Was the Oto station (EotH starbase) also updated in the patch? Or will i have to do some personal tweaking again? lol
Was the Oto station (EotH starbase) also updated in the patch? Or will i have to do some personal tweaking again? lol
i agree that would be very helpful
dont know if this is a bug or not but when i custom create an elf (ethnicity) character with arnorian culture (i like their clothing/crowns) they get switched over to the arnorian type ethnicity and their religion after the "fall of Arnor" starter event happens
Is it weird I thought it was a Klingon ship at first (showing from the back)?
i want to say Hathor's Planet like master but that was visited so....... P3x-254?
pretty sure pegasus cause i thought that the ark of truth bug was only in pegasus
that frigate looks more like a tie :P
hmmmm just a thought for one thing u said bout the mod
"Cars and vehicles don't explode into nuclear fireballs with only a few bullets, seriously, who'd feel safe in a vehicle like that?"
if u take into the fact that the cars are completely rusted over due to 200 years in the weather and lets face it bullets would most likely pierce through and if its powered by nuclear means then well it would cause an explosion.
other than that small fact i love the mod it really does add a sense of realism :D
i cant start the game up cause i get the following error:
INI::load, cannot open file
`data\INI\default\subsystemLegendExpansion1.ini'
7 addresses:
(unknown)(0):spgame.dat+240382 Debug::PostStaticInit
(unknown)(0):spgame.dat+2347216 IntRange::IntRange+93886
(unknown)(0):spgame.dat+2377423 IntRange::IntRange+124093
(unknown)(0):spgame.dat+6542103 Xfer::~Xfer+118430
(unknown)(0):kernal32.dll+315625 BaseThreadInitThunk+18
(unknown)(0):ntdll.dll+268731 RtlInitializeExceptionChain+99
(unknown)(0):ntdll.dll+268686 RtlInitializeExceptionChain+54
any ideas?
Love the detail to the ships and other stuff GJ so far
did you fix the balancing on the Nebulon B Frigate cause last version it was REALLY over-powered (2 could almost destroy a fleet)
its the same amount just different views there viewing it from right at the end of the tower clusters on the outer part
i think that multi nuke would probally cost more than 250mil xD
sounds like mckay never stopped with that good ol matter bridge lol
redman946
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