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Comment History  (0 - 30 of 358)
RINGLEADER
RINGLEADER - - 358 comments @ Star Destroyer

Will you include the glitch in the original game where you can shoot of the nose module and fly inside?

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Currently, it only works for the old version of HW2. I can't quite seem to get the assets to work in the remastered version for some reason -_-

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Thank you!

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Thank you!

Good karma+2 votes
RINGLEADER
RINGLEADER - - 358 comments @ Red Dragon

It looks fine in game, I use high poly + normal mapping.

These high detail models are intended for the remakes if they're as mod-able as the originals. I sure hope they are, lol.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Z-Clipping

I've toyed around a lot with the render distances, and no matter what I still get this problem.

I haven't experienced near object clipping when I increased the render distance though. Scripting is not my bag.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Z-Clipping

Yeah, that's the plan. I'm cautiously hopeful of the remakes.

There were a number of undeveloped graphical features in game, like bloom, that I'm sure they will fully implement in the remakes. Shadowing is another big issue for me, like on the 'No Z-Clipping' pic, parts of the Halo that are shadowed by other parts are still lit up, just because the lighting angle.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

That, or all Hell broke loose.

Good karma+5 votes
RINGLEADER
RINGLEADER - - 358 comments @ A Brief Report

I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.

I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Z-Clipping

Thanks!

It's very finicky, most of the time it does this, some times it has no problems. Sometimes the atmosphere doesn't show up, sometimes the whole thing doesn't show up at all, lol.

Good karma+2 votes
RINGLEADER
RINGLEADER - - 358 comments @ The Messenger

Enjoy!

That ship looks pretty sweet btw, the engines are quite nice.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Hey!

Congress passes bills way faster than we update.

Good karma+2 votes
RINGLEADER
RINGLEADER - - 358 comments @ ONI Prowler

Aw, awwww come on...

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Howdy!

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Sleek

IT CAN BE DONE... Just look at my planetary atmospheres!

I890.photobucket.com

I890.photobucket.com

A window is basically just a tiny atmosphere, as Galileo put it.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Silent

Bingo.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Silent

True, I wanted this ship to break design norms with the stealth engine and body, but keep some of it more conventional, like the bridge and radar dish.

I also tried to make it look a little like the ONI logo itself.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halcyon-Class Cruiser (Textured)

Props for sticking with the original Halcyon design!

Good karma+2 votes
RINGLEADER
RINGLEADER - - 358 comments @ Halcyon-Class Cruiser (Textured)

Goodness me...

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Black Mesa

OoooooooOOOOOHHHH!!!!!

Good karma+4 votes
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

Well, dood, I need more help!

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Halo: Starside Intercept

I'm here for you.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Prowler Textured

Oh my god, that's some top notch stuff.

Good karma+3 votes
RINGLEADER
RINGLEADER - - 358 comments @ Not Dead Yet!

Yes, we'll probably scale it up a little so it's not too small.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Dreadnought

Wings 3D, rendered in Kerkythea.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Keyship

Click 'view original' to see the full size image.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Teeth of a Titan

Click 'view original' to see the full size image.

Good karma+1 vote
RINGLEADER
RINGLEADER - - 358 comments @ Dreadnought

Click 'view original' to see the full size image.

Good karma+1 vote