I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (1260 - 1290 of 1,392)
Raygoza Dec 16 2014, 1:55am says:

Will nothing new be posted on this page anymore?

+1 vote   article: Modular Combat 2
Raygoza Dec 14 2014, 1:53pm says:

Just wondering but would it be possible to join and play at the same servers despite running on different engines?
Being Alien Swarm and Source 2013?

+2 votes   article: Dawn of a new era ...
Raygoza Dec 9 2014, 10:48am says:

Where is this contest taking place, I mean where do you post the ideas, here?

+1 vote   media: Mod idea contest banner
Raygoza Dec 8 2014, 6:51am says:

Why not the Source 2013 engine thus allowing linux and Mac compatibility and features a bunch of new features.

+4 votes   article: [POLL] Modular Combat Has A Future!
Raygoza Nov 19 2014, 5:07pm says:

Looks very nice.

+3 votes   media: Supergate finished
Raygoza Nov 16 2014, 3:34pm says:

I don't get it, what kind of hotkeys do you mean?

+1 vote   media: (Racine 3.0 - IA Hard) + HotKeys FPS
Raygoza Nov 2 2014, 6:30pm says:

Looks good but as always idle animations when converted play too fast, consider capturing more frames for the idle animations in order to make them look smooth and not like they speeed up.

+2 votes   media: First Step
Raygoza Oct 26 2014, 3:21am says:

Have you every thought about Mirroring your Hard Drives?
Maybe the important stuff should be mirrored in their own two hard drives.
Better yet partitions can be mirrored, on one or several hard drive(s) where you keep all the stuff separated by partitions these could be mirrored into an other partition on a separate drive, that way you wont need to mirror the whole drive but just the important partitions to partitions of identical size on the extra drive.

+1 vote   article: Major Meltdown, Minor Setback
Raygoza Oct 16 2014, 3:39pm says:

That's great, I suppose its the non steam version.

+1 vote   article: AvP Classic Giveaway on GOG and small update
Raygoza Oct 16 2014, 7:54am says:

I hope everything will go well for you and that you may return with more experience and make this mod amazing.

+5 votes   article: Abyss is on Hold.
Raygoza Oct 13 2014, 4:32pm says:

I don't like teh way they bleed from headshots, blood straight up coming back down and when it reaches the corpse it's arms move up a bit.

+1 vote   media: Counter-Life 2.
Raygoza Oct 1 2014, 5:15pm says:

I hop all goes the way you wish in the end.

+1 vote   article: Homeworld Universe being halted for meantime
Raygoza Sep 26 2014, 2:58am says:

I suppose that in order for the energy canons to track their target a litte they have to be made into missiles themselfes and I guess a ship cannot fire two kinds of missiles even if one is a special attack without loosing the guiding ability of one of them.

+1 vote   media: Energy Cannons make a Come Back
Raygoza Sep 21 2014, 3:26pm says:

Thanks a lot.

+1 vote   download: Starcraft : GAG Mania Draft v0.9.1
Raygoza Sep 20 2014, 2:49pm says:


+1 vote   download: Starcraft : GAG Mania Draft v0.9
Raygoza Sep 17 2014, 4:20pm says:

I don't know what it is.

+1 vote   media: Eviscerator WIP
Raygoza Sep 11 2014, 7:05am says:

I love this.
I have been told that assisted construction was impossible.
The civilian is really an Engineer, interesting.

Maybe in your mod you could sacrifice a civilian trough an ability to speed up a building's processes, construction and research either permanently or temporarily.
In war you spend soliders, in the base the civilians could be spent to accelerate a building.

Also if it's fitting some of teh animals could be turned into SC2 animals because there several of them fit different terrain types.

About the supply depot, maybe it should come loaded with a civilian and be unable to produce them, that way they manage the base and help out and you don't get many fast and in this case they shouldn't cost supply.

+1 vote   media: New contents Video
Raygoza Sep 1 2014, 3:14pm says:

Will you work on smartcasting too at some point?
Like having two ghosts and you lockdown something and only one ghost will do it.
Or only one building at the time receiving the production command when having several selected.

+4 votes   media: Selection plugin
Raygoza Aug 6 2014, 1:21am says:

Great, just like in SC2 and you can turn it on and off?

+1 vote   media: View point on/off test
Raygoza Aug 5 2014, 7:00am says:

This is great a part for doing it like in the Revolution mod you can now see the Rallypoints.

I hope this works for all production buildings.

+1 vote   media: Upgraded rally point
Raygoza Jul 30 2014, 3:52am says:

Happy to help.

+1 vote   download: GAG Mania Draft v0.3 AI Downgrade Patch
Raygoza Jul 29 2014, 4:17pm says:

Would you mind sharing plugins with the modders of SC?
Helping other mods become better and you'd get credited for their use.

0 votes   media: New plugin
Raygoza Jul 29 2014, 12:45pm says:

You could have both, you sill need to download a rar or zip to get the mod, inside you could have two versions of your mod, one with normal and one downgraded.

+1 vote   article: Ai patch
Raygoza Jul 29 2014, 4:14am replied:

When do you think the best time to play this game will be?
I mean after which update?

+1 vote   game: Scaffold 22
Raygoza Jul 29 2014, 1:28am says:

Looks interresting.

+1 vote   game: Scaffold 22
Raygoza Jul 28 2014, 11:28am says:

I think it's a good idea that the turret should be able to turn around and I also think that it's attack should take a moment before hitting the target but not track it, making it good vs buildings, slow units and still units like tanks in siege mode or Reavers.
The power of the turret should allow it to work as artillery meaning having much greater range than it can see, but it's not a Tempest but would do huge AoE explosive damage and coudl possibly have more range than a Tempest because it's a ground unit.

Maybe it could have smaller turrets serving as a normal weapon against practically anything but maybe not have much range, the big turret could be triggered by a spell much like Yamato Canon and not like Thor's special attack, this one is a one shot big explosion.
Maybe the UED should not be getting nukes for having this thing.

Kind of reminds me of the Hyperion in the campaign of SC2, the mission where Raynor gets saved the first time, the small turrets named batteries shot down most things, just liek teh Battlecruiser the special weapon is very powerful.

+1 vote   media: THE IGNIS's turret issue? Any Question or idea?
Raygoza Jul 20 2014, 8:02am says:


+5 votes   media: New F-302 Texture
Raygoza Jul 2 2014, 11:28am says:

Will the Rebirth mod be played like complex?

+1 vote   article: Back on track
Raygoza Jun 7 2014, 4:33am says:

StarCraft was very successfull because you got to play every race.
I guess it sort of depends on the Lore, you'd like to be in the best moments of the story.

Kerrigan would be interresting because no one has ever playedt he Queen of Blades after SC1.

Boh Raynor and Zeratul are very interresting in SC2, could depend on if you can recreate their abilities.

0 votes   article: Heroes & races choosing
Raygoza Jun 7 2014, 4:20am says:

Tank you for telling us this.
We will wait patiently.

+1 vote   article: recent of me
Raygoza Jun 2 2014, 3:51am says:


+1 vote   media: Blue Planet (PTV model)
Raygoza Jun 1 2014, 5:13pm says:

I am so sorry.

+1 vote   media: Wut. 0_0
Raygoza Jun 1 2014, 4:56pm says:

It sounded very interresting.

+1 vote   media: Welcome to the Abyss
Raygoza May 28 2014, 2:44am says:


+2 votes   media: Asteroids
Raygoza May 24 2014, 7:33pm says:

Reminds me of a Halo Grunt

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza May 24 2014, 12:07am says:

Are you modifying the animation?

+1 vote   media: Soul Hunter v2.0 WIP
Raygoza May 16 2014, 4:56pm says:

So what will you do?

+1 vote   article: SORRY IF I WAS TOO QUIET...
Raygoza May 7 2014, 5:13pm says:

Just confirming if the case still is that StarCRaft V is being based on StarCraft shortly after the Broodwar and these Hots units may or may not be used?

I have a suggestion, what about converting StarCraft 2 Broodwar units, basically units not found in SC2 that are found in SC1 recreated by people, here's a link to their project.

+1 vote   media: Valkyrie
Raygoza May 6 2014, 5:13pm says:

Looks like a Defense platform with the shape resembling a Hiigaran destroyer, seems to be good to fire towards the sides.

+2 votes   media: A Future Destroyer
Raygoza Apr 15 2014, 4:39am says:

Why don't they do back ports as in Linux?
That way newer versions of programs would have been able to run on xp, like net framework.

+3 votes   article: Windows XP Support has been ended
Raygoza Apr 8 2014, 4:52am says:

It just hit me that most of the miners in this picture remind me of StarCraft Marines.

+1 vote   media: normal mapping
Raygoza Apr 7 2014, 11:01am says:

Looks a bit funny when you base them on the zerg race but also quite obvious.

+1 vote   media: Undead Base
Raygoza Apr 7 2014, 8:30am says:

Finally an update.
By the way has any plans for the mod changed?

+2 votes   media: In-game post process
Raygoza Apr 7 2014, 8:27am says:

How are you going to see the amount of Mithril you collected?

+1 vote   media: WAH 1.60 Release
Raygoza Apr 4 2014, 5:01am says:

Very nice idea.

+1 vote   media: Exotic Ships Recovered from Crates (HWAT model)
Raygoza Apr 1 2014, 5:21am says:

What will you do from now on?

+2 votes   article: I hate Steam!
Raygoza Mar 14 2014, 9:52am says:

Do you mean the original background?

+2 votes   media: Vanilla
Raygoza Mar 7 2014, 11:05am says:

In your case I guess you'll use the large portrait interface

+1 vote   media: Stuff
Raygoza Mar 1 2014, 3:00pm says:

No possession?

+3 votes   media: WAH Undead Units: Necromancer and Banshee
Raygoza Feb 25 2014, 11:02am says:

Can it be done to allow warpin en walkable ground toó?

+1 vote   media: Answer : YES
Raygoza Feb 19 2014, 11:29am replied:

No what i get is that despite it suppose to run GC DC the game run the main ground control game only GC and no full screen :( that happen when I try to run DC with the shortcut...

+1 vote   download: Ground Control 1 resolution changer
Raygoza Feb 17 2014, 2:01pm replied:

ok, but let me know if you come up with something to fix this, the game deserve it ;)

I tried to fix this on my own but ended up to make ground control DC unable to run, I guess that I have to reinstall the DC epansion pack :(

+1 vote   download: Ground Control 1 resolution changer
Raygoza Feb 15 2014, 4:21pm says:

Much coller now with dark blue with the dark purple.

+1 vote   media: My Current Desktop
Raygoza Feb 4 2014, 11:04am says:

Could you upload an image to compare it with the old ones?
Do note that aphophis and Anubis have different ha'tak designs and could be a good idea to keep the round one even if you modify it to look more futuristic.

+1 vote   media: New Ha'tak model - WIP v2
Raygoza Jan 31 2014, 8:01am replied:

And when it comes to the icons and hud screen like the maps and the units card, they stay small like in the picture.
Is it possible to make them bigger? It whould make the game alot more user friendly.

+1 vote   download: Ground Control 1 resolution changer
Raygoza Jan 29 2014, 1:11pm says:

Hey Voice, nice resolution fix, there is just one thing that bother me, I can´r run Ground control dark conspirety in full screen, but apart from that this does acctully work.

+1 vote   download: Ground Control 1 resolution changer
Raygoza Jan 26 2014, 4:50pm says:

This rally reminds me of the resident evil 2 game and sino crisis.

+7 votes   media: This Game Contains
Raygoza Jan 26 2014, 11:38am says:

Eco demasiado retardado en mi opinion.
Supuestamente debes de oírlo fácilmente pero con este eco es difícil.

+1 vote   media: Protoss - Many effects (Español)
Raygoza Jan 23 2014, 9:55am says:

Looks great.

+2 votes   media: Select Race - Final Model
Raygoza Jan 21 2014, 11:07pm says:


+2 votes   media: Menu Remake - CiniCraft
Raygoza Jan 21 2014, 4:29pm says:


+4 votes   media: Abydos - 2012
Raygoza Jan 21 2014, 10:47am says:


+2 votes   download: WarCraft III: Nirvana - Beta
Raygoza Jan 21 2014, 10:41am says:

Justo hope it will look good amongst other terrans.

+2 votes   media: Warthog updated.
Raygoza Jan 20 2014, 9:47am says:

Finally a more traditional looking Kadesh.

+1 vote   media: Recent CGs
Raygoza Jan 20 2014, 7:46am says:

Could you post the tech tree too?

+2 votes   media: BloodElf
Raygoza Jan 16 2014, 9:10am says:

Los Protoss suenan muy chido en español.

+1 vote   media: Voice Experimental (Español)
Raygoza Jan 15 2014, 3:33pm says:

I liked more the female one, the male voice wasn't nice to listen to.

+1 vote   media: Campaing Voice - (Female - male) - (Español)
Raygoza Dec 25 2013, 1:59am says:

Why cease development?

+1 vote   media: zerg new units
Raygoza Dec 16 2013, 10:18pm says:

This is very good, by the way can data be shared between different maps for this mod?

+1 vote   mod: Starcraft: Dystopia
Raygoza Dec 11 2013, 4:36pm says:

Thank you very much.

