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rebellion534
rebellion534 Jun 25 2014, 2:03pm replied:

I'm currently taking a time off at the moment since the Kickstarter failed, but I will continue it once I fix some personal problems :)

+1 vote   game: Universe Edge
rebellion534
rebellion534 May 19 2014, 5:54pm replied:

Late reply! SOrry :D It's a very small demo though Universe-edge.com

+1 vote   game: Universe Edge
rebellion534
rebellion534 May 3 2014, 2:41am replied:

It's not really looking good. But uhmmm. I don't know, there's still a very very small chance. lol

+1 vote   article: 3 Days into Kickstarter
rebellion534
rebellion534 Apr 24 2014, 2:37am replied:

I'm guessing... it's not the gameplay you expected? :/

+1 vote   article: Kickstarter and a short pre-alpha demo!
rebellion534
rebellion534 Mar 26 2014, 2:41pm replied:

My current target date is April 21

+1 vote   game: Universe Edge
rebellion534
rebellion534 Mar 12 2014, 5:49pm replied:

Thank you! :)

+1 vote   article: Now on Greenlight!
rebellion534
rebellion534 Mar 11 2014, 9:05pm replied:

No exact price at the moment. But probably no more than 15$. I dont really know yet haha

+1 vote   game: Universe Edge
rebellion534
rebellion534 Mar 11 2014, 8:16pm replied:

The Ship-Builder version of the game is free, though the actual game ( with crews and stuffs ) can be bought one-time. You know, to support further development :D

+1 vote   game: Universe Edge
rebellion534
rebellion534 Mar 11 2014, 4:51pm replied:

Yup! Though as of the moment, I plan that planets will be finite sized.

+1 vote   media: Concept Screenshot of planet
rebellion534
rebellion534 Mar 11 2014, 4:50pm replied:

Thanks! hehe

+1 vote   media: Concept Screenshot of planet
rebellion534
rebellion534 Mar 10 2014, 10:13pm replied:

Hey thanks! I am glad you made it :) It's all right, the ship builder is still a bit hard to use, and making a large ship requires more time. Plus, I plan to remake the same exact trailer a year from now. haha, just as a milestone thing :D

Yeah, I heard that too. Well we're so close now, so I am ready to give it all it as much as I can.

+1 vote   article: Teaser Trailers is Done!
rebellion534
rebellion534 Mar 8 2014, 6:38pm replied:

Thanks for tracking! :D

+1 vote   article: Teaser Trailers is Done!
rebellion534
rebellion534 Mar 7 2014, 12:32pm replied:

Thank you! No, it's a free music called "Black Vortex" by Kevin MacLeod.

I found the music first, and then imagined the scenes around the music :)

+1 vote   article: Teaser Trailers is Done!
rebellion534
rebellion534 Mar 6 2014, 6:33pm replied:

On April 2014, I will be releasing a Pre-Alpha Demo with the Kickstarter Campaign.

The actual Alpha public release though will be on Q2 2015.

+1 vote   game: Universe Edge
rebellion534
rebellion534 Mar 5 2014, 1:28pm replied:

Ship Docking and Boarding is a huge possibility to add during the Alpha phase :) I would love to add these features if the community wants it too. During the Alpha stage, all features to be added are decided by the community.

+1 vote   game: Universe Edge
rebellion534
rebellion534 Mar 3 2014, 2:10pm says:

More angles here guys : Imgur.com , The forum's shipyard has their own threads, you should drop by :) Forum.universe-edge.com

+1 vote   media: All the Ships!
rebellion534
rebellion534 Mar 3 2014, 2:08pm replied:

They are made by different people :) but some ships are made by a single person, you can tell their style and personality, and their fav color. haha

+1 vote   media: All the Ships!
rebellion534
rebellion534 Mar 3 2014, 2:04pm replied:

Hi, there are currently few planned stages of development, in April, I will be releasing a pre-alpha demo alongside Kickstarter, Alpha release is set on Q2 2015.

