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Thanks for that info.
Why isnt it as tutorial here in this group? :D
Make a Crysis/Crysis Warhead Scenario!
Man, you are a big talent, even u are a Communist. :D
And good luck for all your other mods! :)
Really, big thanks for your help. :)
Thanks dude. :) (Y)
No I copied the whole folder and i can choose the natives as nat in breed.
I only need to know now, what I have to do for their speech/talk/languages files. Maybe they are already in because I copied whole folder. :D
#DLG_Ingame file can have another name like "desc" or something else? When yes, THEN I will try it again to mix FarCry Mod with the natives from 3000 Miles to Tokio. :D
AH, the "desc" is in the localisation folder from 3000 MtT too. There must be a other problem...
Ok, when I did it my other breeds didnt work again...
THAT is THAT what I need to know!
Thanks man! :)
How can I use their talks/speeches/language?
Yes... thanks for that help :) but I solved it by myself (weapon, range and magazin capacity) afer few minutes i asked here. :D :P
But here, I need help. ->"I wanna create a fictional FarCry scenario with mercenaries (already finished with breed), mutants AND the natives from 3000 Miles Road to Tokio Mod.
I can use the humanskins and weapons etc. from this mod for the natives but I dont know what I have to do for using their native nat in breed."
I have few questions, all for vanilla MoW NOT AS1/AS2. :P
1.) How can I change munition capacity (magazinsize) from weapons and the range they can shoot?
2.) How can I use another nat (nationality) in breed from a mod to my own mod?
I wanna create a fictional FarCry scenario with mercenaries (already finished with breed), mutants AND the natives from 3000 Miles Road to Tokio Mod.
I can use the humanskins and weapons etc. from this mod for the natives but I dont know what I have to do for using their native nat in breed.
Please help me guys! :D
U have to rename some things, to play that mod in editor!
I hope, u will finish this mod. :)
They should make it as a own game like Battle of Empire 1914-1918 if they dont wanna finish it as a mod.
I would buy it! :D
I made it EXCACTLY several times for the Halo mod.
I have EaW Gold Edition over Steam and play this nice mod.
But only - 15 pop for USNC and 9 for Aliens.
Have I to modify the normal Forces of Corruption to get a change for the mod pop cap?
How to install on Steamversion Gold Edition?
Man, they have big tits. :D
In his profile, the latest pic - the link in the pic description.
Oh man... the download speed is so slow on mediafire, between ~7hrs. Usually I need 5-10min for 500mb, the mod is 437mb big. The download aborted 2 times... can u upload it on another side?
Microsoft forced you to delete it? :D
Don't find it. :P
You have ONE WINRAR Folder called "OneDrive-2015-01-25" or?
When yes, you have to opened it with WINDOWS EXPLORER, then copy the 4 files to desktop, then mark all 4 and press on the .001 file with 7zip.
THAT was the way for me.
THAT was the way for me.
Ok solved it by myself.
Opened the Winrar File with WINDOWS EXPLORER, so I could copy the 7-Zip to desktop and opened them with 7-Zip. :P
I downloaded all 4 again BUT now they are in ONE big Winrar.
I can doublecklick on it (winrar all 4) and see the 4 7-zip files but can't unpack them? How to do?
If I unpack the Winrar File with Winrar (all 4 as one) I get a empty folder, when I click on the Winrar File (all 4 as one) I can see they 4 7-Zip files.
MAAAN. Click on all 4 and go inside with one of your e-mail adresses!
REALLY, PLEASE REUPLOAD THE 4 FILES. I tried everything. I had this mod on my pc and made some nice battles in the editor but then I made some mistakes... and I dont have the unpacked files on my pc anymore.
yep but i modified it and something goes wrong, no I want to redownload it again too...
Because I dont have the 4 unpacked files anymore...
Which mod dude? U mean Modern Battlefield 2 for AS1 OR do you mean the Rising Red Mod for AS2?
Hey, can u make avaiable the tak camo from AS2 Mod Rising Red for BRDM-2, BTR-60 and other soviet/"arabian" vehicles? ;)
AI = artificial intelligence - cpu intelligence.
AI shouldn't get extra points for generals rewards (faster and without fighting).
AI shouldn't get extra money.
Bug for Japanese: "CIA View - full vision ability" is present from the beginning, but does not work.
Bug for USA: Airbornedrop doesn't work. If you have paratrooper on level 3, you can't call these paratrooper.
NO cheats for the AI - by that I mean that the AI no extra points (faster / without fighting) gets in the general skills! This is very annoying and crappy. Also, the AI should only have the money that they really get no extra money.
Suggestions for the Japanese:
Tanks / vehicles fall NOT at "low power" out.
Tank Type 90 and Type 10 switch! The Type 10 is much newer and better than type 90.
Type 90 early tanks. (1400 $)
Type 10 as late tanks, which needs the Strategy Centre! ($ 2000)
Bug in the Japanese faction.
"CIA View - full vision ability" is present from the beginning, but does not work. So a bug.
Best regards. :)
What is with that CAVEtroll, ah? ;)
I don't hope you will make them buildable for hill trolls! -.- :D
(Yeah, yeah, I KNOW in some early beta pics they had CAVEtrolls instead HILLtrolls. :D)
PLEASE add the Attacktroll as seperate unit for Mordor, please. :P
Hizbollah are honorable soldiers and their leader Hassan Nasrallah a good man.
A good man!
You did it! :D
Finally, like in the trailers, "the moving grass".
Flame Tank (T-54)
PGZ 95 (Anti Air)
Type 96A (MBT)
WZ 551 (APC)
Please WITHOUT "Laser-Swords" :)
The Reason why the Germans couldn't stop the Americans... crews drunk coffee...
the cannon from the tiger 1 was a bit better than the 122mm gun from the JS-2 tank ;)
When comes the NEW Version COW3 for AS ?
Holy ****, that's brilliant!
Was für Modi zum Spielen werden verfügbar sein?
Skirmish Matches? Neue Kampange? Neue Einheiten?
warte schon seit Ewigkeiten auf diese Mod, Sturm mach weiter und beende bloß nicht deine erfolgreiche Karriere:P
greetings from germany!