Into: Gaming (duh), cinema, history, anime, ponies, kendo, gliding, good beers, good food, writing, drawing, wargaming. Some favourite games/series: Project Reality, Total War, S.T.A.L.K.E.R, Half Life. Close follow ups: Timesplitters, Halo, Team Fortress, Mass Effect, Fallout.

Comment History  (90 - 120 of 156)
Renegatz Nov 17 2014, 7:15am says:

Not a bad idea. It's already looking quite atmospheric though.

+2 votes   media: Construction WIP
Renegatz Nov 17 2014, 7:12am says:

Still can't wait to play this.

+2 votes   article: Ten years of Half-Life 2
Renegatz Aug 16 2014, 11:52pm replied:

Agreed. Keep up the good work you guys!

+4 votes   media: Samuel, Trav (Male 10) and Cheaple
Renegatz Jun 12 2014, 7:25am says:

That guy's a zombie, right? Cuz otherwise, that's one weird way to stand...

+1 vote   media: Characters - Night
Renegatz Apr 30 2014, 3:43pm says:

Thanks for this, great pic.

+1 vote   media: Your Friends Want To Help You Their Way
Renegatz Jun 27 2013, 1:58pm says:

Just plain awesome.

+3 votes   media: Chrysalis' Turn
Renegatz Jun 20 2013, 11:47am says:

Wow, the use of colours and depth. Great upload thib!

+3 votes   media: Princess Luna
Renegatz Jun 20 2013, 11:46am replied:

I think she has a hidden agenda. Heard cider was the best way to mollify RD's defences :P

+3 votes   media: The super speedy cider squeezy 6000
Renegatz Jun 6 2013, 8:11pm replied:

Or pokémon and their trainers. Don't want to catch the attention of these ones though (they're controllers).

-4 votes   media: Lost Alpha screens for June 2013
Renegatz Jun 6 2013, 7:59pm says:

No ordinary mornings in the Zone for Marked One. As the regular dregs of the Rookie Village gathered about their campfires and lit them or munched on some cold sausage for breakfast, he crept through the long grass on the outskirts of a nondescript farmstead on the other side of the valley. The surrounding flora danced in the light breeze, but the experienced Stalker didn't even notice the poppies. The sound of the bandits laughing and joking within were all he heard. His grip on his preferred sidearm tightened.

+3 votes   media: Lost Alpha screens for June 2013
Renegatz Apr 30 2013, 4:53pm replied:

Don't you mean "It doesn't look like a silly little toy now"??


+4 votes   media: Did you noticed something? :)
Renegatz Apr 1 2013, 10:13am says:

Very spooky. Swamp Bloodsuckers gonna make me all D: like.

+2 votes   media: Reload - Destroyed Pripyat (Swamp)
Renegatz May 22 2012, 7:13am says:

Liking the atmosphere here: Cold, ominous, gloomy, basically the way Stalker is meant to be ;)

+3 votes   media: Presentation - Predbanick Map*2
Renegatz Apr 1 2012, 5:12pm replied:

Are you serious? I kinda laughed at your comment thinking it was satire.

+1 vote   media: View from third floor
Renegatz Mar 26 2012, 9:42pm says:


+1 vote   media: Houses detalisation
Renegatz Jan 25 2012, 9:25pm says:

If you guys have played Human Error at all (fantastic mod, by the way) you should know how well these creepy bastards have been brought into HL2 ;P

Now this is really interesting. I'm guessing the player will battle the last remnants of the Xen army on earth, with the Nihilanth already destroyed and the Combine rapidly en-route...

+2 votes   media: Welcome to Hell, baby!
Renegatz Dec 13 2011, 9:25pm says:

Very nice, the running, the shadow, but particularly the walking. All I need now is a gray suit, a briefcase and a dash of creepy...

+3 votes   media: Player Body & Player's shadow (W.I.P.) - [ENGINE]
Renegatz Dec 4 2011, 11:53am says:

A glock? Now we can be poppin' fools in the zone!

