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Comment History  (30 - 60 of 356)
RINGLEADER Mar 10 2012, 8:33pm replied:

10,000km in diameter.

+1 vote   media: Installation 04
RINGLEADER Sep 17 2011, 2:52am replied:

Well, it does have to look different somehow, the lower boom is basically just one big tower with a gun on it, this particular assault frigate doesn't have a lower cargo bay section. Ignore the bridge though, it's basically going to look just like the one on the other frigate (I just quickly sketched that area without much though because I already had it modeled and textured)

I did want it to look really similar to the frigate in some areas though, in fact the engines are identical to the classic frigates, as well as the bridge, two areas of the ship that I don't think would vary much among frigate classes.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Jun 24 2011, 4:52pm says:


+1 vote   media: Forklift
RINGLEADER Dec 1 2010, 10:27am replied:

Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.

+1 vote   article: Skies Over Reach
RINGLEADER Nov 29 2010, 7:23pm replied:

Listen to the people in regards to what ship?

+1 vote   media: Revised Scale Chart
RINGLEADER Nov 29 2010, 10:13am replied:

I'm afraid not, we here at HSI weren't too pleased with the alterations.

+1 vote   media: Ol' Ironside
RINGLEADER Nov 29 2010, 10:12am says:

We have similar reasoning as to why we aren't using the Phoenix class as Halo: Homefront, along the lines of 'Halo Wars is bad'. We've done as much as we can do without physically including the Phoenix class itself, and you will simply not be happy unless things are exactly the way you want them.

Regardless, you're not convincing us here at Starside Intercept to use Halo Wars material, so please discontinue you're efforts.

+1 vote   article: Mod Of The Year
RINGLEADER Nov 29 2010, 9:52am replied:

Well, since the CCS cruisers are revolving around the Keyship, we figure averaging out the lengths of the two ships at the near and far sides would give us a rough approximation.

Here's another view:

Even if we can't get exact measurements, we can probably assume it's not 14km tall.

+1 vote   media: Revised Scale Chart
RINGLEADER Jan 23 2008, 4:52pm replied:

Well, you look at the longsword fighter, and it doesn't look that blocky at all, this just has the horizontal hull and vertical tail reversed.

+1 vote   media: ONI Stealth Prowler
RINGLEADER Oct 15 2006, 12:25am says:

how would u set up the resaourcing for the keepers, would you have to change the hardpoints?

+1 vote   article: Setting up a New Race
RINGLEADER Sep 11 2011, 11:52pm replied:

Thanks, I'm getting close!

+1 vote   media: Corvette
RINGLEADER Sep 11 2011, 11:50pm replied:

Yeah, I'm probably going to tweak the front a little, probably not going to keep that fin inside the 'maw'.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Sep 11 2011, 11:49am replied:

NEVER! I mean, heh, no, were sticking to the original (Halo CE, Halo 2, Halo 3 ring)

+1 vote   media: Installation 04
RINGLEADER Sep 11 2011, 12:37am says:

Thanks! Might tweak around the inner 'maw' section a bit.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Sep 10 2011, 8:09pm replied:

Hola, gonna update soon.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER Sep 1 2011, 10:11pm says:

Heh, pretty sure that's not how you handle a plasma sword.

and I've seen many swords in my time.

+1 vote   media: Weapons
RINGLEADER Aug 18 2011, 11:18am says:

I can't help but think of that pretty-as-could be Jamaican girl in the commercials.

+1 vote   media: Homeword:@ Boom
RINGLEADER Aug 15 2011, 12:06am says:


+1 vote   media: Halo Interior
RINGLEADER Aug 14 2011, 8:07pm replied:

Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.

+1 vote   media: Halo Outer Details
RINGLEADER Aug 14 2011, 5:19pm replied:

Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.

+1 vote   media: Corvette
RINGLEADER Aug 9 2011, 12:47am says:

Lets all try and keep in mind whose in charge here. Not me, lol

+1 vote   group: HW2 Taiidani Project Development Team
RINGLEADER Aug 8 2011, 10:04pm says:

Lol, good lord...

