Veteran and freelance independent mapper for previously Star Trek Voyager: Elite Force, nowadays for Jedi Academy and other idtech3 games. Developer of the 2004's highly regarded and signature map "Asteroid Base" for Star Trek Voyager: Elite Force (now available for Jedi Academy).

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One of the advantages of porting "The Animal" to Jedi Academy is that besides higher limits, I don't have to take in consideration a somewhat poorly programmed modification with a whole lot of bells and whistles that takes a lot of memory, thus reducing the actual room available to produce content.

This enables me to restore certain areas that had to be cut from the original release (which used Thilo's Elite Force engine release to make it barely work), primarily on Deck 2 which will be significant larger then the original Regular and planned Extended releases for RPG-X and rpgxEF.

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RealApprentice Author
RealApprentice - - 96 comments

Hi,

Deck 2 will feature some extra areas, though most were designed for RPG-X play. Unfortunately, I cannot restore everything because of a MAX_EDGE_LINES error during BSP compile but I am thinking of releasing a separate map that contains the whole works, maybe in a form of an SDK package . . .

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