+3 votes   media: Weapons WIP
Renegatz Dec 2 2011, 7:53pm says:

The atmosphere is stunning here. A simple picture, but I'm already imagining the scene in my head...

An oppressive silence dominates the vast, sombre trainyard. The deathly quiet is interrupted only by a few drips of water from pipes that line the ceiling, and a few clicks as a Combine guard mans the console overseeing the sleeping station. Aside from this, all is motionless.

The camera suddenly swoops in on three figures, stealthily emerging from a corridor and onto the main platform. Despite the freezing cold, Barney is sweating profusely, and as his companions instinctively take cover behind a nearby pillar, he kneels and wipes the sweat from his brow, trying not to pant too loudly.

He doesn't remember when he last got some sleep: The previous few days have just been a flurry of combat, a blur of death and toil, marked only by the final destruction of the Citadel some hours ago. Gordon had done it. Barney had been worried at first about his old friend, but he knew him well enough to recognise that such a feat was nothing abnormal for the One Free Man. Either way, none of this mattered now - he just had to get the hell out of the city with as small a loss of life as possible.

Focusing on the task at hand, Barney scanned the area. Despite how derelict the place was, the presence of the Combine was obvious: No tools, equipment or supplies were found lying around. There was no staff save for the one watchman at the console: Aside from - or even including - that, only the cool, mindless machine of the Combine overwatch.

With a few curt motions to the men, Barney made them aware of the situation. Hefting his trusty assault rifle, he prepared to once more do what he had grown accustomed to over the past week. Looking to the men, he grinned wryly: "Well, boys, it's time to catch a train."

+5 votes   media: [INGAME]Chapter: "Catch a Train"
Renegatz Jan 27 2011, 1:17pm replied:

Hey, Yes. SoC was the best, in everything except graphics and gameplay, in which case CoP wins. I dont give a damn about graphics though as long as they are good enough to provide for the atmosphere, but the gameplay additions GSC have made over time are decent if you ask me. I know I will still buy Stalker 2 because there's still nothing quite like stalker, but I already know it wont be half as good as LA will be.

Its exactly the same situation for us Total War fans, except worse: The Creative Assembly keep on upping graphics and spewing out one game a year, without making any effort to make the game engine moddable (the TW series has a MASSIVE mod community, having won multiple best mod awards) which is just disgusting. As for CoD, I personally stopped at CoD 4, but its still a great game even if its not very sophisticated.

I completely agree with you in that the 'constant warfare' of CS killed off the atmosphere, the way there were people and music everywhere, most of the time just anonymous squads shooting each other. If only they could allow you to join factions but with a more calm version of faction warfare, just take some lads and do a raid or two...

Oh and btw, 'excellent mod(s)' is purposely linked to LA :) because it seems to be the closest thing to my perfect stalker universe.

+1 vote   member: Renegatz
Renegatz Jan 21 2011, 1:10pm replied:

I definitely agree with you. You know theres something seriously wrong with damage-dealing when a dog bite inflicts as much damage as a bullet. Its maddening to see all the unique NPC's you like get killed off by roaming, respawning mutants.

+3 votes   media: Lost Alpha
Renegatz Mar 30 2012, 10:53am says:

This ****'s great, yo.

+1 vote   media: OF2 - Just keeping you guys updated with stuff
Renegatz Mar 26 2012, 9:48pm says:

I'm not sure if you'll need it in your campaign, but it might be worth considering to integrate the 'blue shields' the Combine used to carve up City 17 and restrict citizen movement: Seeing as Barney has Civil Protection ID, it could be part of missions to use paths blocked by ray shields to get the drop on the enemy, or he would have to engage in brief solo missions to disable their generators in order to allow his comrades to follow him. Just an idea.

+6 votes   game: Lost Squad
Renegatz Mar 17 2012, 7:21pm replied:

To be honest I've never expected any mod to arrive on time: It's just part of the process. Although there would probably be a unified gasp from all of the fans of Opfor2 if you said it was put on hold indefinitely, I'm pretty sure (hoping desperately) that's not the case.