+1 vote   game: Universe Edge
rebellion534
rebellion534 Feb 25 2014, 2:18am replied:

I forgot to post the latest one here : Mediafire.com

+1 vote   download: UE Ship Builder 0220
rebellion534
rebellion534 Feb 23 2014, 5:50pm replied:

Thank you! :)

+1 vote   article: Teaser Trailer almost complete!
rebellion534
rebellion534 Feb 19 2014, 11:06pm replied:

Well, as of right now, this is not the plan. But it could happen as a different mode, probably after the release when lots of players wants it :)

+1 vote   game: Universe Edge
rebellion534
rebellion534 Feb 18 2014, 12:52pm replied:

Here it is : Youtube.com

+1 vote   media: Mining and Crew
rebellion534
rebellion534 Feb 15 2014, 10:27pm replied:

Yes, crew fights might get added during the Alpha or after release. That tribute idea is goood!

+1 vote   game: Universe Edge
rebellion534
rebellion534 Feb 4 2014, 6:40pm replied:

It is cute indeed! :) I am estimating to actually start doing the trailer around late feb + some delay, so early march! there's still a lot of time! :D

+1 vote   media: Awesome Ships!
rebellion534
rebellion534 Feb 3 2014, 8:07pm says:

If you want to build some ship too, drop by the forums! > Forum.universe-edge.com

+1 vote   media: Awesome Ships!
rebellion534
rebellion534 Jan 23 2014, 11:25am replied:

Thank you! The first release is still so far far ahead. Hopefully, you will still be here at that time :/

+1 vote   game: Universe Edge
rebellion534
rebellion534 Jan 18 2014, 3:23am replied:

Yes, you can view the ship per level. Just like in Gnomoria/Dwarf Fortress.

It's kind of weird that there is shadow from a star, knowing that there is something that is blocking them. haha

+1 vote   media: Hydroponics
rebellion534
rebellion534 Jan 17 2014, 4:01pm replied:

I just knew it too a few weeks ago. I was going to call it farming :))

+1 vote   media: Hydroponics
rebellion534
rebellion534 Jan 17 2014, 5:40am replied:

I am currently crashing at my parents house, and as a young guy with no kids and responsibilities, I thought this is the perfect time to quit job and take risk!

That's really nice, I hope to study more techs in the future. Right now I only have Unity3D and C# under my tools haha.

+1 vote   media: Crew : Building blocks and Space Walking.
rebellion534
rebellion534 Jan 17 2014, 4:29am replied:

The other female is using the threadmill, then there is the guy sitting on the chair. and then that guy behind the door.

then crates on the right side of the room.

+1 vote   media: Selfie
rebellion534
rebellion534 Jan 15 2014, 3:24pm replied:

Haha I can't still figure out how am I gonna design their face! I got no art skill arghhh

+2 votes   media: Crews
rebellion534
rebellion534 Jan 12 2014, 8:36am replied:

Haha yes! That's why I actually left my job lol, to work on the game full-time. The thought of losing my savings over time really gives me the motivation to work fast and harder. ( I am really hoping I am not going to regret this decision after a few more months! haha )

But still, there are still 'those days' right after you worked for few weeks straight that you will feel really tired. I just had to accept that taking a break is a huge part of the development and I don't have to feel guilty about it :D

You have a really great profile! First engine I attempted to learn was Torque, but can't comprehend it. Good thing Unity was there. :-)

+1 vote   media: Crew : Building blocks and Space Walking.
rebellion534
rebellion534 Jan 12 2014, 3:38am replied:

also, glad to see you are still here! :-)

+1 vote   media: Crew : Building blocks and Space Walking.
rebellion534
rebellion534 Jan 12 2014, 3:38am replied:

they are a marker that tells there is a block going to be build there. Its temporary at the moment, it will be probably the actual shape in the future.

haha thanks! I've been actually really slow in the last few weeks, trying to recover my motivation because of the holiday break.

+1 vote   media: Crew : Building blocks and Space Walking.
rebellion534
rebellion534 Jan 9 2014, 2:56am says:

Character design was "inspired" (aka copied haha) from :
Behance.net

+1 vote   media: Crew Testing
rebellion534
rebellion534 Dec 22 2013, 12:20am replied:

Thank you! :D

+1 vote   media: Progress#1 Nov - Dec 2013
rebellion534
rebellion534 Dec 21 2013, 4:07pm replied:

Thanks for that feedback! You are right, I wish I had realized that sooner :) I'll do that on the next video.