+1 vote   download: Protoss Shield Overlay GRPs
Raygoza Dec 10 2013, 7:54pm says:


+1 vote   media: Path To Victory (PTV model)
Raygoza Dec 10 2013, 7:53pm says:

Please share this plugin and overlay to other mods in exchange for being credited on their mod pages.

0 votes   media: SC SUM 1.37 Preview: Mothership Shield Induction
Raygoza Dec 9 2013, 1:38pm says:

Looking ver y good, I like the mangle as well.

-1 votes   media: WIP
Raygoza Dec 7 2013, 6:53pm says:

This is so cool.

+1 vote   media: Feature #3 - New Interface (video)
Raygoza Dec 4 2013, 12:09pm says:

Looks great.

+1 vote   media: Hybrid Holding Cell
Raygoza Dec 3 2013, 10:39am says:

Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1

+1 vote   media: Some updates
Raygoza Dec 2 2013, 10:24pm says:

It does look very nice.
Is it possible to display more command buttons if it would be necessary?

+2 votes   media: New Ingame GUI - Work In Progress
Raygoza Dec 2 2013, 10:13pm says:

Are these features part of the mod or the map?

+2 votes   download: Burning Ground EUD Test Map (updated 12.25.2013)
Raygoza Nov 30 2013, 3:32pm says:

Does look cool though

+1 vote   media: test
Raygoza Nov 5 2013, 12:24am says:

I would suggest that you wait with Hots units till your WoL recreation is complete.

+3 votes   media: Alpha SC: V campaign unit - Warhound
Raygoza Oct 29 2013, 11:49pm says:

Things seem to look good and are probably animated as well, smething I wabt to say is thatbif the pylon hasn't been redone then it's not spinning which I think that the pylon itself should, I don't know how much work there id to get sc2 buildings into this game with the glowing effects mantained, but I think everyone would like spinning pylons as in sc2. Maybe the crystsll itself doesn't move in sc2 but we'll have to look that up.

0 votes   media: Protoss buildings preview
Raygoza Oct 16 2013, 7:51pm says:

It´s very good

+6 votes   media: Orbital Defense Grid - Finalized
Raygoza Oct 13 2013, 1:49am says:


+1 vote   media: Alien Carrier
Raygoza Oct 2 2013, 7:39pm says:

Looking very good, I like the death animation of the Ultralisk, though I find some idle animation being too fast, I hope you'll fix it before a release but do not let it stop you from releasing.

Still it's a very cool the progress that has been done and I hope I'm not too picky, I just care for this mod and see my suggestions as constructive criticism please.
Still I like the work so far very much and I hope I'm not too picky but it's just me caring for the mod

Also some new thing I think would be appreciated, I saw when the Dragoons attacked the same building that they all had 100% accuracy to the same point, maybe it would be possible to make them have less accuracy on larger objects but still hit, meaning hitting the area around the target's centrum and having less chances of actually hitting the centrum this way. Just a suggestion but I don't know if it's possible.
I would guess that if it is possible there would be a smaller chance to actually hit perfectly and have a larger chance to hitting a few frames wrong in any direction of the tyarget's center.

+1 vote   media: PvZ test
Raygoza Oct 2 2013, 2:11pm says:

Is the reason you guys needing approval because none or almost no one has done this before or because of security reasons.
I just want to know, could spare some research on the subject for other people.

+1 vote   media: Upcoming page update
Raygoza Oct 2 2013, 9:47am says:

This trailer is awesome.

+1 vote   media: Complex Enhanced trailer
Raygoza Sep 23 2013, 1:42am says:

It's a real wonder why the Beast did not have a Missile destroyer, there was no reason not to according to me.
instead they simply lacked destroyers.

+1 vote   media: Beast Infected Taiidan Missile Destroyer (WIP)
Raygoza Sep 23 2013, 1:33am says:

Probably will be very interesting and it is good looking.

+4 votes   media: Page update soon
Raygoza Sep 23 2013, 1:31am says:

technically only existing if the beast somehow got the blueprints.

+1 vote   media: Beast Infected Somtaaw Mimic
Raygoza Sep 22 2013, 4:23am says:

I guess it was a fun challenge.
By the way in which one of the games is it? I think it's HW2 and that would be great.
Also would you mind building all the modules including the siege canon and show a picture of that?
About the Support modules I see the best version is used and that's what I wanted.
You are great at making ships look infested.

Also a fin question, how did the Beast get rid off the additional ore processor from the lower decks?
I wonder if it consumed it for resources as well.

+1 vote   media: Beast Kuun-Lan (Ingame)
Raygoza Sep 21 2013, 5:52pm says:

This looks very cool and you were fast too.
I bet this should or might have been teh Beast's dream, with a ship like this all the modules are possible to attach.

+1 vote   media: Beast Infected Somtaaw Command Ship (Finished)
Raygoza Sep 21 2013, 4:54am says:

I guess that would only happen in an alternative universe.

You could try to have the whole oiginal ship infected with the former lower decks still connected.
But with the additional resource drop off removed.

+1 vote   media: Beast Infected Somtaaw Command Ship
Raygoza Sep 16 2013, 1:45pm says:

About Babylon, are there any other movies as well?

+1 vote   media: Homeworld vs Babylon5
Raygoza Sep 3 2013, 8:10am says:

What does GPTP mean?

+1 vote   media: GPTP 2.33 Preview by. pastelmind
Raygoza Aug 30 2013, 6:52am says:

I also see that you changed the face, in my opinion the previous face looked better, and I liked the decorations on the clothes but if it's not realistic to that time perhapps there could be soem other things to decorate decorate the textures.

+1 vote   media: First character model
Raygoza Aug 26 2013, 2:41pm says:

Finally, since they also had a Core to begin with.

+1 vote   media: Vaygr Hyperspace Core
Raygoza Aug 25 2013, 2:43pm says:

It looks very good.
What other ships are you guys working with at the moment?

+1 vote   media: HSHinhibitor
Raygoza Aug 25 2013, 1:34pm says:

Does self propelled mean it can move around on it's own in this case?

+3 votes   article: #87: 155mm pure Power
Raygoza Aug 25 2013, 1:33pm says:


+2 votes   media: Panzerhaubitze 2000
Raygoza Aug 23 2013, 3:14am replied:

Seems very likely, a lot of inventions were discovered by accident like rubber.

+1 vote   media: Slow Light Dark Realm (PTV model)
Raygoza Aug 22 2013, 3:54pm replied:

Just wondering, how would that work without actually making a back whole, though this is a great idea to kind of make some things stay out of combat for a while.

+1 vote   media: Slow Light Dark Realm (PTV model)
Raygoza Aug 22 2013, 3:53pm replied:

I like it very much as well and the fact that it keeps some BW elements not found in SC2.

+4 votes   media: plan
Raygoza Aug 21 2013, 2:43am says:

I suppose you'd eventually get rid of those backpacks or at least reskin them at some point.

I think this mod is going to be great.

+1 vote   media: The starting room has had a little bit of a redo
Raygoza Aug 20 2013, 4:27pm says:

Please tell me that the Siege tank will renain available to both factions?
Also maybe the Hammerhead tank should autocloak when it stands still after a few seconds.

+1 vote   media: 34
Raygoza Aug 16 2013, 12:23pm says:

Nice, looks awesome with the new textures and the proper colors.

+1 vote   media: screenshot
Raygoza Aug 15 2013, 2:14pm replied:

Did you mean Terran races work finished or just the terran race?

About this tank, it seems powerful, we have a heavy tank being the siege tank so this I guess will be deployed on the front lines and thus must be effective somehow.
doesn't look like a high fire rate vehicle, maybe it could stand back and snipe enemies with it's powerful canon making huge damage to single targets and possibly dealing explosive damage.

+1 vote   media: KMC Exclusive Unit WIP
Raygoza Aug 15 2013, 2:12pm says:

I think all your ideas are great, by the way have you thought of patching the PTV mod as well?

I think you seeem well qualified for that and you'd be able to bring that mod in the light again, as well as possibly get the permission to continue PTV.
(just a thought)

+1 vote   article: Current state of the mod
Raygoza Aug 13 2013, 1:11pm says:

This movement system might be worth releasing, might be as simple as adding some code.

+1 vote   media: Vortex patroling
Raygoza Aug 13 2013, 1:08pm says:


+1 vote   media: (WIP) new shields
Raygoza Aug 5 2013, 5:29am says:

The dart should possibly not be blood red at the back if I recall correctly but still all these models and textures are awesome.

+1 vote   media: New dart model and texture
Raygoza Aug 5 2013, 4:56am says:

Sounds fun as well.

+4 votes   media: Kark-Jocke on the border race.
Raygoza Aug 2 2013, 3:03pm says:

Great news.

Also a good idea to upgrade the Motherships and flagships with some more weapons.

+1 vote   media: Battlecruiser Preview
Raygoza Jul 30 2013, 11:01am replied:

Maybe you could choose to build either shielding modules capable of being turned on and off or shield modules which would be on cinstantly which would allow for the cloak to be installed instead and still have shields, but in this case this shield has to be a permanent one not like the other one which you toggle on and off which I guess are time limited instead of damage limited.
That way you also get a choice between which kind of shield to build.

+1 vote   article: Little Update
Raygoza Jul 30 2013, 10:51am says:

By the way which races would be affected by this?
I hope you are not going to add this to ships that shouldn't have it, unless people wants it.
This however could be a good way to create the shield of HW1 because it's not supposed to be turned on or off but is constantly activated, nor should it be targetable.

+1 vote   article: Little Update
Raygoza Jul 28 2013, 3:07pm says:

Finally stretching along the size of the ships instead of having a sphere shape all the time which on larger ships just looks weird.

+1 vote   media: Preview new Shields
Raygoza Jul 27 2013, 2:11am says:

Will both or one of the units have the transform ability to merge into a single unit?

+1 vote   media: AcJackson + Cerberus
Raygoza Jul 26 2013, 1:11pm replied:

Awesome, look forward to this.

+1 vote   article: "Redefine HW2" - v0.45 featuring in-atmosphere battles
Raygoza Jul 26 2013, 1:01pm replied:

I'd suggest having a weapon menu such as in the Tom Clancy's rainbow 6 vegas.
You hold a button and have a range of options of the current weapon, adding a silencer, changing fire mode etc.

-4 votes   media: Lazors!
Raygoza Jul 22 2013, 12:03am says:

would you maybe want to be able to change between the modes with a button?
That way you'd not be restricted to any mode.

+6 votes   media: Dialogue System Update
Raygoza Jul 13 2013, 4:12pm says:

It is beautiful

+2 votes   media: Kadeshi Swarmer
Raygoza Jul 13 2013, 2:32am says:

Thanks a lot Tychus, didn't know I meant so much for you, people rarely admit such things, even less on public areas.
You can expect me to keep supporting you.

+1 vote   article: Credits
Raygoza Jul 9 2013, 2:17am says:

Please tell me that the buildings are animated.

+1 vote   media: Update
Raygoza Jun 29 2013, 1:58am says:

A bit hard to see the color changing but it's great.

+1 vote   media: HWR Features ::: "New" Asteroids
Raygoza Jun 28 2013, 4:43am says:

Is it like an upgraded flak frigate?
In HWC it would be similar inteh way that kinetic weapons are upgraded to energy weapons.
If you'll do that I think it would be good if it's done for every or eveery few ship classes with the research upgrade.

About this ship I don't think it's a flak frigate, but nice idea though.

+1 vote   media: pulsar frigate
Raygoza Jun 27 2013, 3:05pm says:

I guess you can't really suggest backups too much.

+2 votes   article: MOD IS LOST....almost (Valve deletes your mod!)
Raygoza Jun 24 2013, 4:59pm says:

So I guess there wont be any standard BC-304 anymore?

+1 vote   media: New name details for each BC-304 (Letters in 3D)
Raygoza Jun 21 2013, 6:51pm says:

What if you run with the mod on lower than hard difficulty, would it then be compatible with other not running it?

+2 votes   download: Realistic Mod - Weapon and Difficult v.1.0.0
Raygoza Jun 20 2013, 4:15pm replied:

That's what I've been doing and 1.37 was the last great version as the 1.4 in english had a all descriptions missing and after that I was just unable to play at all.

+1 vote   media: Release 1.0 soon
Raygoza Jun 18 2013, 2:24am says:

Are the Progenitrs an own race?

+1 vote   media: Hybrid UI from PTV and Complex (PTV model)
Raygoza Jun 17 2013, 3:09am says:

I gues the first 15 minutes of the game is done, I suppose there's more than this only even though it isn't shown at the moment.
Still great work.

Will you cease developement or put this on ice by the way?

+2 votes   article: FINAL UPDATE - The Shelter released as Machinima Film!
Raygoza Jun 16 2013, 5:31am says:

Will it be called Marine or KMC Marine in the mod?

+1 vote   media: KMC Basic Infantry
Raygoza Jun 11 2013, 3:56pm says:

Yes, does this also mean that it will be compatible with low end computers as well as the 1.3 version was?

+1 vote   media: Release 1.0 soon
Raygoza Jun 9 2013, 3:10am says:


0 votes   media: New Background
Raygoza Jun 7 2013, 2:51am says:

Lookinh nicely, if it's mar remember that he grows during the mission.
Maybe you shouldn't choose the weakest form unless it's the same as the other Hybrid's sizes.

