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White Night

Mod review - 2 agree


-Gameplay was to perfection and bugs were to a bare minimum.
-Storyline was beautiful and kept me interested.
-Map design was very creative and stayed to the insane state of mind type theme.
-Lost count of the custom entities. all were built to perfection
-Obvious that there was a lot of effort put into it :D

-Voice acting was not as good as it could have been. It was almost annoying at times.
-The atmosphere kept me on my toes but never really scared me all that much. I was expecting a lot more monster encounters
-1 of the soundtracks was of poor quality and didn't sound good at full volume
-Some areas will extremely difficult (If not impossible) to navigate through without a flashlight (I.E run out of batteries which shouldn't be a problem due to the many items laying around)
-WAY overstocked on morphine and batteries by the end

And it really pains me to say this but this mod seems to be a wee bit over rated. The whole reason it seems to be so popular is because it uses the penumbra static_objects and the modern walls to give it a creepy feeling when it only really just keeps you creeped out no actual impressive scares. The only thing that scared the crap out of me was the lights exploding periodically


The Great Work

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