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Comment History  (30 - 60 of 358)
RINGLEADER Sep 15 2012, 11:00am replied:

Aw, awwww come on...

+1 vote   media: ONI Prowler
RINGLEADER Nov 5 2011, 11:07pm says:

Love it!

Nice background too ;)

+2 votes   media: Javelin Class close up
RINGLEADER Sep 11 2011, 11:50pm replied:

Yeah, I'm probably going to tweak the front a little, probably not going to keep that fin inside the 'maw'.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Sep 11 2011, 11:49am replied:

NEVER! I mean, heh, no, were sticking to the original (Halo CE, Halo 2, Halo 3 ring)

+1 vote   media: Installation 04
RINGLEADER Apr 22 2011, 3:36pm says:

I'm thinking about making the antenna more oblique and perhaps reducing it a little although I know that modern stealthed faces on aircraft can be smoother, it depends on the material. It will be mostly black and I can make it so you'll have to move the camera close to it in order to attack it.

As far as it being too wide, I'll admit that it does look better at some angles more then others, but I'm not sure which extant ship to compare it too, the one known oblique, angular faced ship being the Longsword is more horizontally oriented then vertically, also the F117 is also more horizontally shaped as most aircraft are now. The ship is actually really thin and sleek, from the front it would be like a knife or arrowhead. I wanted it to be a class all its own even when relying on known ship design elements. I wouldn't do justice to the Prowler design if I just combined a Longsword with a frigate.

+1 vote   media: ONI Prowler
RINGLEADER Feb 17 2011, 12:20pm replied:

Yes, white nebula puffs will function as clouds within the planet's atmosphere, I hadn't tested this out before my hard drive failed, but I believe the effect will turn out nicely when I do get around to adding it in.

We don't want maps that are millions of KM in diameter because they would overwhelm the player, even a large planet in all that space could become lost, along with the entirety of your fleet. All this extra space would not be utilized in game either.

Making large maps is easy, making appropriately sized maps is a good deal more difficult.

+1 vote   article: A minor setback...
RINGLEADER Feb 17 2011, 12:00pm replied:

We may consider it, however we would only need a relatively small area of the planet with realistic terrain. If it's possible to adjust the resolution of the model, then it would definitely be a valuable tool for generating these terrain sections.

It doesn't need to be shown in super detail for it to look good in HW2.

+1 vote   media: Megacity
RINGLEADER Feb 16 2011, 8:43am replied:

Yes, it's a very doable thing. Unlike the final mission of HW2, you will be able to physically fly down to the surface of the planet, over the city (or any other structure), and shoot plasma and energy projectors all over the place.

+2 votes   media: Megacity
RINGLEADER Dec 11 2010, 11:55pm replied:

Thanks Nacho

+1 vote   media: Halcyon Days
RINGLEADER Dec 1 2010, 12:25am says:

Thanks guys!

+1 vote   article: Skies Over Reach
RINGLEADER Nov 29 2010, 12:01am replied:

Fortunately we provided our explanation in the update, before you asked this question.

+1 vote   media: Revised Scale Chart
RINGLEADER Jun 6 2010, 10:55am says:

Maybe the missile racks could be integrated onto the front? I think they look kind of awkward sticking out out the sides like that.

0 votes   media: Nod Recon Bike
RINGLEADER Sep 23 2009, 8:43pm says:

If those are water tanks, could you make them a little bit rusty?

+1 vote   media: SA_ClearCut: Updated Scenery
RINGLEADER Aug 14 2008, 7:15pm says:

very nice models

+2 votes   mod: Homeworld 3 The Sands Of Time
RINGLEADER Jul 22 2008, 10:21am says:

plasma rifle

0 votes   media: Hew Shot 2.0
RINGLEADER Nov 17 2007, 2:34pm says:

Just dont do what Halogem did, for crying out loud they made a box for the game, which implies they were going to market it, or make it a marketable option, which microsoft could have taken advantage of by themselves aka Halo Wars

+1 vote   article: Progress
RINGLEADER Oct 15 2006, 12:38am says:

if u guys want to get thios mod look to teh right of this page there is a link that says and it will take u to his homepage where all teh trails are,,,

just thought id let you know

+1 vote   mod: Engine Trail Mods and Enhancements
RINGLEADER Sep 18 2011, 2:37pm says:

Wave after wave of Cardassian, exploding.

0 votes   media: Dominion Alliance Ships
RINGLEADER Sep 17 2011, 2:52am replied:

Well, it does have to look different somehow, the lower boom is basically just one big tower with a gun on it, this particular assault frigate doesn't have a lower cargo bay section. Ignore the bridge though, it's basically going to look just like the one on the other frigate (I just quickly sketched that area without much though because I already had it modeled and textured)

I did want it to look really similar to the frigate in some areas though, in fact the engines are identical to the classic frigates, as well as the bridge, two areas of the ship that I don't think would vary much among frigate classes.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Sep 11 2011, 11:52pm replied:

Thanks, I'm getting close!

