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Various Updates
Red Alert: A Path Beyond

Various Updates

Jan 05, 2006 Red Alert: A Path Beyond 0 comments

Work is continuing in full flight into this new year. As you can tell the mod profile is back in actions again. No hard feelings over the misunderstanding,...

Work Resumed
Red Alert: A Path Beyond

Work Resumed

Sep 24, 2005 Red Alert: A Path Beyond 0 comments

Although it was said that the project was canceled, and all time would be devoted towards A Path Beyond for BF2(http://mods.moddb.com/4529), the conclusion...

Version .9932 Balance Patch Released!
Red Alert: A Path Beyond

Version .9932 Balance Patch Released!

Oct 04, 2004 Red Alert: A Path Beyond 0 comments

We've finally got this one pushed out the door after a few weeks of development. Now we can focus completely on the 9935B patch and subsequent patches...

Game Update: Player Eminations
Red Alert: A Path Beyond

Game Update: Player Eminations

Sep 09, 2004 Red Alert: A Path Beyond 0 comments

These will appear on the level Forest of Illusion, and similar 'spooky' levels. When you kill a player, a "ghost" will rise from the body and attack random...

Level Update: RA_Mines
Red Alert: A Path Beyond

Level Update: RA_Mines

Sep 05, 2004 Red Alert: A Path Beyond 0 comments

This map was original made for Renegade by Aircraftkiller, but has since been changed for RenAlert. The mines now hold a stockpile of Gems, so there will...

Emitter Update: Industrial Smoke
Red Alert: A Path Beyond

Emitter Update: Industrial Smoke

Sep 03, 2004 Red Alert: A Path Beyond 0 comments

You'll now see a think black cloud of smoke being produced by both the Refinery, Power Plant, and Advanced Power Plant. It goes high into the air, and...

Updates: Music, New Additions.
Red Alert: A Path Beyond

Updates: Music, New Additions.

Aug 27, 2004 Red Alert: A Path Beyond 0 comments

Music Update: The Meat of Vengeance Chicajo is back, and has brought a lengthy new track with him for RenAlert. This one weighs in at about 7 minutes...

Blast Doors
Red Alert: A Path Beyond

Blast Doors

Aug 11, 2004 Red Alert: A Path Beyond 0 comments

These the Blast Doors that were left out of .993b, they replace the current doors you see ingame. They add a nice touch to the structures. This is not...

Renegade Alert v993b Released!
Red Alert: A Path Beyond

Renegade Alert v993b Released!

Jul 29, 2004 Red Alert: A Path Beyond 1 comment

One of the most anticipated mods for Renegade is finally here. Let me just say....it blows anything and everything out of the water. From the duel tesla...

Renegade Alert: RealWar mode, Dragunov
Red Alert: A Path Beyond

Renegade Alert: RealWar mode, Dragunov

Jul 21, 2004 Red Alert: A Path Beyond 0 comments

Weapon Update: Soviet Dragunov The Dragunov will be the primary weapon used by the Soviet Sniper. It will work basicly the same as the Allied Enfield....

Renegade Alert Weapon Updates
Red Alert: A Path Beyond

Renegade Alert Weapon Updates

Jul 18, 2004 Red Alert: A Path Beyond 0 comments

We're wrapping up the last of the weapon models that need to be changed. The current version still uses a few from Renegade, but that won't be the case...

Updates: Bunkers; Barbed Wire Fence
Red Alert: A Path Beyond

Updates: Bunkers; Barbed Wire Fence

Jul 12, 2004 Red Alert: A Path Beyond 1 comment

Level Completed: Bunkers That's it for Bunkers, it's now done and ready for the .9935b patch. Bunkers will be RA mode with Tech Level 10, and have anything...

Level Update: Bunkers
Red Alert: A Path Beyond

Level Update: Bunkers

Jul 10, 2004 Red Alert: A Path Beyond 0 comments

A lot of you have probably played one of the many versions of Bunkers that Aircraftkiller made for Renegade, but now you'll have a chance to play it in...

Weapon Update: M-60 Heavy Machine Gun
Red Alert: A Path Beyond

Weapon Update: M-60 Heavy Machine Gun

Jul 03, 2004 Red Alert: A Path Beyond 0 comments

The main weapon for the Allied Officer, the M-60 is a powerful gun capable of doing decent to heavy damage on just about anything its bullets touch. It...

