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Okay, for those who need it, here's a detailed description of the solution.
Go to your Steam library
Right click Empire at War Gold
Click "Set launch options
Type in "swfoc MODPATH=Mods\Imperial_Civil_War" without quotes
Run the game, and select Forces of Corruption.
Apparently the steam version of EaW doesn't get along so well with mods.
Ah what a nuisance, but thanks for the fast response, re-downloading now. I'll let you know how it goes.
Can you guys help me out? Trying to run this via desura, i have a steam copy of EaW: Gold, but when i launch through Desura, it starts vanilla EaW unmodded.
"We're not retreating, we're advancing... toward future victory!"
So is this a carryall that can actually carryALL?
Can it pass over water? I've yet to see any hover unit in a mod that can move over water. Is it even possible?
Wrong. They are basing their work in a source material, but much of their work IS original, therefore they are stealing.
Can we please just pretend C&C4 never happened?
I think you mean top left
I like bottom right best, looks dangerous.
Does this new Avatar retain the ability to commandeer weaponry? IMO that was the best thing about the original.
Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.
I see the hidden unit. Upper left. At least i think so.
I'd say it's pretty good, One of his better sketches if you ask me.
On a side note; those things were creepy.
Alright! The first 3D model. This mod has officially started.
Uhh.. I think you mean Tiberium.
Already feeling much more like a C&C game than C&C3. Vanilla game was much too bright and pretty, even in the Red Zones, completely lacked atmosphere. This however is looking amazing.
Is this thing from an episode? I don't recognize it, is it an original creation?
@mythickhan That's what she said.
Make sure to keep a good library of external backups this time :P. I'd suggest an external hard drive, and maybe some rewritable DVDs.
Sort of off-topic, considering this is a Stargate mod, but it is a Star Wars platform, so here goes. It is believed among fans that the "lasers" in Star Wars are not actually lasers, because they don't travel at the speed of light, it has been theorized that the "bolts" are actually plasma ignited from within the weapon by a laser. Plasma is visible to the eye (the sun is a fine example) and burns extremely hot.
Smoke can exist in space, sound can't, so how will you feel when they take realism too far and make it a silent mod?
You mustn't quit, this is one of the best mods out there. Just keep regular backups, preferably more than one back up.
You didn't spell "right" right.
Hey guys, I'd love it if your next trailer showed how your build animations are coming so far.
Is it extremely deadly? Does it need to target hardpoints one-by-one? If not, can it kill some lower level craft, like old Ha'taks in a single shot?
I'd love it if you made the Ori main weapon ultra powerful, like comparable to the axial superlaser on the Eclipse in Vanilla FoC, wit but naturally not THAT deadly, but powerful enough that it can take most smaller ships down in a single blast, rather than having to hit each hardpoint. Perhaps make it a special weapon with a not-too-long charge time.
I just thought of something that might be cool, what if the lights indicated the power level? much like the lights on a Silo indicated tiberium levels in the vanilla C&C3.
So long since this mod has updated. Please someone from the team let us know if it's still alive! Maybe even just give an update to give a summary of whats happening, and letting us know you're not gonna let it die.
From what i remember in the manual, Tiberium grows like a tropical plant, growing best in tropical (i.e hot and damp) conditions, however it can grow in many kinds of environment, just some slower than others.