+1 vote   media: Corvette
RINGLEADER Sep 11 2011, 12:37am says:

Thanks! Might tweak around the inner 'maw' section a bit.

+1 vote   media: UNSC Assault Frigate
RINGLEADER Sep 10 2011, 8:09pm replied:

Hola, gonna update soon.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER Sep 1 2011, 10:11pm says:

Heh, pretty sure that's not how you handle a plasma sword.

and I've seen many swords in my time.

+1 vote   media: Weapons
RINGLEADER Aug 18 2011, 11:18am says:

I can't help but think of that pretty-as-could be Jamaican girl in the commercials.

+1 vote   media: Homeword:@ Boom
RINGLEADER Aug 15 2011, 12:06am says:


+1 vote   media: Halo Interior
RINGLEADER Aug 14 2011, 8:07pm replied:

Perfect 1:1 scale, I have an older version earlier in the images section, less detailed but also scaled correctly.

+1 vote   media: Halo Outer Details
RINGLEADER Aug 14 2011, 5:19pm replied:

Thrusters, yeah. They do look like something that would be used in atmosphere with the large grating/vent appearance.

+1 vote   media: Corvette
RINGLEADER Aug 9 2011, 12:47am says:

Lets all try and keep in mind whose in charge here. Not me, lol

+1 vote   group: HW2 Taiidani Project Development Team
RINGLEADER Aug 8 2011, 10:04pm says:

Lol, good lord...

+2 votes   media: New scale file
RINGLEADER Aug 6 2011, 9:08pm says:

I can finally build my swimming pool and orbital diving board.

+1 vote   media: New height system
RINGLEADER Aug 3 2011, 4:46pm says:

Going out of town for a few days, hopefully I'll have the textured Prowler complete soon, as well as some corvette progress shots.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER Jul 6 2011, 2:16am says:

Is there a way to have this mod AND Shaders Max 1.01?

+1 vote   mod: STALKER Complete 2009 (2012)
RINGLEADER Jul 5 2011, 11:06pm says:

How do you get sh ships to fly around like this?

+1 vote   media: ss
RINGLEADER Jun 26 2011, 11:34pm says:

Ayeeee, so does this incorporate many of the same chops that were in the 2011 mod before it was DEACTIVATED?

I would surely hope so...

0 votes   article: [RELEASE] Morrowind Rebirth 1.1!
RINGLEADER Jun 24 2011, 4:52pm says:


+1 vote   media: Forklift
RINGLEADER Jun 18 2011, 10:41pm says:

Thanks guys!

+1 vote   media: The Yuvarlak Basin
RINGLEADER Jun 18 2011, 9:30pm replied:

Quite a lot, I'm on the 250th+ save of the model.

+1 vote   media: Installation 04
RINGLEADER Jun 18 2011, 9:21pm replied:

It survived, and I'm working on upping the detail on it.

+3 votes   mod: Halo: Starside Intercept
RINGLEADER Jun 18 2011, 8:59pm replied:

She's still got a few surprises left in her.

+3 votes   media: Installation 04
RINGLEADER Jun 15 2011, 1:09pm says:

Hey, enjoy the model! Please try and find out how to alter lighting conditions and shaders on these maps.

+1 vote   media: "Halcyon Days" Wallpaper
RINGLEADER May 24 2011, 2:50am replied:

Thanks! I'm really looking forward to having some space-ground battles.

+1 vote   media: Clear Skies
RINGLEADER May 24 2011, 2:48am replied:

Yes, the balance struck between UNSC and Covenant will be largely an economic/build time one however the Covenant will always have an advantage true to the Halo universe (recommended for less experienced players).

+1 vote   mod: Halo: Starside Intercept
RINGLEADER May 24 2011, 2:48am says:

Hey all, I'm going out of town this week so bear with me.

I'll try to get some concept pieces done.

+1 vote   mod: Halo: Starside Intercept
RINGLEADER May 23 2011, 11:01pm says:

We chose to distance ourselves from Halo Legends/343 as much as possible.

Halo Nation is a poor source of information, most editors add and retract information on the merits of how cool it sounds. It's a place where misinformation compounds on itself until it becomes solidified fanon. Frankly it seems like most of the frequent adherents of the site would much prefer Halo Legends and Halo Wars over Halo CE and the Nylund books, and that's bad news for us.

Besides, this thing look far more ablative then that Red Horse ship in the article you linked (also closer to the F-117 fighter), and it's clearly less armed based on its stats. I'm not sure how this thin, unsubstantial ship looks anything but lightly armored, and I don't recall where the Prowler was ever described as a slow ship. In what ways does it look nothing like how you describe it?

This is the only other known official image of a Prowler:
I do hope I'm not also obliged to retain its design as well.

+1 vote   media: ONI Prowler
RINGLEADER Apr 23 2011, 9:35pm says:

Hmm, I don't know about it.

+2 votes   media: Covenant Superweapon Concept *Updated*
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