I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.

Comment History  (1170 - 1200 of 1,397)
Raygoza Apr 17 2014, 2:42am says:

Although this is early WIP it still looks awesome, I love your work guys.

+1 vote   media: Kharak for the first time...
Raygoza Mar 31 2014, 8:13am says:

I'm really sorry you have to go TheBest, but we can wait a lot longer for the Protoss if we need to, have you really decided to not make them?
If it's the lack of units to make a new race I know you guys are qualified to make it work by merging the races.

My idea is you start as common ground Terran, having research that decides which faction you will pick, once you choose the other buttons should be locked and according to the faction things will have that faction requirement (research) done.
This way the Terran factions can share buildings like Command Center, Barracks, Factory, Starport etc.

0 votes   article: Burning Ground : BAD NEWS
Raygoza Feb 9 2014, 6:28pm says:

Would be good if you were able to pick version for yourself.

+1 vote   media: Community Poll - Unique graphics or not ?
Raygoza Oct 2 2013, 2:49pm says:

I was thinking, what if you could aim with almost any weapon and when you would your accuracy would be better and the weapon would be hold right in front of you, they actually do that in Underhell, just so you get the idea you could also watch some video when they use weapons.

I am not suggesting you to take or borrow anything, just suggesting that it would be useful to be able to aim with nearly every weapon and do it this way, maybe some other button could be reserved for goggles to see far away like you do with the z or the c button currently if I remember properly.
If not already implemented while you do that the wheel on the mouse could be used to zoom in and out.

+1 vote   media: All final weapons and new Gordon model footage;
Raygoza Oct 2 2013, 2:18pm replied:

Maybe some air unit could cloak and along with that deflect some part of all missile attacks that it receives, perhaps if it manages to deflect an actual missile, the missile could keep flying past it until it reaches maximum range.

+2 votes   media: KMC Icarus Knight UAV
Raygoza Sep 19 2013, 6:34am says:

If you include it in the game, what role do you think it would have?
Would it's main weapon be a special attack that you can use?
And if so maybe it could keep firing against that target, this way you can attack two things at the same time, the small weapons can target the small fast ships while the big gun shoots against some capitalship if you'd like.

+1 vote   media: Where will Destiny take you ?
Raygoza May 14 2013, 1:36am says:

I guess that big units in SC multiplayer should never be cloaked unless being in a cloaking field of some other unit.

+2 votes   media: Pirate Capital Ship testestest
Raygoza Apr 29 2013, 4:50pm says:

Please post a picture where you compare the tal'darim and the corrupted Protoss guardians from Zhakul.
Though the Tal'darim look cool as well.

+2 votes   media: Tal'darim concept
Raygoza Jul 19 2012, 12:21pm replied:

After taking a look I can see that the UI is specifically made for the complex mod and all it's things like energy, fleet and so on.
It would certainly need to be adapted for regular Homeworld I guess.
And work of this quality seems to rarely be lended out to other mods, unless the credits are very clear.

+1 vote   media: Complex 9
Raygoza Jul 19 2012, 11:21am says:

When I first looked at it I thought, what game is this from, then I see the Homeworld stuff and the background and I though how the hell did you guys do this?
This is so cool.

+1 vote   media: Complex 9
Raygoza Jul 16 2012, 8:55am says:

I don't want to sound bad but aren't there to many races already in Stargate. I mean that I hope you wont exclude a race by making the crossover.

The races of Stargate which are and a few which may be playable are:
Tauri, Gua'uld, Wraith, Ancients, Asgard and Ori.
If I'm right there's only space for one more race, is it enough?

+1 vote   media: When Stargate meet Mass Effect
Raygoza Jun 11 2012, 5:07am says:

By the way, the Vanaar jet seems to not really exist in the HW universe, right?

+1 vote   media: Qwaar jet mk2 and vanaar jet are in
Raygoza Jun 8 2012, 5:23pm says:

My suggestion is that this mod wont be quite closed, you could make yearly Christmas updates of your mod, taking inspiration and ideas to implement ingame.
When you combine good ideas on the best way possible you get extraordinary results.
This way you wont have to be occupied with modding but if you stumble upon good suggestion and ideas to implement, you could do it right away and in the end of each year the mod would be updated with much more cool stuff.

+1 vote   media: Final Release
Raygoza Jun 8 2012, 5:07pm says:

Guess I've been holding on to this too much, all I want is an other release with a lot of fixes or changes made for the community.
Let our opinions play a role in the next release and that may even tur ´n out better.
(Hope I am not offending you, I'm just not quite ready to say goodbye to everything you have offered here)

+1 vote   article: Release Update - Alpha 7.1
Raygoza Jun 5 2012, 4:42pm says:

Same here

+1 vote   media: The Gate Opens !
Raygoza May 14 2012, 6:32am says:

Please do not make the Comsat and Planetary Fortress like addons like all the other mods except Seiji's which actually changes the building.

+2 votes   mod: Starcraft mod
Raygoza Mar 9 2012, 1:44pm says:

It will probably be hard to recreate unless the weapon mounts are outside the ship itself

+1 vote   media: drones
Raygoza Dec 8 2011, 1:23am says:

This is very awesome

+1 vote   article: New High Definition Explosions
Raygoza Nov 29 2011, 1:25am says:


+1 vote   media: New hangar door
Raygoza Sep 23 2011, 8:30am replied:

I agree

+1 vote   media: New wireframe style (vote)
Raygoza Sep 10 2011, 10:05am says:

Will the Diamondback be a Prototype vehicle.

+1 vote   article: Ask Your Questions!
Raygoza Aug 27 2011, 5:19pm says:

By the way what attack do lurkers have?

+1 vote   media: Roachs
Raygoza Aug 7 2011, 11:58am says:

Seiji this is awesome, if I may ask, when the resource collectors collect form the other mineral fields will they bring back a different amount in a different color?