+1 vote   media: Hybrid Destroyer remade
Raygoza Jun 2 2013, 1:34pm says:

Mix them up in bthe maps, they give some more variation and make it look more natural, how would you feel with trees looking the same?

+4 votes   media: Question: Old Emperor Parasols or the new ones?
Raygoza May 29 2013, 10:13am says:

About the Orbital Command and Planetary Fortress, if the turrets would be separated trough a 3d program wouldn't it be possible to make these buildings?
About the Orbital Command anyway there might be an other solution, if the whole building is dedicated to animate the moving roof of the Orbital Command then the SCV production lights could be added to it as an Overlay.

About the advanced laser attacks, are you guys sure that the engine is so limited that all those attacks are impossible to recreate?
The laser beams that is.

-1 votes   article: Important News and we need a programmer!
Raygoza May 29 2013, 3:50am says:

Seems like a great and hard feature to add.
I'm very confident that you'll succeed though

+2 votes   media: Smaller bounding boxes
Raygoza May 28 2013, 3:26pm replied:

That it will.

+1 vote   media: Model view
Raygoza May 28 2013, 7:15am says:

Isn't this photo old?
In any case I'm glad that this is going to be fixed.

+1 vote   media: MUST
Raygoza May 27 2013, 3:38pm says:

Will there be an Enlish version at some point?
Even if without the audio in Enlish.

+1 vote   article: HunCraft Genocide installation
Raygoza May 22 2013, 11:46am says:

Ah it's the infested bunker unit.

+1 vote   media: New unit: Infested Bunker
Raygoza May 22 2013, 8:13am says:


+1 vote   download: Shadow Of The Infestation released
Raygoza May 20 2013, 3:39pm says:

Looks good, circle shaped 1st suggestion with the grey background and a red circle for somone wanting red color, I think you've got the finished look of those icons.

+2 votes   media: Workbench, fixes and combos
Raygoza May 16 2013, 5:20pm says:

You seem to have been getting better, keep it up please.

+2 votes   article: Update After a Long Hiatus (Plus C23 Screens)
Raygoza May 7 2013, 5:05pm says:

This is great

+3 votes   media: Roach Burrow Movement
Raygoza May 7 2013, 7:52am says:

Kel'Morian Combine

+1 vote   media: KMC vs Dominion
Raygoza May 5 2013, 7:26am says:

Are you going to make a SC2 Protoss unit overhaul with your mod?

+1 vote   media: Zealot and Stalker
Raygoza May 2 2013, 10:49am says:

That did not happen in previous versions, any guess?

+1 vote   media: weird bug
Raygoza Apr 26 2013, 10:46am says:


+1 vote   media: Title
Raygoza Apr 25 2013, 1:52am says:

Did you make the video?

+1 vote   media: AMV • It's always a good time
Raygoza Apr 19 2013, 11:27am replied:

That's actually good idea, also the one to use the lift off dust for the approach ability.

+1 vote   media: Hybrid Avatar
Raygoza Apr 19 2013, 11:24am says:

There are more useful features from the Revolution mod you could include

+1 vote   media: Thank you RavenWolf!
Raygoza Apr 15 2013, 1:14am says:

Storage kind of.
Not an office, because it's missing windows and the whole place is kind of closed in.

+2 votes   media: A Peculiar Room
Raygoza Apr 14 2013, 4:58pm says:

Looking very good, the light sources actually seem to be glowing now as well and the lights have a better color, all this and with the texture overhaul it looks awesome.

+2 votes   media: Comp
Raygoza Apr 14 2013, 4:06am says:

Is the shipyard supposed to be a part of the station or is it docked?
If it is a part of the station I suggest that it is more integrated into the research station, like having the shipyard inside the research station with only it's launch bays visible.
Also since it's a research station I don't think it would need any individual build facilities.

+1 vote   media: Garden of Kadesh Research Station
Raygoza Apr 12 2013, 1:12pm says:

Athough it's very cool it may not fit in looks of the current content.
Where is this taken from by the way since it is very cool?

+1 vote   media: Cerberus view
Raygoza Apr 12 2013, 1:08pm replied:

I really agree.

+1 vote   media: New Project
Raygoza Apr 10 2013, 2:19am says:

I don't know if it's a such a good thing that plague will kill units, might get imbalanced, I wouldn't mind if it would kill buildings though because plague rarely gets building to almost die unless it's a weak building like a missile turret.

Apart from buildings maybe you'd prefer to make it kill at least some units, in that case I would suggest mechanical units to be killed by plague, but you should maybe keep the armor level in mind as it also should give it more chewing resistance against disintegration caused by plague, at least for units.

Also about Archons, I hope you mean both kinds.

0 votes   media: Reworked Plague
Raygoza Apr 9 2013, 1:18am says:

This is a very good short film that also shows how far a real father would have gone to save he's child.

+2 votes   media: Zombie Video - What a true father would have done
Raygoza Apr 7 2013, 4:09am says:

Looks like burning ground and it looks pretty good.
By the way is it only me or do the buildings seem to be in a different angle compared with the Thor and Odin?

+1 vote   media: .
Raygoza Apr 4 2013, 3:31pm says:


+1 vote   media: 1
Raygoza Apr 4 2013, 12:09pm says:

Looks nice, though I wonder about the flight mode extension of it on the nose, makes it resemblance real aircrafts.

+3 votes   media: New Viking
Raygoza Apr 2 2013, 1:28am says:

Great news, I get ya about the mega station having a lot of surface to texture.

+1 vote   article: Progress Update 04-01-2013
Raygoza Apr 1 2013, 1:07pm says:

I wonder would it be even if you could go with a WoL terran against a Hots Terran?
Or will you have a specific SC2 expansion for your mod.
So far it seems like you are focusing on Hots.
Hopefully it is legal to have Hots units in a mod for WoL.
If it isn't you could make several versions of this mod, one for every SC2 expansion that just adds the WC races in multiplayer.
I think that's the easy part because this mod seems to simply add everything of WC into multiplayer with some hybrid maps to support resource intake of both "games".

Good luck.

I must apologize, I just noticed that the WC races will have their Warhounds, at least there doesn't seem to be any mechanical units to attack amongst the WC races, a good weapon against Terran and Protoss mech I guess.

+1 vote   article: Warhounds! Warhounds everywhere!
Raygoza Apr 1 2013, 8:00am says:

It sure looks good but I'm wondering about the angle of the buildings because they might be too much at a side view.

+1 vote   media: bldg
Raygoza Mar 31 2013, 4:18am says:


+1 vote   media: New Map
Raygoza Mar 30 2013, 12:53pm says:

Garrys mod or CS Source?
Also according to the statement it seems like details can be pushed a lot in this engine to look real. (I hope it is)

+1 vote   article: The Pegasus Project
Raygoza Mar 29 2013, 11:37am says:

I love it!!

A good thing to notice with this one is that there aren't many colors close to black to be converted to black by being limited 256 colors.

This is great.

+1 vote   media: Main menu remade
Raygoza Mar 29 2013, 11:32am says:

In any case each one looks awesome, though it seems a bit weird if you'd be having a terran unit in every one unless everything is a large Terran campaign.

+2 votes   media: Campaign Menu Test
Raygoza Mar 28 2013, 5:09am says:

Who of you two is not sure?

+1 vote   media: Terran Building list
Raygoza Mar 26 2013, 6:48pm says:

Nice but are you sure you want the BC bullets flying all around the target?

+1 vote   media: Terran air units WIP
Raygoza Mar 26 2013, 6:45pm says:

I'm not sure why you upload such images, are you going to use these as references when explaining SC2 to someone who doesn't know much or nothing?

+1 vote   media: Mineral Line
Raygoza Mar 24 2013, 2:04pm says:


+1 vote   media: Hybrid Juggernault - Worst Nightmare
Raygoza Mar 21 2013, 12:06pm replied:

Comó te parecería un Vulture copn el turret de un Helion con el ataque del Helion en lugar de las granadas?

+1 vote   media: Oracle remake and Widow Mine
Raygoza Mar 16 2013, 8:23am says:

Does it mean that this ship is destroyed and you are granted a new Needleship?
Or that you upgrade it to become a new Needleship?

+1 vote   media: Kadesh can resurrect the Needleship (PTV model)
Raygoza Mar 15 2013, 12:28pm says:

Does this prevent their shields to recharge?

+1 vote   media: jammer_sweep01
Raygoza Mar 4 2013, 1:43pm says:

What origin?

+1 vote   media: Ghost Corvettes
Raygoza Feb 27 2013, 3:56pm says:

With or without Shader 2.75 on later versions??

+1 vote   download: Stargate Space Conflict: Traducción Español
Raygoza Feb 25 2013, 5:05pm says:

Looking awesome, at least now you wont need the Somtaw resource drop off pads it got in Cataclysm

+2 votes   media: Beast Taiidan Carrier
Raygoza Feb 16 2013, 5:06pm says:

It's awesome in any way.

+1 vote   media: Opening Shots
Raygoza Feb 12 2013, 1:05am says:


+4 votes   media: Low quality vid :/
Raygoza Feb 9 2013, 10:16am says:

Looks great

+2 votes   media: warehouse
Raygoza Feb 7 2013, 1:52am says:

I wonder if you already included radiation immunity to all the Progenitor ships.

+1 vote   download: HWU balance work
Raygoza Feb 5 2013, 1:10am says:

I look forward to the walktrough I wonder if someone will ever translate HunCraft to English?
If you do that you could get a guy who does this and understand the campaign and play it trough for yo guys.
Otherwise I guess you'd have to find someone who speaks Hungarian and does record StarCraft.

+1 vote   article: StarCraft: HunCraft Genocide walktrough
Raygoza Feb 4 2013, 4:19pm says:

Looks so awesome.

+1 vote   media: Mothership 09
Raygoza Jan 31 2013, 4:30pm says:

Please some more news than name changes as it's not the essential thing, you only need the name to reflect the content to some extent.

Raygoza Jan 30 2013, 2:10am says:

It looks awesome now and it's now having the light blue colors that indicates that this has a lot of psionic powers.

+2 votes   media: New Hybrid Reaver
Raygoza Jan 29 2013, 2:49pm says:

Please show of a video of it soon.

+1 vote   media: UED Mongoose Flak Cannon
Raygoza Jan 27 2013, 1:12pm says:

Which space tileset are you referring to?

Raygoza Jan 27 2013, 4:04am says:

Guess you'll be making the SC2 Zeratul unit too.

Raygoza Jan 27 2013, 4:03am says:

Most of the things require lots of practice and or experience.

+3 votes   media: Some people are just Awesome!!!
Raygoza Jan 26 2013, 3:49pm says:

1.I find the Viper being a unit that could break the game easily, it's like a Flying Defiler with a lot more powerful spells.

6.About the Wraith you could import the SC2 graphics of it and make it share reactor and cloak upgrade with the Banshee and thus allow for stealthy air attack against both air and ground having the Banshee as strong anti ground. I vote for this

4. I've never seen the desrruptor zerg unit, could you send me a link?
5. What would you think of the Omegalisk instead though this wont be good if you'd recreate Left to die but it does exist in WoL and is cool to have an overgrown ULtralisk?

7.Istead of Kerrigan in multiplayer could you have some basic infested units, like infested "Civilian" (melee infested terran) and possibly an infested Marine as well, could be made out of infested Barracks.
Voting for infested Terrans (not Kerrigan in multiplayer)

8.Loki, do keep in mind that Burning grounds got a such Battlecruiser, you may not need to make your own. Not sure yet about this

9. Why not Raynor, as when playing the campaign the maps could rename him to Raynor if the mod would have he's name being different, the maps could also change the stats which I think you are well aware of.
Not sure about this either.

+1 vote   article: Competition On New Units!
Raygoza Jan 26 2013, 1:47am says:

Nice screenshot of the cutscnene?
Looks good.

+1 vote   media: Loading Screen
Raygoza Jan 23 2013, 8:47am says:

En cual quier caso está muy buen hecho.

+2 votes   media: Protoss Tempest
Raygoza Jan 23 2013, 2:13am says:

Looks great, I only think the transparency should be lower

+3 votes   media: Holo concept
Raygoza Jan 22 2013, 2:45pm says:

Buen hecho, se ve bien.

+2 votes   media: Wireframe: Tempest
Raygoza Jan 22 2013, 10:03am says:

Psi Storm?

+1 vote   media: some effects
Raygoza Jan 21 2013, 12:29pm says:

Tienes la pelota de energia cargandose tambien despues de ser disparado?

+2 votes   media: In Game: Tempest
Raygoza Jan 21 2013, 4:30am says:

Nice finally

+1 vote   media: Alliance Frigate (Re-textured by Thitest)
Raygoza Jan 19 2013, 12:32pm replied:

I agree, by the way the lower image reminds me of a dolphin.

+1 vote   media: Recent Concepts
Raygoza Jan 19 2013, 4:21am says:

Está bueno, usastes el Shuttle o el medico?
Tienes el portrait?

