Hello, I'm the developer of Ruins of Rydos. I've worked in the Game Industry for about three years now as a Quality Assurance Analyst. Projects I've worked on: Disney Think Fast! (PS2, Wii) (US/Europe) // HSM Sing It! (PS2, PC) (US/Europe) // Hannah Montana The Movie Game (Wii) (US) // G-Force (PSP) (US/Europe) // Disney Sing It! Pop Hits (Wii) (US) // God of War: Collection (PS3) (US/Japan/Europe) // God of War 3 (PS3) (US) // Toy Story 3 (XB360, PS3) (US/Europe) // Epic Mickey (Wii) (US) // Uncharted 3: Drake's Deception (PS3) (Multiplayer) (US)

Report RSS Ruins of Rydos - Storm of Progress

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It's been yet again, a long time since I've last updated my blog. Life has been quite busy and I've been more focused on getting this demo put together. Granted, the lack of updates probably hasn't helped, as I'm sure regular posts about what I'm doing and then thinking about what to do next might expedite the process. (So regular updates should be forthcoming).

But I digress.

Currently the demo is complete gameplay-wise. I just have to write out the story part of the boss encounters as well as some additional story dialogue/content to include. After that, I'll be recoloring all of the assets with the NES color palette to give it a more unified appearance. Once that is complete, it'll just be test, test, and test some more! Once I've tested it thoroughly and gotten most if not all of the bugs fixed, I'll release the demo to you fine folks.

Once the demo is released, I'd like you guys to send any feedback you can my way so I can polish this demo just a tad further and release an updated version for Greenlight (as well as here, of course). I created a page but have it hidden as of right now because I want to make sure Rydos is as polished as possible before I show it off to the big, bad world out there.

The Beta Demo will cover the same content as the Alpha demo, but the intro has been redone, there is more story/dialogue throughout the demo, stats/encounters have been reworked, the dungeons have been redesigned (larger, traps, secret areas, collectible items), and new enemies will be included (as a common complaint was that the enemy variation was too little). I'm confident that these new changes will make the game a lot more fun to play.

That's all for now, if you have any questions, comments, concerns, etc. feel free to post them below. Thanks, and stay tuned!

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