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I've toyed around a lot with the render distances, and no matter what I still get this problem.
I haven't experienced near object clipping when I increased the render distance though. Scripting is not my bag.
Yeah, that's the plan. I'm cautiously hopeful of the remakes.
There were a number of undeveloped graphical features in game, like bloom, that I'm sure they will fully implement in the remakes. Shadowing is another big issue for me, like on the 'No Z-Clipping' pic, parts of the Halo that are shadowed by other parts are still lit up, just because the lighting angle.
That, or all Hell broke loose.
I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.
I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.
It's very finicky, most of the time it does this, some times it has no problems. Sometimes the atmosphere doesn't show up, sometimes the whole thing doesn't show up at all, lol.
That ship looks pretty sweet btw, the engines are quite nice.
God... Yes, YES!!!
Congress passes bills way faster than we update.
Aw, awwww come on...
IT CAN BE DONE... Just look at my planetary atmospheres!
A window is basically just a tiny atmosphere, as Galileo put it.
True, I wanted this ship to break design norms with the stealth engine and body, but keep some of it more conventional, like the bridge and radar dish.
I also tried to make it look a little like the ONI logo itself.
Props for sticking with the original Halcyon design!
Well, dood, I need more help!
I'm here for you.
Oh my god, that's some top notch stuff.
Yes, we'll probably scale it up a little so it's not too small.
Wings 3D, rendered in Kerkythea.
Click 'view original' to see the full size image.
10,000km in diameter.
Update coming soon!
Nice background too ;)
Wave after wave of Cardassian, exploding.
Well, it does have to look different somehow, the lower boom is basically just one big tower with a gun on it, this particular assault frigate doesn't have a lower cargo bay section. Ignore the bridge though, it's basically going to look just like the one on the other frigate (I just quickly sketched that area without much though because I already had it modeled and textured)
I did want it to look really similar to the frigate in some areas though, in fact the engines are identical to the classic frigates, as well as the bridge, two areas of the ship that I don't think would vary much among frigate classes.