I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I meant Roaches
By the way what attack do lurkers have?
Y todo el tiempo crei que solo hablabas ingles
IN the PTV mod the Mover can Tow away ships, add the emp effect and make it Tow when there are enough movers to nearest Carrier or mothership to dock with to then get the controls transfered. If it's a ship that is to large it wil dock with the mothership or shipyard just like the crew transports docked with the mothership in the beginning of the HW2 campaign.
I just have to ask, are the Tomb Raider maps compatible with other source games to?
Very good textures and all, I just wonder if this mod will be compatible with other source games like HL2, Alien Swarm and Portal?
Is this a good and popular mod amongst the Q3 mods?
Could anyone tell us what progress you have done since a long time back?
We would very well apriciate if you could share a bit because if this mod is suddenly released you wont be able to notice all the things, maybe there is some small details that make a huge difference in the look or something else.
Where do you buy this game?
Is this version 1.0?
It's a bit similiar to Battlefield
What frigate is that?
Isn't the dreadnought to advanced for the Hiigarans to modify and add things to by the way?
I guess you removed the sueciding flyer, don't remember what it was called. By the way the roach looks a bit like the lurker by the way.
Is it really possible to force the engine that much?
I wonder if you will add a Derelict version of the Kushan, even if it would only will be temporarily it could be a good idea. Also the Raiders don't use Derelict ships.
Will you keep the original properties of Hull points, weapon damage and speed/acceleration and turning?
Some things from Cataclysm I would like to see here to, one time engine upgrade for all ship classes and 3 levels of armor upgrades for frigates and above, while Strikecraft will have the armor upgrade to level 2. Don't forget to add energy canons either.
This is really getting awesome, apple do you want me to explain why this structure will be available?
I would like to know why you are using SC 1 units?
By the way Seiji do you think you could make some new Terrains in case that would be making the ground to look more like the ground in SC2?
On the jungle levels it's really clear that there's a lot of details and it may be to much work but might be worth it.
btw when are you considering chsnging the graphics of the reactor and tech lab?
how son will fusion cores be included by the way?
If I may suggest maybe making everything work first with the old graphics and maps, about the salvage Corvette I know it will be a problem but seriously, we already know it's possible to tow stuff in Homeworld 2 you just need to get the victim ship to be EMP affected and towed to the mothership where the controls will be transfered.
I already love this mod
I have been wating for this ince I got HW2, I got HW 1 before HW2 and missed the races.
Anyway, I wonder if the races could be as close to the original as possible.
I would like to help way in every way possible considering that I have no experience of modding at all.
What I meant with Terran Campaign is to have all the undone levels you have access to there. And if it's possible maybe makining most of the Zerg/Protoss reseach tech trees.
Seiji I have an idea of making the wings if Liberty campaign on the Terran campaign, making the Protoss campaign the time when he makes the crystal missions and the Zerg campaign could be a storage of the completed levels. Changing the image of the campaigns page could do great difference, perhaps making it look like the bridge on the Battlecruiser Hyperion.
I got here by looking for some news of the progress of this mod and found this page. Sorry if I am annoying here, taking place on your page, just let me know if it's ok.