Love all things Sci-fi and fantasy, the Sins of the Prophets, Dawn of the Reapers and Dawn of victory mods for Sins of a Solar Empire are what I'm really waiting for and joined this excellent and brilliant modding community. Currently learning skinning and texturing and I have experience in the field of codding I have several concept art images that I'm thinking of making into my own mod once I have aquired enough skill.

Comment History  (0 - 30 of 1,546)
Reaper_Armada
Reaper_Armada Sep 12 2014, 8:24pm replied:

I can't upload it on the mod here as I don't have authorization so I may need to post it on the profilic studios page. I thought Set would upload last week.

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 11 2014, 10:56pm replied:

It wasn't in the first Mass Effect game. You were able to visit it in ME3. I'll be adding it in later. Don't worry everything will be included. This is only the galaxy of ME1

+2 votes     download: Mass Effect #1 Galaxy
Reaper_Armada
Reaper_Armada Sep 11 2014, 10:53pm replied:

Sovereign isn't going to be included and as far as we know he was the only one who fired his cannons out of his fingers. He was most likely one of the more powerful Reapers and that's why he was elected as the Vanguard as he would not fail due to his strength. The titans will be Harbinger (who is already in the mod) and the Ravager Reaper (which will be larger than Harbinger)

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 11 2014, 4:24am replied:

Sovereign-class capital is in mod currently. Destroyer soon to be added, along with troop transportwwhich will msot likely be the colony capital for the Reapers. Also an assortment of different Reaper variant will most likely be added. Perhaps one or two other ships.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 11 2014, 4:22am says:

If anyone is wanting to add to their Mass Effect experience while the hotfix is on its way to be downloadable, check out the first map installment to be added to the mod. Moddb.com

+6 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 9 2014, 8:01pm replied:

Thank you for the feedback. Really appreciate it. Helps drive me to do the next stage of the development.

+3 votes     download: Mass Effect #1 Galaxy
Reaper_Armada
Reaper_Armada Sep 9 2014, 7:58pm replied:

Haha thanks. Not finished yet though. Part 1 of 3

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 8 2014, 10:25am replied:

It took a lot of time and patience, I used map sources, and the Mass Effect universe wiki to accurately name and categorize the planets, there positions within the solar system and to who certain planets belonged too. All in all it was a work in progress over 4-5 months and about a total of 24 hrs if it was squished all together. Perhaps more. I plan on doing the Mass Effect 2 universe as well as 3 and combining them all together.

+2 votes     download: Mass Effect #1 Galaxy
Reaper_Armada
Reaper_Armada Sep 8 2014, 5:51am replied:

Yes, although the models for the relays arent in yet, they are represented by wormholes. You can only connect to other systems via wormhole connections. All connections are as accurate as I could get them.

+2 votes     download: Mass Effect #1 Galaxy
Reaper_Armada
Reaper_Armada Sep 7 2014, 10:54pm replied:

No, you may need to download another copy of the mod. Make sure it is the only mod activated.

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 7 2014, 8:17pm says:

Map for the mod has been uploaded to my profile.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 4 2014, 9:48pm replied:

It is still alpha and things will be altered in the future.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 4 2014, 9:47pm replied:

I study full time at uni and work a part time job so when I have some time on my hands, I usually spend it studying more or spending with family, friends, partner etc.
If someone else could help code then things would be a lot more on track with regards to the research trees and abilities.

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 4 2014, 9:45pm replied:

The Alliance cruisers cost a lot because they are powerful warships. You aren't meant to have a whole armada of them in the first 5 minutes. They are meant to be assembled over time, although keep in mind this is an alpha and things are likely to change.

+3 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 3 2014, 2:06am replied:

The mod stays in the directory but your game could be corrupted. I had to do it for my machine.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 3 2014, 12:18am replied:

You may have to uninstall then reinstall Sins for the minidumps to be eliminated permanently.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 3 2014, 12:17am replied:

Everyone needs to have the same checksum number. The mod is incompatible with any other mod. You will most likely need every member to have all the dlc or none.

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 7:30pm replied:

Hotfix coming soon.

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 3:24am replied:

Are you on steam now?

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 1:51am replied:

7 am for Australia...you make it incredibly hard for me to join haha

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 1:48am says:

Hotfix coming within the week.

+4 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 1:14am replied:

For some reason its not allowable to build in the code. Someone has removed it. I'll do some changes and then upload a hotfix by tomorrow.

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 1:01am replied:

I'll check it out myself. We'll most likely provide a hotfix in the near future.

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 12:42am replied:

Thats extremely odd because it is there for me and I'm using the same download as everyone else.

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 2 2014, 12:03am replied:

No it should be still there under lyithak cruiser. I should know I wrote the dman code for it.

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 1 2014, 11:26pm replied:

That cruiser is still there?

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 1 2014, 9:12pm replied:

No turian cruisers have been removed?

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 1 2014, 12:02pm replied:

Btw that reminds me, can you remove lone_pathfinder from the mod team of the group (my old account) and add my new one?

+2 votes     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Sep 1 2014, 1:46am replied:

Yes

+1 vote     mod: Dawn of the Reapers
Reaper_Armada
Reaper_Armada Aug 23 2014, 12:56am replied:

I'm sure I'll probe you with my tentacles first

+7 votes     mod: Dawn of the Reapers
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