I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
What I meant with Terran Campaign is to have all the undone levels you have access to there. And if it's possible maybe makining most of the Zerg/Protoss reseach tech trees.
Seiji I have an idea of making the wings if Liberty campaign on the Terran campaign, making the Protoss campaign the time when he makes the crystal missions and the Zerg campaign could be a storage of the completed levels. Changing the image of the campaigns page could do great difference, perhaps making it look like the bridge on the Battlecruiser Hyperion.
I got here by looking for some news of the progress of this mod and found this page. Sorry if I am annoying here, taking place on your page, just let me know if it's ok.
Do you think you can recreate most of the SC2 wings of liberty campaign Seiji?
You are the best, but you seem to have been quiet for some time, I didn't want to disturb you in case you wouldn't want to.
Will all modders need to do this?
running on xp mode or a virtual computer if they do not have win xp?
You sound very wise and understandable of the situation people are in by observing and knowing.
I just wnder, will you keep working like this or learn more about modding in HW2?
I think Steam has a Backup, anyway on my case I make a copy of the fully working steam and named it steam-backup, if your steam stops working just delete it make a copy of the backup and name it Steam, also the backup has to be up to date meaning that each time you add something to your steam that you would like to have in the backup and your steam still works after adding that thing, then delete the backup and make a new one.
Though something like this hapened to me before I made a backup and I just reinstalled everything.
Tengo un amigo que quisiera hacer lo mismo, no parece ser facil pero una cosa yo se que se puede hacer, agregarle las featuras de todas las versciones de StarCraft que son más alto que 1,15,1. Todavia sera el 1,15,1 pero funcscionara como el 1,16,1 pero podra ser complicado.
Seiji this is awesome, if I may ask, when the resource collectors collect form the other mineral fields will they bring back a different amount in a different color?
Still Awesome work, I like the Overmind, the new minerals, the Hercules dropship and all other things you have done.
They must have a very strong power source to power those weapons.
I don't get it, is it a cloud which damages ships?
How are we ever gonna get to NASA's Mothership?
Could you please tell us what it does?
Myself I guess they make building faster and maybe even increasing the engine's strength.
I guess that the new small turrets are now also destroyable. Like when you destroy the engine of a ship.
This looks very cool, I guess the gate is real, have you ever wondered about making super giant maps with this backgrounds?
Seems to be the same backround
Looks like the whole image is a screen shot in the HW2 engine.
Looks like they are Jummping
El 1,16,1 ya tiene muchos bugs arrelglados.
About Freespace this reminds me of the Freespace mod to HW2 though it isn't like this mod I have to say.
After still having the Capital ship drive research available though I do not remember if the Capital ship chassis research is a part of the requirements to allow destroyers if it's just the drive and the weapon. remember, the Hiigarans were those who got the tech from the Bentusi, the Taiidans must have researched it if I am not mistaken. Also I wonder to balance he Taiidans with the other races I guess they research may cost to because they do not use modules.
As well as the energy upgrade after getting the research station, even the defense field frigate could be unlocked after the research station, and maybe perhaps armor level 3 at some ship classes, Strike craft could only get max armor level 2 at Cataclysm while larger ships cold get level 3. back to the Ion canon thing, I guess that there could be only one ion canon research and if it haven't been researched to get access to the Ion canon frigate it could be researched at the destroyer research too. That way if someone skips frigates they still need to research Ion canons for the destroyers and Missile battery for the Missile destroyer.
About the Bomber, all it actually should need is Fighter drive, fighter chassis and plasma bomb launcher research, the plasma-bomb launcher research should include the anti subsystem ability because the HW1 races only have one research to get access to the bomber.
About the light Corvette, I know that it is a light Anti-strikecraft fighter but it should be able to be used against Corvettes without being useless at it.
The Heavy Corvette is as we know maybe some kind of bomber with turrets meaning that they should be able to kill other corvettes with ease because of the high firepower and itself being able to withstand some punches because of it's armor which is heavier than other Corvettes.
the Multi gun Corvette is has good firepower considering how good it tracks enemy fighters but may lack some firepower against Corvettes because they are heavier than fighters.
About the Ion canon frigate I think they should have the Ion canon researchable because these are the old races and therefor they do need this tech, the research itself could actually be placed in the platform tab because the HW1 races really do not have any platforms.
The Taiidan in HWC has energy weapons as an upgrade after Projectile weapons, I suggest having the energy weapons upgrade for several ship classes because the size of them is changing depending on how large the weapon firing them is. I suggest one for Strike craft, one for frigate class and one for super capitalships in terms of HW1 meaning all Capital ships, this means one firepower upgrade reduces the rate of fire but increasing the damage a lot and the energy bullets tracks the target.
I am not very comfortable with light destroyers and the Heavy Cruiser as a heavy destroyer but it may be the best thing to do in the HW2 engine because the Taiidans actually build bunch of ships to overwhelm the enemy, I suggest having the advanced drive upgrades after getting the first research station.
I agree, better use the Time to finish all the ships, maybe even improve the textures, finishing the mod then fine tuning if you would like.
Could you start with using the HWU models, not ships because to be more like the original Taiidan, sub systems cannot be built though engines could be targeted on capitalships as well as the resource drop off. What do you think guys?
This mod is really awesome!!