+1 vote   media: New unit: Medivac
Raygoza Jan 17 2013, 2:22am says:

I hope that the turanic mega ship which is used as Shipyard would be named Turanic outpost until you build it's large construction bay, yes please make it a module with lots of hitpoints that also increases production speed of what was possible to build before that.
But that's just my suggestion, maybe teh engines should be a module you build on it too.

ALso about this module thing, on the turanic race it would also look good if you once you get the "Mothership", to actually be an Outpost with or without engines and in this case you should be able to build them.
An outpost with engines should be relatively fast and maneuverable for it's size and once you build the big production module everything that you could build before could get a production speed boost and now also unlocking the production of larger ships on some of those there will probably be some extra requirements.
But a Side effect of getting the Large, expensive production bay is that the Outpost would loose a lot of maneuverability and acceleration and maybe reduced max speed and deceleration.

Whta do you think of this?

+1 vote   media: Standard Beast Team fully finished
Raygoza Jan 15 2013, 9:43am says:

Nice changes though are you sure about Spectres being permanetly cloaked, I think a good idea would be making the energy upgrade to be a suit upgrade removing cloak energy consumption and Spectres built would automatically be cloaked when produced.
I have an idea spectres are permanetly cloaked once the cloak upgrade is researched but as long as it is unavailable it wouldn't be the case, even if they come out cloaked they woulkd uncloka as they wouldn't have that ability until you research it.

By the way do you think the Marauder and the Thor are scaled too big?
The thor should take as much ground space as an Ultralisk as that would still allow it to move up regular ramps.

+4 votes   article: Update News
Raygoza Jan 14 2013, 2:28am says:

Looks very cool

+1 vote   media: Hyp_vacuum
Raygoza Jan 14 2013, 1:08am says:

Has logrado hacer que los fotogramas de ataques eche la pelota de energia al mismo tiempo que el projectile se crea en la unidad?
Y cuando ya echado, estará haciendo el proximó hasta que llegue a su tamaño y será listo para disparar de nuevo?

Que rabajo tan bueno de soló convertir la unidad a SC1 con calidad alta.

+1 vote   media: New unit: Tempest
Raygoza Jan 13 2013, 4:55am says:

Are all effects from SC2 like the flying projectile and the smoke it leaves behind?

+1 vote   media: Hammer Securities
Raygoza Jan 13 2013, 4:46am says:


+1 vote   media: Hammer Securities
Raygoza Dec 29 2012, 2:40pm says:

The Ion canon Frigate is actually called Ion Array Frigate by the way.

Also about the outpost and the "Mothership".
Can't you start with the outpost which you could build a very large multi purpose construction bay which will turn the outpost into the "Mothership" but rather calling it something else.
Like in the complex mod when you upgrade the Pride of Hiigara to advanced Pride of Hiigara.

What this construction bay would do is add the capability of being able to build things from frigate size and up as well as speed up the production of the things that would have been buildable before the big construction bay.

+2 votes   media: Close up of 7 teams
Raygoza Dec 29 2012, 2:15pm says:

Same stats?

+1 vote   media: PTV MBF and Seraph are in
Raygoza Dec 28 2012, 11:05am says:

It's even better than Seiji's version.

+2 votes   media: Kurohige ! I got somethin' just for ya
Raygoza Dec 27 2012, 1:59pm says:

Great, awesome work by the way.

+1 vote   media: Fighter-Bomber
Raygoza Dec 27 2012, 9:02am says:

By the way it may look better if the borders to the icons are half as thick as I see no reason to why they should be this thick, though it's only my opinion.

By the way some ships do look better if you make their icon from the side, like the Taiidan scout, it would look better from the side, the missile destroyers too perhaps but you'd have to see how it looks, by doing this to certain ships it will make it a lot easier to identify it by the icons.

+2 votes   media: Taiidan icons Redone
Raygoza Dec 26 2012, 7:58am says:

I'd like to see someone make a mappack including all the complex simple maps, as most of them have own objects such as custom megalith it would have to be released as a mod.
My suggestion would be both in folder and big file form and not having anything compiled as level files seem to not be decompiled as they should with the LuaDC tool.

+1 vote   media: Awesome Maps in Complex Simple
Raygoza Dec 26 2012, 7:13am says:


+8 votes   article: Ho ho ho!
Raygoza Dec 26 2012, 4:22am says:

Nice but because they are mostly of the same color it could be a bit hard to identidy them.
Also if anyone's up to it I suggest that you abandon the module building thing on the races that are supposed not to have it, these races use chassis research to avoid using module at the cost of their ships being a bit more expensive.

Apart from this thing I also suggest that the Scaffhold will be removed from play, instead I suggest that Carriers are able to hyperspace in Capitalships next to them once the Mothership is destroyed but you could make it take a bit longer to complete this way.

Though these ´tasks will have to be made with someone who knows what they're doing and makes sure to balance the races after this remodulation of them.

+1 vote   media: Redoing all icons
Raygoza Dec 26 2012, 3:47am says:

My idea is that you include the music player as well.

+1 vote   article: The Framework Mod
Raygoza Dec 25 2012, 12:24pm says:


+1 vote   media: New Map
Raygoza Dec 25 2012, 12:23pm says:

I have my comments on two of the Pictures, though you only need to look up the latest picture you uploaded to see my opinion.

PS the other image i commented it was teh I don't think that the Kushan Heavy Cruiser should be classed as a Heavy Battle Cruiser as I don't think it's that heavy.

+1 vote   article: Homeworld 2 Extended 0.6.0
Raygoza Dec 25 2012, 12:20pm says:

It's called Heavy Cruiser as I don't believe it's heavier than the Hiigaran Battlecruiser.

+3 votes   media: Heavy Battlecruiser
Raygoza Dec 25 2012, 12:19pm says:

I have a thought about this, it doesn't seenm reasonable if these shields would shield every unit from every thing, I suggest that maybe light projectile weapons, reduce damage from Ion weapons, increasing Ion canon power from ships having the field up and be shielding against radiation.

I say this because as you know there's a HW2 ship dedicated to have a shield, this means that other ships are not equal as that ship is supposedly to be advanced to have the shield in the first place and have a dedicated role towards having it.
And also because the field requires a lot of energy every ship does not have the energy requirements to mantain it, especially the small ships and stuff like Drones, but on the other hand Drones are unmanned and all Drones should be invulnerable to radiation and everything else that is unmanned too.

Though I have an idea of merging the Marine Frigate and the Frigate that has the shields into a single ship doing both, that will increase the lifespan of this new ship, a good thing is if it could have the animated parts of the defense field frigate as well (hope that was it's name).

+1 vote   media: Probe
Raygoza Dec 24 2012, 5:25pm says:

Does this mean that the gate is lying down?
Or is the background like that?

+1 vote   media: Black Hole (STC model)
Raygoza Dec 24 2012, 5:22pm says:

Imagen the santa using the Stargate, maybe then there would be a group of Santas giving presents to different worlds.

+3 votes   media: MERRY CHRISTMAS !
Raygoza Dec 22 2012, 6:42am says:

What would you think of teh Harpoon frigate from the Pirates mod?

+1 vote   media: Vaygr Long Range Missile Frigate
Raygoza Dec 21 2012, 2:24am says:

Very nice looking recall, though I wonder if the effect is too small as it's supposed to be a Masss Recall.

+3 votes   media: New Recall
Raygoza Dec 18 2012, 3:47pm says:

nice idea for a Progenitor turret.
Maybe when it's attacking small crafts it's rate of fire could be high and shoot a lot of small projectiles, but when it's attacking larger ships it's rate of fire will be slower but the attack more poweful, but in the end doing the same amount of damage anyway only that small crafts attacks are able to dodge away from some of the shots unlike larger vessels.

+1 vote   media: Dark Progenitor Shredder Turret
Raygoza Dec 17 2012, 4:00pm replied:

I agree with your opinions.

+1 vote   media: Mothership Update
Raygoza Dec 15 2012, 4:53am says:


+1 vote   media: My Current Desktop
Raygoza Dec 13 2012, 8:53am says:

A nice Recolor and a good idea what is used as icon images for the ships in the interface.

+1 vote   media: UI under development
Raygoza Dec 9 2012, 4:12pm says:

Looks good, by teh way what function will it have?
I'm not a WC3 player so I don't really know if it actually was a part of WC3.

+1 vote   media: Altar of Storms (WIP) - Paintover
Raygoza Dec 8 2012, 6:43am says:


+1 vote   media: Aliens MOD
Raygoza Dec 6 2012, 10:39am replied:

Don't mind that comment, it was before I red the description.
My idea is that it should be a such ship with such a powerful weapon that it takes a while to charge as the ship gets in position to fire as well which includes moving it's movable parts into a good position which I don't know what is but I'm sure that the way it did look in the video is it's traveling mode.

+1 vote   media: T-mat fleet and icons are done
Raygoza Dec 6 2012, 10:31am says:

So why not have the Planet killer in Action?
I mean at least to kill the Shipyard.
Does it shoot a big beam like last time?

+1 vote   media: T-mat fleet and icons are done
Raygoza Nov 30 2012, 3:16am says:

What do you mean?, it sounds a bit ridiculous.

+1 vote   media: Flush the Toilet (PTV model)
Raygoza Nov 29 2012, 1:25am says:

Funcióna bien?

+1 vote   media: In Game: Viking (Flying mode)
Raygoza Nov 27 2012, 3:18pm says:

Se ven muy bien

+2 votes   media: In Game: Viking (Flying mode)
Raygoza Nov 27 2012, 8:43am says:

Maybe but other options have to be available in that case as I don't think that none asian peopel would like to stick around with it.

+1 vote   media: Badge proof of concept
Raygoza Nov 25 2012, 12:28pm says:

Nice, maybe you should use a cool space background for this image to give the image some life.

+1 vote   media: Stargate Space Conflict - Wallpapers
Raygoza Nov 25 2012, 5:54am says:

Yeah so soon.

+2 votes   media: 3 Days !
Raygoza Nov 25 2012, 3:17am says:

Well done, very clever.

+7 votes   media: [Beta 1.06] Ammo Checking & Voice Sets
Raygoza Nov 25 2012, 3:15am says:

Todo se ve muy bien congratulaciónes.
Que será esa cosa azul en el interface, me parece que soló el interface de Protoss tiene eso?

+1 vote   media: Portraits - Ghost
Raygoza Nov 22 2012, 8:23am says:

Parece que te ha ido bien poner las cosas en su lugar, dimé se puede hacer botones transparentes?
Comó hagarás que el mini mapa quede bien en el interface?

+2 votes   media: Portraits - Zergling
Raygoza Nov 22 2012, 5:28am says:

Funny that someone made use of the SC2 interface, moved the menu button to the top left of the screen and made space for 5 rows of buttons.
Anyway I think it could look better if the portrait could be displatyed in the middle or at the bottom, the button area being 4x3 and not 5x3 as that's really overkill for SC1.
Although nice work with the buttons making their background black.
Although you may want to make the map area of the interface a bit wider to look good.
Overall it'sa great start

By the way is it possible to make the interface appear as in SC2?
Is it possible to make use of taller portraits and making them being displayed correctly in the portrait area?

+1 vote   media: lol
Raygoza Nov 22 2012, 5:22am replied:

Keep in mind that the button background is 2 pixels wider than the buttons themselves, if you don'tt ake that in note the button area will reach too close to the portrait.
And in any case I suggest this way to set up buttons having a 4x3 button panel for SC1 as 5x3 is overkill for SC1, but with the SC2 interface it may be a good idea.
Keep in mind thatwith the SC2 interface the button slots themselves don't have any space in between, with the SC1 interface thatwould look very bad as you can imagine ifI remove those lines separating each row of buttons leaving a lot of open space in the interface.

+1 vote   media: StarCraft with 4 Button Columns
Raygoza Nov 21 2012, 2:34pm says:

Very nice menu.

+6 votes   article: A new menu for a new version...
Raygoza Nov 19 2012, 1:34am replied:

I totally agree.

+2 votes   media: Revelation Destroyer
Raygoza Nov 10 2012, 2:15pm says:


+7 votes   media: BS
Raygoza Nov 9 2012, 5:15pm says:

Looks very good, just to note, what would you think of Debris from ships to actually make a splash when they fall agaionst the water's surface?

+2 votes   media: Weather System
Raygoza Nov 8 2012, 12:13pm says:


+1 vote   media: TDN Multigun under siege
Raygoza Oct 27 2012, 2:36am says:

What does it do?

+1 vote   media: New orders for Overseer (PTV model)
Raygoza Oct 24 2012, 3:39pm says:

As you can see if you compare the interface with the one of normal StarCraft almost no change is notable except for in the button area.

By the way when you have nothing selected there's a background in every button slot, in this case when they aren't entirely separated they look very good together as you can see on the areas without buttons.
They do not even need to blend in if you pair them correctly since they would already fit together without clipping each other.

Also the reason I posted the links in the description is to have some proof that some more button slots can be added and not make this just an image of how it could look without knowing if it is possible.

+2 votes   media: StarCraft with 4 Button Columns
Raygoza Oct 16 2012, 4:07pm replied:

It would be good if you could customize everything in the way you want, choosing the audio and text of the mod separately.

