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RINGLEADER
RINGLEADER @ ONI Prowler

We chose to distance ourselves from Halo Legends/343 as much as possible.

Halo Nation is a poor source of information, most editors add and retract information on the merits of how cool it sounds. It's a place where misinformation compounds on itself until it becomes solidified fanon. Frankly it seems like most of the frequent adherents of the site would much prefer Halo Legends and Halo Wars over Halo CE and the Nylund books, and that's bad news for us.

Besides, this thing look far more ablative then that Red Horse ship in the article you linked (also closer to the F-117 fighter), and it's clearly less armed based on its stats. I'm not sure how this thin, unsubstantial ship looks anything but lightly armored, and I don't recall where the Prowler was ever described as a slow ship. In what ways does it look nothing like how you describe it?

This is the only other known official image of a Prowler:
Halopedian.com
I do hope I'm not also obliged to retain its design as well.

Good karma+1 vote
RINGLEADER
RINGLEADER @ [OLD] Covenant Wraith

The classic version, me like.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Centaur

It's from Gears of War 2.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Black Mesa

Oh.

Good karma-1 votes
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Yep, a smooth transition between space and ground, though it does take a short while to fly down to the planet surface.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Get the Lead Out!

Nope, they use Lead in the future.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Atmosphere

Smooth perhaps, but is it smooth enough?

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

It'll be balanced, trust me.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Atmosphere

Nah, it's vertices, Ill smooth it down + Increase the texture resolution. I have a pretty good idea for making the atmosphere smoother in appearance too.

Good karma+1 vote
RINGLEADER
RINGLEADER @ ONI Prowler

Textured Prowler soon, and thanks!

Good karma+1 vote
RINGLEADER
RINGLEADER @ Round Two

Thanks, I had help from the Blue Planet mod. It took quite a long time of tweaking just to get the layers at the right opacity and height but I am quite pleased with the result.

Good karma+2 votes
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Heh, Crysis 2 as a benchmark.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Covenant Superweapon Concept *Updated*

Hmm, I don't know about it.

Good karma+2 votes
RINGLEADER
RINGLEADER @ ONI Prowler

Thanks!

Yeah, the lights and the materials applied to the mesh greatly increase the render time though, but I'm quite pleased with it.

As you've probably noticed, I didn't get the desired effect using diffuse mesh lighting on that particular material (2 side lights have strange area illumination)

Good karma+1 vote
RINGLEADER
RINGLEADER @ Forged in the Fire

Right, high poly counts alone haven't been shown to drastically decease performance in the tests Matt and I ran, I know his ships are far more detailed then mine are and they run fine in game with modern-ish hardware.

Good karma+1 vote
RINGLEADER
RINGLEADER @ new Higi Powerstation

MmmmmmJUICE!!!

Good karma+1 vote
RINGLEADER
RINGLEADER @ ONI Prowler

I'm thinking about making the antenna more oblique and perhaps reducing it a little although I know that modern stealthed faces on aircraft can be smoother, it depends on the material. It will be mostly black and I can make it so you'll have to move the camera close to it in order to attack it.

As far as it being too wide, I'll admit that it does look better at some angles more then others, but I'm not sure which extant ship to compare it too, the one known oblique, angular faced ship being the Longsword is more horizontally oriented then vertically, also the F117 is also more horizontally shaped as most aircraft are now. The ship is actually really thin and sleek, from the front it would be like a knife or arrowhead. I wanted it to be a class all its own even when relying on known ship design elements. I wouldn't do justice to the Prowler design if I just combined a Longsword with a frigate.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Update out, Enjoy!

Good karma+1 vote
RINGLEADER
RINGLEADER @ Radome

I ain't even gonna lie, it's pretty darn high poly, but using a clever system of LODs, I think it can manage with minimal performance drop.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

That's the diagram I used to make the frigate.

Another update, I have all my data backed up, however now my other drives are on the fritz. I may have a material update soon however as my models are intact.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Revised Scale Chart

Zlinger, please read the image description.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Icons

NLIPS are helpful when it comes to viewing small ships next to large ones.

A Hiigaran interceptor is about 17m long in game, I don't know if the Halo 3 version of the longsword is as large as the original, but I know the original was over 60m in length.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Halo: Starside Intercept

Just a heads up, the hard disks were sent out today so, I should be getting them tomorrow, Thursday at the latest.

I have the flu, bad, so I may not jump back into my work schedule when I do eventually get my PC up and running.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Megacity

No, this is custom city designed by me, and modeled by Liam Keating.

Good karma+1 vote
RINGLEADER
RINGLEADER @ A minor setback...

Some larger buildings such as the elevator hub, and the reactor complex may become physically damaged or inoperative under fire, however most of the skyscrapers are divided up into districts which themselves can only become damaged. Were leaning towards having every building in the district a static ship subsystem to the district ground (the ship), which would be an indestructible plot of land.

I haven't decided on whether or not we should have buildings destructible or not, we know from the vanilla HW2 that subsystems can become damaged, and also inoperative.

Good karma+1 vote
RINGLEADER
RINGLEADER @ A minor setback...

Yes, white nebula puffs will function as clouds within the planet's atmosphere, I hadn't tested this out before my hard drive failed, but I believe the effect will turn out nicely when I do get around to adding it in.

We don't want maps that are millions of KM in diameter because they would overwhelm the player, even a large planet in all that space could become lost, along with the entirety of your fleet. All this extra space would not be utilized in game either.

Making large maps is easy, making appropriately sized maps is a good deal more difficult.

Good karma+1 vote
RINGLEADER
RINGLEADER @ A minor setback...

Animations such as a moving elevator tram and monorail cars are certainly possible, however thousands of moving street cars would best be handled by an animated effect.

Lights, such as the ones on top of skyscrapers, are easy to add, and there will be streets and freeways and a few monorail lines going in and out of the city as well.

Even the smallest ship is still pretty huge compared to a car or street lamp, so having the city overly detailed may not turn out so well in game.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Megacity

No, this is custom city designed by me, and modeled by Liam Keating.

We're saving the more canonical locales like New Alexandria and Elysium for when we have the process of making these terrestrial constructs down pat.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Megacity

We may consider it, however we would only need a relatively small area of the planet with realistic terrain. If it's possible to adjust the resolution of the model, then it would definitely be a valuable tool for generating these terrain sections.

It doesn't need to be shown in super detail for it to look good in HW2.

Good karma+1 vote
RINGLEADER
RINGLEADER @ Megacity

88, keep in mind that this model is still very much a WIP, the modeler that made this city knows the design memes of the UNSC in great detail.

Good karma+1 vote
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