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Rigadoon
Rigadoon Oct 11 2014, 5:15pm replied:

Install 1.0 and then 1.21.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Oct 11 2014, 5:14pm replied:

Late 1916 to early 1917.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Oct 11 2014, 5:14pm replied:

We are working on Britain.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Sep 18 2014, 4:06pm replied:

The AI won't fire because of the new shooting system we have implemented. We are looking into ways to fix it in 2.0.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Sep 6 2014, 1:38pm replied:

There are servers up.

+2 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Sep 2 2014, 6:39pm replied:

Which banners are you talking about?

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Sep 2 2014, 5:43pm replied:

Stationary machine guns are already in the mod.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Sep 2 2014, 5:43pm replied: +1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 25 2014, 5:23pm replied:

We don't have Turks either.

+2 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 17 2014, 10:08am replied:

There will be several new maps in the 2.0 update. Gallipoli is one of them. ;)

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 15 2014, 2:29am replied:

Try actually reading about the mod before telling us what we "need" to do.

It's multiplayer.

+5 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 12 2014, 6:23am replied:

The event went very smoothly. There was no lag with over a hundred players and only a single crash. I hope more people will join us next week.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 12 2014, 4:23am replied:

It is playable for battle. When 2.0 releases, we may have a separate server for battle.

+3 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 11 2014, 8:43am replied:

Thanks for the suggestion. We'll consider it.

+3 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 11 2014, 12:43am says:

Do you guys have any suggestions for a regiment/battalion to represent regular British troops in the mod?

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 8 2014, 2:17am replied:

We don't have Americans planned yet but if we ever start working on them, we'll consider your suggestion. Thanks.

+1 vote     article: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Rigadoon
Rigadoon Aug 8 2014, 2:17am replied:

It's very possible.

+1 vote     article: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Rigadoon
Rigadoon Aug 8 2014, 2:16am replied:

I'm pretty sure the artillery issue you're talking about has been fixed for 1.21 already. In any case, we are going to make sure 2.0 is as polished as possible upon release.

+1 vote     article: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Rigadoon
Rigadoon Aug 8 2014, 2:15am replied:

Any specific regiment from the 16th Division you are particularly interested in seeing?

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Aug 8 2014, 2:13am says:

If anybody is getting the missing face_gen.brf issue, install 1.0 first and then use this download.

1.0 Download: Moddb.com

+1 vote     download: Patch 1.21
Rigadoon
Rigadoon Aug 8 2014, 2:12am replied:

Install 1.0 first and then use this download.

+1 vote     download: Patch 1.21
Rigadoon
Rigadoon Aug 8 2014, 1:11am replied:

That sounds like a good choice considering that they fought at both Verdun and the Brusilov Offensive. Research assistance would be great. Especially useful would be a description or image of the unit markings they wore during the Battle of Verdun or Brusilov Offensive.

+1 vote     article: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Rigadoon
Rigadoon Aug 6 2014, 12:14pm replied:

If there is any specific Bavarian unit you have in mind, let us know. ;)

+1 vote     article: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Rigadoon
Rigadoon Aug 4 2014, 1:55pm replied:

A bit harsh, Baillie. The_Black was not trying to be insulting. However, it is correct that IE is not truly dead. People who enjoy the mod still get together occasionally to play on the official server. A mod cannot die until its community has given up on it so it would be appreciated if people aren't so quick to "lay the mod to rest." Instead, help us to rebuild the community and follow the progress of the upcoming update, Iron Europe 2.0.

0 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Jun 30 2014, 12:56am replied:

-Press Windows + R
-Type regedit
-Head to HKCU - HKEY Current user
-Open the software folder
-Head to MountAndBladeWarbandKeys
-Right click on MoutnAndBladeWarbandKeys
-Click on New String Value
-Enter serial_key_nw as name
-Enter your serial key as value, which you can retrieve by right clicking on your Mount & Blade Warband on steam or from your buying receipt.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon May 8 2014, 6:27pm replied:

Press Windows + R
Type regedit
Head to HKCU - HKEY Current user
Open the software folder
Head to MountAndBladeWarbandKeys
Right click on MoutnAndBladeWarbandKeys
Click on New String Value
Enter serial_key_nw as name
Right click on the new string and hit "Modify". Now enter your serial key as value, which you can retrieve by right clicking on your Mount & Blade Warband on steam or from your buying receipt.

+1 vote     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Apr 23 2014, 10:50pm replied:

There are plenty of servers up. Unfortunately, no people to populate them at the moment. However, the team has many plans for reviving the mod. So please be patient. ;)

+2 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Apr 15 2014, 2:54pm replied:

Can you provide more information such as how you know it is not installing all needed files?

+2 votes     mod: Iron Europe - WW1 Mod
Rigadoon
Rigadoon Apr 15 2014, 2:54pm replied:

What do you mean a blank file? It should be an installer and all you have to do is click on it to run it.

+2 votes     mod: Iron Europe - WW1 Mod
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