The crew is somewhat similar to FTL, but I am aiming for more depth, there won't be direct conrol over the crew, but you will assign them jobs and give them equipments which will influence their actions.

+1 vote   article: Resuming the Development
rebellion534
rebellion534 Jan 1 2012, 10:37pm replied:

I've completely finished the saving/loading in the game. So yes, im spamming teh ships :p

+2 votes   media: SunT-Fleet2
rebellion534
rebellion534 Nov 2 2011, 1:30pm says:

woops > bigger > Dl.dropbox.com

+1 vote   media: EquipmentInfo
rebellion534
rebellion534 Oct 30 2011, 4:04am replied:

Me too! :)

+1 vote   media: Torque of Thrusters!
rebellion534
rebellion534 Oct 30 2011, 2:48am replied:

Thank you! A new preview is coming about the Thrusters Rotation force.

+1 vote   media: Thrusters Preview
rebellion534
rebellion534 Oct 29 2011, 10:08am replied:

Thanks! Im also thinking of customizable colors for the boost, but might not be necessary, but we will see! :D

+1 vote   media: SunT-Thrusters
rebellion534
rebellion534 Oct 27 2011, 9:09am replied:

working on the Thrusters now! :)

+1 vote   media: Sunt1
rebellion534
rebellion534 Oct 27 2011, 6:27am replied:

Hello cheesemcboots! :)

There will be other interaction with ships, they're crewed by AIs. This is a single player game, so all interaction is AI. but! AI will be very deep and rich. I'll try my best so you wouldn't get the AI-ish feeling when interacting :)

As for in-game locations, it is Player/Community built. If you choose to play connected to a Universe Server, as you travel, the game will check if there are structures, landmarks, spacestation in your position that was made by another player and will load it. Though there will be no direct interaction with other player planned yet.

I'll be getting the textures in games with the help of CGTexture,since the look of your ship is really your choice, the colors. Only the given texture are there. but Texture modding will be allowed of course :)

+1 vote   article: First SpaceShip in UE
rebellion534
rebellion534 Oct 26 2011, 4:09am replied:

Yup. Just the guidelines. In the final release there will be a few default ships to choose to start from, you can then expand from that.

Or just choose 'Carve mode' which is basically a big block chunk which you can carve to ship.

The dot is the crosshair :p I cropped the image that's why its not centered :D

+1 vote   media: Sun-T
rebellion534
rebellion534 Oct 24 2011, 7:54pm replied:

haha! there's a lot of variations of **** shapes. it would be difficult for me to program it all to be preventable :p

+1 vote   article: SpaceShip Design Capabilities
rebellion534
rebellion534 Oct 22 2011, 7:36pm replied:

Yes, it's something like that.

The Tesla will only be stopped if it hits something. It will continually electrify anything around it as long its not colliding.

Imagine a tesla passing through inside a cylindrical tube, when it travels, it will electrify everything around it as it passes through.

So you wouldn't want it to hit something, you want it to pass by something. :)

+1 vote   article: Lasers, Plasma, and Tesla in Action!
rebellion534
rebellion534 Oct 21 2011, 3:39pm replied:

I have this in mind, I made this mistake in UE:TSS. There will be tutorials, and easier GUI.

If you have played Minecraft, and familiar with red stone, its basically the same thing, it just its wireless in here :) ( There will be indicators which connects to who.

I plan to sell it when its nearly playable! Target date is Late Nov-Dec 2011

+1 vote   media: Colored Lights, Shadow, Repeater and Delayer
rebellion534
rebellion534 Oct 18 2011, 5:08pm replied:

Thanks! i just saw this, i wish there are ways to get me notified. hmmm

+1 vote   media: WeaponCreation
rebellion534
rebellion534 Oct 17 2011, 12:09am replied:

Thank you! the planned video for these feature will be in 2 to 3 days. :)

+1 vote   article: Universe Edge : Weapon Creation
rebellion534
rebellion534 Oct 16 2011, 7:56pm replied:

Thanks! Don't worry, I'll make sure it will turn out just fine :)

+2 votes   game: Universe Edge
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