+2 votes   mod: Opposing Force 2
Renegatz Feb 13 2012, 3:36pm says:

Epic, although the synth soldier looks a little short...Maybe it's just the angle?

+1 vote   media: OF2 - Two updates in one
Renegatz Feb 8 2012, 4:33am replied:

Ah. No doubt an unfortunate side-effect of playing too much Half-Life.

+4 votes   media: Lost Alpha screens for February
Renegatz Feb 2 2012, 4:02pm says:

Can't really see much, but I'm sure it will be an epic moment. Also, I think I'll avoid future updates to keep my surprises intact upon release :)

+1 vote   media: The last minutes
Renegatz Feb 2 2012, 4:01pm says:

Combine Network? Hmm. As for the design, I wonder if you guys will outdo Missing Information's glorious MP7 once it's textured? :P

+2 votes   media: weapon demonstration WIP
Renegatz Feb 1 2012, 11:56am says:

Is this dead? :/

+1 vote   mod: Spectate
Renegatz Feb 1 2012, 11:55am says:

I'm guessing this mod is long gone. What a shame.

+2 votes   mod: Half-Life 2: Forgotten Lands
Renegatz Jan 26 2012, 12:37pm replied:

Interesting structure - sounds like narrative risk-taking if you ask me. It could work really well or really bad, but I'm not very worried there :D

+1 vote   media: Welcome to Hell, baby!
Renegatz Jan 26 2012, 10:40am says:

So is Jack an ex-soldier or something? Sorry to nag, but the idea of a Gordon Freeman equivalent albeit sans Hazard suit managing to slay hordes of trained foes seems a tad far-fetched, no?

By the way, I would just like to note that the environment depicted in this screen is great. The high structures surrounding the player foster a kind of intensity, and the shade partially obscuring the alien makes it seem all the more creepy.

+2 votes   media: Welcome to Hell, baby!
Renegatz Jan 23 2012, 4:35am replied:

If you read the posts and updates you can make a more educated deduction. From what I've gathered, we can probably expect an episode 1 one day with many more story elements, but don't expect it any time before, say...2014. Gotta be patient for mods ;)

+2 votes   mod: Missing Information
Renegatz Jan 13 2012, 2:03pm says:

Honestly I had my doubts about the enduring survival of this mod before, but by the rate you guys are churning out screenies filled with delicious new features, I admit to being totally wrong! You guys are great!

+7 votes   media: That's hurt!
Renegatz Jan 9 2012, 7:48am replied:

We hope.

+1 vote   mod: Missing Information
Renegatz Jan 5 2012, 11:37am says:

So will we be seeing early 'prototypes' of the Combine human soldier? This is fantastic.

+1 vote   media: January Update - Chapter 1 - [INGAME]
Renegatz Dec 20 2011, 11:04am says:

Seeing as there don't seem to be many specifications as to what the mod will entail, I'll just pretend I'm directing work on it myself, and present my suggestions in the form of 'features':

- The main character would be an Army soldier (on leave, hence the friend/girlfriend dynamic) with sufficient training to credibly take on the Combine military.

- A difficulty for this mod would be coming up with original enemies: Seeing as the Combine do not yet control Earth, the 'trans-human' branch of their armed forces (APC's, hunter-chopper, soldiers, CP's...) would not exist, leaving it up to the dev team to come up with alien enemy foot-soldiers as an authentic counter-part to the myriad Synths which will obviously be rampaging around the cities.

If I was the director and wished to remain faithful to HL lore, I would opt for a few from this selection:

And Synth 'infantry' -

This is 'part human' but the main picture looks very alien to me:

And along with these go the Crab and Mortar synths we saw briefly at the end of HL2. The main difficulty of this mod wouldn't be storyline (what you guys propose sounds really exciting) but mainly creating animations, skins and etc. for entirely new, alien enemies. If successful, the mod would be one of the best ever for HL2.

I hope these humble proposals are worthwhile, and if we get some juicy media releases from you guys over 2012, I would be happy to donate :) Good luck!

+2 votes   article: restructuring
Renegatz Dec 10 2011, 4:56am says:

<slow clap> someone had a ball making this. So delicious!

