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Comment History  (60 - 90 of 295)
ravecrocker
ravecrocker Oct 30 2011, 2:49pm replied:

why would they replace anything?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 1:07am says:

please do not imply that we will flip over.

+3 votes   download: BTTF-LC V1.1A
ravecrocker
ravecrocker Oct 30 2011, 1:05am replied:

wont be useable until next patch.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 1:03am replied:

yes.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 1:02am replied:

something we need to fix actually.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 11:32pm replied:

no no its fine ask as much as you can.

+2 votes   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 11:31pm replied:

just credit

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 5:09pm replied:

eventually the other angles will be added back.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 5:09pm replied:

its inside the exe good luck

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 3:04pm replied:

That's because the VC team are doing it wrong, also if you're referring to the dodo, that's not a plane or heli as it uses neither of the physics supplied by the game instead it is a souped up car.

+3 votes   download: BTTF-LC V1.1A
ravecrocker
ravecrocker Oct 28 2011, 2:45pm replied:

Thank you.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 2:44pm replied:

the next version has no set release date could possibly be a year.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 2:43pm replied:

yes because we didnt have enough time to move it to 1.1A before release.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 2:42pm replied:

I believe you can already do that.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 2:41pm replied:

no because popping tires is not in gta III.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 28 2011, 4:52am says:

burnouts are now a feature of gta III

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 27 2011, 10:39pm replied:

Yeah the team members wanted an engine off button I didn't understand it either, but it turned out quite fun.
also the refuel notification not being there was an accident on my par i forgot to put it in because i was in a rush to get refueling in as the last feature before the release.

+3 votes   download: BTTF-LC V1.1A
ravecrocker
ravecrocker Oct 27 2011, 10:26pm replied:

most likely left over code from removing debug info , added to queue of updates to 1.1B

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 27 2011, 4:50pm replied:

well the whole point is total control of the player car and camera so when reenacting a scene take it a little at a time using wasd to move the player and the arrow keys to move the car and pan the camera slowly.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 27 2011, 2:32pm replied:

that was an old cleo demonstration we found it wouldnt make it into the final release but there will be a mission in the 1.1b release

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 27 2011, 2:31pm replied:

wth?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 27 2011, 2:27pm replied:

Now the readme is about as simple as we could make it, the image for the control set is actually fairly big however if you'd like to make your own readme and show us , please feel free to do so.

+3 votes   download: BTTF-LC V1.1A
ravecrocker
ravecrocker Oct 27 2011, 4:20am replied:

at the moment you can only spawn them at the same time, the first patch part is for the installer, the second is for the game to run. youb will always be able to play story line.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 11:11pm replied:

tap space when at 85.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 11:07pm replied:

you don't.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 5:42pm replied:

get a faster pc these models are high poly.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 5:41pm replied:

if it helps its to the left of the broken bridge at the edge of the triad base

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 4:50pm replied:

i have know idea? try running as admin?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 4:40pm replied:

i wasnt aware that mattered?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 26 2011, 4:40pm replied:

thank you.

+1 vote   mod: Back to the Future: Liberty City
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