+1 vote   media: 5 languages !
Raygoza Oct 15 2012, 4:38pm replied:

Just figured that this could be very appropriate for a Installation on a Planet with an installation entrance.
Just figured that these minerals could be something related to research about making super capacitors to try to replicate Protoss tech in more or less degrees by making Terran tech able to transfer and fire more energy resulting in stronger energy weapons.

+1 vote   media: Rare Mineral Mining Chamber
Raygoza Oct 15 2012, 11:54am replied:

In any case I really love this Doodad, if it would be a common mineral mining chamber I think this would have sucked as you can always gather them from the mineral fields.

+1 vote   media: Rare Mineral Mining Chamber
Raygoza Oct 15 2012, 11:36am replied:

Tell me that you can walk over this please.
Very awesome, I wondered if you were going to make any animated Doodads.
I believe we need some of these things on regular maps since installation is not quite what you'd expect for most things, especially like mining under ground in an installation.

+1 vote   media: Rare Mineral Mining Chamber
Raygoza Oct 15 2012, 1:26am replied:

I really agree.
Did you add new computer terminals?
They are similar to HL2's version and what's that tank containing some blue liquid?
Looks very good for an experimental facility.

+1 vote   media: New Terrain and Doodad
Raygoza Oct 13 2012, 10:59am says:


+1 vote   media: Taidan Heavy corvette
Raygoza Oct 13 2012, 8:31am says:

I don't notice big differences but it is looking very good and now with a Shadow too.
Nice Nexus Wireframe too though.

+1 vote   media: New design for Mothership BETA
Raygoza Oct 6 2012, 11:21am replied:

Just found the Firing image.

+1 vote   media: Firebat
Raygoza Oct 6 2012, 11:13am replied:

The First SC2 Mercenary recreated skinnier I've ever seen, I'd like to see it's attack as well.

I wonder if he'll make the SC2 campaign medic with it's healing beam.

+1 vote   media: Firebat
Raygoza Oct 4 2012, 5:05pm says:

That could probably be made into some kind of destructible turret with a lot of firepower but low armor because of all the exposed parts of it.
could probably be a evry good anti strike craft turret that could be built on some ship, probably being able to target several strike crafts at the same time and being very effective but once larger enemy ships are in this weapon shouldn't be very effective.
It's like a super flask turret which is so big and fragile that it cannot take many hits but is strong and effective enough to make strike crafts easy kills.

+1 vote   media: rad_aimbot
Raygoza Sep 30 2012, 3:48pm says:

Are you going to have it as an upgrade?

+1 vote   media: Energy Cannon Spam
Raygoza Sep 27 2012, 8:22am says:

I guess that the HW2 races are adapted to match the older races.

+1 vote   download: build as of septmember 26th
Raygoza Sep 24 2012, 8:29am says:

Seemsl ike a good idea.
By the way what are resources named in the mod?

+1 vote   media: Strider Class resource controller
Raygoza Sep 23 2012, 6:11am says:

Looks very good.

+1 vote   media: The Hyperspace effect is finished !
Raygoza Sep 22 2012, 12:35pm says:

Basically greatily inspired by the 0.04 version of the mod, starting with the old Sleeper tech tree being very similar to the old version but having things added like power generators and those only being able to build a limited number of and they'll have to be combined with resource gathering to be on top efficiency.
Having the Ships Devastator, Drone, Seeker, Deceiver, Maybe an Ion kind of frigate, the Keeper, the Dreadnought Hyperspace Gate with it's old effect and effect taiming, probably Sajuuk and those ships not being as powerful as I mentioned in the start of this article because it seems too powerful.

Not starting the game with a Hyperspace gate because the Progenitors would never send something like that on it's own if you think about it, they are very territorial and seem to start defending a territory before they send in defenseless things like the Hyperspace gate.

As Progenitors are known to be very durable and strong they should perhaps not be able to choose a runtime but actually go on something in between, with research the Keeper ship will get as strong as it is in the campaign as well as developing the same durability for it as well as the other capitalships.
The Dreadnought Maybe getting twice the Hull points as the Keeper because of it's size or 1,5 times more because it's oversized energy source makes it a bit vulnerable as well as having the weapon powering on the outside.
Still because of it's size it should be more durable than a Keeper, because it has some less protected parts it wont get twice the durability but 1,5 seems logical and the Sleeper getting about the same amount as it is the starting ship.
According to what I have suggested they'll still be a mysterious race with still few ships but very powerful, slow to build and costly.

Being possible to compare it to the Protoss from SC, their units cost like twice as much as normal units and perform twice as good.

+1 vote   article: The Progenitors way
Raygoza Sep 22 2012, 7:43am replied:

Do also note that there are no turret or guns on the upper side of the ship it seems, the only thing it has there which is it's main weapon which are two sets of missile Barrages.

+1 vote   media: Agamemnon is now in game
Raygoza Sep 4 2012, 3:16pm replied:

It seems to be a SC2 brutalisk which is recolored to fit amongst the other units and the flying unit may be the SC2 version of the Scourge and it's recolored too.

+1 vote   media: zerg new units
Raygoza Aug 31 2012, 12:14pm says:

It seems to be a unit created for SC2, any pictures of it in a map or something?

+1 vote   media: New Warmech
Raygoza Aug 31 2012, 9:14am says:

What's the difference between meshes and textures?

+1 vote   media: Midway class carrier
Raygoza Aug 22 2012, 6:18am says:

The Wall papers look very good.

+1 vote   media: wallpaper
Raygoza Aug 20 2012, 12:40pm says:

It seems to be scaled way too big but I don't know which size you want it to be.
STill great work by TheBest.

+1 vote   media: test
Raygoza Aug 16 2012, 3:54am says:


+1 vote   media: Dock and Let Dive
Raygoza Aug 15 2012, 1:11pm replied:

Looks like those flashing lights are engines to keep it in the air in siege mode.

+2 votes   media: Annihilator Siege Mode
Raygoza Aug 14 2012, 10:03am replied:

Looks good, keep it up.
By the way when you are going to do the Hammer Security?
About recreating the Marauder I have a friend which could need help, not with the Marauder itself but with it's attack, how do you make the targeted enemy react to the attack as the bullet hits and not before or after the bullet hits?

+1 vote   media: Warpig
Raygoza Aug 10 2012, 8:58am replied:

I agree.

+5 votes   media: Somewhere...
Raygoza Aug 7 2012, 1:48pm says:

Looks like a zealot in a red electric light.

+1 vote   media: Protoss Lightning Spectre
Raygoza Aug 6 2012, 5:08am says:

Looks great
By the way is a cut scene a image or a video clip?

+1 vote   media: cutscene test
Raygoza Aug 6 2012, 5:03am says:

Nice but I don't think the Derelict ever had a scaffold, if I remember properly the mothership was able to build the Heavy cruiser and it always was able in HW and HWC and never needed some kind of shipyard as it itself was the ultimate production ship of it's own race.
In the derelicts case I suggest building more of their motherships.

+1 vote   media: Derelict kushan team in game
Raygoza Aug 5 2012, 2:27pm replied:

An interesting thing is that the front design does resemblance to the Corsair in some way.
Perhaps it could use the same weapon but a lot more powerful as the ship is larger.

+1 vote   media: Protoss Twilight Commander
Raygoza Aug 5 2012, 1:53pm replied:

It certainly looks so.
If I remember right it's one of the best ships in that game.

+1 vote   media: Protoss Twilight Commander
Raygoza Jul 29 2012, 3:22pm replied:

How like will it be compared to the version of SC2.
Of what I know is that the two games have large stat changes.

+1 vote   media: Jackson's Revenge
Raygoza Jul 29 2012, 5:59am says:

Yes, finally it has a own mod page and I have the first comment

+2 votes   mod: StarCraft: Burning Ground
Raygoza Jul 22 2012, 4:29am says:

Good angle, it looks pretty good

+1 vote   media: Portrait camera angle changed.
Raygoza Jul 22 2012, 4:27am says:

Are you able to make over sized maps too?
Gigantically maps that is.

+1 vote   article: Latest News and Update on the mods
Raygoza Jul 22 2012, 4:24am says:

About the units in the game itself.
They are very good especially the mercenary units, though It's one thing I don't quite understand.
They have advanced versions of new vehicles that you don't have in this game.
Still your models are awesome as well as the effects and awesome and smooth animations.

You could use the SC2 Vulture model, it should be easy to get I think.

+1 vote   media: fix portrait
Raygoza Jul 22 2012, 4:21am says:

It's very good, but could you get the animation too?

+1 vote   media: siege breaker + jackson revenge (?)
Raygoza Jul 20 2012, 2:20pm says:

I agree with you, though I pretty much dislike it but is it possible to recreate it properly?
I mean it's role as an Projectile destroyer.
As i noticed in HW there's a blue bar that get a bit depleted after each projectile it destroys.

+1 vote   media: Defense fighter
Raygoza Jul 19 2012, 8:18am says:

Are these options from HWU?

In any way if you play HWU with this option a player could be Somtaw and make use of the mining boost to support everyone else.

+1 vote   media: New Skirmish Option (share RUs with allies)
Raygoza Jul 16 2012, 11:43am replied:

Me too.

+1 vote   media: Harpoon Frigate Replacement
Raygoza Jul 14 2012, 1:25pm says:

Something has to unlock sunken, I suggest Barracks because the zergs get it unlocked after the pool and that means early, Barracks = early too.

+1 vote   media: Infested Terran Tech Tree
Raygoza Jul 14 2012, 10:18am says:

This is great, now when will the Derelict race be done?
It's so cool.

By the way, which ships did you use to fill out the gaps the Derelict ships left?

+1 vote   download: Replaced Prt Turanic fleet update
Raygoza Jul 11 2012, 4:44am says:

I you can make the mod manager to get executed by the regular exe or crack or whatever, and if you are able to change mod within the game then you could play mods trough gameranger too.

Game ranger starts the game exe meaning that you'll have to make something of a replacement that will run instead but still has to run the existing exe. As you guys know, if people have different exes the game says that you cannot join the Server.

+1 vote   download: Homeworld 2 Mod Manager
Raygoza Jul 11 2012, 3:56am says:

Nice, maybe you wanna write all rights reserved to you guys.
By the way, where did you get the picture from?

+1 vote   media: Loading
Raygoza Jul 11 2012, 3:37am says:

yes please, just because they are almost identical to Kushan doesn't mean we don't want it, mostly it's just a graphical change.

+1 vote   media: Switching ships in PRT turanic team
Raygoza Jul 9 2012, 12:14pm says:

Maybe you should
Or maybe not.
Just keep in mind that if you do try don't expect to try anything else at all while still alive.

And if you consider doing it, try accomplishing everything you want with live first and then decide how you'd like your life to end and I doubt this is the answer.
I actually don't think it is.

Please click on the like button if you like my comment and I'll be notified by the events list

+2 votes   media: Maybe I should fall down =]]
Raygoza Jul 7 2012, 8:01am says:

Is it chinese newyear?

+2 votes   article: Anniversary of Complex Simple -- Looking Forward To Cooperators
Raygoza Jul 6 2012, 12:31pm says:

Looking very good.

+1 vote   media: Infested Vulture
Raygoza Jul 5 2012, 11:03am says:

I loved it too, what happened really?
Though I'm only good on the Swedish version, it was the only one that was being shown on TV.

+2 votes   media: Ben 10!
Raygoza Jul 4 2012, 3:32am says:

If the laser went trough the solider, shouldn't he die instantly?

+3 votes   media: Laser Rifle ( LRMK3 ) on hyp_downpour
Raygoza Jun 28 2012, 10:18am says:

Looks good, keep the good work up.

+1 vote   media: Vaygr V.S. Beast
Raygoza Jun 27 2012, 3:31am says:

Nice changes, though are living players still able to see their sensor range with a blue sphere like before?

+1 vote   download: Updated Ai variant of HWU 1.0.0
Raygoza Jun 24 2012, 12:24pm says:

Remember to use view original to see the the larger picture.

+1 vote   media: First bridge and ruin Tile edits
Raygoza Jun 20 2012, 9:32am says:

Not if it replaces frech and english versions of the descriptions, but if it will be a separe thing like french and english I think it's pretty ok, as long as it wont halt the developement of the mod itself.

+1 vote   media: Idea : German Descriptions ?
Raygoza Jun 18 2012, 9:11am says:

It looks very good, by the way, should it have those two long antennas in the lower front?

+1 vote   media: Remastered Kushan Ion Cannon Frigate
Raygoza Jun 16 2012, 5:28pm says:

Cool, by the way, is the Taiidan race trrue to the original in terms of research and ship production?
I mean that the original ones used chassi research instead of modules and the ship beig built would only need their research and size requiring construction bay to use.

+1 vote   media: Taiidan units in SP campaign
Raygoza Jun 16 2012, 4:52pm replied:

I can really see that you made something in between a engine linked bridge and and not by having it half linked, it does look very good, I can see that the forward part looks a bit more like the Concept, although it's still pretty different from the original model, in which the surface looks so smooth.
But the Final version does look very good anyway, I just noticed that the original model doesn't have those small antennas, under and above the canon itself and behind the bridge, but they do look good and keep it true to the concept art image of the frigate.

