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RayBarrera
RayBarrera @ The Thread

Hey KnightsofNeon, I'm one of the devs on the game. We're not at the stage yet where we're considering composers yet--we've mainly just toyed with some mood pieces for inspiration, but we'll stay in touch!

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RayBarrera
RayBarrera @ MÉRIDIEN: A Tale of Echoes

Old comment, I know, but I've started updating the page again, and there is some more info!

Good karma+1 vote
RayBarrera
RayBarrera @ Look Dev/ Effects testing - Blur

Lol. Yeah, the scope still needs some work. This particular one is a bit broken. It basically just needs to be lined up correctly for the scope effect to match up as it should.

Good karma+1 vote
RayBarrera
RayBarrera @ Dystopia

Check out the rest of Michael's work at Soundcloud.com

Good karma+1 vote
RayBarrera
RayBarrera @ Menu Theme

Check out the rest of Michael's work at Soundcloud.com

Good karma+1 vote
RayBarrera
RayBarrera @ Scopes and Sights

We're currently working in Unity, but yes, you're correct. The final models will have tessellation, normal maps, and an overall higher poly count.

Good karma+1 vote
RayBarrera
RayBarrera @ Scopes and Sights

Yep, you're right! Most of what we'll be showing over the next several weeks (even as we get into gameplay) will include placeholder art.
This particular screenshot shows the realistic reticle placement and "scope" effect, that is, the dark rim that appears as you move the scope off-center. An earlier version of the effect can be see in motion in a video we posted.

Good karma+1 vote
RayBarrera
RayBarrera @ Blackreef Pirates

Yo, when does this game come out again?

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RayBarrera
RayBarrera @ SUBVERT

It seems to be down. Maybe an error?

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RayBarrera
RayBarrera @ Updates Incoming

What I can tell you, for now, is that the story will be central to the game. We've been spending a lot of time fleshing it out.

Good karma+1 vote
RayBarrera
RayBarrera @ A.I. R&D

Thanks, and of course we think it's awesome that you've been following the project for so long. We're really looking forward to making lots of updates here real soon.

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

Rainbow tracer rounds.

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RayBarrera
RayBarrera @ A.I. R&D

It's a big focus for us right now, and a monumental task lol. The idea is to iterate the AI over several versions and make it better and better.

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

I keep forgetting to log in.

Good karma+2 votes
RayBarrera
RayBarrera @ Rigs and animation tests

I posted a short article about this when I saw your question, but the short answer is yes.

Good karma+1 vote
RayBarrera
RayBarrera @ What kind of game is this?!

Guess I wasn't logged in. That was me.

Good karma+1 vote
RayBarrera
RayBarrera @ Too much noise

Thanks!

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

Man, it's been a while, and Subvert has been through some rough times.

With that said, the project is NOT dead.

We'll stay quiet on it for a while, but as soon as we have something to show, it'll be up here first.

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

IT'S OVER NINE THOUSAAAAAAAAAAND!

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RayBarrera
RayBarrera @ SUBVERT

Funny thing: The dude at Blackreef Pirates claims we picked our name to "Steal visits" from them. If wanted to steal visits from somewhere, logic dictates that it would be from a good game.

I think he's still upset that I wouldn't cede our domain to him when he demanded it.

Good karma+2 votes
RayBarrera
RayBarrera @ SUBVERT

Follow us on twitter @SubvertGame !

Good karma+2 votes
RayBarrera
RayBarrera @ SUBVERT

We are working in a different engine now, so we have to port a lot of functionality over.

Good karma+1 vote
RayBarrera
RayBarrera @ SUBVERT

Working on it! Lots of R&D going on right now.

Good karma+1 vote
RayBarrera
RayBarrera @ Maps in progress

Loving the environments. Glad to see something other than the desert setting. I look forward to seeing your full take on frozen-over Paris

Good karma+1 vote
RayBarrera
RayBarrera @ Ravaged

Nothing like a good "**** you" to your enemies.

Good karma+2 votes
RayBarrera
RayBarrera @ PS4/xbox720

I think we'll see them Holiday 2013. Revealed this year.

Good karma+1 vote
RayBarrera
RayBarrera @ FPS Terminator

Been watching this one for a while. I love the effects on the weapons and the animations.

Good karma+3 votes
RayBarrera
RayBarrera @ Slum Area Concept by Franklin Chan

Love this concept.

Good karma+2 votes
RayBarrera
RayBarrera @ Catterpilar Boss

Big *** worm.

Good karma+1 vote
RayBarrera
RayBarrera @ Bounty Arms

Love the art style

Good karma+2 votes
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