Still Awesome work, I like the Overmind, the new minerals, the Hercules dropship and all other things you have done.

+2 votes   media: new
Raygoza Jul 27 2011, 9:01am says:

About Freespace this reminds me of the Freespace mod to HW2 though it isn't like this mod I have to say.

+1 vote   media: Gameplay video
Raygoza Jun 12 2011, 2:07pm says:

I am not saying anyting against you LordGrantus, I am just saying tha there are some Good old things in this release.

Hell_Diguner They are compatible because the H*A*C*S is a Bigfile and the PTV 0,04 are just a bunch of folders with information on how the mod is going to work, in the end of the shortcut I just pu this:
-mod HACS.big -overrideBigFile

I think you get it, the mod overrides the chages which are against it's functions.

+1 vote   download: PTV v0,04
Raygoza May 29 2011, 2:04pm says:

What download have the latest version of this mod since most of the things I see are tactics?

+2 votes   mod: Alien Swarm: The Darkness
Raygoza May 27 2011, 4:36pm says:

I agree :)

+1 vote   media: Nassar Light Plasma Corvette
Raygoza Apr 9 2011, 5:21pm says:

awesome indeed.

+1 vote   media: UXMOD-Screenshots
Raygoza Sep 10 2011, 4:01am says:

What do you think of making a Alien Swarm version of this to?
You'll get about the same view, co-op and just like in the game Alien Swarm the aliens pop up all the time, it could be zergs in this case, though buildings should be added to. What do you guys think about this?
Since both Half Life 2 and Alien Swarm are made in the source engine.
But that would make two mods I guess but still it seems to be a good idea
weather you choose a Marine, ghost or a fire bat, you are best to do one thing, though it would be cool with upgrades also.

-1 votes   article: Ask Your Questions!
Raygoza Sep 8 2011, 8:44am says:

Send me a post don't answer here because there will be to many pictures to look for this one.

+1 vote   media: keeper new function
Raygoza Sep 8 2011, 8:43am says:

I just got to ask are they invulnerable against all kind of damage?
I am asking because in the Stargate Space Conflict mod only weapons like the Dreadnought's Phase canon and Sajuuk's Phase Canon can damage the ships with a sheld which is turned on.

+1 vote   media: keeper new function
Raygoza Sep 4 2011, 1:46pm replied:

Do you have anyone that can do it for you?

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Sep 4 2011, 1:44pm says:

If I may ask what will be the difference between the Cloaked fighter and the interceptor except it for being a bit more expensive for having the cloak ability?

+1 vote   media: cloaked
Raygoza Sep 4 2011, 1:42pm says:

Looking very good, I like the new engine look.

+1 vote   media: Taidan defender
Raygoza Sep 4 2011, 1:40pm says:

Wow this Remake is awesome, just like the old one but with better textures.

+1 vote   media: Heavy corvete
Raygoza Sep 4 2011, 1:39pm replied:

How did you do for your Profile image?

+1 vote   media: Heavy corvete
Raygoza Sep 3 2011, 6:29am says:

I am trying to not being annoying, anyway comparing compatibilities of this mod and Eternal Silence, is that Eternal Silence is compatible with several source games, if this mod would be compatible with Portal, Portal 2, Half life 2 and it's episodes you would automatically get more people playing because more people could enjoy the mod without all needing to have CS source.

+2 votes   mod: ๖ۣۜĐ.B CREÅTION
Raygoza Sep 3 2011, 3:22am says:

By the way if the Karos Graveyard level is going to work properly on the HW2 engine I really think that the Towing ships to a certain point is a very important thing. The difference between that and the salvage Corvette actually is going to salvage while the dog only takes the ship away and puts it like debris in the Graveyard.

By the way it would be nice if it was possible to salvage Graveyard ships, called Derelict ships because some people like the look and would actually like to use them.

+1 vote   mod: Homeworld REMASTERED
Raygoza Sep 3 2011, 3:15am replied:

As i mentioned earlier but I don't know if you understood me, I meant that the PTV mod only has the towing ability which basically is the same as the Ramming frigate without the impact part.

You know that the resource collectors will only be able to gather resources but as you know resource collectors in HW2 can tow things like resource containers, I think that that job could be handled by the salvage Corvette when you either tell it to pick it up or press the Harvest Hot key, that's my idea on how to get this going at the moment.

If you have taken a look on the FX-mod's Taiidan you'll see that it is pretty much like the original, I wonder if we could have that picture of the Taiidan as a base, not taking theirs and modify just having their way of the Taiidan as a base for this mod's Taiidan, Since the Kushan is a very similar race it could be like a copy of the Taiidan just like in the original HW1.

+1 vote   mod: Homeworld REMASTERED
Raygoza Sep 3 2011, 2:58am says:

So beautiful.

+2 votes   media: Vulture Final, With 3ds render no texture
Raygoza Sep 2 2011, 10:23am replied:

If I may ask what is really the difference?
Isn't it easier to make thesemaps comptible with several games and that way get more people to play it?
I mean if you take a look at the mod Eternal Silence you'll see that it works with several source games. What do you think?
You'll get more people to the servers

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Aug 31 2011, 3:55am says:


+1 vote   media: Gameplay video
Raygoza Aug 31 2011, 3:06am says:

Will this work on regular Half life 2 and other source games?

+1 vote   download: sg_a_stargate atlantis hl2
Raygoza Aug 30 2011, 3:30am says:

Looks Cool, I am happy to see progress.

+1 vote   media: Progenitor War-Droids
Raygoza Aug 29 2011, 1:22pm says:

That looks like the blue planet hyperspace effect.

