'FYI' Just because someone knows ZBrush doesn't mean they know the intricacies of a particular engine. Imagine a team coming from an engine like Unreal to Source, there are so many amateur mistakes to be made there. Even by a relatively experienced team.
Thanks for the info Wikipedia boy :)
_Richardo_
Richard joined
Hi , My main interests are based in game/level design theory and Mapping/models primarily for Source. However I have experience in pretty much all of the major editors. I have been mapping since HL1 and have recently started delving into the world of 3D models. Im deeply passionate about what I do and am always interested in discussing and developing my knowledge of games theory. Im currently in year 2 of a "Computer Games Production" degree in Lincoln, UK. And looking forward to posting some finished work up here soon !