+1 vote   media: Ion frigate
Raygoza Jun 14 2012, 1:29am says:


+1 vote   media: This is so awsome!
Raygoza Jun 13 2012, 10:56am says:

I'd be unsure as well, I'd be choosing the old concept because otherwise it looks like a throat and would be a very weak structural area.

+1 vote   media: Ion frigate
Raygoza Jun 13 2012, 3:11am says:

Thanks for the news, I started to think that you were only online once in a while without any progress to be seen.
I'll gladly wait.

+1 vote   article: "Where on earth are we going" - Mod Development in a STALL
Raygoza Jun 10 2012, 2:28pm says:

Are these from the HW Remastered mod?

+1 vote   media: Qwaar jet mk2 and vanaar jet are in
Raygoza Jun 9 2012, 2:57pm replied:

If my computer runs in normal high the FPS slows down a bit, some things are yellow and you feel off that frames are updating a bit slow but you cannot see it.

+1 vote   media: opcl lvl recruiting veryhighquality
Raygoza Jun 8 2012, 5:14pm says:

What about almost closing and only make yearly updates of the mod, it doesn't have to be much.

+3 votes   media: Final Release
Raygoza Jun 2 2012, 3:42pm says:

What the hell
Are those things a part of the map or the background?

+1 vote   media: New Map (2 vs 4 design)
Raygoza Jun 1 2012, 11:18am says:

Youy seem to have seen a lot, how can you spend so much time in watching a lot of anime?

+2 votes   media: Anime list form: Kark-Jocke
Raygoza May 27 2012, 5:33am says:

Can't wait

+1 vote   article: Version 1.1
Raygoza May 27 2012, 5:20am says:

This is getting Cooler and better by every release, good thing with Infesting barracks is that there are more of those than Command Centers.
Guess autorepair is toggled by H (hold position button.
guess that if you move attack with a group of units medics will heal move and SCVs will repair move (though I am a bit unsure about the SCV part)
I love the worker Rallypoint.
I played zerg against my brother and built units and drones, forgot to rally the drones to the minerals so both the units and the drones came to the Rallypoint of an attack.

+4 votes   download: SC Revolution Mod 1.1
Raygoza May 27 2012, 4:50am says:

Good luck with editing 250 maps, I wish no one would have to do that manually, I guess there isn't a way to make changes that would apply to all maps.

+1 vote   article: Added in Unsernames aka Mikali's map pack
Raygoza May 26 2012, 4:42pm replied:

This comment has been posted in a private group.

Raygoza May 24 2012, 2:35am says:

Anyway I do also think that the Nuke addon should be moved to a other building, I suggest the academy.

The Science Facility if you have a tech lab for Barracks (which would hold the Academy research) and a Fusion core (which would hold the Battle Cruiser upgrades), having ghost upgrades at the academy or at the science facility.
These changes would remove the use of physics lab and Covert ops making the science facility a good building to add the nuke too.

+1 vote   media: Orbital Command
Raygoza May 22 2012, 5:09pm says:

To keep to the reality, the Beast actually doesn't have any destroyers, we know that Taiidan Battlecruisers could be infested and therefor Taiidan destroyers too, because Kushan ships are pretty much the same only with mostly different looks, I woudl say it's logical if the Kushan destroyer would be the one, playing Cataclysm you noticed that their capitalships couldn't be infested because by the time they got destroyers they already made sure to wash the infested decks with plasma from the engines.

I would like to see a Infested Somtaw destroyer but as you can see it's pretty unlikely but if the Beast got their hands on one then it should be much more powerful, you see there's a lot of space for the Beast to evolve in that ship unlike the Kushan version which is only logical that a Infested Somtaw destroyer will be much better than a Kushan destroyer even if their uninfested version would be pretty much equal in power and armor which they probably shouldn't be, you can clearly see that the Kushan destroyer looks much more fragile and have many more movable parts which should make it weaker automatically anyway making the Infested changes greater.
I think you should have both having the Kushan as a light Destroyer and the Somtaw as a Heavy, maybe even as a Cruiser class ship, don't forget that you may want to include the Missile Destroyer too

+2 votes   media: Which one do you want?
Raygoza May 18 2012, 5:23am says:

Very good, you should rename it to spawn Creep Tumour and change the name of the Colony to Creep Tumour as well as making it take 1/4 of the ground space as the original Creep colony did, that way it will be more like SC2.

Just remember that the Zerg the zerg defensive structures which are the Spore and Spine crawlers are mutated from Drones and can reroot. They cannot attack while unrooted and can only root on Creep.

+1 vote   media: New GRP's New Portraits!
Raygoza May 17 2012, 5:20am says:

I rarely see anyone write in Swedish or Norwegian

Ser sällan någon skriva på Svenska eller Norska

+3 votes   download: Anime wallpaper
Raygoza May 17 2012, 5:12am says:

Cool but are you sure that Progenitor ships should be capturable?
They are overpowered and uses the same ship calses of other races.
If a other race gets a hold of one mighty progenitor ship like the dreadnought it will still only count like an Battlecruiser for Hiigarans or Vaygr, meaning moref irepower for the use of that slot.

+1 vote   media: Attack of Progenitor CPU-Player (Test Game)
Raygoza May 16 2012, 4:18pm says:

The reason that only the Command Center looks infested is because it uses the Infested Command Center graphics which already exist in the game.

The graphics this mod creates seem to not be added in the game for some reason and I can't figure out why.

+1 vote   media: Dark Evolution mod using datedit exe
Raygoza May 16 2012, 2:30pm says:

These are images of the First BW mission with the Dark Evolution mod activated, something I noticed with Duran's weapon is that the bullets use the Guardian attack graphics in this mod.

+1 vote   media: Screenshots out of Dark Evolution
Raygoza May 6 2012, 3:12pm says:

It's down

+1 vote   download: Phantom of the Server
Raygoza May 3 2012, 9:51am says:

At this link you'll find the full description on of how it could work.

+1 vote   media: StarCraft Mod and Plugin Manager
Raygoza May 2 2012, 8:38am says:

About the plugins I don't know what kind of file they are, perhaps .exe, dll, or something else.
Anway plugins are program codes which tell something in the game to work differently like the Zergs to heal under ground or Shields to work like in SC2 (They take damage, after some time without damage they recharge fast)

+1 vote   media: StarCraft Mod and Plugin Manager
Raygoza Apr 16 2012, 1:44am says:

It's very nice, by the way why is there a purple thing inside the mothership?

+1 vote   media: New GRP's Will add more later
Raygoza Apr 12 2012, 7:08am says:

Is the combat shield really a part of the marine wireframe?
By teh way could you make that as soon as the Marine gets damaged after being in full health, make the shield to change color first and then the other places of the marine's body including the shield to get hit just like before?

+1 vote   media: Marine W/ Combat Shield
Raygoza Apr 12 2012, 7:07am says:

I believe it's the right one because there you can really see what it is while in the other has so many lines that you don't get a clear picture of what it is, even though you know that it would represent a Ghost.

+1 vote   media: Ghost Wireframe Comparison
Raygoza Apr 12 2012, 7:06am says:

Looks Good

+1 vote   media: Marauder Wireframe
Raygoza Apr 9 2012, 1:34pm says:

When you think about it, it really seems to be something off the game play itself but but it's pretty smart, almost evil in some way really.

+1 vote   media: Smoke Screen Activated (PTV ship model)
Raygoza Apr 6 2012, 11:38am says:

No offense but I hope that you did learn the lesson.
Anyway couldn't you have saved everything that you needed and wanted?

Leaving behind everything you know you can recover like the downloaded steam game mods and the steam games themselves.

+2 votes   article: I screwed up...
Raygoza Mar 30 2012, 12:06pm says:

What does that do?

+1 vote   media: There the commandline goes.
Raygoza Mar 26 2012, 6:53am says:

Where did that ship come from?

+1 vote   media: Ark will be able to build modular weapons
Raygoza Mar 25 2012, 3:22am says:

The Picture seems taken from a Alien Swarm perspective map overview

-1 votes   download: Ground Complex Patch 01
Raygoza Mar 20 2012, 2:50am says:

I don't see that you would need anything else than new maps to make it interesting, to add to that it would be good with new objects too.

+1 vote   article: The Mod is DEAD
Raygoza Mar 20 2012, 2:44am says:

Could you get this mod into Desura too?

0 votes   download: Ground Complex - Full Release
Raygoza Mar 20 2012, 2:43am says:

This Is very well done.

+1 vote   article: New team member!
Raygoza Mar 20 2012, 2:35am says:

inspiring speech

+1 vote   article: Mod update and Forum update
Raygoza Mar 18 2012, 3:54am says:

AT Field?

+1 vote   media: Needleship AT Field (PTV ship model)
Raygoza Mar 14 2012, 3:48am says:

I am sure that HL2 has some cases when they do start up a other map after driving past something and not just load the next area and forgetting about the previous one which makes you able to return but with a loading between those two places.

+1 vote   article: Half Life 2: Deep Down - Map 1 complete
Raygoza Mar 9 2012, 1:45pm says:

Finally a more suitable role for the weapon, seeems very advanced in HL2 but was just a better version of the other weapon.

+4 votes   media: The laser rifle of the mod
Raygoza Mar 8 2012, 12:12pm says:

Sure you want this?

+1 vote   media: Pylon Web
Raygoza Mar 1 2012, 4:21pm says:

You should Maybe use this for you next mod because the backgrounds are so good

0 votes   media: Main Menu
Raygoza Feb 29 2012, 10:00am replied:

The structure northeast of what appears to be the command center looks like the previously SC2 weapons plant.

+1 vote   media: Screenshot
Raygoza Feb 24 2012, 11:16am replied:

I completely agree

+1 vote   media: Carrier Hd
Raygoza Feb 16 2012, 1:28am says:

Some scary sounds every now and then and maybe a yell when you open doors (Not all doors otherwise you would expect it)

+3 votes   article: Don't think our mod is DEAD !
Raygoza Feb 11 2012, 2:06am replied:

Me too

+1 vote   media: Forum : New Background v3
Raygoza Feb 7 2012, 6:41am replied:

Please do

+1 vote   mod: Dark BrotherHood : Blood Sanctuary
Raygoza Jan 31 2012, 6:26am says:

I wonder why turn all the buttons yellow?
I understand why the background of the buttons could be the same, because if you get control of an enemy unit, that units buttom background could be a a other color which wouldn't fit with the Zerg Interface if you control a Protoss unit.
But when it comes to abilities then i think that the button itself could have colors because it's an ability not an upgrade which you keep upgrading.(if it is, the button color of that upgrade would still not change color just because you upgraded it once or twice)
By the way it would also be easier to identify what the button does if it has colors otherwise you realldy need to see what the image looks like.

But anyway great job turning everything yellow, myself I am unable to do it, turn everything to the same color I mean and then to the proper contrast.

+1 vote   media: Icons
Raygoza Jan 27 2012, 1:27am replied:

Come back and tell us if you weren't disappointed please

+2 votes   download: Homeworld 2 Complex Simple 1.9
Raygoza Jan 26 2012, 7:16am says:

Nice Background

+1 vote   media: Black Revolution Update #2
Raygoza Jan 21 2012, 10:41am says:

Looks like something has targeted Los Angeles

+2 votes   media: Battle: Los Angeles
Raygoza Jan 21 2012, 10:40am says:

Is it actually attacking the Planet?

+1 vote   media: Cuba just launched a missile sir!
Raygoza Jan 21 2012, 6:14am replied:

Lets hope he'll survive th heat of the sun as well as the super high crash speed, if he's lucky as soon as he is trough there will be a tunnel trough the whole sun which will close very rapidly, it would only be open for a few mili seconds

+1 vote   media: New Map
Raygoza Jan 21 2012, 3:39am says:

I think it's the Kushan Carrier

+2 votes   media: Texture Sample
Raygoza Jan 20 2012, 3:02am says:

I do not think that the progenitors would place so many gates like this, even less making a tunnel till the surface of the sun.

+1 vote   media: New Map
Raygoza Jan 18 2012, 1:50am says:

I remember that there were ships had their proper sounds in the version 3.0.
Like the Dart, the Jummper and probably the Death Glider.
If you mean the speech you hear when you select a ship then that's a other thing, in case it's that you mean maybe you should watch the series and find a command someone says when they are the captain of a ship

+1 vote   article: SSC News Shields
Raygoza Jan 8 2012, 6:46am says:


+3 votes   media: Descriptions
Raygoza Jan 8 2012, 3:19am replied:

Hope you're lucky

+1 vote   article: Google Plus
Raygoza Dec 26 2011, 3:06pm says:


+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Raygoza Dec 26 2011, 10:23am says:

This reminds me much about Battlestargatactica online, the only problem I see is that you can only have 6 players max.

+1 vote   media: Hyperspace jump among different maps
Raygoza Dec 24 2011, 7:14am says:

Merry Christmas to you too and a Happy new year.

+4 votes   media: Merry Christmas
Raygoza Dec 23 2011, 9:00am says:

This looks cool

+1 vote   media: WIP
Raygoza Dec 23 2011, 3:46am says:

What do you mean?

