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Raven1988 Jun 18 2015, 9:14pm replied:

As do I, i hated that change, i still do, because the crystals were never the actual tiberium, they were a convenient byproduct of its existence, making precious metals easily accessible in the form of crystals that are easy to process. That is what made Tiberium valuable, they literally got all the materials needed to construct their machines on the battlefield (at least that's how i interpreted it), they weren't shipping the Tiberium off and getting money in exchange which they then used to ship in raw materials, the tiberium provided the raw material directly.

I'm not disagreeing with Templarfreak by any means, I'm actually backing up his point, the pods do need to be more visible, because the pods ARE the tiberium, not the crystals (though the crystals are the valuable part).

+1 vote   media: Misc: New Tiberium Graphics
Raven1988 Jun 16 2015, 10:56pm replied:

The pod thing the crystals sit in is the actual tiberium, if you pay close enough attention to the description of Tiberium in the first game, it's pretty clear the crystals are effectively an excretion.

+3 votes   media: Misc: New Tiberium Graphics
Raven1988 Jun 16 2015, 8:41pm says:

In my opinion i think the Obelisk might be firing too fast, other than that, it looks fantastic, and i can't wait to play it.

+1 vote   media: TiberianDawn Gameplay Video
Raven1988 Aug 27 2012, 6:30pm says:

Okay, for those who need it, here's a detailed description of the solution.

Go to your Steam library

Right click Empire at War Gold

Click Properties

Click "Set launch options

Type in "swfoc MODPATH=Mods\Imperial_Civil_War" without quotes

Run the game, and select Forces of Corruption.

+2 votes   download: Imperial Civil War 2.0 (Zip)
Raven1988 Aug 27 2012, 2:33am replied:

Apparently the steam version of EaW doesn't get along so well with mods.

+3 votes   download: Imperial Civil War 2.0 (Zip)
Raven1988 Aug 27 2012, 1:55am replied:

Ah what a nuisance, but thanks for the fast response, re-downloading now. I'll let you know how it goes.

+3 votes   download: Imperial Civil War 2.0 (Zip)
Raven1988 Aug 27 2012, 1:14am says:

Can you guys help me out? Trying to run this via desura, i have a steam copy of EaW: Gold, but when i launch through Desura, it starts vanilla EaW unmodded.

+4 votes   download: Imperial Civil War 2.0 (Zip)
Raven1988 Jun 6 2012, 6:57pm replied:

"We're not retreating, we're advancing... toward future victory!"

+7 votes   media: Proposed Size Comparison
Raven1988 Nov 13 2011, 9:33pm says:

So is this a carryall that can actually carryALL?

+1 vote   media: GDI V-35H Orca Carryall
Raven1988 Sep 19 2011, 9:28pm says:

Can it pass over water? I've yet to see any hover unit in a mod that can move over water. Is it even possible?

+1 vote   media: GDI Hover MRLS
Raven1988 Aug 5 2011, 6:44am replied:

Wrong. They are basing their work in a source material, but much of their work IS original, therefore they are stealing.

+1 vote   news: July News
Raven1988 Jul 31 2011, 8:13pm replied:

Can we please just pretend C&C4 never happened?

+1 vote   media: GDI Fenris
Raven1988 Jul 30 2011, 9:34pm replied:

I think you mean top left

I like bottom right best, looks dangerous.

+2 votes   media: United Coalition: Battle Miner
Raven1988 Jul 28 2011, 8:43pm says:

Does this new Avatar retain the ability to commandeer weaponry? IMO that was the best thing about the original.

+1 vote   media: Nod Avatar War Mech
Raven1988 Jul 24 2011, 10:45pm replied:

Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.

+3 votes   media: Well this didn't go as planned >.>
Raven1988 Jul 9 2011, 9:02am says:

I see the hidden unit. Upper left. At least i think so.

+1 vote   media: [OLD] UNSC Forces
Raven1988 Jul 6 2011, 8:45pm replied:

I'd say it's pretty good, One of his better sketches if you ask me.

On a side note; those things were creepy.

+1 vote   media: MP Evas
Raven1988 Jul 6 2011, 8:44pm says:

Alright! The first 3D model. This mod has officially started.

+1 vote   media: Handgun WIP
Raven1988 Jul 6 2011, 8:41pm replied:

Uhh.. I think you mean Tiberium.

+2 votes   media: Cruentus Canyon [2]
Raven1988 Jul 4 2011, 11:13pm says:

Already feeling much more like a C&C game than C&C3. Vanilla game was much too bright and pretty, even in the Red Zones, completely lacked atmosphere. This however is looking amazing.

+1 vote   media: Waterfall Patrol
Raven1988 May 17 2011, 7:54am says:

Is this thing from an episode? I don't recognize it, is it an original creation?

+2 votes   download: Creature01
Raven1988 May 16 2011, 11:05pm replied:

@mythickhan That's what she said.

+2 votes   media: United Coalition: Penetrator
Raven1988 May 16 2011, 8:26pm replied:

Make sure to keep a good library of external backups this time :P. I'd suggest an external hard drive, and maybe some rewritable DVDs.

+1 vote   media: Nod Mobile Sensor Array
Raven1988 May 14 2011, 6:32am replied:

Sort of off-topic, considering this is a Stargate mod, but it is a Star Wars platform, so here goes. It is believed among fans that the "lasers" in Star Wars are not actually lasers, because they don't travel at the speed of light, it has been theorized that the "bolts" are actually plasma ignited from within the weapon by a laser. Plasma is visible to the eye (the sun is a fine example) and burns extremely hot.

+2 votes   media: Thanks for 1450 "Likes"!
Raven1988 May 14 2011, 12:55am says:

Smoke can exist in space, sound can't, so how will you feel when they take realism too far and make it a silent mod?

+2 votes   media: Thanks for 1450 "Likes"!
Raven1988 May 13 2011, 6:37am says:

You mustn't quit, this is one of the best mods out there. Just keep regular backups, preferably more than one back up.

+4 votes   download: Tiberian Apocalypse - Version 0.07
Raven1988 May 4 2011, 4:39am replied:

You didn't spell "right" right.

+1 vote   mod: Headcrab Ravenholm {DEAD}
Raven1988 May 4 2011, 4:30am says:

Hey guys, I'd love it if your next trailer showed how your build animations are coming so far.

+1 vote   media: Tiberian Sun Rising - Gameplay Trailer
Raven1988 Apr 30 2011, 5:43am replied:

Is it extremely deadly? Does it need to target hardpoints one-by-one? If not, can it kill some lower level craft, like old Ha'taks in a single shot?

+1 vote   media: Thanks for 1250 "Likes" on Facebook
Raven1988 Apr 28 2011, 9:44pm says:

I'd love it if you made the Ori main weapon ultra powerful, like comparable to the axial superlaser on the Eclipse in Vanilla FoC, wit but naturally not THAT deadly, but powerful enough that it can take most smaller ships down in a single blast, rather than having to hit each hardpoint. Perhaps make it a special weapon with a not-too-long charge time.

+1 vote   media: Thanks for 1250 "Likes" on Facebook
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