SAM Site Update
Red Alert: A Path Beyond

SAM Site Update

Jul 03, 2004 Red Alert: A Path Beyond 0 comments

It was decided that the SAM site needed to be redone, so Aircraftkiller did just that. It is similar to before, but this time features much more detail....

GUI Update: PT Icons, Crosshair.
Red Alert: A Path Beyond

GUI Update: PT Icons, Crosshair.

Jul 02, 2004 Red Alert: A Path Beyond 1 comment

Darkblade has redone the PT Icons once again, this time to match Red Alert. Aircraftkiller made renders of all the tanks to look like the Purchase icons...

Updates: Could Effect, Supply Truck.
Red Alert: A Path Beyond

Updates: Could Effect, Supply Truck.

Jul 01, 2004 Red Alert: A Path Beyond 0 comments

Game Update: Cloud Effect. A few of Aircraftkiller's levels will feature the Cloud Effect he made for W3D. It basicly just shows detailed shadows from...

Updates: Textures, Sounds, Vehciles, Weapons.
Red Alert: A Path Beyond

Updates: Textures, Sounds, Vehciles, Weapons.

Jun 29, 2004 Red Alert: A Path Beyond 0 comments

Sound Update: Miles Sound System The new version of Miles Sound System has been put into Renegade Alert. You will be able to adjust your speaker settings,...

Renegade Alert Updates: Ridge Wars; Eaten Alive; Missile Sub
Red Alert: A Path Beyond

Renegade Alert Updates: Ridge Wars; Eaten Alive; Missile Sub

Jun 28, 2004 Red Alert: A Path Beyond 2 comments

Things are moving along quickly as we prepare for the next patch in this public beta, which is expected to be released early next month. The remainder...

Vehicle Update: Supply Truck
Red Alert: A Path Beyond

Vehicle Update: Supply Truck

Jun 25, 2004 Red Alert: A Path Beyond 1 comment

The supply truck is what the Demolition was based off of, except this time it carries soldiers in the back instead of a nuclear warhead. It is a very...

Vehicle Update: Allied Destroyer
Red Alert: A Path Beyond

Vehicle Update: Allied Destroyer

Jun 24, 2004 Red Alert: A Path Beyond 0 comments

The Destroyer is fast, heavily armored, and can take on most Land, Air, and Sea threats it encounters. It uses stinger missles that can easily knock down...

Vehicle Update: Allied Gunboat
Red Alert: A Path Beyond

Vehicle Update: Allied Gunboat

Jun 21, 2004 Red Alert: A Path Beyond 0 comments

The Gunboat is the fastest vehicle on the water, and is armed with a 2 Inch that will do slight damage to anything it can reach near the shore. It also...

.993 Internal Testing
Red Alert: A Path Beyond

.993 Internal Testing

Jun 20, 2004 Red Alert: A Path Beyond 0 comments

Internal Testing for the .993 public beta has started. So far we've been testing CamosCrossing, Fissure, Volcano, Metro, and Canyon River. They are all...

Menu Update: Allied SP Logo
Red Alert: A Path Beyond

Menu Update: Allied SP Logo

Jun 18, 2004 Red Alert: A Path Beyond 0 comments

Aircraftkiller made a spinning logo that will appear before Allied levels load in Single Player mode. Everything W3D is capable of was put into this -...

MAD Tank update: In Game
Red Alert: A Path Beyond

MAD Tank update: In Game

Jun 18, 2004 Red Alert: A Path Beyond 0 comments

The MAD Tank is being worked out now for in game use. As of now it does work fine in game, but there are still minor tweaks to be made to get it as close...

War Factory, Vehicle Construction Animation
Red Alert: A Path Beyond

War Factory, Vehicle Construction Animation

Jun 17, 2004 Red Alert: A Path Beyond 0 comments

If you've ever seen the Red Alert video of the Mammoth Tank being put together, this is what we're going for. Part of the tank will appear out of no where...

Technician
Red Alert: A Path Beyond

Technician

Jun 16, 2004 Red Alert: A Path Beyond 0 comments

NeoSaber got the new Technician boned and working in game today. The model and texture were both made by Chris J. Fortier. Also notice the new MCT. Go...

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