I am Raygoza and keep contact with mod developers of mods I like, I like to help my offering suggestion and ideas. When it comes to modding I am not good at it, I am only able to change a few things in StarCraft and Homeworld 2.
I think if you keep the original design but improving it that would look awesome, like maker all the details of the mothership of the right on the mothership to the left, who knows I might be wrong to?
That explains why it should be very well made.
I agree with you on this, I have seen several Stargate mods for the source engine, most of them rarely have updates, yours look pretty complete.
Something you could do is finding fans to the game which have modding experience and maybe would like to help you.
By the way the work here could help out other mods, like the laser effects could be used from the Void Ray in the SC mod o wea, there are things from this mod which other mods could have use for.
I like your work but it seems starnge that the gate on another planet would spin like the on in Destiny
Wish someone could help you, myself I have no experience in any material that could help you.
units that aproach enemy units because they are in their attack range, after they killed that unit they should return to their original position and not stay where they killed the unit. like medics healing should get back to their previous position instead of chasing injured units across the base and not returning. They shoudl have a limit for how far they can go from their position afterreaching the edge or getting the job done within their radious of the assigned position they should get back.
the old versions are still uploaded i guess unless it's a very old version of it, by the way I have an idea for you, you could add featuers to the original game, like rallypointing SCVs or Probes from the nexus or the Command Center to a Raffinary/Assimilator or minerals, afterwards they could just get there and start working, this is a feature that exists in SC2 and makes the game much smoother
Think if it isn't dead, I mean if you have a USB Flashdrive you could save your progress to that USB stick and in the computer giving you a second chanse of recovering matrials in the future.
very cool, this material could actually be used to make a movie, if a lot more of this is added. Still this is a very cool destroyer. I wonder if you can bring these hyperspace graphics ingame.
If I may ask is that Torpedo a one time use weapon or not?
Solved it but it seem to go slower for some reason and I don't seem to be able to fix this
My problem is that I don't know how to put this as a moving portrait
Looks like the house is haunted by Zerg infested Terran spirits if the Zerg are in this mod in any way.
About that I guess it's illegal to just transfer the Portal 2 content as a mod to Portal 1, am I right?
I have never played that game but this mod really seems to be able to pull this off so far.
I have an idea if the New races will be replaced by these races then it would be easier because then you could have full use of the sheld bar as a fuel bar and remove the sound of activating or inactivating the shelds, and because there are no HW2 shelds which are used in the mod you will have less problem. Remember that the Bandit Class Interceptor is a space superiority fighter, it has many years of improvement, it should be the ship which can fly longer than any other strikecraft weather you compare to other races strikecraft or Raider Corvettes.
By the way I think Fuel is a good thing to add, this mod would probably be the first one doing it if succeeded. My idea is to use the sheld bar and it would start depleting if the ships start moving and stay when the ships stop, or making each ship to have a maximum flight length and when that is reached they loose between 90-99% of their speed, you decide how much.
I wonder if you could choose to keep the original color or having it impossible to recolor, by the way I wonder if the engine trails will be yellow because they are in the older HW games.
By the way, will the Bandit be called fighter ingame and only in the description say it's real name?
Because in HW1 it was only called fighter and I think that it fits best because, it is not really about calling it for it's name really, what I think would be best is naming it Fighter ingame and in the description mention that it is a Bandit class Interceptor and some of it's qualities as well as something about them. Because Bandit class Interceptors really have stories behind them
I agree with you, I love the improved graphics. By the way could it be called Fighter ingame and only in the description mention that it is called Bandit?
I love the new stuff in this mod.
This look more like the heavy Ironman suit which the Evil guy got finished in the movie Ironman.
Looks good, wow I really didn't know that they were really that light armed.
This seems to have some connections with Ironman, In the end of the movie the evil guy made a suit similar to the Maruder with heavy weapons too.
Who is he?