+2 votes   media: new hyperspace effect
Raygoza Aug 28 2011, 3:15am says:

I meant Roaches

+1 vote   media: Roachs
Raygoza Aug 28 2011, 3:15am says:


+2 votes   article: The new maps in Alien Arena - a breakdown.
Raygoza Aug 27 2011, 5:17pm replied:

Y todo el tiempo crei que solo hablabas ingles

+1 vote   media: Roachs
Raygoza Aug 27 2011, 5:15pm replied:


+1 vote   media: The new Zorn
Raygoza Aug 27 2011, 11:38am replied:

IN the PTV mod the Mover can Tow away ships, add the emp effect and make it Tow when there are enough movers to nearest Carrier or mothership to dock with to then get the controls transfered. If it's a ship that is to large it wil dock with the mothership or shipyard just like the crew transports docked with the mothership in the beginning of the HW2 campaign.

+1 vote   mod: Homeworld REMASTERED
Raygoza Aug 27 2011, 11:26am says:

I just have to ask, are the Tomb Raider maps compatible with other source games to?

+2 votes   mod: ๖ۣۜĐ.B CREÅTION
Raygoza Aug 27 2011, 11:24am says:

Very good textures and all, I just wonder if this mod will be compatible with other source games like HL2, Alien Swarm and Portal?

+2 votes   mod: ๖ۣۜĐ.B CREÅTION
Raygoza Aug 27 2011, 10:18am says:

Is this a good and popular mod amongst the Q3 mods?

+2 votes   mod: Q3 Rally
Raygoza Aug 27 2011, 10:13am says:

Could anyone tell us what progress you have done since a long time back?
We would very well apriciate if you could share a bit because if this mod is suddenly released you wont be able to notice all the things, maybe there is some small details that make a huge difference in the look or something else.

+1 vote   mod: The Stargate Mod
Raygoza Aug 27 2011, 6:56am says:

Where do you buy this game?

+3 votes   game: System Shock 2
Raygoza Aug 27 2011, 6:22am says:

Is this version 1.0?

+1 vote   download: Paranoia
Raygoza 1hour 55mins ago says:

Merry Christmas Phoenix Interactive and a happy new year.

+3 votes   media: Merry Christmas from Phoenix Interactive
Raygoza Nov 30 2014, 3:03am says:

Congratulations Phoenix Interactive, in nine years you have done a lot.
Not many modding groups spend a lot of time to make advanced features with great graphics in HW2, but I know you also make other high quality projects and good luck with all of them.
I really love your quality work and that you do listen to the community's ideas.

+4 votes   media: 9 years !
Raygoza Oct 25 2014, 11:13am replied:

In the case of smartcasting spells if implemented I suggest the closest unit able to cast a target requiring spell to do it, otherwise the one with the least energy or most energy depending on the mod.

Also it would be good if you could access certain groups of unit's powers by tabbing when you have units with different abilities selected.

+1 vote   media: thebest(khkgn)'s Selection plugin update (WIP)
Raygoza Oct 25 2014, 11:06am says:

If smartcasting is introduced as well then it would be very useful for base management.
And micro would be easier as it doesn't matter how many spell casters you have selected because only one will cast a spell.

+1 vote   media: thebest(khkgn)'s Selection plugin update (WIP)
Raygoza Oct 25 2014, 11:00am says:

Is this mod being developed?

+2 votes   media: Black operations soldier - Full body
Raygoza Oct 23 2014, 6:31am says:

This could be useful for other mods and you could get credits in other mods for this feature.
That way your model can be known better and get Greenlit easier if these are parts of your goals with this mod.

+4 votes   media: Half-Life 2 : MMod - Additional Settings Menu WIP
Raygoza Oct 14 2014, 12:04pm says:

It's really starting to get very cool.

+2 votes   media: UI demo, new explosions, new carrier, new impacts
Raygoza Oct 9 2014, 2:07am says:

Very cool animation

0 votes   media: Supply Depot Raise/Lower Test
Raygoza Aug 11 2014, 7:07am says:

Could you also ask other mod developers that managed to fix their mods to work with the new format?
Though you could do that after trying the smod stand alone if you still feel it's necessary.

+1 vote   article: Modular Combat Is Dead
Raygoza Jul 27 2014, 10:20am says:

It looks good but I think it looks too stiff, gun recoil should be compensated with the whole body and the turret, the guns in the back that is.
Just a personal opinion but I understand that this is work in progress

+1 vote   media: "THE IGNIS" UED Siege Walker Preview
Raygoza Jul 27 2014, 5:28am says:

Very good, but sure that Kushan need to research hyperspace for balance between the races?
I think their ships maybe should be more expensive and or have longer production time because they already come with hyperspace capabilities and have no use of production modules.

+1 vote   media: Revamped Kushan
Raygoza Jun 27 2014, 10:21am replied:

I suggest calling it Power Station or Reactor.

+1 vote   media: Three buildings test
Raygoza Jun 27 2014, 1:54am says:

Never seen a Bentusi ship with the arc shape in vertical position.

If you still plan to do it I hope you'll make it feel like the Bentusi.
Tho whole race in general too.

0 votes   media: Bentusi Destroyer
Raygoza Jun 22 2014, 3:32pm says:

I don't get it?
Is it a third Terran faction now?

+2 votes   media: UED convert work start.
Raygoza May 9 2014, 4:02pm says:

At first glance it would be very hard to tell this image apart from the series.

+4 votes   media: SC-305, a beast
Raygoza May 5 2014, 5:18am says:

The undead look awesome

+2 votes   media: Sneak Peek
Raygoza May 2 2014, 1:24pm says:

yes, I did that, still wont work...

I wouldn´t come in contact with you if it was that simple, but nevermind, the game is atleast playable. and It feels kind of offensive to ask you do more.
But i whould appriciate if you atleast give it another go.

By the way I found this fix by accident, it whould be nice if you upload your fix to other webites so it reach to more people. This GOG (good old game) game deserve it.

