| Mapping | Modelling | Texture Art | GameDesign | Languages: | Eng | Rus (Main) |

Report RSS The Making of Binocular Cover

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Ok guys, here some fun for u...I wanna show u a process of modeling the "binocular cover" for my character...
At this video I'am starting from the creation of the base simple forms and then u will see how i will model this to a final result u will see the techniques and tricks i used that can be usefull for you. U may notice that most of the time I'am woring in expert mode and using many shortcuts, because of that the video can be hard for a newbies also it contains no sound. The video has a 3x speed and sometime may be u will have to pause the video to see that function or modificator i use. The original-speed-video will be just a wasting your time...
I hope u will find something interesting for your self...


Good luck and have fun :E

P.S. About the future updates. The problem is that on the next week i have to leave the Novosibirsk city where i'am now and i must went to city where i was born - Nerungry city in Yakutia Republic i have something to deal with there. So dont expect any updates from me in a month or other. But i promise then i come back the "updating machine" will work on full 100%! Вот те крест, зуб даю и все такое :D

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