Hey I'm Joshua R. (AKA Rebel5555). I've been modding games since Command and Conquer: Tiberian Sun came out in August 1999. The games I'm currently modding are Fallout 3, The Elder Scrolls IV: Oblivion, Star Wars: Empire at War and Forces of Corruption, and The Battle for Middle-earth series. If your wondering about my skills, I'm a novice at modeling and skinning , but I'm an expert at XML, INI, & C++ Coding. Enough Rambling on and greetings to all!

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Tutorial: How to create a Projectile based off the Y-Wing's Ion Shot

Star Wars: Empire At War Client Side Coding 1 comment

In this Tutorial I will show you guys/gals how to create a projectile that has the same effects as the Y-Wings Ion cannon Shot.

Tutorial: Making a Space Based Bomber Bomb on Land

Tutorial: Making a Space Based Bomber Bomb on Land

Star Wars: Empire At War Client Side Coding 2 comments

In this tutorial I will be showing you all how to successfully make a Space Based Bomber Available for Bombing Runs on Land Maps. This isn't a very hard...

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Tutorial: Enabling/Disabling Units by Tech Level for Galactic Conquest

Star Wars: Empire At War Client Side Coding 2 comments

In This tutorial we will be covering how to make units enable or disable themselves by Tech Levels. This is pretty easy but does require editing several...

Tutorial: Good Times with the Rocket Ability

Tutorial: Good Times with the Rocket Ability

Star Wars: Empire At War Client Side Coding 4 comments

In this tutorial I will show you guys/gals how we can use the "Rocket Ability" to our advantage when modding EAW/FOC. Some of you might be wondering what...

Tutorial: Working With Variants

Tutorial: Working With Variants

Star Wars: Empire At War Client Side Coding 4 comments

Variants are a unique way of creating new units without using very much code and can help a coder a lot by saving time and energy.

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