+1 vote   download: Ground Control 1 resolution changer
Raygoza Apr 13 2014, 5:26pm says:

I don't know how things are but about guns why not build them as modules for some of the large ships.
Smaller ships could either get a weapon upgrade that changes or adds a new weapon or you could have more than one version of some ships, each one having a different armament, these ships would show up in the build menu.
You can even do a mix of these options.

+1 vote   article: Research Tree - Help needed
Raygoza Apr 2 2014, 4:15pm says:

This went fast.

+2 votes   media: SOTP and HHF are partners again!
Raygoza Apr 2 2014, 3:42am says:

Ok so facebook seems to make the deal to own and sell the Oculus Rift.
But what will happen with the games and mods Phoenix Interactive has made?

+3 votes   media: Facebook to buy Phoenix Interactive
Raygoza Mar 12 2014, 1:41pm says:

I dont think he can get away with it legally.

+10 votes   article: STOLEN CONTENT - Our partner SGN needs you
Raygoza Feb 11 2014, 10:36am says:

Finally somehing in a starcraft mod that doesn't feel like it's just built on the ground but in it, reminds me of ground control 1.
It is interesting as well to see where this is going.

+1 vote   media: Jormungandr Heavy Artillery Installation
Raygoza Jan 4 2014, 11:06pm says:

Features that would benefit the original game.

+2 votes   article: real game play
Raygoza Jan 1 2014, 11:12am says:

This is great, you should rally really release this to the modding community, by the way in SC2, the reapers could only jump up one terrain height, will youbrecreate that as well.

+1 vote   media: racelee07's Reaper Jump Pack, Artillery Plugin
Raygoza Dec 29 2013, 2:03pm says:

I think this could be used to replicate the Reaper if enough changes are made.

+1 vote   media: racelee07's Jump Plugin
Raygoza Dec 25 2013, 2:17pm says:

Does anyone know why the dark protoss seem to have been removed?

+1 vote   media: WIP
Raygoza Dec 25 2013, 9:23am says:

But why did this happen so immediate.
And why does it say new Zerg units if the mod has ceased development here?

+1 vote   media: zerg new units
Raygoza Nov 27 2013, 5:29pm says:

I completely agree, please tell us if you will make similar or at least changed guis for stargate space conflict as well?

+2 votes   media: Account page - Ingame GUI WIP
Raygoza Nov 14 2013, 8:57am says:

It would be good if you could auto detonate it when burrowed when a unit steps on it.

+2 votes   media: Baneling preview
Raygoza Oct 30 2013, 12:41am says:

Now talking about the dark gateway effect when it activates, I like how the effect looks in the version 0.04 of PTV, please make sure to check it out.
Anyway for the effect color I wondervif you plan on hsving the color chsnged as well becaude the color of the effect has nothilng to do with the prgenitor colors.

+1 vote   media: New Dark Space Gateway Design
Raygoza Oct 29 2013, 12:38am says:

Also remember that the pylon itslf should be spinning and not just it's inner part.

+1 vote   media: Protoss buildings preview
Raygoza Oct 2 2013, 2:59pm says:

Do you have a preliminary release date yet by the way?

+1 vote   media: Town Hall
Raygoza Sep 19 2013, 3:10am says:

Does look good though.
By the way is the Devourer converted from a SC2 mod?

+1 vote   media: Zerg Con Air : )
Raygoza Aug 17 2013, 8:32am says:

Please tell me that you actually make a modified version of the exe with the plugins included?
This way you could play with friends without mods and have plugins available.

+1 vote   media: Burning Ground Launcher
Raygoza Aug 16 2013, 12:25pm says:

There seem to be alien weapons, am I right??

+2 votes   media: Hud icons by Haso9cr
Raygoza Aug 15 2013, 2:21pm says:

Please tell us if it did work.

+1 vote   article: Windows 8
Raygoza Aug 4 2013, 6:34pm says:

It does look awesome though.

+1 vote   media: Concept - Elite Corvette
Raygoza Aug 1 2013, 4:14pm says:

Awesome, by the way will the graphics of the remastered ships be imported to the HWU mod?

+1 vote   media: RaiderMissile
Raygoza Jul 26 2013, 1:08pm says:

It looks very interesting to featuture atmophere maps.
I think you might be the first one.
Complex Simple has some similar things but it's mostly just close to the Planets or moons.

+1 vote   media: In-Atmosphere Battlefield testing
Raygoza Jul 26 2013, 12:48pm says:

Remember that you'd still have Goliaths available, evem thouh they are not as though.

+1 vote   media: KMC Centaur Warmech Improvement
Raygoza Jul 20 2013, 1:51pm says:

Great, can't wait to try it out.

+1 vote   media: Remember their Sacrifice
Raygoza Jul 19 2013, 10:48am says:

It's cool and beautiful.

+2 votes   media: New Intruder Model
Raygoza Jun 13 2013, 11:02am says:

It's very cool.

+1 vote   media: Turret
Raygoza Jun 3 2013, 3:41pm replied:

In any case there are two Carrier units in game.
I guess the Terrans now got a Carrier, or more specifically the Kel'Morians.

+1 vote   media: some changes
Raygoza May 28 2013, 9:25am says:

This is awesome, will this AI be restricted to this mod only by the way?

+1 vote   article: Operation Black Mesa DEV.BLOG: Advanced AI
Raygoza May 24 2013, 1:00am says:

Amazing trailer

+1 vote   media: 12Th Massive Update trailer
Raygoza May 14 2013, 1:34am replied:

Nice to see that it has something like it's own yamato canon.

+2 votes   media: Pirate Capital Ship testestest
Raygoza May 13 2013, 3:40pm says:

Where does this ship come from?
Will teh Kel'Morians be the ones having it?