+2 votes   media: New scale file
RINGLEADER Aug 6 2011, 9:08pm says:

I can finally build my swimming pool and orbital diving board.

+1 vote   media: New height system
RINGLEADER Aug 3 2011, 4:46pm says:

Going out of town for a few days, hopefully I'll have the textured Prowler complete soon, as well as some corvette progress shots.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER Jul 6 2011, 2:16am says:

Is there a way to have this mod AND Shaders Max 1.01?

+1 vote   mod: STALKER Complete 2009 (2012)
RINGLEADER Jul 5 2011, 11:06pm says:

How do you get sh ships to fly around like this?

+1 vote   media: ss
RINGLEADER Jun 26 2011, 11:34pm says:

Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?

I would surely hope so...

0 votes   article: [RELEASE] Morrowind Rebirth 1.1!
RINGLEADER Jun 18 2011, 10:41pm says:

Thanks guys!

+1 vote   media: The Yuvarlak Basin
RINGLEADER Jun 18 2011, 9:30pm replied:

Quite a lot, I'm on the 250th+ save of the model.

+1 vote   media: Installation 04
RINGLEADER Jun 18 2011, 9:21pm replied:

It survived, and I'm working on upping the detail on it.

+3 votes   mod: Halo: Starside Intercept
RINGLEADER Jun 18 2011, 8:59pm replied:

She's still got a few surprises left in her.

+3 votes   media: Installation 04
RINGLEADER Jun 15 2011, 1:09pm says:

Hey, enjoy the model! Please try and find out how to alter lighting conditions and shaders on these maps.

+1 vote   media: "Halcyon Days" Wallpaper
RINGLEADER May 24 2011, 2:50am replied:

Thanks! I'm really looking forward to having some space-ground battles.

+1 vote   media: Clear Skies
RINGLEADER May 24 2011, 2:48am replied:

Yes, the balance struck between UNSC and Covenant will be largely an economic/build time one however the Covenant will always have an advantage true to the Halo universe (recommended for less experienced players).

+1 vote   mod: Halo: Starside Intercept
RINGLEADER May 24 2011, 2:48am says:

Hey all, I'm going out of town this week so bear with me.

I'll try to get some concept pieces done.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER May 23 2011, 11:01pm says:

We chose to distance ourselves from Halo Legends/343 as much as possible.

Halo Nation is a poor source of information, most editors add and retract information on the merits of how cool it sounds. It's a place where misinformation compounds on itself until it becomes solidified fanon. Frankly it seems like most of the frequent adherents of the site would much prefer Halo Legends and Halo Wars over Halo CE and the Nylund books, and that's bad news for us.

Besides, this thing look far more ablative then that Red Horse ship in the article you linked (also closer to the F-117 fighter), and it's clearly less armed based on its stats. I'm not sure how this thin, unsubstantial ship looks anything but lightly armored, and I don't recall where the Prowler was ever described as a slow ship. In what ways does it look nothing like how you describe it?

This is the only other known official image of a Prowler:
I do hope I'm not also obliged to retain its design as well.

+1 vote   media: ONI Prowler
RINGLEADER May 23 2011, 10:35pm says:

The classic version, me like.

+2 votes   media: [OLD] Covenant Wraith
RINGLEADER May 11 2011, 5:52pm says:

It's from Gears of War 2.

+1 vote   media: Centaur
RINGLEADER Jan 4 2014, 10:34pm replied:

I've toyed around a lot with the render distances, and no matter what I still get this problem.

I haven't experienced near object clipping when I increased the render distance though. Scripting is not my bag.

+1 vote   media: Z-Clipping
RINGLEADER Jun 16 2012, 8:41pm says:

Goodness me...

+1 vote   media: Halcyon-Class Cruiser (Textured)
RINGLEADER Apr 25 2011, 6:34pm replied:

Thanks, I had help from the Blue Planet mod. It took quite a long time of tweaking just to get the layers at the right opacity and height but I am quite pleased with the result.