+1 vote   media: CPU players have pseudo AI in Territories Skirmish
Raygoza Dec 21 2011, 10:06am replied:


+3 votes   download: G String v1
Raygoza Dec 20 2011, 10:07am says:


+1 vote   media: ECM Field Emission
Raygoza Dec 16 2011, 10:13am says:

Nice, a Merry Christmas to you too.

+1 vote   media: I wish you Merry Christmas
Raygoza Dec 15 2011, 1:23am says:

The way you get to other rooms is identical to Resident Evil 2, the only difference is that when the screen turns black there isn't a door animation.

+2 votes   media: Inquietude - 12-14-2011 (One Year Update!)
Raygoza Dec 11 2011, 12:14pm says:

I have a great idea for this map, Having only the closest Moon on the map while the rest is from the background, all this in a H*A*C*S this will really give you the feeling of how big things are.

+1 vote   media: Crappy Glare
Raygoza Dec 8 2011, 12:05pm says:

I think it would be good if you could vote for which map to use or if the leader could decide.

+1 vote   media: Map overlay ( Radar minimap)
Raygoza Dec 7 2011, 10:59am says:

Both look Good, the original is powered by 3 hyperspace Cores and doesn't need to be built out more, however because the original one uses 3 hyperspace cores and it seems like more of those cores doesn't exist I think that your model supports a larger power source/sources which in turn make this ship have some more armor and probably do more damage.

+1 vote   media: You Tell Me Which One is Better?
Raygoza Dec 7 2011, 3:22am says:

Do you talk spanish?

+1 vote   member: marvelousmatt95
Raygoza Dec 7 2011, 1:16am says:

Have a good life and good luck doing what you really want.

+1 vote   article: Dead
Raygoza Dec 5 2011, 1:37am says:

Easy for the Beast only to use resources already inside to move them to the hull and form something.
The Beast infection probably also improved the cooling systems making it possible to run all those extra weapons without getting worse in anything else.
Also it's known that the Attack Carries build slowly, they should maybe still do it so that you could choose between different carrier to build.

By the way, these extra turrets should be like an upgrade you can build after getting your hands on a attack Carrier.

Did you manage to create this invisible module by the way?

+1 vote   media: Beast Attack Carrier
Raygoza Dec 1 2011, 5:59pm says:

Me too

0 votes   media: New custom UI for the mod.
Raygoza Dec 1 2011, 3:55pm says:

I don't get it

+2 votes   media: Edited Screenshots
Raygoza Dec 1 2011, 3:53pm replied:

is it worth to get X-fire?

+1 vote   article: Just about ready for the official release
Raygoza Nov 29 2011, 1:13am says:

Why do you have the windows bar at the top of the screen?

+1 vote   media: Xmas present
Raygoza Nov 28 2011, 1:05am says:

This comment has been posted in a private group.

Raygoza Nov 24 2011, 1:24am says:

How convenient

+1 vote   media: Mount Aperture - Renovating BTS
Raygoza Nov 24 2011, 1:23am says:

Do you remember your own IP adress, the one you had or still have?
If you do you could get to the network manager, from there edit the TCP/IP of your network(the network created by the router).

I do not know if you use cable or wireless connection, the suggestion above is for wireless connection.

If you use a cable then see if the cable is connected properly to the computer, sometime it happens that it very slowly slides out, but that happens to me because te thing holding it inside is broken but the cable is still usable.

I may not be able to help you with anything else, Good luck

+1 vote   article: Computer Fault :(
Raygoza Nov 22 2011, 3:14pm says:

Ask hw2 Unlimited

+1 vote   media: Concept Art
Raygoza Nov 20 2011, 3:35am says:

Why are you making a Campaign mod?
Why not a mod and a campaign map pack?

0 votes   mod: StarCraft: Empires War
Raygoza Nov 17 2011, 8:34am replied:

It seemed Interesting I hope that it will be completed, unfortunately I have no experience in modding games.

+2 votes   member: Raygoza
Raygoza Nov 17 2011, 1:36am says:

I suppose you dislike the usual Marine wire frame but this looks good too.

+2 votes   media: Working In-game Wireframes...Sort of.
Raygoza Nov 16 2011, 2:38am says:

As you said about the levels being adapted why instead of adapting to each player separatley you could adapt them for the group of players, that way the level generated will be the same for everyone.

+1 vote   article: Why doesn't multiplayer work?
Raygoza Nov 15 2011, 3:05pm says:

Except for these new colors which makes it look very cool, are there any changes in the design?

+1 vote   media: Dark Progenitor Heavy Mover
Raygoza Nov 15 2011, 3:04pm says:

Except for these new colors which makes it look very cool, are there any changes in the design?

+1 vote   media: Dark Progenitor Heavy Mover
Raygoza Nov 15 2011, 3:04pm says:

Except for these new colors which makes it look very cool, are there any changes in the design?

+1 vote   media: Dark Progenitor Heavy Mover
Raygoza Nov 11 2011, 3:10pm replied:

Me too

+1 vote   download: Map Pack
Raygoza Nov 10 2011, 3:55pm says:

This is so awesome, I wish that this mod could be run on Several Source games.
Please make it possible to happen.

There are already some mods where it's enough for you to have any source game to make it run.

Please make this mod one of those too and a lot more player will be able to play this.

+3 votes   media: [W.I.P] Pictures of my new Atlantis Map
Raygoza Nov 5 2011, 3:06pm replied:

I really agree.

+1 vote   media: MuteRunaway
Raygoza Nov 3 2011, 5:59am says:

Looks very good, Nice work.

+1 vote   media: Collector
Raygoza Nov 2 2011, 5:40pm says:

Please post more info on what goals and the atmosphere of the mod, I think that you wouldn't like to see this mod get forgotten so early, I am watching this mod at the moment, please tell us more about it and the goals.

+3 votes   mod: MuteRunaway
Raygoza Nov 2 2011, 4:05am replied:

This could cause strange cenarios like playing a Half Life 2 mod on portal with the portal gun, a appropriated history to get this fit together.

+1 vote   media: Mount Aperture Wallpaper - BTS Section
Raygoza Nov 2 2011, 4:03am replied:

Are you saying that the Combine has something do do with this mod?
I though they were on separate universes.

0 votes   media: Mount Aperture Wallpaper - BTS Section
Raygoza Oct 28 2011, 12:45pm says:

Kpr Mover, about those, what you should get are upgrades to Keeper ships and not stuff added to them because they are high tech and capable of being more high tech.

+1 vote   media: Which should be the first conthollable corvette?
Raygoza Oct 27 2011, 11:32am says:

This is cool

+1 vote   media: First Chamber - Screen Shot
Raygoza Oct 26 2011, 1:09am says:

This is awesome.

+1 vote   media: Battlecruiser Drones
Raygoza Oct 24 2011, 10:11am says:

Nice buildings.

+1 vote   media: News.
Raygoza Oct 24 2011, 10:10am replied:

I think I figured out, in those where it says unactive there will be a better looking version of it, am I right?

+1 vote   media: News.
Raygoza Oct 24 2011, 10:08am says:

What do you mean unactive?
It's spelled inactive but what is your point?

+1 vote   media: News.
Raygoza Oct 22 2011, 3:02am says:

Using the magic of other mods I see

+2 votes   media: ss
Raygoza Oct 21 2011, 1:08am says:

I am atleast very glad that you are doing what you can till you get folks with needed knowledge, like programmers and texture artists.

+1 vote   article: Dino Crisis 1 Mod Team
Raygoza Oct 21 2011, 1:05am replied:

i really agree with you.

+3 votes   article: Updated Labwork Promo Vid
Raygoza Oct 20 2011, 1:13am replied:

That was something smart to say.

+1 vote   article: X System Applied In This Mod
Raygoza Oct 18 2011, 3:29pm says:


+1 vote   media: Blade
Raygoza Oct 16 2011, 2:31am says:

Very nice

+2 votes   media: New Intrepid Warp FX
Raygoza Oct 15 2011, 8:13am says:

I agree on that it looks badass, by the way I think squadrons is a great way of playing the game because building one ship each seems strange for me, especially in HW2, Because it isn't only a scout it should be almost the same number of scouts as there are in a interceptor squadron.
Not having 3 hips in a squadrone because that would be a usuall HW2 scout squadron.

+1 vote   media: Scout
Raygoza Oct 11 2011, 3:06pm replied:

I agree

+1 vote   media: Humvee Vehicle
Raygoza Oct 4 2011, 4:40pm says:


+2 votes   media: Another health item! "Banana"
Raygoza Oct 4 2011, 3:24pm says:

You must have put a lot of work in this, very well done. About that HL2 Screen and Panels you really made them fit the map, they perfectly melted in well in this map.

+2 votes   media: sg_a_Whispers
Raygoza Oct 2 2011, 4:32am says:

It's a good start anyway.

+1 vote   article: Update 10/1/11 (download)
Raygoza Sep 30 2011, 4:19pm replied:

I agree

+1 vote   media: WIP
Raygoza Sep 30 2011, 1:04am says:

If all the big bullet impacts could do hun wholes and if Ion beam weapons could look like they are tearing up the hull this would look much more epic.

+1 vote   media: ss
Raygoza Sep 28 2011, 3:28am says:

I like your work but it seems starnge that the gate on another planet would spin like the on in Destiny

+3 votes   media: NEW SG-U Gate system for CS:S
Raygoza Sep 28 2011, 3:22am says:

Wish someone could help you, myself I have no experience in any material that could help you.

+1 vote   article: Team Seriously Needed Now!
Raygoza Sep 25 2011, 5:47am says:

If I may ask is that Torpedo a one time use weapon or not?

+1 vote   media: New purchasable fighter: Torpedo Attacker
Raygoza Sep 23 2011, 3:57pm says:

My problem is that I don't know how to put this as a moving portrait

+1 vote   media: Hybrid Reaver
Raygoza Sep 23 2011, 1:22pm says:

I wonder if you could choose to keep the original color or having it impossible to recolor, by the way I wonder if the engine trails will be yellow because they are in the older HW games.

+1 vote   media: Bandit
Raygoza Sep 22 2011, 11:02am replied:

I agree on this

+1 vote   media: Music - "Tale"
Raygoza Sep 20 2011, 4:03pm replied:

Me to but still showing the shape of the new ships, like the BW Marine Wireframe but in the shape of the new marine, or what about SC2 wireframes?
They already exist and would make this mod even more like SC2.

+1 vote   media: Vote for player wireframes
Raygoza Sep 18 2011, 2:48pm says:

What exactly do you mean?

+1 vote   media: Microwave Cannons
Raygoza Sep 17 2011, 11:40am says:


+1 vote   media: deep space expedition
Raygoza Sep 12 2011, 3:34pm replied:

I agree

+1 vote   media: A New Mode for Free Mod (uncompleted)
Raygoza Sep 10 2011, 10:21am replied:

I have Noticed that original Keepers seem to be much tougher than the Dreadnought having a lot of Hull points and pretty high damage, besides they are smaller than the dreadnought, by the way I think that the Dreadnought and Sajuuk's Phase canon are to weak, they sound like a super weapon which unleashes a lot of energy an the damage it does does not reflect that.

+1 vote   media: mololu's Keeper (modified)
Raygoza Sep 10 2011, 10:17am replied:

Ok, Good expression by the way does it's weapons still work with the Phase sheld activated?

+1 vote   media: keeper new function
Raygoza Sep 10 2011, 10:15am replied:

He added a speed Boost to all ships of the game, even though it is unlikely that the Vaygr are able to overload Progenitor drives and their own that much

+1 vote   media: mololu's Keeper (modified)
Raygoza Sep 8 2011, 8:43am says:

I just got to ask are they invulnerable against all kind of damage?
I am asking because in the Stargate Space Conflict mod only weapons like the Dreadnought's Phase canon and Sajuuk's Phase Canon can damage the ships with a sheld which is turned on.

+1 vote   media: keeper new function
Raygoza Sep 4 2011, 1:46pm replied:

Do you have anyone that can do it for you?

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Sep 2 2011, 10:23am replied:

If I may ask what is really the difference?
Isn't it easier to make thesemaps comptible with several games and that way get more people to play it?
I mean if you take a look at the mod Eternal Silence you'll see that it works with several source games. What do you think?
You'll get more people to the servers

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Aug 31 2011, 3:55am says:


+1 vote   media: Gameplay video
Raygoza Aug 31 2011, 3:06am says:

Will this work on regular Half life 2 and other source games?

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Aug 28 2011, 3:15am says:


+2 votes   article: The new maps in Alien Arena - a breakdown.
Raygoza Aug 27 2011, 5:15pm replied:


+1 vote   media: The new Zorn
Raygoza Aug 27 2011, 4:35am says:

What frigate is that?

+1 vote   media: 2nd stage thruster
Raygoza Aug 27 2011, 4:34am says:

Isn't the dreadnought to advanced for the Hiigarans to modify and add things to by the way?

+1 vote   media: 2nd stage thruster
Raygoza Aug 11 2011, 2:03am replied:

I would like to help way in every way possible considering that I have no experience of modding at all.

+1 vote   article: Enjoy the Silence
Raygoza Aug 10 2011, 3:04am replied:

I got here by looking for some news of the progress of this mod and found this page. Sorry if I am annoying here, taking place on your page, just let me know if it's ok.

