Всего понемногу.Умею делать карты, проп-модели и текстуры, но до сих пор так ничего и не выпустил в свет.Башка дырявая, идеи в голове не держатся.Так что, если кому-то нужен, милости прошу.Предоставьте эскизы и как можно более подробные рекомендации, и в таком случае я, возможно, смогу вам помочь. Обращайтесь в скайп, если что-то нужно.

Comment History  (0 - 30 of 47)
red-bear
red-bear Apr 25 2014, 2:40am replied:

Eyaura said that it is something to do with bits of human DNA.
I don`t remember exactly.

+5 votes     mod: G String
red-bear
red-bear Apr 21 2014, 4:13am says:

Hell yeah! You`re alive and kickin`. Good to hear it. And yes I prefer this white HUD more than that old orange. I think the new one perfectly fits atmosphere of the game.

+3 votes     media: Tiny Update - Still Alive
red-bear
red-bear Apr 4 2014, 10:29am says:

Опять вы описание промтом переводили? Эх...

+1 vote     mod: Lost World: Origin
red-bear
red-bear Mar 19 2014, 1:38pm says:

Градирня странно выглядит. Она ж бетонной в оригинале была.

+2 votes     media: Air Exchanger
red-bear
red-bear Jan 13 2014, 1:55am says:

Keep this features. In Source its impossible to line up viewmodel animations with animations of thirdperson player model. If you need this you must rework all vewmodel rendering principle, otherwise this problem won't solve. But none will notice slight differnces between animations of tps-model and weapon viewmodel,so its not that important.
So I think you should keep up this features besides their slight issues with animations.

+17 votes     media: Self cast shadow and real time reflections
red-bear
red-bear Jan 9 2014, 2:19am says:

Ох лол, "По ту сторону черной радуги" тут очень в тему.

+1 vote     media: posters
red-bear
red-bear Oct 16 2013, 3:44am says:

This shot is good. I apperciate your intention not to spoil some really epic shots from second part of your mod. Still, this shot and interview got us plenty of information about mod. At last now i know that it`s using 2013 SDK, and will have some really advanched graphic features, that 2006 can`t provide. Moreover it will run smoother, because model rendering in 2013 was optimized overall.
Thanks for update. I`m awating completion of your mod. I`m confident that it will be one of the legendary masterpieces on moddb. Good luck.

+5 votes     media: Intentionally un-epic
red-bear
red-bear Oct 7 2013, 3:59pm replied:

Okay, i have fixed mod for myself. I had to unpack resources into mod`s folder. It`s not the best solution for this problem, but it seems all other solutions wont work properly. So mod is working now, and i`ve played first two maps.
What i have noticed.
1.Great oldschool feeling.
I really like Ravenholm, and this mod is great on representing atmosphere of this desolated town. It looks really good.
2.Its ******* hard!
Yes, i`ve got to say that you must move everytime. Enemies won`t wait until you kill them, they really trying to kill YOU. This is good. This is challenge. You`ve gotta move quickly or die. You`ve gotta use relationships between enemies.
3.Mapping. There is some problems with it. I`m not gonna say it`s bad, but it`s missing some small details. Doors missing doorjambs and other things like this. But still I say that mapping is pretty good.

+2 votes     mod: tr1p
red-bear
red-bear Oct 7 2013, 2:08pm replied:

This is steam update making another mess with the mods. Actually ep2 was moved to 2013 ssdk base, and all gcf files now didn`t seem to be functional. I tried to mess with gameinfo.txt, but it wont work because engine constantly beginning ask for proper client.dll, so i can`t fix it myself. ****, i want to play this mod, i ******* love hard mods, but these ****** steam updates screwed everything up -_-.

+1 vote     mod: tr1p
red-bear
red-bear Aug 8 2013, 3:01am says:

Now it reminds me of Half-Life 2 Beta concepts. Wasteland. Huge. Poisoned by enourmous facilities and air exchanging. Filled by wrecked human tech.
Awesome. Keep it up. We`re all waiting.

+6 votes     media: together redux
red-bear
red-bear Jul 17 2013, 3:42pm says:

What? Do you moved your project to source 2007 or higher, or it`s just low lightmapscale?

+4 votes     media: Working hard
red-bear
red-bear Feb 3 2013, 9:08am replied:

Чертовски крутая работа.Видел ее еще когда ты выкладывал все на HLFX.ru, жаль я с трудом понимаю о чем будет мод.Уж больно все странно выглядит.Особенно противники, если я правильно понял что это. Но красиво.

