I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
very cool, this material could actually be used to make a movie, if a lot more of this is added. Still this is a very cool destroyer. I wonder if you can bring these hyperspace graphics ingame.
If I may ask is that Torpedo a one time use weapon or not?
Solved it but it seem to go slower for some reason and I don't seem to be able to fix this
My problem is that I don't know how to put this as a moving portrait
Looks like the house is haunted by Zerg infested Terran spirits if the Zerg are in this mod in any way.
About that I guess it's illegal to just transfer the Portal 2 content as a mod to Portal 1, am I right?
I have never played that game but this mod really seems to be able to pull this off so far.
I have an idea if the New races will be replaced by these races then it would be easier because then you could have full use of the sheld bar as a fuel bar and remove the sound of activating or inactivating the shelds, and because there are no HW2 shelds which are used in the mod you will have less problem. Remember that the Bandit Class Interceptor is a space superiority fighter, it has many years of improvement, it should be the ship which can fly longer than any other strikecraft weather you compare to other races strikecraft or Raider Corvettes.
By the way I think Fuel is a good thing to add, this mod would probably be the first one doing it if succeeded. My idea is to use the sheld bar and it would start depleting if the ships start moving and stay when the ships stop, or making each ship to have a maximum flight length and when that is reached they loose between 90-99% of their speed, you decide how much.
I wonder if you could choose to keep the original color or having it impossible to recolor, by the way I wonder if the engine trails will be yellow because they are in the older HW games.
By the way, will the Bandit be called fighter ingame and only in the description say it's real name?
Because in HW1 it was only called fighter and I think that it fits best because, it is not really about calling it for it's name really, what I think would be best is naming it Fighter ingame and in the description mention that it is a Bandit class Interceptor and some of it's qualities as well as something about them. Because Bandit class Interceptors really have stories behind them
I agree with you, I love the improved graphics. By the way could it be called Fighter ingame and only in the description mention that it is called Bandit?
I love the new stuff in this mod.
This look more like the heavy Ironman suit which the Evil guy got finished in the movie Ironman.
Looks good, wow I really didn't know that they were really that light armed.
This seems to have some connections with Ironman, In the end of the movie the evil guy made a suit similar to the Maruder with heavy weapons too.
Who is he?
Does this work on Half life 2 or it's two episodes?
It does but what is that?
I agree on this
Same engine, same weapons, all weapons I suppose and these stuff do also exist in the game.
I wonder could you make this work on Half Life 2 to?
a new mod could actually be done using these new ships of non HW1 style, like the new Vaygr ships, most of them anyway, those that doesn't follow the standard shape.
I get the feeling of the place.
Me to but still showing the shape of the new ships, like the BW Marine Wireframe but in the shape of the new marine, or what about SC2 wireframes?
They already exist and would make this mod even more like SC2.
Something I haven't told is that I love this mod and I even got players which only played the usual HW2 to play this mod and they love it to, especially on Multi-player.
What exactly do you mean?
What I am talking about has things to do with the game Resident Evil 2.