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Comment History  (30 - 60 of 295)
ravecrocker
ravecrocker Dec 19 2011, 3:35pm replied:

I blame the operating system

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Dec 19 2011, 3:29pm replied:

model replacing wont be a problem , however at the moment we have no way of reading the header files inside the game's software

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Dec 19 2011, 12:48pm replied:

why do you insist on teasing our fans?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Dec 17 2011, 2:00am replied:

no, not really....

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Dec 17 2011, 2:00am replied:

yes

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Dec 12 2011, 1:21am replied:

Actually The old models were terrible that is why early in development of bttf:lc We removed their car models. And made our own

+2 votes   media: New BTTF DeLorean
ravecrocker
ravecrocker Dec 10 2011, 11:57pm replied:

lol @ this

+2 votes   mod: Back to the Future: Hill Valley
ravecrocker
ravecrocker Dec 9 2011, 3:07am replied:

gta monopoly

+1 vote   mod: Back to the Future: Hill Valley
ravecrocker
ravecrocker Dec 8 2011, 4:48pm says:

Wth is going on with the steam ?

+2 votes   media: 0.2f DeLorean Evolution
ravecrocker
ravecrocker Dec 8 2011, 2:16pm says:

just falling.

+1 vote   media: Snow (December)
ravecrocker
ravecrocker Dec 5 2011, 1:11am says:

Thank you everyone who has voted It means allot to us.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 26 2011, 7:57pm says:

1.1B will be released next year.

+1 vote   media: Updater.
ravecrocker
ravecrocker Nov 26 2011, 5:56pm replied:

press h to pick up and drop the hoverboard

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 20 2011, 5:30pm replied:

no

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 13 2011, 8:14pm replied:

what does it do.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 13 2011, 8:14pm replied:

side of bttf2,3,rr hit tab.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 7 2011, 4:15am replied:

The 1.1A release doesn't have hill valley We forgot to add it.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 6 2011, 3:26pm replied:

after, the yellow date stays off unless you time travel.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 5 2011, 6:47am replied:

the green bar manages how much trash you have without trash you cant refuel, if you don't refuel you don't time travel, the - button is for after entering the numbers say you want to see the birth of christ enter 122500001200-

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 4 2011, 3:11pm replied:

guess not.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 3 2011, 6:24pm says:

new forum: Forum.bttf-lc.net

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 3 2011, 1:33am replied:

yes they sent me a message regarding the fact as they needed a "desperate attempt at saving their behinds" (from the telltale models) (// from extinction???)anyways yeah the blue Chronicles was the main reason for this mod beginning so don't hate him but be glad he did that as we set out to prove him wrong , as far as crashes go they should almost all be fixed for 1.1B , and as far as the face of possibilities there is much we haven't even tried that is most likely possible.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 2 2011, 4:43am replied:

patches gta III to 1.1 before install.

+2 votes   download: GTA III 1.1 Patch and needed DLL after install
ravecrocker
ravecrocker Nov 2 2011, 4:41am replied:

Guys how many times do we have to tell you, gta has no limitations.

+1 vote   media: Burnouts.
ravecrocker
ravecrocker Nov 2 2011, 2:23am says:

oh wow , recent flood of lc videos on youtube.... though most of them aren't in english so I dont understand them however this makes me happy to see.

+2 votes   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Nov 1 2011, 5:33pm replied:

yep we limited that.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 31 2011, 11:56pm replied:

yes.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 31 2011, 12:18am replied:

Over the years We have learned as well as taught eachother, when dealing with video games you have to start somewhere, like may people we started with the same way most people do, what works and finding out what doesn't.
when we tried scm everything failed, when we moved to cleo we got results but not enough, when we moved to C++ and cleo combined we had what we wanted however there was a lag between the cleo and c++ loading into the game the c++ was faster and didn't use as much memory. so the answer to you're question, you are not stupid you just need to take risks and try new things.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 4:28pm replied:

yes they are extra cars, the handling for them is inside the exe.

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 2:51pm replied:

sparks aren't implimented?

+1 vote   mod: Back to the Future: Liberty City
ravecrocker
ravecrocker Oct 30 2011, 1:02am replied:

something we need to fix actually.

+1 vote   mod: Back to the Future: Liberty City
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