+2 votes   article: Round Two
RINGLEADER Apr 22 2011, 3:41pm says:


+1 vote   media: new Higi Powerstation
RINGLEADER Feb 22 2011, 5:02pm says:

NLIPS are helpful when it comes to viewing small ships next to large ones.

A Hiigaran interceptor is about 17m long in game, I don't know if the Halo 3 version of the longsword is as large as the original, but I know the original was over 60m in length.

+1 vote   media: Icons
RINGLEADER Feb 17 2011, 12:18pm replied:

Animations such as a moving elevator tram and monorail cars are certainly possible, however thousands of moving street cars would best be handled by an animated effect.

Lights, such as the ones on top of skyscrapers, are easy to add, and there will be streets and freeways and a few monorail lines going in and out of the city as well.

Even the smallest ship is still pretty huge compared to a car or street lamp, so having the city overly detailed may not turn out so well in game.

+1 vote   article: A minor setback...
RINGLEADER Feb 4 2011, 1:39pm says:


Thank you for not making this like Halo Wars.

+1 vote   media: Alpha Demo GamePlay (Spanish)
RINGLEADER Dec 26 2010, 12:26pm replied:

Is what legal?

+1 vote   media: Illumination
RINGLEADER Dec 6 2010, 12:32pm says:

Yeah, it's more of a support ship, the weapons are largely antifighter.

+1 vote   media: UNSC Assault Frigate Concept
RINGLEADER Nov 25 2010, 4:45pm replied:

ODST drop pods for crew transfer? Crew transfer is a completely different system from ship to ground/ship to ship capturing. We intend to use pelicans to bring crew to the ships from a crew station or Colony ship, while ODST pods would be used to capture terrain or ground based constructs.

+1 vote   media: Hanger Bay
RINGLEADER Nov 24 2010, 5:31pm replied:

That's in game already.

+2 votes   media: Orbital Drop
RINGLEADER Nov 22 2010, 2:11am replied:

It's a possibility we at Starside Intercept are considering. You know what they say, Bungieness is close to Godliness.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER Jul 17 2010, 1:41am says:

Don't forget the TNG and TOS era ships!

+1 vote   media: Experimenting with weapon hit effects
RINGLEADER Mar 10 2010, 7:14pm says:

I was referring to Whisper's models, he made several Somtaww ships that hold up to closer scrutiny then the original Cataclysm models.

+1 vote   media: BH command Carrier
RINGLEADER Aug 1 2009, 1:13pm says:

Thanks Talros, and sorry about the Catarl

+1 vote   media: Textured Reaper Bomber
RINGLEADER Jun 4 2009, 7:08pm says:

That's just too real. This is taking Crysis to the next level.

+4 votes   media: June Update
RINGLEADER Jun 4 2009, 7:06pm says:

aw man, I cant even begin to imagine how cool this mod will be when released.

+1 vote   media: June Update
RINGLEADER Jun 4 2009, 7:05pm says:

looks like a mosasaur, really superb work guys, I though you were on vacation there for a second.

+1 vote   media: June Update
RINGLEADER May 19 2009, 8:13pm says:

video game

+1 vote   media: Star Forge Map
RINGLEADER May 4 2009, 9:10pm says:

This looks like one of Norsehounds designs, make sure to give credit where credit is due, if this is in fact his.

+1 vote   media: Taiidan_corvette
RINGLEADER Sep 27 2008, 12:07am says:

sort of looks like the tau radiation gun usually found on a jeep, but was in Half Life1

+1 vote   media: Weapon Demonstration 1
RINGLEADER Jan 26 2008, 11:32am says:

Yeah, I was thinking that the shipyard would be at least double that size, the Astreaus wouldn't fit inside of that Shipyard. and since the Marathon is triple the tonnage (weight) of the Halcyon, than it should at least be double the Halcyons length.

+1 vote   media: UNSC Scale Chart (as of 1/23)
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