In the download section of our site you can find all patches for the German and English version:
Modding-union.com
In the download section of our site you can find all patches for the German and English version:
Modding-union.com
The text changes from 3.7 to 3.81 are completly translated by a community-project:
Translate.google.de (the text is completely in german, the translating should be better than that from google translate).
Now must read through the old stuff, correct changed passages that are done since translating the text. Also there are a few lines that we skipped.
I hope that we will have an english translation, but that I can't guarantee.
In bfme1 you had from the beginning the maximum number of commandpoints.
We have not decided yet, how we will handle that in Edain.
Maybe the farms will give you different number of points, dependent on the chosen upper limit of commandpoints.
Gondor will not receive this function, because the fiefdoms are a part of Gondor, the clans of the dwarves are in contrast independent countries.
Up until now we have to less material for separete Lorien and Mirkwood, I don't know if this will change in the future.
The next version will contain a lot improvements of the AI, especially in and against fortresses.
I cannot go more in details, maybe you will see an update on this.
No, from Rj-Mod:
Moddb.com
No. there will be no new building.
Btw Arnor are not a standalone faction.
We hope we can release 3.71 in english someday.
Edain Mod 3.7 ist ready to download:
Modding-union.com
Build Dain, when he reached level 10, he can summon a special Barracks with all dwarf-factions.
Because many voices are records from something, we can't record these in english.
Because Peter Jackson would make clear that the Battle are without hope.
An english version is in progress, but there is many to translate...
The Farmbuilding will be improved in 3.7.
What do you find bad on the current AI?
Runemaster: Use it on your structures. The Struture get the rune, these 4 different runes have these effects: better productiontime, fear for enemies attacking the building, more armor and I forgot :(
Mine: You can place a mine to mountains like building walls.
Karsh: Level up the tomb in which karsh is summon. You can do that by sacrifice your units in it.
They can set different runes on your structures.
The runes give the structure different bonuses (more strength, fear on enemies, better production, leadership)
Here is the link to download it:
Modding-union.com
The "Tierflüsterer" (animal-whisperer) are support units, which slow down the speed of Cavalary.
The "Elbensingerinnen" are support units, which boost your units with her spells.
The hard AI build more Units and Upgrades.
They also use more Spells.
The different between hard and brutal is that the brutal AI get Units and Upgrades cheaper and faster.
Maps with location in Arnor/Angmar, for example Rhuduar, Cardolan, Arnor, Angmar, etc
You can only remove the mountain by map.ini.
Some of maps have no mountain, because of bugs.
For example Rhun or Nandurion.
-Reshef-
Reshef joined
Ai and Maps