+3 votes     mod: Fast Detect
red-bear
red-bear Dec 26 2012, 4:55pm says:

Лекссор, а ты молодец. Похоже это будет один из очень немногих годных модов использующих старые концепты, ну не будем загадывать, посмотрим.

+4 votes     mod: Depot
red-bear
red-bear Dec 16 2012, 3:45am replied:

Yes I have.The second chapter and all other maps still loading.But the inro map refuses to work, becaus of that Windows interrupt.

+1 vote     mod: BLACK SNOW
red-bear
red-bear Dec 11 2012, 4:45am says:

I`ve installed the mod and encountered a problem. First chapter crashes when i load it, shortly after flickering camera overlay. Windows message says "hl.exe stopped running" and no engine or runtime errors appearing.

+2 votes     mod: BLACK SNOW
red-bear
red-bear Sep 30 2012, 3:06am replied:

Да, сложнее. И это недостаток. С другой стороны выглядить вроде бы и не хуже. "Лимита сложности" для логотипа, как мне кажется, вы еще не превысили.

+1 vote     media: Other SARMA
red-bear
red-bear Sep 29 2012, 2:31pm says:

Новый лучше чем старый. Намного.

+1 vote     media: Other SARMA
red-bear
red-bear Sep 3 2012, 1:06am says:

Somewhere in Megastructure.
******* amazing!I`ve always dreamed about something Blame! like in videogames and you are NOW making it real.
I don`t really know what to say...
Thanks, maybe...Can`t wait for the next version of G-string.

+10 votes     media: Spacegirl
red-bear
red-bear Aug 25 2012, 8:55am says:

****, intro before the game menu was loaded,scared me as ****.
Anyway great mod.

0 votes     mod: Grey
red-bear
red-bear May 23 2012, 1:06am says:

Могу помочь с проп-моделлингом.Всякие статические предметы и тому подобное.Однако сразу предупреждаю анимировать не умею совсем (в максе еще новичок, однако достаточно хорошо освоил инструменты,чтобы моделить то что душе угодно).Еще одна проблема - мало свободного времени в связи с надвигающейся сессией. А так - милости прошу в пм или в скайп, обсудим необходимые вещи.Ах да, с маппингом и текстурами тоже могу помочь, если требуется.

+2 votes     article: Start, Ready, Go
red-bear
red-bear May 20 2012, 8:28am says:

Куб сделан круто.Не ожидал такого масштаба.Совсем не ожидал.Темболее от первого мода команды. Молодцы, отлично сделано. Ощущения были те же что и от портала 2, разве что масштаб поменьше. Держите марку и дальше, наконец-то у нас появился хоть кто-то кто делает моды, а не сидит и с умным видом рассуждает как настроить лайтспот на чужой карте.
В общем, так держать!

+8 votes     member: E-40
red-bear
red-bear May 17 2012, 3:14am says:

Постоянные крэши с матюгами на динамический вершинный буфер.Как с этим бороться?

+2 votes     download: CUBE V2
red-bear
red-bear Apr 16 2012, 11:22am says:

Лол, у меня появились подозрения что Норман кого-то расчленил или убил,судя по манекенам. При помощи топора,хех.

+3 votes     media: Norman`s kitchen (alternative reality)
red-bear
red-bear Feb 23 2012, 3:05am says:

Finally.It here.Thanks ,Team Psyskallar.I`m ready to play.

+2 votes     download: Cry of Fear - Version 1.6 (Steam Link)
red-bear
red-bear Feb 22 2012, 9:53am replied:

Directors Cut

+3 votes     game: Cry of Fear
red-bear
red-bear Feb 22 2012, 3:19am replied:

Lol it`s not even uploaded yet, I think.
Patience, bro, we was waiting for three years, and it will be released in approximately 4-6 hours forward, i think.This is not a big deal, isnt it?

+1 vote     game: Cry of Fear
red-bear
red-bear Feb 22 2012, 12:38am says:

Just woke up approximately 2 hours ago,lol. Now i`m going to play some custom wads for doom, and sure after i`ll done with it, CoF will be already released.

+1 vote     game: Cry of Fear
red-bear
red-bear Dec 1 2011, 5:13am says:

Voted!

+1 vote     game: Cry of Fear
red-bear
red-bear Nov 5 2011, 7:28am replied:

At the same time,lol.

+1 vote     game: Cry of Fear
red-bear
red-bear Nov 5 2011, 7:27am replied:

As I heard somewhere,they use heavily modified Paranoia render with mechmod water and some other custom features.

+3 votes     game: Cry of Fear
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