+2 votes   media: Pirate Capital Ship testestest
Raygoza May 9 2013, 12:50pm says:

Those look great

+1 vote   media: Academy and Merc Compound Wirefram
Raygoza May 6 2013, 4:21pm replied:

True there's not much info but watch a video of the mission and you'll see what I mean about those Protoss that have been corrupted by the voice in the dark.

+1 vote   article: StarCraft: Burning Ground terran and zerg
Raygoza May 6 2013, 2:52am replied:

Have you checked out the Zhakul Guardians yet?
Those ae the very cool dark Protoss.

+1 vote   article: StarCraft: Burning Ground terran and zerg
Raygoza Apr 26 2013, 2:33pm says:

This is amazing, you could almost say it's a photo of a real place.

+5 votes   media: Outside
Raygoza Apr 25 2013, 1:46am says:

In my case I'm gonna need a non-HD version, I can't even run shader 2.0 and 1.37 is the last working version for me, are there any options for me for future versions?

+1 vote   media: What's going on
Raygoza Apr 1 2013, 3:15am says:

This is awesome.

+2 votes   media: Hyp Demo 2
Raygoza Mar 27 2013, 2:38am says:

Th that's even a better reason than mine.

+1 vote   media: Mineral Line
Raygoza Mar 21 2013, 1:37am says:

Except waiting for the Hots units, could you release a part of your mod as a tileset edit?
It would make the view much better.

+1 vote   article: Release!
Raygoza Feb 5 2013, 3:22pm replied:

What do you mean and how does it look in that case?

+1 vote   media: Redesign Twilight Archon
Raygoza Jan 24 2013, 11:09am says:

This is awesome!

+1 vote   media: Viking Success
Raygoza Jan 22 2013, 10:03am says:

Where has that effect been used in SC2?

+1 vote   media: some effects
Raygoza Jan 19 2013, 12:19pm replied:

I understood it the same way as you.

+2 votes   media: Frigate Texturing
Raygoza Jan 3 2013, 6:40am says:

Maybe I was wrong as I don't see anything that would qualify for Shadow of the infestation, at least not yet.

+2 votes   download: Starcraft 2 Fenix Legacy Mod V 0.1
Raygoza Jan 1 2013, 4:10am says:

It's awesome, but is it possible to make the effect a bit more red instead of orange and that way it'll look like a more hazardous warning?

+1 vote   media: New Nuke Target
Raygoza Dec 31 2012, 6:40pm says:

Happy new year

+1 vote   group: Dark Realm
Raygoza Dec 31 2012, 6:38pm says:

Happy new year

+1 vote   group: Starcraft Fangroup
Raygoza Dec 30 2012, 4:48am says:

Nice idea, keep the progress up.

+1 vote   media: Vaygr Flagship Engine Booster Module
Raygoza Nov 26 2012, 1:30pm says:

Awesome, you really get a 3d perspective in full image, thanks a lot, it looks so good.

+1 vote   media: Revelation Destroyer
Raygoza Nov 26 2012, 1:20am says:

Can't you make a new mail for this mod, why abandon this mod completely, I doubt you have to work with the unreal engine, you could maybe have this as a side project.

+2 votes   article: What's happening
Raygoza Nov 25 2012, 12:29pm replied:

Guess that never gets old in this mod unfortunately.

+1 vote   media: Stargate Space Conflict - Wallpapers
Raygoza Nov 5 2012, 1:18am says:

That's awesome, a key element in the Taiidan Fleet, one of their most versatile and common ships, the Assault Frigate.

+1 vote   media: Screenshots
Raygoza Oct 31 2012, 5:18am says:

Good news and I also love the new reskin, seems like in Battles you'd like great armies, could that be the case that you reduced the fire rate of every thing because it would be too much to handle for the game?

Is it too much to handle or is it to not make people need a powerful computer to run the mod because of all the elements of fast firing of each ship would have?

+3 votes   article: Release 1.09
Raygoza Oct 21 2012, 3:54pm says:

Looks awesome, btw from where is it taken from?

+1 vote   article: Intro cut-scene added!
Raygoza Sep 30 2012, 3:54pm says:

It's good, sounds very cool as well but doesn't seem to be related to Stargate?
Are you allowed to use their tracks in the main menu?

I liked the main menu music you had in the main menu in version 0.75 of the mod if I remember properly.

+1 vote   media: The main menu theme by LeSorcier, Our composer
Raygoza Sep 18 2012, 9:40am replied:

That's true, make the Mothership buildable and arrive trough hyperspace from a carrier, as it's more unlikely that each one of these races woul get a scaffhold in the first place and a scaffhold working as a shipyard when it's actually only made to build a Mothership.
The scaffhold could perhapps still exist and be buildable.
But only being able to produce small crafts maybe even frigates, in any case it's main role would be building a new Mothership.

Maybe the first time you buld the scaffhold it would only take some time for it to arrive and be free, the other times actually cost something.
Scaffhold arrviving from hyperspace and can be called from Carriers only as it's suppose to work as a Mothership rebuilder and nothing else.

+1 vote   article: List of ships in game for the various races of HWU
Raygoza Sep 14 2012, 2:49am says:

It looks very good but don't you think there should be some kind of bullet effect?
It's not an autogun in which you just see the flash and the result of the impact of the bullets.
I might be wrong though.

+1 vote   media: Plasma Repeater v2
Raygoza Sep 6 2012, 5:17pm says:

I think that the mod will surprise us all with it's awesomeness.

+3 votes   media: Release !
Raygoza Aug 21 2012, 3:38am says:

This seems to be a lot more interesting than before.

+6 votes   article: Enemy AI Improvements & Sneaky Gameplay
Raygoza Aug 7 2012, 4:06pm says:

It's very nice done in very good graphics too, I was tired of seeing the low quality version of it which was present in HW1 and this looks so much more colorful, it's a real improvement thanks a lot.
It's very cool.

