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is it a turret for the tank, or is it a tank destroyer?
Why the m209 grenade launcher? On the other note. Heavy
Who was it that Gyrocopter rushed me!
A Geothermal Powerstation as a power source is fine, but isn't it a tad bit immobile for a military force?
Kind of lacking on the info. So will the NRF be based in Italy or Germany because those are the expected locations of the future NRF or will you leave it blank for now?
Himmmmm.... Looks like a gunship, which is great for the Phoenix, but the Stymphilyan drops these little buggers,
It is a heli-bomber. Think of a more traditional utility helicopter that throws bombs out a door. Except futuristic. Think of the King Raven from the Gears of War seres.
Hope to see you guys around
Nice to see some activity
Also the suggestions for the factions are to simply change the names, and not the purpose or role they have. I would like to see a clearer distinction within the minor factions through game play rather than just graphics.
China (And the most reasonable titles)
1. Intelligence General (Support)/ General Leang
-I think you have the right idea, but tech should be focused around electronics and the manipulation of information. For example imagine if you could bluff building defenses where their were none, or attach a parasitic bug on an enemy unit so you could see what it saw.
2. Armor Division General (Offense)/General Kwai
-Typical China Tank General, except units must relay on others in a changing battlefield. Hard Counters are the focus as the Gatling Tank, Hellstorm Cannon, and upgraded Battlemasters prove effective, but is hindered by the lack of speed and scouting ability. Overlord Tanks and Nuke Cannons are powerful but suffer the same weaknesses of the early game units. Key tech includes depleted uranium, reactor cores, and enhancing secondary that improve the primary function of the tank in exchange for tactical availability. For example Gatling Tanks can shoot at both air and surface targets, just not at the same time (You have to switch).
3. Homegaurd General (Defense) General (Name)
-The Homegaurd should be a mix of infantry and conventional vehicles. Dragon Tank, Troop Crawler, Helix, Mig, Bunkers, and several other basic units should be included as well as the traditional Battlemaster Tanks. Key strength lies in it's versatility and robust units. Specialty units should focus around the horde effect as well as fire based munitions such as tracers, napalm, and Sabot Rounds. Also Mines should be key to any game.
I like the forums you have and think you have a strong community supporting you but I have to many forums floating around as it is. If you have any complaints or questions about my suggestionsfeel free to call me out. I'll be around here somewhere
==Black Knight Unmanned ground vehicle( a prototype Unmanned Ground Combat Vehicle, similar in size and appearance to a tank. It is armed with a turret-mounted 30mm gun and a coaxial machine gun. Although the armored vehicle can be controlled from a command center, the Black Knight does feature some autonomous functions in the turret and can also plan a route without hitting obstacles by itself).
. Research and Development General (Support)/General Towns
-I think this should be a fusion of all three generals from Zero Hour in the way that you have Granger's Air force, Town's Lasers, and Alexander's uber destructive tech in one package limited by the same weaknesses. All units either have, low dps, require power, or are expensive. Infantry should be limited for the sake of balance.
GLA (What Works)
1. Toxin General (Support)/Saddam Hussein
-Ill explaine later but it is obvious what I am going to say on this one.
2. Demolitions General (Defense)/General Deathstrike
3. Stealth General (Offense)/General (Name)
Hit and run tactics along the ideals of Nod should be the driving force of this faction with enough tunnel networks and submersible (burrow-able) units to make Kane proud.
2. Robotics General (Defense)/ Commander in Cheif
-Survivability is the name of the game as newly developed weapon systems earn their place on the battlefield by outlasting their opponents with merciless combat proven weaponry.
==The Buffalo Engineering Vehicle, a MRAP variant designed around providing logistical support for front line forces. It combines ballistic and blast protection with technology to detect the presence of dangerous ordnance and render it ineffective. Personnel operate the Buffalo’s 30-foot robotic arm and iron claw from within the armored hull via a mounted camera and sensory equipment, disposing of mines and IEDs safely. It can repair other units and structures and detect stealthy units
==MRAP (armored vehicle), a family of armored fighting vehicles designed to survive IED attacks and ambushes. The idea was to replace HMMWV type vehicles with a more robust, survivable vehicle when on patrol "outside the wire." Armed with a remote controlled minigun.
==MQ-9 Reaper, an unmanned aerial vehicle which the United States Air Force describes as a medium-altitude, long-endurance UAV system. It can serve in a reconnaissance and forward observation role, and can also carry a 3,800 lb.
==Centurion C-RAM, Each system uses consisted of a modified Phalanx 1B CIWS, powered by an attached generator and mounted on a trailer for mobility. Armed with a 20 mm Gatling gun.
==Fire Scout, an unmanned autonomous helicopter developed for use by the United States armed forces. Can be armed with laser-guided 70 millimeter (2.75 inch) folding-fin rockets.
Hmmm... [Large Post]
I have digged through the forums and decided that it may be better to put this here. Also you could create a forum page on MODDB if you want.
The three sub factions could use a simpler clarification for how exactly they are different from one another. My recommendation is to fallow the example lead be EA in CNC 4 and have the them follow the simple premise of Offence, Defense, and Support. But bring them together in a way that is practical and useful in both multi-player and lore. My Recommendations.
USA (Lets try to be a bit different)
1. Mechanized Infantry (Offence)/ General Ironside
-Basically a mix between more conventional elements of the US military and Shock and Awe. The Abrams should be replaced by the Bradly as the MBT (even though it isn't a tank) and emphasis should be made on units that deal splash damage or have a high DPS. Recommendation's include but are not limited to AC-10 Warthog, the Humvee, and better equipped infantry such as Land Warriors, and Javelin Troopers
You need to see this show, even though you probably have.
cast is live
Paradox Cast is on again.
Paradox cast is on
Why is it that I cannot seem to kill Kane?
I and a whole lot of other people have had the same idea going for a while know. Look at the hector suppression armor on the wiki. it is the closest we will get for a while.
We are a little bit closer to the Paradox Zombie Minor Faction.
Multi-player will be a bitch to play though. From the sound of it the Syndicate will have a very vulnerable early game.
Sunday Sunday Sunday! Be there, be there, be there! Over two hours of unadulterated madness as Moretanks takes on Psychoticloner for the title of the most devoted fan! Bring the kids, popcorn and day labors. After all who knows how many Leprechauns will need a stomping!
This will be interesting to follow.
Moretanks better have some popcorn, he only brought gobstoppers last time.
So it is the AC a new world alliance that includes North and South America as well as well as the nations of free association like Guam, The Marshal Islands ect?