+3 votes   media: City 17: Episode One Trailer
Renegatz Dec 9 2011, 6:03am says:

This is quickly becoming one of my most anticipated mods. I salute you, C17 team!

+2 votes   media: UI | Heads Up Display and Inventory system
Renegatz Dec 6 2011, 8:21pm replied:

Those are some biiiig levels

+1 vote   mod: Missing Information
Renegatz Dec 6 2011, 3:43pm says:

lol, I always found it funny how Barney just stands around 'sending groups out' aka doing jack all. I'd like to see how you guys will go around this

+1 vote   media: [INGAME]Chapter:"Exit 17"
Renegatz Dec 4 2011, 11:55am says:

Very nice and sleek. It could use a little 'wear-and-tear' no? I mean a few scratches or something?

+10 votes   media: Weapons WIP
Renegatz Dec 3 2011, 6:20am says:


+2 votes   media: Preview CryZone. Video #2 (With english subtitle)
Renegatz Nov 16 2011, 8:46pm replied:

Yeah, I guess I noticed that you do not have a full mastery of the English language . I understand that you wish to improve your linguistic skills, but I'm just offering to lend a helping hand if you ever think that some of your mods English script/dialogue could use a bit of 'polishing'.

+1 vote   article: We have been resurrected!
Renegatz Nov 14 2011, 7:27am says:

Great to hear this. I'm not a modder but if you need help with text or other things (it seems like you aren't a native Anglophone?) let me know

+1 vote   article: We have been resurrected!
Renegatz Jun 21 2014, 8:41am says:

Oh my god.

+5 votes   media: Do What the Nice Lady Says!
Renegatz Jun 12 2014, 7:25am says:

So atmospheric.

+6 votes   media: Morning in the Valley
Renegatz Jun 2 2014, 10:26am replied:

Whoah, way to read into my comment there. "Starting to sound like those parents" from a single line, lol. You just said it yourself though, that her original appeal came from her cute eye-derpiness. My personal preference for Derpy would be more nuanced, someone who's a bit clumsy and has her head in the clouds, yet with a minimum level of intelligence and personality so as to be three-dimensional. I just don't get that vibe from this picture, hence why I don't like it.

I don't find anything insulting to her character because she's largely a fan construct, so please don't put words in my mouth.

+1 vote   media: Human Derpy Promo
Renegatz Jun 1 2014, 11:14am says:

Tasteless, imo. I prefer Derpy when she's cute, not a caricatural circus-act. Bring the negative karma.

+1 vote   media: Human Derpy Promo
Renegatz Oct 18 2013, 4:06pm says:

Awesome bunker.

+4 votes   media: Flak 38
Renegatz Jun 6 2013, 8:06pm says:

Nice. The more something is hidden away, the funner it is exploring it. The swamp leaves me with a bad impression as to what might be lurking there though...

+2 votes   media: Lost Alpha screens for June 2013
Renegatz May 31 2013, 6:40pm says:

Watch a lot of anime? :D

+1 vote   member: ChrisTheRipper
Renegatz Feb 7 2013, 10:02pm replied:

Well we're not all bad.

Absolutely luscious forest scene, in any case. I've tried to stop coming to this part of Moddb so that release is more like Christmas. Unfortunately I couldn't resist :/

+1 vote   media: Lost Alpha screens for February 2013
Renegatz Jan 2 2013, 1:52pm says:

I agree, nice setting. This mod is really looking like it will have a good 'adventure' and survival feel to it, whilst capturing the visual beauty of the imagined world of the HL2 Alpha. Keep it up! :)

+1 vote   media: Village
Renegatz Apr 14 2012, 6:17am replied:

Flaws? :S

+1 vote   media: Street fight wip
Renegatz Nov 4 2011, 7:38pm says:

Nice! Very ominous. Question: Is that the same church used in the Clear Sky swamps?

+1 vote   media: Lost Alpha
Offline Since
Nov 17, 2014
United Kingdom United Kingdom
Member Watch
Track this member
Comment Statistics
Posts per day