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Comment History  (30 - 60 of 90)
RayBarrera
RayBarrera @ Asset

Didn't know the background cold be changed. Looks good.

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

Good, we're made some tech changes, but it's progressing nicely.

Good karma+2 votes
RayBarrera
RayBarrera @ RayBarrera

who?

Good karma+1 vote
RayBarrera
RayBarrera @ Red-Hood's-Outlaws

Thor > X-Men

Good karma+1 vote
RayBarrera
RayBarrera @ Subvert: RTS Details

It's RTS down to the core.

Good karma0 votes
RayBarrera
RayBarrera @ Subvert: RTS Details

I never did play Jagged Alliance, but it looks like Commandos, which is a game that I've drawn inspiration from.

Good karma+1 vote
RayBarrera
RayBarrera @ That Game.

O yea?

Good karma+1 vote
RayBarrera
RayBarrera @ My Giants

Hey, are you part of the LA Meetup? I can swear I remember seeing this elsewhere.

Good karma+3 votes
RayBarrera
RayBarrera @ Ravaged

Looks fun! Following.

Good karma+1 vote
RayBarrera
RayBarrera @ Recruits

A follower on my page pointed your game out to me. It looks fantastic, keep it up!

Good karma+3 votes
RayBarrera
RayBarrera @ SUBVERT

Next, I'm going to change it to a puzzle game.

Seriously: We're not after the super-high quality graphics we were after before. It's just not something we have the resources to pursue.

With that said, we do want a good-looking game. But the fun factor is more important than the polish right now.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

MURDER

Good karma+2 votes
RayBarrera
RayBarrera @ SUBVERT

$15 bucks a pop. When Subvert 2 comes out, we'll sell you the old maps too.

Good karma-1 votes
RayBarrera
RayBarrera @ SUBVERT

I dunno, he got his *** beat in Batman begins.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

Isn't red hood just like the vampires from twilight?

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

DOWN VOTE

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

Just checked out Recruits (which looks great). It's definitely more like that than the other examples you asked about.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

It's not like StarCraft and I haven't played DoW. You'll have to go back a few years to find an example that is close.
I think a mix of Commandos and the pre-planning parts of the original Rainbow 6 are better comparisons.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

I understand your frustration. It was a tricky decision for us to make, guided by circumstances and advice from peers. I think that in the end, this course of action will be for the best.

Good karma+1 vote
RayBarrera
RayBarrera @ Subvert RTS Logo

Thank you. Much appreciated.

Good karma0 votes
RayBarrera
RayBarrera @ Subvert RTS Logo

See my post on the main page. Also, there is a post awaiting for approval with more info (or you can read it now at www.subvertgame.com

This is, in fact, a new game.

I'd like to shed more light on what is going on: Garnering any real attention as a FPS is really, really hard. Yes, we have you guys, and we're extremely thankful that you've been following the project for this long. But on a bigger scale, it's hard to get noticed.

Now, that is not to say that we don't think we can make a unique and fun FPS, but as new developers, we need to make a splash--and the FPS genre is VERY crowded as it is.

To re-iterate. We have not given up on the FPS, but this is a more logical first step for DHB towards that goal.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

We knew this might initially alienate some supporters. That is certainly not our intention, especially with those that have been following this project from the beginning.

We hope you'll see what we have to offer in the coming months and come around.

Of course, we would like to see the original (I use that word in this context, since the top-down version was actually the first prototype we made) through, we think this project is a better fit for our team as it is now. The original project is not dead. As I mention in an upcoming post (gotta love the manual approval process on mod DB), it is on hold.

In a way, this game is an extension of that project and eventually all the pieces will fit together.

Good karma0 votes
RayBarrera
RayBarrera @ SUBVERT

I'll be posting smaller updates on my personal blog for anyone that is interested: Raybarrera.com

Good karma+1 vote
RayBarrera
RayBarrera @ Subvert Heads Down a New Path

Let me add this: It is important that we recognize the community's importance as well because we will rely on them heavily in the coming months to help us spread the word.

Good karma+1 vote
RayBarrera
RayBarrera @ Subvert Heads Down a New Path

A platform like this allows me to be more open, so I will be.

Feedback is very important to us. But as you mentioned, we do recognize comments are a vocal minority, so let me explain what I mean:

We are making the game we set out to make since day one. It's full of ideas and mechanics that we've put much thought into. We're not willing to compromise on the core tenets of the design. However, community feedback (not restricted to comments here; it also includes feedback from industry vets and friends and family) helps us gauge how far we can take the game in one go-around--and I'm really honest--how much people care.

As to the first part: Absolutely, we believe that. Our official seal of approval is when something makes us all say "THAT is ******* awesome." and makes us giggle like little boys.

So, the tag line is an accurate description of what we're doing. "A New Beginning."

The way I'd describe the new Subvert is "Leaner and Meaner".


Good karma+1 vote
RayBarrera
RayBarrera @ Progress Update

All great points, guys and we appreciate your feed back.

We'll keep that in mind going forward.

Thank you!

Good karma+1 vote
RayBarrera
RayBarrera @ Give Us Your Money

As to your first comment: We're a small team, so it takes time to get a game up and running, but some playable stuff will be available soon, it's our main goal at the moment.

As you your question/second comment: We don't focus on what "makes us different". We're not trying to re-invent the wheel. Too often, games get side tracked on a quest to be unique for the sake of being unique and lose sight of what makes a game fun. In essence, all shooters are the same at their core -- you point and click. What we are doing is seeing in which ways we can make OUR game more like games that we like, without being a clone.
We don't only draw inspiration from other shooters, we often reference RPGs and RTSs when working on design elements.
In the end, we don't expect anyone to play the game and say "Wow! This has never been done before". We want people to say ":)" because they are too busy having fun playing against their friends. Hope that makes sense.

Good karma+2 votes
RayBarrera
RayBarrera @ SUBVERT

Live and learn.

Good karma+1 vote
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