This member has provided no bio about themself...
Thanks for all your time on this :D nice someone actually made something to improve on fallout 3.
you guys rock if fallout 3 is pretty much using a identical engine maybe you guys can make that into a multiplayer mod too when your done.
i love you
nice rickler surprising you took up mastersword source. sweet stuff
this is being textured right now.
dont forget to open the original and right click on the image when it pops up and click view image to see original high resolution version.
at least add lua modding
Didn't realize you guys had this on steam. Guys i really got to say great work on this! Ive really enjoyed playing this at my house. I still cant believe that you guys are building a game with such nice game play that puts the very large companies to shame. I definetly recommend to everyone to purchase this game. Worth every penny and you guys deserve it!
nice normal mapping!
amazing partice emitter work. hats off to you good work.
nice work! makes me wish i got the rb unreal 3 editor when it was released. Thought it would be extremely basic.
medival? damn stupid city people.
fourth style building Has been optimized and so has the seventh style building there all prepped for in-game and the fourth style building is being textured right now.
*Drools* Wow i cant begin to describe how nice you did with style there. Reminds me of fallout.
theres normal smoothing in the engine we will be taking advantage of that so your not seeing high poly meshes thats the raw poly version the final version will be better with normal mapping ;)
good luck getting it to look even close to that ingame.
no its long gone in a few hard drive failures a while back. I made a working one but some of the animations wearnt right but it was working pretty nice. Thought it was kinda funny how easy it was to put together they should have at least have threw together the coop version for the people before they let it die. oh well i guess.
actually i do know how to texture, model and about every process to get a very nice model in-game. and ai isnt in our plans. Its not going to be a city its going to be more of a section of a city. I plan on texturing and displacing a building once i gather all the assets for our developers from www.environment-textures.com
yeah they are going to be optomized when textured right now the exteriors are around 10k to 20k polys. next thing is to prep for textuing by unwelding points ect and uv mapping. thanks for your attention they are obviously not game ready because there not textured. lol
Thanks! If your interested in keeping a eye on the mod you can watch it to keep up to date.
cool. Made in zbrush and with a low res mesh to generate a normal map from?
looks sweet probably gonna crack doom 3 out again.
i hope thats just your antialiasing lol looks like it doesnt show bump mapping on it either. VERY IMPORTANT!
Actually the coding is fairly easy. Most people code this gameplay in there servers. I think you didnt read over the site brief and thats whats going on. The game is pretty much like roleplay servers but more immerse. Its not as hard as a task as you think it is going to be and the first release will probably just be about twice the size of oviscity so it really isnt going to be that hard. As the first version is released we will more fine tune the game to the small things for the players to do and expand the city more.
"Stop making crysis mods.. It's not even ******* out retards."
lol thats the point so you can make things like models and stuff so when the game is out you have quite a bit of progress made lol...... retard
Also noting Sacrator has Got a subscription to both environmental textures(buildings ect) and character modeling references /textures. More than enough to do a very nice and detailed texturing job in the city and characters. All the assets most of our modelers will need except for weapon photos. If you find a place that provides that type of images it would be really helpfull.