As I suspected, absolutely beautiful! Keep up the great work SureAI!
As I suspected, absolutely beautiful! Keep up the great work SureAI!
My main obstacle is still figuring out the voice acting. I've never had voice acting in a mod so this is another first for me (one of many in this project which has slowed it down). I want to make sure it's done right so it sounds good. Afterwords there is some quick bug testing to hopefully catch anything major. College is done and out of the way so I think a realistic goal would be by the end of summer.
In the meantime, does anyone know of any good rideable dragon mods? :D
No release date yet, but veeeerrry close to ready for an initial release. Just need to record some dialogue, touch up a few areas, and figure out what to do with LOD (the stuff that lets you see things from far away). College is currently slowing everything down but I'll be getting right back into modding when I can :)
Very cool, just one more thing that will make Enderal amazing.
Definitely my #1 Best Upcoming mod, you guys deserve it!
Wow, I'm stunned! From the look and sound of things it seems Enderal is moving along pretty well for you guys. It shows that SureAI continues to be a dedicated group of people who passionate about the work they do. This definitely gives me some extra motivation and I wish everyone on the team good luck!
This and tigerwookies' comment look like pretty good routes to take.
Well I certainly hope for the best...maybe attempt to contact/stay in contact with WBE and their licensing department to see if some sort of agreement can be made. It's a shame because you guys have done a great deal of work so far (beautiful by the way). Again best of luck to everyone on the team, another idea taken down by the evils of copyright :(
Thanks for the comments, and good suggestions for the magic user room! I have recently been working on the portal spell you use to get up to the castle. If you used the Oblivion version of the mod you might know that the portal only went to the castle, if you went back through you would end up in the testing hall I think lol.
In this mod though you can use the portal to go to the castle, and when you're done doing whatever it is you wanted to do, you can go back to where you summoned the portal. This works in interiors and exteriors (at least the ones I tested). Some work still needs to be done so followers can go up to the castle with you so we'll see how that goes.
Next...I'm finishing the quest, putting paintings around the castle, and then working on some NPC's. And a bunch of other little things I'm sure.
Instructions said to install to a place other than Program Files if you have Vista or Windows 7. My New Game button didn't work either until I installed to a different location. Who knows, maybe it doesn't happen to everyone.
You won't be putting it in the data folder. There are install instructions somewhere but you should install to a place other than Program Files if you have Vista/7.
I can not wait to see what mods will be made with a new game.
You probably should have done a quick search on Google or even the official forums.
But just so there arn't any more copy/pasted posts...go up a road near the town and there should be a field, what you're looking for is in the field.
Maybe you downloaded the Torrent file?
If anyone is having trouble with the riddle, go to raylon.org (theres a link in the Profile box on this page.) On that website you will find a walkthrough.
You wont be able to use your Oblivion character in Nehrim.
Raylon
Ryan joined
Created the Elder Scrolls 4: Oblivion mod Legend in the Sky along with Nisorin. I am primarily a level designer(interiors/exteriors/dungeons) and would like to start to learn modeling soon too. With Skyrim I've begun to venture into quest creation and scripting. My modding focus is currently on Skyrim. I've modded for WarCraft 3 and Oblivion in the past.