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Rhodeder
Rhodeder Feb 7 2009, 5:01pm says:

Thanks for all your time on this :D nice someone actually made something to improve on fallout 3.

+1 vote     download: Welcome To The Wasteland
Rhodeder
Rhodeder Aug 31 2008, 3:26pm says:

you guys rock if fallout 3 is pretty much using a identical engine maybe you guys can make that into a multiplayer mod too when your done.

+1 vote     mod: OblivionOnline
Rhodeder
Rhodeder Aug 31 2008, 3:25pm says:

i love you

+3 votes     article: Oblivion Multiplayer Mod Nearing PublicBeta 1
Rhodeder
Rhodeder Aug 28 2008, 5:00pm says:

nice rickler surprising you took up mastersword source. sweet stuff

+1 vote     mod: Master Sword: Source
Rhodeder
Rhodeder Apr 25 2008, 8:04pm says:

this is being textured right now.

+1 vote     media: New Spas-12 Shotgun!
Rhodeder
Rhodeder Mar 27 2008, 5:38pm says:

Very Atmospheric

+1 vote     media: Red Moon Rising
Rhodeder
Rhodeder Mar 27 2008, 4:39pm says:

dont forget to open the original and right click on the image when it pops up and click view image to see original high resolution version.

+1 vote     media: Laptop
Rhodeder
Rhodeder Mar 27 2008, 4:39pm says:

dont forget to open the original and right click on the image when it pops up and click view image to see original high resolution version.

+1 vote     media: Katana Model
Rhodeder
Rhodeder Mar 27 2008, 4:39pm says:

dont forget to open the original and right click on the image when it pops up and click view image to see original high resolution version.

+1 vote     media: M4A1
Rhodeder
Rhodeder Feb 1 2008, 12:27am says:

Didn't realize you guys had this on steam. Guys i really got to say great work on this! Ive really enjoyed playing this at my house. I still cant believe that you guys are building a game with such nice game play that puts the very large companies to shame. I definetly recommend to everyone to purchase this game. Worth every penny and you guys deserve it!

+1 vote     game: Mount & Blade
Rhodeder
Rhodeder Nov 5 2007, 3:11am says:

nice normal mapping!

+2 votes     media: lost castle 2
Rhodeder
Rhodeder Nov 5 2007, 3:11am says:

amazing partice emitter work. hats off to you good work.

+1 vote     media: effects fire
Rhodeder
Rhodeder Nov 5 2007, 3:04am says:

nice work! makes me wish i got the rb unreal 3 editor when it was released. Thought it would be extremely basic.

-Derek

+1 vote     mod: Tales of wenda
Rhodeder
Rhodeder Nov 4 2007, 7:21pm says:

medival? damn stupid city people.

+1 vote     media: Axe
Rhodeder
Rhodeder Oct 30 2007, 3:27am says:

fourth style building Has been optimized and so has the seventh style building there all prepped for in-game and the fourth style building is being textured right now.

+2 votes     mod: Sacrator
Rhodeder
Rhodeder Oct 30 2007, 3:22am says:

Update!!

+2 votes     mod: Sparta: The Last Stand
Rhodeder
Rhodeder Oct 30 2007, 3:18am says:

*Drools* Wow i cant begin to describe how nice you did with style there. Reminds me of fallout.

+1 vote     media: GW's Unnamed vehicle in-game
Rhodeder
Rhodeder Oct 8 2007, 2:58pm says:

theres normal smoothing in the engine we will be taking advantage of that so your not seeing high poly meshes thats the raw poly version the final version will be better with normal mapping ;)

+1 vote     media: Fifth Buildings Roof w/ Swimming Pool
Rhodeder
Rhodeder Sep 28 2007, 7:31pm says:

good luck getting it to look even close to that ingame.

+1 vote     media: Hong Kong
Rhodeder
Rhodeder Sep 22 2007, 5:06pm says:

no its long gone in a few hard drive failures a while back. I made a working one but some of the animations wearnt right but it was working pretty nice. Thought it was kinda funny how easy it was to put together they should have at least have threw together the coop version for the people before they let it die. oh well i guess.

+1 vote     member: SWAYLER
Rhodeder
Rhodeder Sep 19 2007, 2:44pm says:

@sinkin
actually i do know how to texture, model and about every process to get a very nice model in-game. and ai isnt in our plans. Its not going to be a city its going to be more of a section of a city. I plan on texturing and displacing a building once i gather all the assets for our developers from www.environment-textures.com

+1 vote     article: New Building Models Added! More views and buildings on Main Page
Rhodeder
Rhodeder Sep 18 2007, 7:25pm says:

yeah they are going to be optomized when textured right now the exteriors are around 10k to 20k polys. next thing is to prep for textuing by unwelding points ect and uv mapping. thanks for your attention they are obviously not game ready because there not textured. lol

-Derek

+1 vote     article: New Building Models Added! More views and buildings on Main Page
Rhodeder
Rhodeder Sep 18 2007, 3:14pm says:

Thanks! If your interested in keeping a eye on the mod you can watch it to keep up to date.

+1 vote     mod: Sacrator
Rhodeder
Rhodeder Sep 17 2007, 4:23pm says:

cool. Made in zbrush and with a low res mesh to generate a normal map from?

+1 vote     media: ME-31B Mansfield Modular Carbine
Rhodeder
Rhodeder Sep 17 2007, 4:21pm says:

looks sweet probably gonna crack doom 3 out again.

+1 vote     mod: Last Man Standing Coop
Rhodeder
Rhodeder Sep 17 2007, 4:11pm says:

i hope thats just your antialiasing lol looks like it doesnt show bump mapping on it either. VERY IMPORTANT!

+1 vote     media: Infrared Ingame
Rhodeder
Rhodeder Sep 18 2007, 12:58pm says:

Actually the coding is fairly easy. Most people code this gameplay in there servers. I think you didnt read over the site brief and thats whats going on. The game is pretty much like roleplay servers but more immerse. Its not as hard as a task as you think it is going to be and the first release will probably just be about twice the size of oviscity so it really isnt going to be that hard. As the first version is released we will more fine tune the game to the small things for the players to do and expand the city more.

-Derek

+1 vote     article: New Building Models Added! More views and buildings on Main Page
Rhodeder
Rhodeder Sep 15 2007, 9:49pm says:

"Stop making crysis mods.. It's not even ******* out retards."

lol thats the point so you can make things like models and stuff so when the game is out you have quite a bit of progress made lol...... retard

+1 vote     article: GAMOVER Update: KSK Missile bearing Fast Attack Craft
Rhodeder
Rhodeder Sep 18 2007, 1:22pm says:

Also noting Sacrator has Got a subscription to both environmental textures(buildings ect) and character modeling references /textures. More than enough to do a very nice and detailed texturing job in the city and characters. All the assets most of our modelers will need except for weapon photos. If you find a place that provides that type of images it would be really helpfull.

-Derek

+1 vote     mod: Sacrator
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