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10,000km in diameter.
Well, it does have to look different somehow, the lower boom is basically just one big tower with a gun on it, this particular assault frigate doesn't have a lower cargo bay section. Ignore the bridge though, it's basically going to look just like the one on the other frigate (I just quickly sketched that area without much though because I already had it modeled and textured)
I did want it to look really similar to the frigate in some areas though, in fact the engines are identical to the classic frigates, as well as the bridge, two areas of the ship that I don't think would vary much among frigate classes.
Well, like I've stated before in the update, It's able to carry heavy defensive structures like shield towers or AA batteries groundside. That being said niether the excavation scarab or scarab tank will be featured in this mod. Our ground battles will not go beyond capturing stuctures/territories and building up defenses.
Listen to the people in regards to what ship?
I'm afraid not, we here at HSI weren't too pleased with the alterations.
We have similar reasoning as to why we aren't using the Phoenix class as Halo: Homefront, along the lines of 'Halo Wars is bad'. We've done as much as we can do without physically including the Phoenix class itself, and you will simply not be happy unless things are exactly the way you want them.
Regardless, you're not convincing us here at Starside Intercept to use Halo Wars material, so please discontinue you're efforts.
Well, since the CCS cruisers are revolving around the Keyship, we figure averaging out the lengths of the two ships at the near and far sides would give us a rough approximation.
Here's another view:
Even if we can't get exact measurements, we can probably assume it's not 14km tall.
Well, you look at the longsword fighter, and it doesn't look that blocky at all, this just has the horizontal hull and vertical tail reversed.
how would u set up the resaourcing for the keepers, would you have to change the hardpoints?
Thanks, I'm getting close!
Yeah, I'm probably going to tweak the front a little, probably not going to keep that fin inside the 'maw'.
NEVER! I mean, heh, no, were sticking to the original (Halo CE, Halo 2, Halo 3 ring)
Thanks! Might tweak around the inner 'maw' section a bit.
Hola, gonna update soon.
Heh, pretty sure that's not how you handle a plasma sword.
and I've seen many swords in my time.
I can't help but think of that pretty-as-could be Jamaican girl in the commercials.
Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.
Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.
Lets all try and keep in mind whose in charge here. Not me, lol
Lol, good lord...
I can finally build my swimming pool and orbital diving board.
Going out of town for a few days, hopefully I'll have the textured Prowler complete soon, as well as some corvette progress shots.
Is there a way to have this mod AND Shaders Max 1.01?
How do you get sh ships to fly around like this?
Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?
I would surely hope so...
Quite a lot, I'm on the 250th+ save of the model.
It survived, and I'm working on upping the detail on it.
She's still got a few surprises left in her.
Hey, enjoy the model! Please try and find out how to alter lighting conditions and shaders on these maps.
Thanks! I'm really looking forward to having some space-ground battles.
Yes, the balance struck between UNSC and Covenant will be largely an economic/build time one however the Covenant will always have an advantage true to the Halo universe (recommended for less experienced players).
Hey all, I'm going out of town this week so bear with me.
I'll try to get some concept pieces done.
We chose to distance ourselves from Halo Legends/343 as much as possible.
Halo Nation is a poor source of information, most editors add and retract information on the merits of how cool it sounds. It's a place where misinformation compounds on itself until it becomes solidified fanon. Frankly it seems like most of the frequent adherents of the site would much prefer Halo Legends and Halo Wars over Halo CE and the Nylund books, and that's bad news for us.
Besides, this thing look far more ablative then that Red Horse ship in the article you linked (also closer to the F-117 fighter), and it's clearly less armed based on its stats. I'm not sure how this thin, unsubstantial ship looks anything but lightly armored, and I don't recall where the Prowler was ever described as a slow ship. In what ways does it look nothing like how you describe it?
This is the only other known official image of a Prowler:
I do hope I'm not also obliged to retain its design as well.
The classic version, me like.
It's from Gears of War 2.
I've toyed around a lot with the render distances, and no matter what I still get this problem.
I haven't experienced near object clipping when I increased the render distance though. Scripting is not my bag.
Thanks, I had help from the Blue Planet mod. It took quite a long time of tweaking just to get the layers at the right opacity and height but I am quite pleased with the result.
NLIPS are helpful when it comes to viewing small ships next to large ones.
A Hiigaran interceptor is about 17m long in game, I don't know if the Halo 3 version of the longsword is as large as the original, but I know the original was over 60m in length.
Animations such as a moving elevator tram and monorail cars are certainly possible, however thousands of moving street cars would best be handled by an animated effect.
Lights, such as the ones on top of skyscrapers, are easy to add, and there will be streets and freeways and a few monorail lines going in and out of the city as well.
Even the smallest ship is still pretty huge compared to a car or street lamp, so having the city overly detailed may not turn out so well in game.
Thank you for not making this like Halo Wars.
Is what legal?
Yeah, it's more of a support ship, the weapons are largely antifighter.
ODST drop pods for crew transfer? Crew transfer is a completely different system from ship to ground/ship to ship capturing. We intend to use pelicans to bring crew to the ships from a crew station or Colony ship, while ODST pods would be used to capture terrain or ground based constructs.
That's in game already.
It's a possibility we at Starside Intercept are considering. You know what they say, Bungieness is close to Godliness.
Don't forget the TNG and TOS era ships!
I was referring to Whisper's models, he made several Somtaww ships that hold up to closer scrutiny then the original Cataclysm models.
Thanks Talros, and sorry about the Catarl
That's just too real. This is taking Crysis to the next level.
aw man, I cant even begin to imagine how cool this mod will be when released.
looks like a mosasaur, really superb work guys, I though you were on vacation there for a second.
This looks like one of Norsehounds designs, make sure to give credit where credit is due, if this is in fact his.
sort of looks like the tau radiation gun usually found on a jeep, but was in Half Life1
Yeah, I was thinking that the shipyard would be at least double that size, the Astreaus wouldn't fit inside of that Shipyard. and since the Marathon is triple the tonnage (weight) of the Halcyon, than it should at least be double the Halcyons length.