+1 vote   media: scout
Raygoza Jul 16 2012, 8:41am says:

Finally something is happening.
You know there is some way to make it possible for races to build from other race's production ships.
It's some option you make with each production ship, I could get back with this if you want.
But myself I'm not a modder, this info I got from Dark Sajuuk, feel free to ask him personally, I don't mind.

+1 vote   article: Mod Restart
Raygoza Jul 12 2012, 4:17am says:

By the way, it would be good if the big construction bay is a gigantic production module which you build to the regular Turanic outpost, maybe the engine systems could be built because the original outpost did not even have engines.

+1 vote   media: Prt Turanic MS
Raygoza Jul 10 2012, 4:23am says:

Sounds like the way a Helion deals damage.

+1 vote   media: Protoss Tempest
Raygoza Jul 2 2012, 2:49am says:

On the mod's main page it could be, that way it wont go away and under the topic, how to run it, and also next to an other video on how to install the game.

+1 vote   article: For those that are having problems listen up!
Raygoza Jun 18 2012, 3:06am says:

It's so awesome, now the only thing missing before they work is a fitting attack which behaves like in SC2, however a attack animation like in SC2 is not urgent, th important thing now is that it works and look pretty good for now, other details can be worked on later.

+1 vote   media: Void Ray with Flying animation
Raygoza Jun 8 2012, 9:01am replied:

Just found it, so silly of me.

+2 votes   media: Release β teaser trailer
Raygoza Jun 8 2012, 8:58am says:

This is so awesome, please release it soon.

+2 votes   media: Release β teaser trailer
Raygoza Jun 8 2012, 2:46am says:

I think that this mod's Hiigaran are very true to how they should really be, I'd like to see other mods using your Hiigaran race because it would feel truer. (though since this seems to be the only mod with a fast playing style they may need to alter all basic stats)

+2 votes   article: Release Update - Alpha 7.1
Raygoza Jun 1 2012, 3:32am says:

About recreating the Drone frigate of Kushan, I find those to be like a lot of guns in sphere formation around the Drone frigate and that the drones is it's armament, though because of this I don't know why you'd need to launch them in the first place.
I suppose those drones work like the guns for the Drone frigate and therefor could be commanded to attack other targets by giving the attack order to the Drone frigate.

+1 vote   article: HW@ drones up and running in HWU
Raygoza May 26 2012, 4:14pm says:

This is soo awesome, you should really make your own recreation of SC2, this is just soo cool.

+1 vote   article: Project : Burning Ground
Raygoza May 17 2012, 3:56pm says:

By the way, you should remake the Broodlings to look like those flying next to the Brood Lord, by the way it looks like they are Hero units when you take a look in the wireframe.

+1 vote   media: Broodling Strike!
Raygoza May 16 2012, 4:45pm says:

Very interesting

+1 vote   media: New terran vehicle (WIP)
Raygoza May 10 2012, 2:21am says:

This Brood lord actually has broodlings next to it, tell me that it's an attack and not an active ability but a passive ability.

+1 vote   media: Broodling Strike!
Raygoza May 9 2012, 11:53am says:

Very well, can't wait to see more progress.

+1 vote   media: Cruiser Update
Raygoza Apr 30 2012, 3:30am says:

In this case I would say go for the left one

+1 vote   media: Ghost Wireframe Comparison
Raygoza Apr 12 2012, 7:00pm says:

I am so glad you are doing this

+1 vote   media: Infested Terrans are back
Raygoza Apr 9 2012, 1:48pm says:

The left upper one, because then you can easily connect it with SC2,
The right one is the marine is standing differently and I don't like it,
The BW one is just old and doesn't seem give you a good picture of the Marine, I think it's to thin and not bulky enough.

+1 vote   media: Which one is Better?
Raygoza Apr 2 2012, 4:35am says:

I think it should be a flying building which is build capable even while flying, it's like a flying starport which is build capable while flying too, maybe it should be a bit more powerful when it's on land

+1 vote   media: Terran BaseStar
Raygoza Mar 20 2012, 2:49am says:

It might be that they used the version of it that costs and that you use the free version of it.

+1 vote   download: NMRiH Gmod Swep Pack 1.03
Raygoza Mar 18 2012, 1:01pm says:

I actually think it's possible, but will require many millions of people to actually believe in a single thing probably a leader which in turn have some powers trough the belief.

+1 vote   media: Needleship AT Field (PTV ship model)
Raygoza Mar 4 2012, 4:50pm says:

I agree with you guys but this does also look like something inspired from SC2.

+1 vote   media: Logistics Headquarter
Raygoza Feb 7 2012, 1:58am says:

Note that he had to restart he's mod since the previous version crashed a lot.

+1 vote   download: StarCraft II MOD v 1.0.8
Raygoza Feb 1 2012, 9:19am says:

Aren't passive skills icons grey in the image?
since it isn't something you activate.

+1 vote   media: Icons
Raygoza Jan 10 2012, 10:21am says:

Good idea about the module thing, maybe you could do a research ship for each kind of research, the research ship unlocks basic research, then you need to build different modules like one for weapon research, one for advanced droves(advanced engineering module)(the first research ship acts like a engineering module).
Like the Kuun Lan mosules actually, but this would require to much work, I would prefer that there's only one kind of research ship, no modules only research speedup like it works in HW, in HW2 it seems like you cannot make several researches at the same time but you can probably speed up the research like you can speed up construction.

+1 vote   media: Research ship
Raygoza Dec 26 2011, 10:53am says:

Good job but this will really reuire some work, I'm glad that you plan to keep this up.

+1 vote   media: debris & shockwaves (first implementation)
Raygoza Dec 24 2011, 7:13am says:

If I may ask, will you make the Ion beam turrets target-able?
please do not make all the turrets target-able because then you would just put it out of function entirely without actually destroying the ship.
However the engines should also be target-able.