+1 vote   article: Enjoy the Silence
Raygoza Aug 10 2011, 2:58am says:

Do you think you can recreate most of the SC2 wings of liberty campaign Seiji?

+1 vote   media: Time units 10/08/2011
Raygoza Aug 9 2011, 12:26pm says:

Will all modders need to do this?
running on xp mode or a virtual computer if they do not have win xp?

+1 vote   article: How to run all the Homeworld tools on Windows 7
Raygoza Aug 8 2011, 2:14am replied:

You sound very wise and understandable of the situation people are in by observing and knowing.

+1 vote   article: Enjoy the Silence
Raygoza Aug 8 2011, 2:05am says:

I just wnder, will you keep working like this or learn more about modding in HW2?

+1 vote   download: Homeworld 2 Complex Simple 1.4
Raygoza Aug 8 2011, 2:02am says:

I think Steam has a Backup, anyway on my case I make a copy of the fully working steam and named it steam-backup, if your steam stops working just delete it make a copy of the backup and name it Steam, also the backup has to be up to date meaning that each time you add something to your steam that you would like to have in the backup and your steam still works after adding that thing, then delete the backup and make a new one.

Though something like this hapened to me before I made a backup and I just reinstalled everything.

+2 votes   media: Donald Otter
Raygoza Aug 4 2011, 10:14am replied:

They must have a very strong power source to power those weapons.

+1 vote   media: new turrets
Raygoza Aug 4 2011, 10:12am says:

I don't get it, is it a cloud which damages ships?

+1 vote   media: mini vortex
Raygoza Aug 4 2011, 10:12am replied:

How are we ever gonna get to NASA's Mothership?

+1 vote   media: new badge
Raygoza Aug 4 2011, 10:11am says:

Could you please tell us what it does?
Myself I guess they make building faster and maybe even increasing the engine's strength.

+1 vote   media: new subsystems
Raygoza Aug 4 2011, 10:10am says:

I guess that the new small turrets are now also destroyable. Like when you destroy the engine of a ship.

+1 vote   media: new turret
Raygoza Aug 4 2011, 10:08am says:

This looks very cool, I guess the gate is real, have you ever wondered about making super giant maps with this backgrounds?

+1 vote   media: new background
Raygoza Aug 4 2011, 10:06am says:

Seems to be the same backround

+1 vote   media: new background
Raygoza Aug 4 2011, 10:06am says:


+1 vote   media: ss
Raygoza Jul 24 2011, 2:28pm replied:

I agree, better use the Time to finish all the ships, maybe even improve the textures, finishing the mod then fine tuning if you would like.

+1 vote   article: Taii Shady
Raygoza Jul 24 2011, 2:27pm says:

Could you start with using the HWU models, not ships because to be more like the original Taiidan, sub systems cannot be built though engines could be targeted on capitalships as well as the resource drop off. What do you think guys?

+1 vote   article: Empire's Flaming Sword
Raygoza Jul 17 2011, 6:06am says:

Do the Hiigarans also have a Sajuuk?

+1 vote   media: Vaygr will be able to rebuild mothership
Raygoza Jul 17 2011, 6:03am says:

Is there a black hole somewhere?

+1 vote   media: Black Hole Technology works...
Raygoza Jul 5 2011, 1:25pm replied:

Looks like some kind of Atlantis looking outpost

+1 vote   media: Avant-poste Lantien
Raygoza Jul 4 2011, 3:10am replied:

So good and the textures look so awesome.

+1 vote   media: The ancien destroyer : final version !
Raygoza Jul 4 2011, 2:49am replied:

Wow, it really is

+1 vote   media: The ancien destroyer : final version
Raygoza Jul 1 2011, 3:48am says:

This is like SC2 when you can get either DT, I hope they don't make any difference in combat even if it looks different, by the way does it work to control select a DT and you get both kinds selected?

+1 vote   media: 2 DT in One
Raygoza Jul 1 2011, 3:36am says:

The best SC2 Ultralisk in SC1 I've ever seen, though I wonder how many hits a Zergling can take from a Ultralisk, but this is awesome work.

+1 vote   media: sc2 mod ultralisk by seiji asuru
Raygoza Jun 30 2011, 11:11am says:

These pictures look good, the map must be great.

+2 votes   media: First Level Being Redone WIP
Raygoza Jun 30 2011, 4:41am says:

Looks awesome and complete!

+1 vote   media: Stargate Space Conflict : Satellite Ancient
Raygoza Jun 29 2011, 4:07am says:

Looks good, Will the Stargate in it be visible in any way or not?
I don't remember how the original look like in details.

+1 vote   media: Satellite d'Attaque Lantien
Raygoza Jun 27 2011, 1:21pm says:

Looks Good.

+1 vote   media: Atlantis without textures
Raygoza Jun 25 2011, 4:09am says:

Never seen this ship, what is it's name?

+1 vote   media: Pictures from PTV
Raygoza Jun 25 2011, 4:07am replied:

Is this the PTV mod?

+1 vote   media: Raid on S'jet research outpost
Raygoza Jun 25 2011, 3:59am replied:

You have succeeded with things that have been seen as impossible. Be glad for that. Your tech lab and reactor are the first ones which I have seen to be fully functunal.

+1 vote   download: SC Revolution Mod 0.3
Raygoza Jun 21 2011, 3:58am says:

This part looks a bit like FarCry.

+1 vote   media: New Survival Map
Raygoza Jun 17 2011, 4:46pm replied:

Are you still alive?

+1 vote   member: Tefeari_Mpor
Raygoza Jun 10 2011, 2:18am says:

Does the cake even exists in Portal?

+2 votes   media: The Cake is NOT a lie :)
Raygoza Jun 9 2011, 5:08pm says:

IN the first picture you show the beam coming from the middle and now I see that it will come from the other side from a mount, keep up the good progress.

Technically it looks like the beasts infection beam but in a wrong color.

+1 vote   media: New Vaygr Advanced Destroyer Ion cannon mount
Raygoza Jun 8 2011, 11:26am says:

This is the second part of the list. On both pictures you can see the Holographic Emitter research and the support system research.

+1 vote   media: HWC Somtaw research capabilities
Raygoza Jun 8 2011, 11:25am says:

This is the above part of the list

+1 vote   media: HWC Somtaw research capabilities
Raygoza Jun 8 2011, 10:15am says:

I think it depends on how the level is constructed, also if it would be a clear thing to do then yes.

+1 vote   media: 2nd Puzzle WIP
Raygoza Jun 3 2011, 11:53am says:

I guess that means it wont replace the Vaygr bases, will it build something or just have very advanced sensors array?

+1 vote   media: UXMOD-CG Render Outputs
Raygoza Jun 3 2011, 1:54am says:

If you make this mod use features that are in both games then you could easily play the mod with Portal 1 because both games would be compatible. Though if you are going to use Portal two stuff then you need to port portal2 stuff to the mod in order to make it run correctly in portal.

+1 vote   article: Update #2
Raygoza Jun 2 2011, 11:32am says:

Could you release this for piano or the electronic version of it which can sound like many other instruments to?

+2 votes   media: Otter Research Facility Theme Song
Raygoza Jun 1 2011, 2:26pm says:

Great job on the last 5 pictures.

+2 votes   media: Updated First Level
Raygoza Jun 1 2011, 3:11am says:

The beam looks cool, if recolored it would look like the Beast's infection beam.

+2 votes   media: The Advanced Destroyers artillery beam
Raygoza May 31 2011, 4:24pm replied:

I think I can imagine that.

+1 vote   media: Zombie Attack Noise's [New]
Raygoza May 24 2011, 8:55am says:

Is the Flak Frigate still left or replaced by this one?

+1 vote   media: Hiigaran Assault Frigate MKII
Raygoza May 21 2011, 1:49pm says:

Looks very cool, I guess the background is real to though

+1 vote   media: UXMOD-Screenshots
Raygoza May 20 2011, 10:00am says:

This download doesn't seem to work, the winzip program tells me this:
! C:\Users\Raymond\Downloads \ 2011_05_14_Paktu_v0.10.7z: Unknown method in Paktu_v0.10.big
! C:\Users\Raymond\Downloads \ 2011_05_14_Paktu_v0.10.7z: Error - operation failed

The only thing that gets out is an empty Big File.
Please help.

+1 vote   download: Kiith Paktu v0.10 Alpha
Raygoza May 17 2011, 2:49am says:

For which game is this ship?

+2 votes   article: Ship Design #2
Raygoza May 16 2011, 11:07am says:

They must be the beam masters. By the way why is there a small relic icon on the bottom right corner?

+1 vote   media: UXMOD-Screenshots
Raygoza May 15 2011, 3:22pm says:


+1 vote   media: UXMOD-Screenshots
Raygoza May 15 2011, 3:19pm says:

What do you guys mean with animations?

+1 vote   media: animation 3D
Raygoza Apr 21 2011, 7:50am replied:

I must say that I agree with you and you Dan

+1 vote   article: Hiigaran Empire
Raygoza Apr 21 2011, 2:53am says:

I didn't think you were going to use heroes.

+1 vote   media: Stormcrows in action
Raygoza Apr 16 2011, 3:10pm says:

Seems to be a frigate, is it?

+1 vote   media: Silent Migration
Raygoza Apr 9 2011, 5:18pm replied:

Good luck, there have been some other mods but no one makes the Bentusi feel like Bentusi, I have some ideas by the way, how about building power generators which creates Resources?

I got that idea from the mod Path to Victory. you could maybe get the permission to use he's power generators in this mod, since both the Bentusi and the progenitors are old races.

+1 vote   media: UXMOD-Screenshots
Raygoza Apr 8 2011, 11:15am replied:

No offence but that dosen't seem very fun.

+1 vote   media: Hyperspace Core
Raygoza Apr 8 2011, 10:12am replied:

If you choose Somtaw, will you get Kuun Lan as shipyard?

+1 vote   media: Hyperspace Core
Raygoza Jun 30 2011, 9:39am says:


+1 vote   media: Aurora Class : Batle cruiser
Raygoza Jun 27 2011, 3:56pm says:

Now I know why it is shaped like that.

+1 vote   media: Ancient New Probe
Raygoza Jun 27 2011, 3:55pm says:

Looks Good.

+1 vote   media: Ancient Destroyer
Raygoza Jun 27 2011, 3:53pm says:

I agree, those are super-strong

+1 vote   media: Ancient Satellite
Raygoza Jun 27 2011, 12:43pm says:

This artwork is amongst the best I've seen!!

+2 votes   media: Artwork Update
Raygoza Jun 27 2011, 8:08am says:

Good news, now we know which ones helped and will help as well as aid this mod in the future.

+1 vote   article: Credits
Raygoza Jun 26 2011, 6:10am says:

Take a look on how they did it, they might have a way which makes it easy.

+1 vote   media: I think I should just give up...
Raygoza Jun 25 2011, 2:26pm says:

What are the Team colors by this mod?

+1 vote   media: New Icons by Kurohige and some ,Vortex by me.
Raygoza Jun 25 2011, 2:21pm says:

Will you add the costs of SC2 on the units and chaage the Vespene Gaysyer graphics to the one which SC2 uses?

+1 vote   mod: StarCraft: The Fusion Core
Raygoza Jun 25 2011, 2:05pm says:

Well done.

+1 vote   media: New Icons by Kurohige and some ,Vortex by me.
Raygoza Jun 25 2011, 2:04pm says:

So Good

+2 votes   media: Destiny New model
Raygoza Jun 25 2011, 4:10am says:

Good looking ultralisk.

+1 vote   media: working in ultralisk
Raygoza Jun 25 2011, 4:06am replied:

Thats true according to me their Taiidan is the closest to the original Taiidan, the old HW galaxy could be recreated in HW2 with inspiration from the FX mod's Taiidan, the Kushan could be made in a very similar way.

+1 vote   media: UXMOD-Screenshots
Raygoza Jun 25 2011, 4:01am says:

Looks good, before I read that you said Battleship I thought it was a corvette with engine trails.

+1 vote   media: UXMOD-Screenshots
Raygoza Jun 24 2011, 4:55pm says:

I suggest making the engines to look more like the existing supercapitalships of the progenitor. Maybe looking like Sajuuk's engine or the Dreadought'sor the Keeper's. Still a picture on those would be nesesary to determine if I am right.

+1 vote   media: Lower Plate and Engines
Raygoza Jun 17 2011, 2:12pm says:

So awesome!

+1 vote   media: UXMOD-CG Render Outputs
Raygoza Jun 12 2011, 2:07pm says:

I am not saying anyting against you LordGrantus, I am just saying tha there are some Good old things in this release.

Hell_Diguner They are compatible because the H*A*C*S is a Bigfile and the PTV 0,04 are just a bunch of folders with information on how the mod is going to work, in the end of the shortcut I just pu this:
-mod HACS.big -overrideBigFile

I think you get it, the mod overrides the chages which are against it's functions.

+1 vote   download: PTV v0,04
Raygoza Jun 11 2011, 10:55am says:

It looks like a coat or tentacles from the back.

+1 vote   media: lol REAL HERO!
Raygoza Jun 10 2011, 2:09am says:

Cool Corvette, the purpose of this seems similar with a heavy corvette because it has thicker armor and more firepower.

+1 vote   media: Nassar Assault Corvette
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