I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I love the new stuff in this mod.
This look more like the heavy Ironman suit which the Evil guy got finished in the movie Ironman.
Looks good, wow I really didn't know that they were really that light armed.
This seems to have some connections with Ironman, In the end of the movie the evil guy made a suit similar to the Maruder with heavy weapons too.
Who is he?
Does this work on Half life 2 or it's two episodes?
It does but what is that?
I agree on this
Same engine, same weapons, all weapons I suppose and these stuff do also exist in the game.
I wonder could you make this work on Half Life 2 to?
a new mod could actually be done using these new ships of non HW1 style, like the new Vaygr ships, most of them anyway, those that doesn't follow the standard shape.
I get the feeling of the place.
Me to but still showing the shape of the new ships, like the BW Marine Wireframe but in the shape of the new marine, or what about SC2 wireframes?
They already exist and would make this mod even more like SC2.
Something I haven't told is that I love this mod and I even got players which only played the usual HW2 to play this mod and they love it to, especially on Multi-player.
What exactly do you mean?
What I am talking about has things to do with the game Resident Evil 2.
This sounds like Resident Evil but about person who was left or just waked up in this nightmare.
The Enter button could be used to get to the inventory which you can use to combine some things, like you start with a gun and you later find some gun parts which makes you rapid fire 3 shots if you combine them with the gun, it is some sort of an extension also.
About g-mod, it seems that it can be installed on Half Life 2, will it work then?
I don't get it
Understand that but why not a larger swarmer with new guns or a pod?
By the way cool Corvette
I have Noticed that original Keepers seem to be much tougher than the Dreadnought having a lot of Hull points and pretty high damage, besides they are smaller than the dreadnought, by the way I think that the Dreadnought and Sajuuk's Phase canon are to weak, they sound like a super weapon which unleashes a lot of energy an the damage it does does not reflect that.
Ok, Good expression by the way does it's weapons still work with the Phase sheld activated?
He added a speed Boost to all ships of the game, even though it is unlikely that the Vaygr are able to overload Progenitor drives and their own that much
Will the Diamondback be a Prototype vehicle.
Although this is early WIP it still looks awesome, I love your work guys.
I'm really sorry you have to go TheBest, but we can wait a lot longer for the Protoss if we need to, have you really decided to not make them?
If it's the lack of units to make a new race I know you guys are qualified to make it work by merging the races.
My idea is you start as common ground Terran, having research that decides which faction you will pick, once you choose the other buttons should be locked and according to the faction things will have that faction requirement (research) done.
This way the Terran factions can share buildings like Command Center, Barracks, Factory, Starport etc.
Would be good if you were able to pick version for yourself.
I was thinking, what if you could aim with almost any weapon and when you would your accuracy would be better and the weapon would be hold right in front of you, they actually do that in Underhell, just so you get the idea you could also watch some video when they use weapons.
I am not suggesting you to take or borrow anything, just suggesting that it would be useful to be able to aim with nearly every weapon and do it this way, maybe some other button could be reserved for goggles to see far away like you do with the z or the c button currently if I remember properly.
If not already implemented while you do that the wheel on the mouse could be used to zoom in and out.
Maybe some air unit could cloak and along with that deflect some part of all missile attacks that it receives, perhaps if it manages to deflect an actual missile, the missile could keep flying past it until it reaches maximum range.
If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.
I guess that big units in SC multiplayer should never be cloaked unless being in a cloaking field of some other unit.
Please post a picture where you compare the tal'darim and the corrupted Protoss guardians from Zhakul.
Though the Tal'darim look cool as well.
After taking a look I can see that the UI is specifically made for the complex mod and all it's things like energy, fleet and so on.
It would certainly need to be adapted for regular Homeworld I guess.
And work of this quality seems to rarely be lended out to other mods, unless the credits are very clear.
When I first looked at it I thought, what game is this from, then I see the Homeworld stuff and the background and I though how the hell did you guys do this?
This is so cool.
I don't want to sound bad but aren't there to many races already in Stargate. I mean that I hope you wont exclude a race by making the crossover.
The races of Stargate which are and a few which may be playable are:
Tauri, Gua'uld, Wraith, Ancients, Asgard and Ori.
If I'm right there's only space for one more race, is it enough?
By the way, the Vanaar jet seems to not really exist in the HW universe, right?
My suggestion is that this mod wont be quite closed, you could make yearly Christmas updates of your mod, taking inspiration and ideas to implement ingame.
When you combine good ideas on the best way possible you get extraordinary results.
This way you wont have to be occupied with modding but if you stumble upon good suggestion and ideas to implement, you could do it right away and in the end of each year the mod would be updated with much more cool stuff.
Guess I've been holding on to this too much, all I want is an other release with a lot of fixes or changes made for the community.
Let our opinions play a role in the next release and that may even tur ´n out better.
(Hope I am not offending you, I'm just not quite ready to say goodbye to everything you have offered here)
Please do not make the Comsat and Planetary Fortress like addons like all the other mods except Seiji's which actually changes the building.
It will probably be hard to recreate unless the weapon mounts are outside the ship itself
This is very awesome
By the way what attack do lurkers have?
Seiji this is awesome, if I may ask, when the resource collectors collect form the other mineral fields will they bring back a different amount in a different color?
Still Awesome work, I like the Overmind, the new minerals, the Hercules dropship and all other things you have done.
About Freespace this reminds me of the Freespace mod to HW2 though it isn't like this mod I have to say.
I am not saying anyting against you LordGrantus, I am just saying tha there are some Good old things in this release.
Hell_Diguner They are compatible because the H*A*C*S is a Bigfile and the PTV 0,04 are just a bunch of folders with information on how the mod is going to work, in the end of the shortcut I just pu this:
-mod HACS.big -overrideBigFile
I think you get it, the mod overrides the chages which are against it's functions.
What download have the latest version of this mod since most of the things I see are tactics?
I agree :)