+1 vote   media: Taiidan "Qwaar-Jet" Heavy Cruiser
Raygoza Dec 24 2011, 7:06am says:

The Teeth on the new one might be to white, remember they are animals and do not wash their teeth, some more dirt or gray colored hey could be.

+5 votes   media: Work in progress Far Cry 2010 Mod v0.16.16
Raygoza Dec 21 2011, 1:09pm says:

After reading your description about how long time you have been working on it, I believe it's good. there's a lot of work to make a campaign of 12 hours when I mean all from mapping to textures and events like a Helicopter flying past you.

+2 votes   download: G String v1
Raygoza Dec 21 2011, 1:46am says:

This mod has actually already gone very far from the original mod the complex mod.

+1 vote   media: the entire Territories Mod will be integrated
Raygoza Dec 11 2011, 4:57pm says:

Very good, I'm glad to see that you've made a lot of progress.
What does HOTS units means by the way?

Muy bueno me alegra que has hecho mucho progreso.
Que significa HOTS unidades?

+1 vote   media: Time Units 11/12/2011
Raygoza Dec 11 2011, 11:53am says:

Is that a Planetary structure?

+1 vote   media: New type of insurance
Raygoza Dec 7 2011, 9:57am replied:

You can do it on this page if it's to hard with photoshop

+1 vote   member: cody11340
Raygoza Dec 7 2011, 9:55am says:

Sorry for taking me so very very long to respond your your question.
All you have to do is resize the Gif that you will use to 50x50 because if this page does it you loose the animation.

+1 vote   member: cody11340
Raygoza Dec 5 2011, 4:30am says:

The attack Carrier has like everone knows a slow construction bay, however it is a very good fleet supporter unlike other carriers.

+1 vote   media: Beast Attack Carrier
Raygoza Dec 5 2011, 1:25am says:

The Best would be if you play a certain race, maybe Beast or Somtaw, you hear their voices each time you do something and not the HW2 Command response voice.

+1 vote   article: Looking for someone who can set up ship voices
Raygoza Dec 3 2011, 3:23am says:

Now i know, it might not work to put it in the option list but maybe if you put it in the game type list.

Anyway there should be possible to pick between different eras to play and with a certain era you can choose between certain races. It should be possible to choose to get all races available, but that would only work with the HWU race selection system.

+1 vote   article: Continuum Continues to Amaze!
Raygoza Nov 24 2011, 12:00pm replied:

You didn't doubble post

+1 vote   article: Computer Fault :(
Raygoza Nov 6 2011, 12:27pm says:

So realistic

+1 vote   media: A new look of the old map.
Raygoza Nov 4 2011, 4:39am says:

This is epic, by the way, how do you choose a target with the turrets?

+1 vote   media: A Demonstration of Free Mod V0.06
Raygoza Nov 3 2011, 4:52am says:

Very good.

+1 vote   media: New flying system: Change direction with WASD
Raygoza Nov 2 2011, 3:58am says:

If I may ask something just to be sure?
The collector gathers resources and the salvage corvette tows stuff, like when you are going collect resource containers, just an example, it could also be used to tow ships away from the battle, just like the Ramming frigate of HWC and the Mover from the PTV mod.

+1 vote   media: Collector
Raygoza Oct 30 2011, 3:54am says:

You cannot get Qweens without a Qween nest, without that you cannot get Hive and without that you cannot get highest tier units.

By the way why does the academy look like a planetary fortress add on?

0 votes   download: StarCraft II Mod v. 1.0.7
Raygoza Oct 13 2011, 8:23am says:

Looks very good, just remember that it's a scout/light Interceptor.
You might want to include the sensors ping by the way.

+1 vote   media: Shiny new interceptor
Raygoza Oct 13 2011, 1:19am replied:

Look if the bandit would be called bandit, that would be that the Ion array would be called Dagger Class Ion array Frigate till the cloak upgrade and then getting the name changed to Assassin class Ion Array, I mean to reflect HW1 as much as possible the name on the Bandit should be Fighter, the description could mention it's role and name.

About the Ion array frigate it's name should be Ion array frigate in game, in the description mentioning it's role and what it's good for after the upgrades. This frigate has more firepower and turning speed than it's counterparts but has weaker armor.

+1 vote   media: Bandit
Raygoza Oct 13 2011, 1:12am says:

Looks similar, by the way, do you think it is possible to import the Dino Crisis textures and effects?
Otherwise it might be to similar to HL2.

0 votes   media: First look at corridor
Raygoza Oct 11 2011, 3:17pm says:

I guess so

+1 vote   media: Demolisher Tank
Raygoza Oct 8 2011, 4:50pm replied:

You're good, you really understood me there Apple and thanks for agreeing DarkSlayer.

+1 vote   media: Vote for player wireframes
Raygoza Oct 8 2011, 1:25pm says:

Seiji, you do know that space stations in SC2 has the Gayers with a other look, I don't know if that can be done here too without taking more unit slots.

+1 vote   media: 500/500 units
Raygoza Oct 7 2011, 4:32pm says:

Looks very good.

+1 vote   media: Destiny New Picture
Raygoza Sep 28 2011, 8:58am says:

Something you could do is finding fans to the game which have modding experience and maybe would like to help you.

+1 vote   article: Team Seriously Needed Now!
Raygoza Sep 28 2011, 3:15am says:

the old versions are still uploaded i guess unless it's a very old version of it, by the way I have an idea for you, you could add featuers to the original game, like rallypointing SCVs or Probes from the nexus or the Command Center to a Raffinary/Assimilator or minerals, afterwards they could just get there and start working, this is a feature that exists in SC2 and makes the game much smoother

+1 vote   article: HDD IS DEAD
Raygoza Sep 23 2011, 2:32pm says:

Looks like the house is haunted by Zerg infested Terran spirits if the Zerg are in this mod in any way.

