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Comment History  (30 - 60 of 89)
RayBarrera
RayBarrera Apr 16 2012, 8:48am says:

Didn't know the background cold be changed. Looks good.

+1 vote     game: Asset
RayBarrera
RayBarrera Apr 16 2012, 8:42am replied:

Good, we're made some tech changes, but it's progressing nicely.

+2 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 16 2012, 7:45am replied:

who?

+1 vote     member: RayBarrera
RayBarrera
RayBarrera Apr 14 2012, 12:21pm replied:

Thor > X-Men

+1 vote     group: Red-Hood's-Outlaws
RayBarrera
RayBarrera Apr 14 2012, 12:20pm replied:

It's RTS down to the core.

0 votes     article: Subvert: RTS Details
RayBarrera
RayBarrera Apr 14 2012, 12:20pm replied:

I never did play Jagged Alliance, but it looks like Commandos, which is a game that I've drawn inspiration from.

+1 vote     article: Subvert: RTS Details
RayBarrera
RayBarrera Apr 3 2012, 7:00am says:

O yea?

+1 vote     article: That Game.
RayBarrera
RayBarrera Apr 3 2012, 6:57am says:

Hey, are you part of the LA Meetup? I can swear I remember seeing this elsewhere.

+3 votes     game: My Giants
RayBarrera
RayBarrera Apr 3 2012, 6:53am says:

Looks fun! Following.

+1 vote     game: Ravaged
RayBarrera
RayBarrera Apr 3 2012, 6:45am says:

A follower on my page pointed your game out to me. It looks fantastic, keep it up!

+3 votes     game: Recruits
RayBarrera
RayBarrera Apr 3 2012, 4:59am replied:

Next, I'm going to change it to a puzzle game.

Seriously: We're not after the super-high quality graphics we were after before. It's just not something we have the resources to pursue.

With that said, we do want a good-looking game. But the fun factor is more important than the polish right now.

0 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 3 2012, 4:52am replied:

MURDER

+2 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 3 2012, 4:48am replied:

$15 bucks a pop. When Subvert 2 comes out, we'll sell you the old maps too.

-1 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 3 2012, 4:47am replied:

I dunno, he got his *** beat in Batman begins.

0 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 3 2012, 4:44am replied:

Isn't red hood just like the vampires from twilight?

+1 vote     game: SUBVERT
RayBarrera
RayBarrera Apr 3 2012, 4:44am replied:

DOWN VOTE

+1 vote     game: SUBVERT
RayBarrera
RayBarrera Apr 1 2012, 10:43pm replied:

Just checked out Recruits (which looks great). It's definitely more like that than the other examples you asked about.

0 votes     game: SUBVERT
RayBarrera
RayBarrera Apr 1 2012, 10:02pm replied:

It's not like StarCraft and I haven't played DoW. You'll have to go back a few years to find an example that is close.
I think a mix of Commandos and the pre-planning parts of the original Rainbow 6 are better comparisons.

0 votes     game: SUBVERT
RayBarrera
RayBarrera Mar 27 2012, 8:05am replied:

I understand your frustration. It was a tricky decision for us to make, guided by circumstances and advice from peers. I think that in the end, this course of action will be for the best.

+1 vote     game: SUBVERT
RayBarrera
RayBarrera Mar 27 2012, 8:04am replied:

Thank you. Much appreciated.

0 votes     media: Subvert RTS Logo
RayBarrera
RayBarrera Mar 24 2012, 7:53pm says:

See my post on the main page. Also, there is a post awaiting for approval with more info (or you can read it now at www.subvertgame.com

This is, in fact, a new game.

I'd like to shed more light on what is going on: Garnering any real attention as a FPS is really, really hard. Yes, we have you guys, and we're extremely thankful that you've been following the project for this long. But on a bigger scale, it's hard to get noticed.

Now, that is not to say that we don't think we can make a unique and fun FPS, but as new developers, we need to make a splash--and the FPS genre is VERY crowded as it is.

To re-iterate. We have not given up on the FPS, but this is a more logical first step for DHB towards that goal.

0 votes     media: Subvert RTS Logo
RayBarrera
RayBarrera Mar 24 2012, 7:29pm replied:

We knew this might initially alienate some supporters. That is certainly not our intention, especially with those that have been following this project from the beginning.

We hope you'll see what we have to offer in the coming months and come around.

Of course, we would like to see the original (I use that word in this context, since the top-down version was actually the first prototype we made) through, we think this project is a better fit for our team as it is now. The original project is not dead. As I mention in an upcoming post (gotta love the manual approval process on mod DB), it is on hold.

In a way, this game is an extension of that project and eventually all the pieces will fit together.

0 votes     game: SUBVERT
RayBarrera
RayBarrera Mar 19 2012, 12:16am says:

I'll be posting smaller updates on my personal blog for anyone that is interested: Raybarrera.com

+1 vote     game: SUBVERT
RayBarrera
RayBarrera Mar 19 2012, 12:16am says:

Raybarrera.com Relevant.

+1 vote     article: Subvert Heads Down a New Path
RayBarrera
RayBarrera Mar 16 2012, 4:56pm replied:

Let me add this: It is important that we recognize the community's importance as well because we will rely on them heavily in the coming months to help us spread the word.

+1 vote     article: Subvert Heads Down a New Path
RayBarrera
RayBarrera Mar 16 2012, 4:54pm says:

A platform like this allows me to be more open, so I will be.

Feedback is very important to us. But as you mentioned, we do recognize comments are a vocal minority, so let me explain what I mean:

We are making the game we set out to make since day one. It's full of ideas and mechanics that we've put much thought into. We're not willing to compromise on the core tenets of the design. However, community feedback (not restricted to comments here; it also includes feedback from industry vets and friends and family) helps us gauge how far we can take the game in one go-around--and I'm really honest--how much people care.

As to the first part: Absolutely, we believe that. Our official seal of approval is when something makes us all say "THAT is ******* awesome." and makes us giggle like little boys.

So, the tag line is an accurate description of what we're doing. "A New Beginning."

The way I'd describe the new Subvert is "Leaner and Meaner".


+1 vote     article: Subvert Heads Down a New Path
RayBarrera
RayBarrera Mar 5 2012, 11:20pm says:

All great points, guys and we appreciate your feed back.

We'll keep that in mind going forward.

Thank you!

+1 vote     article: Progress Update
RayBarrera
RayBarrera Jan 7 2012, 8:08am replied:

As to your first comment: We're a small team, so it takes time to get a game up and running, but some playable stuff will be available soon, it's our main goal at the moment.

As you your question/second comment: We don't focus on what "makes us different". We're not trying to re-invent the wheel. Too often, games get side tracked on a quest to be unique for the sake of being unique and lose sight of what makes a game fun. In essence, all shooters are the same at their core -- you point and click. What we are doing is seeing in which ways we can make OUR game more like games that we like, without being a clone.
We don't only draw inspiration from other shooters, we often reference RPGs and RTSs when working on design elements.
In the end, we don't expect anyone to play the game and say "Wow! This has never been done before". We want people to say ":)" because they are too busy having fun playing against their friends. Hope that makes sense.

+2 votes     media: Give Us Your Money
RayBarrera
RayBarrera Jan 7 2012, 8:00am replied:

Live and learn.

+1 vote     game: SUBVERT
RayBarrera
RayBarrera Dec 19 2011, 8:36pm says:

Killer whales are very smart and deadly predators, especially when working packs...
You can see the logo on the Specialist uniform, it's a patch on his arm.

+2 votes     media: Orcinus Logo
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