be larger, but for the aforementioned reasons we chose to scale the ship exactly as I have portrayed it above. I could really go on as to why we scaled these ships the way we did, but I think it's clear you will simply not be satisfied until things are exactly as you want them.
Which is unfortunate, we here at HSI are really trying to do our best to provide the best, which sometimes involves countermanding popular perception. Remember that Bungie itself was quick to override it's own established canon when they felt it would serve their next installments better.
Yes, this mod is currently being developed on a Windows 7 64b OS.
Well, we're going to try and get a beta out before New Years, however beyond that, we don't know.
We currently need a modeler and texture artist that can make Covenant ships from concept art, as soon as we get a hold of one, this mod will really be able to take off.