+1 vote   mod: Starcraft 2 - A Haunting
Raygoza Sep 23 2011, 8:38am replied:

I agree with you, I love the improved graphics. By the way could it be called Fighter ingame and only in the description mention that it is called Bandit?

+1 vote   media: Bandit
Raygoza Sep 22 2011, 11:35am says:

Who is he?

+1 vote   media: kick some ass....
Raygoza Sep 21 2011, 9:35am says:

I wonder could you make this work on Half Life 2 to?

+2 votes   mod: Dark Powers
Raygoza Sep 12 2011, 3:27pm says:


+1 vote   media: UXMOD- CG Render outputs
Raygoza Sep 11 2011, 2:07pm says:


+1 vote   media: Mothership Gameplay
Raygoza Sep 11 2011, 2:04pm replied:

Understand that but why not a larger swarmer with new guns or a pod?
By the way cool Corvette

+1 vote   article: corvettes
Raygoza Aug 23 2011, 4:04pm says:

I would like to know why you are using SC 1 units?

+1 vote   mod: SC Mod LoDaHy
Raygoza Aug 4 2011, 10:03am says:

Looks like they are Jummping

+1 vote   media: stuff
Raygoza Jul 24 2011, 3:45pm says:

About the Bomber, all it actually should need is Fighter drive, fighter chassis and plasma bomb launcher research, the plasma-bomb launcher research should include the anti subsystem ability because the HW1 races only have one research to get access to the bomber.
About the light Corvette, I know that it is a light Anti-strikecraft fighter but it should be able to be used against Corvettes without being useless at it.
The Heavy Corvette is as we know maybe some kind of bomber with turrets meaning that they should be able to kill other corvettes with ease because of the high firepower and itself being able to withstand some punches because of it's armor which is heavier than other Corvettes.
the Multi gun Corvette is has good firepower considering how good it tracks enemy fighters but may lack some firepower against Corvettes because they are heavier than fighters.
About the Ion canon frigate I think they should have the Ion canon researchable because these are the old races and therefor they do need this tech, the research itself could actually be placed in the platform tab because the HW1 races really do not have any platforms.
The Taiidan in HWC has energy weapons as an upgrade after Projectile weapons, I suggest having the energy weapons upgrade for several ship classes because the size of them is changing depending on how large the weapon firing them is. I suggest one for Strike craft, one for frigate class and one for super capitalships in terms of HW1 meaning all Capital ships, this means one firepower upgrade reduces the rate of fire but increasing the damage a lot and the energy bullets tracks the target.
I am not very comfortable with light destroyers and the Heavy Cruiser as a heavy destroyer but it may be the best thing to do in the HW2 engine because the Taiidans actually build bunch of ships to overwhelm the enemy, I suggest having the advanced drive upgrades after getting the first research station.

+1 vote   article: Project Concept
Raygoza Jul 10 2011, 6:21am replied:

Could you post a link to that mod please?

+1 vote   media: Aurora-class Warship
Raygoza Jul 1 2011, 3:14am says:

This is Awesome.

+1 vote   media: 2 DT in 1
Raygoza Jun 25 2011, 2:26pm says:

What are the Team colors by this mod?

+1 vote   media: New Icons by Kurohige and some ,Vortex by me.
Raygoza Jun 17 2011, 2:12pm says:

So awesome!

+1 vote   media: UXMOD-CG Render Outputs
Raygoza Jun 6 2011, 6:23am says:

I couldn't because I have no rights to link it to the mod. In this release there is just the Progenitor race hought it's splitted in two. Sabbath which uses phase shelds and Amun which seems to be able to cloak their every ship. Anyway there are some things with this old version which I like, those things are:
The old Gateway effect, the Devastator, the old Keeper drone phase shelds,
The Devastator"which is now replaced by the Agilator", the Keeper drone is an alround fighter as in the campain, though in this release the Devastators help keeping strikecraft away while the Shiflers attack other targets.

I didn't know there was a forum, by the way, this release gives Molulu access to old work which hopefully will be usefull in the future of the mod.

+1 vote   download: PTV v0,04
Raygoza Jun 3 2011, 1:57am says:

If you change settings on the sound it could sound more robotic.

+1 vote   media: New Turret Voices
Raygoza Jun 2 2011, 11:17am says:

Very good jobb.

+2 votes   media: Icons and description for passive skills
Raygoza May 26 2011, 6:47am replied:

The easiest way to install and play.

+1 vote   media: Long Time
Raygoza May 21 2011, 1:50pm says:

No problem.

+1 vote   media: UXMOD-Screenshots
Raygoza May 8 2011, 6:42am says:

Looks cool, might look good as a super capitalship or mothership.

+1 vote   media: UXMOD-CG Render Outputs
Raygoza Apr 23 2011, 4:12pm replied:

Does muzzle flash mean the light which comes when you fire?
Otherwise I do not know what muzzle flash is.

+1 vote   media: Somtaaw Energy Cannons
Raygoza Apr 21 2011, 7:56am says:

By the way I am curious how you start out as Hiigran in this mod, since I do not know how you get to choose factions.

+1 vote   article: Hiigaran Empire
Raygoza Apr 16 2011, 3:10pm says:

I love this picture, Good work molulu.

+1 vote   media: Silent Migration
Raygoza Apr 14 2011, 1:19am says:

It looks good.

+1 vote   media: Kiith Nabaal Siege Platform
Raygoza Jan 10 2011, 11:03am says:

Is it possybly to infect ship in a similiar way that Pride of higaara gets upgraded in the complex mod, that way a infection beam could work and the ships would get a growing infection if possible.

+1 vote   media: Subversion of the Bentusi
Raygoza Jan 10 2011, 11:00am says:

Realy terrifying, I wonder if the laser colour should be red. By the way has anyone made any work on a infection beam?

+1 vote   media: Subversion of the Bentusi
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